C. Discussion
2. The process of implementing learning using the snake and ladder game learning media
After knowing the initial conditions of MIN 4 Jember, especially in class V-A, in the implementation of learning English, a giant snake and ladder game learning media is used to improve the speaking abilities of students in class V-A. The main purpose of using learning media is so that messages or information are communicated.Can be absorbed as much as possible by students as recipients of the information. Thus the information will be faster and easier to be processed by students without having to go through a long process that will make it saturated Snakes and ladders
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board game media is included in the category educational game.
Educational games are games that have educational elements that are obtained from something that exists and are attached and become part of the game itself.51
Snakes and ladders game media can play a major role in learning English, including training concentration and increasing students' memory.
And this learning media can make it easier for students to play while learning in the English language they have learned.
With the use of the English language snake ladder game learning media, it is hoped that it can improve the English language skills of V-A students which previously based on the results of the pre-test showed that the level of students' English speaking abilities tended to be low. In accordance with one of the characteristics of visual learning media, namely the Affective Function where visual media can be seen from the level of enjoyment of students when learning (or reading) illustrated texts.
Visual images or symbols can arouse students' emotions and attitudes.52 Learning English using snakes and ladders game media begins by providing an explanation of the material then continues with playing snakes and ladders to hone and improve the English language skills of grade 5 A students.
The implementation of the first cycle was carried out on Saturday
51Dewi Anggraini, Jurnal: ―Chain Drill Technique in Teaching Speaking‖, Vol. 3 No.1 April,(Sukaraja:STKIP Nurul Huda, 2018).
52Andang Ismail, Education Games: Menjadi Cerdas dan Ceria dengan Permainan Edukatif, (Yogyakarta: Pilar Media), 23.
30 October 2021 and 13 November 2021 It is known that at the beginning of learning students were less enthusiastic about participating in learning.
However, after the teacher explained the use of the snake and ladder learning media, the students looked excited and wanted to play the snake and ladder game immediately. snake and ladder game is a learning that can attract students' attention and can make it easier for students to master English speaking abilities.
Before the implementation of the snake and ladder game, students are first divided into several groups consisting of 6-7 students in each group. In the implementation of the snake and ladder game, there are still many students who are still confused about answering the questions on the snake and ladder card. The observations obtained in the implementation of the first cycle of action are that there are still many students who are still hesitant to answer the questions on the card.
The implementation of the second cycle was carried out on Saturday 27 November 2021 and 11 December 2021. It was found that student enthusiasm was higher than the previous learning in cycle I. The second cycle meeting continued to use the snake and ladder game learning media but with a different model from the reflection results in the previous cycle. As well as using learning resources in the form of class V English language textbooks.
Cycle II is carried out by improving the shortcomings that exist in the implementation of the cycle I so that the learning process is better than
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ever. These improvements include the teacher of the snake and ladder game card that they will play.
In the implementation of the snake and ladder game in the second cycle of action, more students were able to answer the questions on the snake and ladder game card. Students are so excited and try hard to remember the vocabulary they have learned before. There are several students who can answer all the questions on the multiple choice cards that they pick randomly and arrive at the finish first. When the teacher instructed to end the game, many students complained and still wanted to play the game longer.
It can be seen that the class atmosphere became more lively than the previous cycle meeting. Students have been waiting to start learning English immediately. Students feel excited when learning English is carried out using the snake and ladder game learning media.
In the implementation of the second cycle, the teacher formed a different group than before, before starting the snake and ladder game. The students were so excited to play the game and were so enthusiastic about answering the questions on the snake and ladder game card. In cycle II, there were also more students who could answer all the questions on the game cards they picked at random.
In this cycle, rewards are given to motivate students to be more enthusiastic in carrying out learning. Rewards are given to students who can answer all the questions on the game card and can reach the first finish
in each group. In addition, rewards are also given to students who get the highest test scores in each cycle.
3. The results of the learning assessment using the snake and ladder