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THE IMPACT OF ROLE PLAYING WITH SCENARIO DESIGN ON CREATIVE SKILLS AND STUDENT’S ACHIEVEMENT IN SYMBIOSIS CONCEPT.

THE IMPACT OF ROLE PLAYING WITH SCENARIO DESIGN ON CREATIVE SKILLS AND STUDENT’S ACHIEVEMENT IN SYMBIOSIS CONCEPT.

1. Role playing with scenario design is an alternative method that will implement in the class activities. It is advantages for students to become active learner and to develop their communication and creative skills. In order to implement of role playing with scenario design, one class of experimental group will choose. Class will divide into 3 groups, one group consist of 7 students. They have to discuss about in symbiosis concept and create scenario design. After that they perform role playing based on scenario. Rubric and observation sheet used to measure scenario design and role playing performance for process and product.
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S IPSE 1002339 Title

S IPSE 1002339 Title

I did hereby declare that every respect which is written in research paper entitled “ THE IMPACT OF ROLE PLAYING WITH SCENARIO DESIGN ON CREATIVE SKILLS AND STUDENTS ’ A CHIEVEMENT IN SYMBIOSIS CONCEPT ” is genuinely pure result of my own original ideas, efforts, research, work and not copy or plagiarized from other papers. The opinions or findings of others which is contained in this research paper have been quoted or referenced based on scientific code of conduct and accordance with an ethical science that applies in scholarly society. This declaration is created truthfully and consciously, when subsequently it is violation towards scientific ethics, or if there is a claim of any others towards the authenticity of this research paper, hence I am willing to responsible and accept academicals sanctions correspond to applicable rules.
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S IPSE 1002339 Chapter3

S IPSE 1002339 Chapter3

1. Role playing with scenario design is an alternative method that will implement in the class activities. It is advantages for students to become active learner and to develop their communication and creative skills. In order to implement of role playing with scenario design, one class of experimental group will choose. Class will divide into 3 groups, one group consist of 7 students. They have to discuss about in symbiosis concept and create scenario design. After that they perform role playing based on scenario. Rubric and observation sheet used to measure scenario design and role playing performance for process and product.
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S IPSE 1002339 Chapter1

S IPSE 1002339 Chapter1

Creativity is one aspect that support human resourses too face in 21 st centuries. Creativity that will be taken from some skills from process and result. So creative skills for students that needed to support learning process to reach our educational system outcomes for development in the era of globalization. Therefore, it takes a lot of aspects that support each individual students ’ to be able to understand the concept of the learning process in the classroom such as teaching method that involves many students ’ to participate actively in the learning process.
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S IPSE 1002339 Table of Content

S IPSE 1002339 Table of Content

F b. Result of Creative Skills in Product............................................... QUESTIONNARE 175 1. Questionnare for Students ’ in Role Playing with Scenario Design....... 2. Summary of Questionnare for Student ’ s in Role Playing with 176 Scenario Design..................................................................................... 182

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S IPSE 1002339 Abstract

S IPSE 1002339 Abstract

An active and enjoy full in learning such as implementing role playing and creating scenario design product touted as one of effective learning method that provides students alot of activities to solve the challenging problems that involve students' in learning process in the classroom. This research was investigated the impact of Role Playing with Scenario Design on Creative Skills and Student Achievement in Symbiosis Concept. The method which is used in this research was used combination of pre experimental and descriptive method. The sample was taken purposively (n= 21 students) 7 th grade in Bilingual Islamic School at Bandung Barat. The quantitative data of this research was gained through objective test, while the qualitative data gathered through rubrics and questionnaire. The research procedures generally are: 1) Preparation study that analyzes literature review that becomes research problem 2) Implementation role playing with scenario design and collecting the data. 3) Analysis and discussions. The analysis of the result in this research, there are significance differences that obtained improvement on students ’ achievement with normalized gain 0.75 those results categorized into high improvement. Creative skills measured that consist of process and product. Creative skills in process that will be seen during implementing role playing with scenario design while creative skills product that will measure by scenario design product. All of the results are supported with the response of students towards role playing with scenario design as treatment which showed positive response in all indicators. This research indicated that role playing with scenario design as method that can implement in teaching learning process to become meaning full and enjoy full in learning
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EFFECT OF THINKING SKILLS ENHANCEMENT LEARNING STRATEGY BASED ON COLLABORATIVE USING EXE LEARNING AND CREATIVE THINKING SKILLS TOWARDS STUDENTS ACHIEVEMENT IN ACID AND BASE TOPIC.

EFFECT OF THINKING SKILLS ENHANCEMENT LEARNING STRATEGY BASED ON COLLABORATIVE USING EXE LEARNING AND CREATIVE THINKING SKILLS TOWARDS STUDENTS ACHIEVEMENT IN ACID AND BASE TOPIC.

the learning process in class use the true strategy of learning.(Saefuddin, 2012). By creative thinking skills can be guided by a model that includes reflective judgement, attitudes, idea generation and self regulations.so that, the creative thinking skills are essential in learning process (Baum, 2010). This is caused Basically, every person was born with the creative skills. The surrounding of the person will be the factor that can influenced the creativity of a person. If the creative skills does not build, it will not develop and will be hidden skill at the end. In education, the creativity skill is developed through the learning process that activates mentality and physically of students, such as through assessment, that consist of complex thinking skills (Panjaitan, 2011).
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S IPSE 1002339 Chapter5

S IPSE 1002339 Chapter5

Based on the result and discussion, it could be concluded that the impact of role playing with scenario design on students ’ creativity has given impact to students ’ from process and product of creative skill. Student can explore their creativity and shows positive impact through implementing role playing as process and creating scenario design as creative skills product. The impact can indicate from the result of creative skills and student response by questionnaire that proven student interest, and improvement their creativity.
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List of Articles | Articles | Proceeding of International Conference on Teacher Training and Education 7953 16696 1 SM

List of Articles | Articles | Proceeding of International Conference on Teacher Training and Education 7953 16696 1 SM

65. Developing Character Based Interactive Learning Media to Facilitate Students' self-learning of Mathematics Capita Selecta (A Research on Mathematical Critical and Creative Thinking Skills of Mathematics Department Students of Teachers Training and Education Faculty of Siliwangi University)

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Enhancement of students’ creative thinking skills on mixture separation topic using project based student worksheet

Enhancement of students’ creative thinking skills on mixture separation topic using project based student worksheet

The thinking skills are mainly creative thinking is still very low, both thinking skills possessed by basic education graduates and college graduates [2]. The low level of creative thinking skills of students is due to the dominant schooling that is still dominating in memory and convergent thinking ability, the ability to find the most appropriate answer to the problems given based on available information [3]. So if students are faced with other problems that are more complex and with different conditions, students will find it difficult because students are accustomed to convergent thinking and not used to thinking about many other alternatives in problem solving (creative thinking).
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EFEKTIVITAS LKS STEM UNTUK MELATIH KETERAMPILAN BERPIKIR KREATIF SISWA Ratri Sekar Pertiwi , Abdurrahman, Undang Rosidin

EFEKTIVITAS LKS STEM UNTUK MELATIH KETERAMPILAN BERPIKIR KREATIF SISWA Ratri Sekar Pertiwi , Abdurrahman, Undang Rosidin

Abstract: The Effectiveness Of STEM Worksheet to Train Students ’ Creative Thinking Skills. 21st Century requires students to develop the skills of thinking, one of which is the creative thinking skills. TIMSS and PISA study results show that the thinking skills of students are still low. One approach to learning that can be used to practice the skills of creative thinking is a STEM learning approach. It is effective if supported by teaching materials in the form of the worksheets. The purpose of this study was to examine the effectiveness of STEM worksheets to train students' creative thinking skills. The research design is quasi-experimental design in the form of pre-post nonequivalent control group design. The results of the effectiveness test known that the value of n-gain experimental class (0.71)> control class (0.45). Creative thinking skills of students also increased for each indicator. It can be concluded that the worksheets by STEM approach has been effective in training students' creative thinking skills.
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2. Pembelajaran Efektif-SMA, Prof Muklas

2. Pembelajaran Efektif-SMA, Prof Muklas

Basic Basic skills skills Communicatio n skills Critical and creative thinking skills Informati on /digital literacy Inquiry Inquiry /reasoning /reasoning skills sk[r]

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S IPSE 1002339 Bibliography

S IPSE 1002339 Bibliography

Awamleh, H., Farah, Y. A., & Zraigat, E. (2010). The Level of Creative Abilities Dimentions Acording to Torrance Formal Test and Thir Relationship with Some Variable. International Education Studies , 2 (1), 9-11.[January, 12 2014]

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pengb inkuiri jipi 2015

pengb inkuiri jipi 2015

Penelitian ini bertujuan untuk menyelidiki kelayakan dan efektivitas perangkat pembelajaran IPA berbasis inkuiri untuk meningkatkan creative thinking skills dan work creatively with others siswa SMP. Penelitian ini menggunakan model pengembangan Borg & Gall. Prosedur penelitian ini meliputi (1) studi pendahuluan, (2) perencanaan, (3) pengembangan draf produk awal, (4) revisi pertama, (5) uji coba lapangan pendahuluan, (6) revisi kedua, (7) uji coba lapangan utama, (8) revisi produk akhir, dan (9) diseminasi. Subjek uji coba produk yaitu siswa kelas VII SMPN. Teknik pengambilan data menggunakan metode observasi, angket, dan tes. Lembar angket validasi dan lembar angket keterbaca- an LKS digunakan untuk mengukur kelayakan perangkat pembelajaran. Soal pretest - posttest dan lembar penilaian proyek digunakan untuk mengukur creative thinking skills . Lembar angket, lembar observasi, dan lembar penilaian antarteman digunakan untuk mengukur work creatively with others . Kelayakan perangkat pembelajaran dianalisis dengan konversi skor menggunakan skala 4. Efektivitas perangkat pembelajaran dianalisis dengan paired-samples t test , multivariate analysis of covariance ( mancova ), gain score , dan persen peningkatan. Hasil penelitian ini berupa produk perangkat pembelajaran IPA berbasis inkuiri pada tema “Kalor dan Pengaturan Suhu Tubuh” yang layak dan efektif meningkatkan creative thinking skills dan work creatively with others siswa.
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d pu 1009675 chapter5

d pu 1009675 chapter5

adalah kemampuan intrapersonal, yakni kemampuan mengelola diri. Kemampuan jenis ini ditunjukan oleh kesanggupannya dalam memahami diri sendiri, dan keberhasilannya dalam menemukan gaya berpikir, bekerja, dan belajarnya sendiri. Sedangkan pada urutan kedua, rata-rata jenis soft skills yang dimiliki peserta adalah kemampuannya dalam mengeksplorasi gerak. Mereka memiliki keseimbangan yang baik dalam melakukan gerakan-gerakan. Berbagai pekerjaan diselesaikan dengan keterampilan tangan. Mereka juga suka menari dan berolahraga. Itulah kemampuan soft skills kinestetik.
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340623 cambridge primary poster print ready version

340623 cambridge primary poster print ready version

It engages learners in an active and creative learning journey, building knowledge and skills in English, mathematics, English as a second language, ICT Starters and Global Perspectives[r]

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georgia s behavioral competency framework

georgia s behavioral competency framework

Creativity and Innovation Definition: Applies creative problem-solving skills to his/her work to develop solutions to problems; recognizes and demonstrates the value in taking “smart”[r]

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270887 cambridge o level poster

270887 cambridge o level poster

Cambridge O Level is an internationally recognised qualification taken by learners aged 14 to 16 years.. It builds skills in creative thinking, enquiry and problem solving.[r]

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340626 cambridge o level poster print ready version

340626 cambridge o level poster print ready version

Cambridge O Level is an internationally recognised qualification taken by learners aged 14 to 16 years.. It builds skills in creative thinking, enquiry and problem solving.[r]

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T KIM 1302191 Bibliography

T KIM 1302191 Bibliography

Effectiveness of program based on mind habits in developing creative writing skills in poetry field for high school female students in saudi arabia.. Pixel Liberia university.[r]

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