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The Implementation Of Gamification In Health Awareness.

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Academic year: 2017

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IV

ABSTRACT

The Implementation of Gamification in Health Awareness was developed to provide

greater knowledge to users about proper health through a balanced diet and not take the

banned substance. Many consumers, particularly children nowadays do not understand about

measures to tackle cardiovascular disease from spreading. As we all know, heart disease is

the number one killer in Malaysia and the main opposition in medicine nowadays. Ministry

of Health Malaysia has demonstrated a prohibition notice on how to handle a heart attack, but

this does not give little effect on consumers because they do not like to read the notice as

compared to reading online. The game is online and can be built in this game to collect the

food that can benefit the human heart and the marks will be reduced if the wrong choices of

food and the things forbidden to the human heart. The game is developed using 3D animation

that allows users to understand more clearly what exactly the importance of heart health

through food to us. Unity 3D software also helps in moving this animation to see how it's

more fun and give input to the user to understand its importance. In conclusion, the proposed

game can have a profound impact on consumers in understanding the health of a heart attack

in which there is an icon in this game.

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