Computer programming

Top PDF Computer programming:

handout computer programming 2010

handout computer programming 2010

In computer programming, there are often many different ways -- algorithms -- to accomplish any given task. Each algorithm has advantages and disadvantages in different situations. Sorting is one place where a lot of research has been done, because computers spend a lot of time sorting lists. Here are five different algorithms that are used in sorting:

49 Baca lebih lajut

Python Programming for Beginners  An Introduction to the Python Computer Language and Computer Programming pdf  pdf

Python Programming for Beginners An Introduction to the Python Computer Language and Computer Programming pdf pdf

There is a concept in computer programming known as DRY -- Don't Repeat Yourself. Functions allow you to write a block of Python code once and use it many times. Instead of repeating several lines of code each time you need to perform a particular task, or function, simply call the function that contains that code. This helps in reducing the length of your programs and it also gives you a single place to change, test, troubleshoot, and document a given task. This makes your application easier to maintain.

94 Baca lebih lajut

CHAPTER 13 COMPUTER PROGRAMMING SOFTWARE DEVELOPMENT

CHAPTER 13 COMPUTER PROGRAMMING SOFTWARE DEVELOPMENT

programming languages widely used in Web development that use the C functions, incorrectly treated this value as the last two digits of the year. On the Web this was a mostly harmless bug, but it did cause many dynamically generated webpages to but it did cause many dynamically generated webpages to

49 Baca lebih lajut

Problem Solving Basics and Computer Programming

Problem Solving Basics and Computer Programming

You may have noticed that in the flowcharts and pseudocode presented, the While decision always comes near the top of the chart/code. These schematics could be easily (perhaps, more easily) drawn with the while decision near the bottom (this would avoid, for instance, needing to read data an extra time outside of the loop). However, it is proper convention to place the decision before the block of code that will be repeated. Most loops in programming languages (with one notable exception) are precondition tested, that is, in order to execute the loop the first time, the condition the while
Baca lebih lanjut

30 Baca lebih lajut

COMPUTER PROGRAMMING MODULE

COMPUTER PROGRAMMING MODULE

Matlab is short for Matrix Laboratory, which is a special-purpose computer program optimized to perform engineering and scientific calculations. It started life to perform matrix mathematics, but over the years it has grown into a flexible computing system capable of solving essentially any technical problem. Matlab implements a Matlab programming language and provides an extensive library of predifined functions that make technical programming tasks eisier and more eficient.

77 Baca lebih lajut

Copcepts, Techniques and Models of Computer Programming

Copcepts, Techniques and Models of Computer Programming

How did we manage to keep the result so simple with such a large crowd of developers working together? No miracle, but the consequence of a strong vi- sion and a carefully crafted design methodology that took more than a decade to create and polish (see [196] for a summary; we can summarize it as “a design is either simple or wrong”). Around 1990, some of us came together with already strong systems building and theoretical backgrounds. These people initiated the ACCLAIM project, funded by the European Union (1991–1994). For some rea- son, this project became a focal point. Three important milestones among many were the papers by Sverker Janson & Seif Haridi in 1991 [93] (multiple paradigms in AKL), by Gert Smolka in 1995 [180] (building abstractions in Oz), and by Seif Haridi et al in 1998 [72] (dependable open distribution in Oz). The first paper on Oz was published in 1993 and already had many important ideas [80]. Af- ter ACCLAIM, two laboratories continued working together on the Oz ideas: the Programming Systems Lab (DFKI, Universit¨at des Saarlandes, and Collaborative Research Center SFB 378) in Saarbr¨ ucken, Germany, and the Intelligent Systems Laboratory (Swedish Institute of Computer Science), in Stockholm, Sweden.
Baca lebih lanjut

939 Baca lebih lajut

RPP computer programming 1

RPP computer programming 1

Learning Activity : 1 Component Detail Activity Time Method Media References Character Opening Lecturer explains the objective of the course and motivates students related to topic 5[r]

2 Baca lebih lajut

RPP computer programming 2

RPP computer programming 2

Learning Activity : 3 Component Detail Activity Time Method Media References Character Opening Lecturer describes the aim of the course and gives motivation 5’ Explanation and Discu[r]

2 Baca lebih lajut

RPP computer programming 3

RPP computer programming 3

Learning Activity : 5 Component Detail Activity Time Method Media References Character Opening Lecturer reminds students the previous topic and relates it to todays topic 5’ Explanat[r]

2 Baca lebih lajut

RPP computer programming 4

RPP computer programming 4

Learning Activity : 7 Component Detail Activity Time Method Media References Character Opening Lecturer opens the class and asks students to recall some important points of the previ[r]

2 Baca lebih lajut

RPP computer programming 5

RPP computer programming 5

10 decision making using other statements and find many resources about them in the Internet Learning Activity : 10 practice, 1 sks practice = 100’ Component Detail Activity Time Meth[r]

2 Baca lebih lajut

RPP computer programming 6

RPP computer programming 6

5’ Explanation and Discussion Computer, LCD A:23-28, B.1, B.4 Thinking logically, critically, creatively, and innovatively Caring about social matters and environment Main Activiti[r]

2 Baca lebih lajut

RPP computer programming 7

RPP computer programming 7

•Students are asked to prepare the presentation of assignment solution for next meeting 10’ Learning Activity : 12 practice, 1 sks practice = 100’ Component Detail Activity Time Metho[r]

2 Baca lebih lajut

RPP computer programming 8

RPP computer programming 8

16 work Follow up Students are asked to study further about algorithm and find many resources about them in the Internet 10’ Learning Activity : 18 practice, 1 sks practice = 100’ Co[r]

2 Baca lebih lajut

RPP computer programming 9

RPP computer programming 9

Learning Activity : 19 Component Detail Activity Time Method Media References Character Opening •Lecturer greets the students and asks some students to tell some important points of [r]

2 Baca lebih lajut

RPP computer programming 10

RPP computer programming 10

Learning Activity : 21 Component Detail Activity Time Method Media References Character Opening •Lecturer greets the students and asks some students to tell some important points of [r]

2 Baca lebih lajut

RPP computer programming 11

RPP computer programming 11

Learning Activity : 23 Component Detail Activity Time Method Media References Character Opening •Lecturer greets the students •Lecturer asks some students to review the previous top[r]

2 Baca lebih lajut

RPP computer programming 13

RPP computer programming 13

Learning Activity : 27 Component Detail Activity Time Method Media References Character Opening Lecturer explain the aim of the course and give motivation 5’ Explanation and Discussi[r]

2 Baca lebih lajut

RPP computer programming 12

RPP computer programming 12

Learning Activity : 25 Component Detail Activity Time Method Media References Character Opening •Lecturer greets the students •Lecturer asks some students to review the previous to[r]

2 Baca lebih lajut

RPP computer programming 14

RPP computer programming 14

Learning Activity : 29 Component Detail Activity Time Method Media References Character Opening Lecturer explain the aim of the course and give motivation 5’ Explanation and Discussi[r]

2 Baca lebih lajut

Show all 4532 documents...

Related subjects