1
LISTING PROGRAM
Halaman Awal
Frame 1, Layer 1 Stop();
MySound = new Sound(); MySound.attachSound("up"); MySound.stop();
MySound.start(0, 999);
Tombol Start on (release) {
this._parent.gotoAndStop(2); }
Halaman Kategori
Layer 3, Frame 2
MySound = new Sound();
MySound.attachSound("petalburg"); MySound.stop();
MySound.start(0, 999);
Tombol Pembelajaran on (release) {
gotoAndStop(3); }
Tombol Kuis on (release) {
gotoAndPlay("Scene 2", 1); }
Tombol Profil on (release) {
gotoAndStop("Scene 3", 1); }
Tombol Home on (release) {
gotoAndPlay(1); }
Halaman Pembelajaran
Layer 3, Frame 3-14
MySound = new Sound();
MySound.attachSound("verdantruf"); MySound.stop();
2
MySound.start(0,999);
Tombol Pengenalan Angka on (release) {
gotoAndStop(4); }
Tombol Penjumlahan on (release) {
gotoAndStop(5); }
Tombol Pengurangan on (release) {
gotoAndStop(10); }
Tombol Kembali (back) on (release) {
gotoAndStop(2); }
Halaman Pengenalan Angka
Layer 3, Frame 4
Tombol Kembali(Back) on (release) {
gotoAndStop(3); }
Halaman Penjumlahan
Layer 3, Frame 5-9 stop();
Tombol Selanjutnya (Next) on (release) {
this._parent.gotoAndStop(6); }
Tombol Sebelumnya (Previous) on (release) {
this._parent.gotoAndStop(5); }
Tombol Kembali (Back) on (release) {
gotoAndStop(3); }
3
Keterangan:
Tombol previous mulai dari frame 6-9
Halaman Pengurangan
Layer 2, Frame 10-14 stop();
Tombol Selanjutnya (Next) on (release) {
this._parent.gotoAndStop(11); }
Tombol Sebelumnya (Previous) on (release) {
this._parent.gotoAndStop(10); }
Tombol Kembali (Back) on (release) {
gotoAndStop(3); }
Keterangan:
Tombol previous mulai dari frame 11-14
Halaman Awal Kuis
Scene 2, Layer 2, Frame 1 stop();
score=0;
MySound = new Sound();
MySound.attachSound("conan"); MySound.stop();
MySound.start(0,999);
Tombol Penjumlahan on (release) {
gotoAndStop(9); }
Tombol Pengurangan on (release) {
gotoAndStop(2); }
Halaman Soal Kuis
Frame 2 (Frame soal nomor 1) Jika Pilihan Ganda Benar on (release) {
4
gotoAndStop(3); score++;
}
Jika Pilihan Ganda Salah on (release) {
gotoAndStop(3); }
Keterangan:
Angka 3 menyatakan menuju Frame 3. Pada soal ke 2 ubah menjadi
gotoAndStop(4); dan seterusnya hingga soal selesai.
Halaman Hasil Kuis
Scene 2, Frame 7 dan 14 nilai=(5-score);
Tombol Kembali (back) on (release) {
gotoAndStop(1); }
Tombol Kunci Jawaban on (release) {
gotoAndStop(8); }
Halaman Kunci Jawaban
Scene 2, Frame 8 dan 15
Tombol Kembali on (release) {
gotoAndStop(1); }
Halaman Profil
Scene 3, Layer 2, Frame 1 stop();
MySound = new Sound();
MySound.attachSound("Lavaridge"); MySound.stop();
MySound.start(0,999);
Tombol Kembali on (release) {
gotoAndStop("Scene 1", 2); }