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THE EFFECTIVENESS OF TEACHING VOCABULARY THROUGH SNAKE AND LADDER BOARD GAME IN THE TENTH GRADE OF SMA MUHAMMADIYAH 1 MALANG

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THE EFFECTIVENESS OF TEACHING VOCABULARY THROUGH

SNAKE AND LADDER BOARD GAME IN THE TENTH GRADE OF

SMA MUHAMMADIYAH 1 MALANG

THESIS

By:

DITA FITRIANA

201210100311214

ENGLISH LANGUAGE EDUCATION DEPARTMENT

FACULTY OF TEACHER TRAINING AND EDUCATION

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THE EFFECTIVENESS OF TEACHING VOCABULARY THROUGH

SNAKE AND LADDER BOARD GAME IN THE TENTH GRADE OF

SMA MUHAMMADIYAH 1 MALANG

This thesis is submitted to meet one of the requirements to achieve

Sarjana Degree in English Language Education Department

By:

DITA FITRIANA

201210100311214

ENGLISH LANGUAGE EDUCATION DEPARTMENT

FACULTY OF TEACHER TRAINING AND EDUCATION

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MOTTOS

Keep a balance between your goals and your gentle nature.

-Dita Fitriana-

Forget about the consequences of failure. Failure is only a temporary change in direction to set you straight for your next success.

-Denis Waitley-

When you are positive, you are an enabling force of possibility.

-Bryan MCgill-

DEDICATIONS

This thesis is enthusiastically dedicated to:

My gorgeous dad, Suyono, M.MPd

My adorable mom, Wiwik Indahyani

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LETTER OF AUTHENTICITY

The undersigned :

Name : Dita Fitriana

SIN : 201210100311214

Department : English Language Education Department

Faculty : Faculty of Teacher Training and Education

I hereby declare that in this thesis there is no thesis or paper that have been proposed to receive a bachelor degree, and there is no idea or notion written or published by another person, unless what has been written in this thesis and mentioned in the references.

Malang, October 29, 2016

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ACKNOWLEDGEMENTS

Alhamdulilah, foremost I want to offer this endeavor to Allah SWT for the wisdom he bestowed upon me, the strenght, peace of my mind, good health in order to finish this thesis. In its final accomplishment, I am totally realize that this thesis is still imperfect. Thus, I openly welcome all criticism and constructive suggestions from all parties as the betterment of this thesis.

I would like to express special gratitude and thanks to my first advisor Ma’am Rahmawati Khadijah Maro, S.Pd, M.PEd and second advisor Mr. Munash Fauzie, M.M for imparting, expertises, patience and supports during guiding me finishing this thesis. Furthermore, I also express my gratitude towards to my thesis examiners, Mr. Dr. Hartono, M.Pd and Mr. Teguh Hadi Saputro, S.Pd, M.A for make betterment this thesis.

Additionally, my gratitude and dedicated to my family, for my beloved parents Suyono, M.MPd and Wiwik Indahyani for the encouragment which helped me with pray all times. Moreover, my lovable sister Dian Martha and brother Rizky Aulia Akhbar for always by my side for great enthusiasm.

Henceforth, I am highly appreciate toward my private and lovely consultan Sri Wahyuni, S.Pd for her guidance and providing information during process of writing this thesis.

Lastly, my thanks and appreciation also addresed to my collegial friends: Mustaghfiroh, Safrida Nurul, Siti Nur Cholilah, Herdina Ladycal, and the special one my statiscian Lussi Agustin, S.Stat.

Malang, 29 October 2016

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REFERENCES

Ary, Donald et al. 2010. Introduction to Research in Education (8th Edition).

Belmont: Wadsworth.

Astri, Devi. 2016.The Effectiveness of Using Snakes and Ladders Game Technique to Improve Students’ Simple Past Tense Ability At Tenth

Grade Of SMA Islam Batu. Unpublished Undergraduate Thesis. University of Muhammadiyah Malang.

Ball, Deborah Loewenberg and Francesca M. Forzani1. 2009.The Work of Teaching and the Challenge for Teacher Education.Journal of Teacher Education,60(5)

497 –511.

Crystal,David. 2003. English as a Global Langguage (2nd Ed.). USA: Cambridge University Press.

Halimah. 2012. Implementing Language Games “Snake and Ladders” to Improve Students’ Speaking Ability. Undergraduate Thesis Program University of Sebelas Maret.

Kamali, Lailiyah. 2014. The Effect of Using a Snake and Ladder Game on the Eighth Grade Students’ Vocabulary Achievement at SMPN 1 Jenggawah

in the 2012/2013 AcademicYear. Jember: UNJ.

Nachiappan, Suppiah et al. 2014. Snake and Ladder Games in Cognition Development on Students with Learning Difficulties. Review of Arts and Humanities. Vol. 3, No. 2, pp. 217-229.

Richard, J.C, and Renandya, W.A.2002. Methodologhy in Language learning: A Case Study in the National University of Laos, International Journal of English Language Education, Vol. 1, No. 1.

Talak, K.A. 2010. Using Games In A Foreign Language Classroom. IPP Collection. Paper484. (online), (http://digitalcollections.sit.edu/ipp_collection/484), accessed on November 25 2011.

Tunchalearnpanih, Pisut. 2012. Using Games on P.6 Students’ Vocabulary Learning. Thailand: Srinakharinwirot University (SWU).

Wright, A., Betteridge, D., & Buckby, M. 2006. Games for Language Learning. Cambridge: Cambridge University Press.

Yount, Rick. 2006. Research Design and Statistical Analysis for Christian Ministry

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CHAPTER I

INTRODUCTION

In connection with the following research of this current study, the introduction chapter will discuss about background of knowledge dealing with the title. It covers background of study, statement of problem, purpose of study, significance of study, scope and limitation, and also definition of key terms. Those are will be presented as below:

1.1Background of Study

English is well-known as a global language. It is proven that most countries in the world require English as a compulsory subject to be studied since almost all of fields such as economy, social, culture, technology, science and even trade in the world using English as their language to communicate each other. Morever, English is spoken by 1,500 million speakers from all sources-approximately 750 million first and second language speakers, and an equivalent number of speakers of english as a foreign language Crystal (2003:69). Considering this reason, english has taken an imperative role for communication by all human beings around the world.

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The obligation of learning English also employed in Indonesia. Formally, Indonesian students have to learn English when they sit in Senior High School. While informally, Indonesian students may learn in a course since there are so many courses in Indonesia which make the students learn the target language easier. In fact, whether the societies or students in Indonesia meet the difficulties in learning English. One of the factors which makes English is difficult is because they lack of vocabularies of the target language itself. Moreover, most students also lack of motivation in learning English since they think English is difficult. Nevertheless, in order to be more proficient in learning the target language, learning vocabularies is required.

As noted by Napa (2005: 14), vocabulary is one of the components of language and no language exists without words. Based on this theory, it is very needed for the students to learn about the vocabularies of the target language since vocabulary itself is the pillar of a language. Based on the previous statement, teaching vocabulary also is not easy, especially in senior high school, it is quiet complicated because the students have limited vocabulary.

According to Tunchalearnpanih (2012), game helped students to remember

more words, therefore, the student’s vocabulary knowledge was improved after

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attention and motivation in learning English. One of the media that may the teacher use to transfer the material is by using a game.

Kamali (2014) elucidates that Snake and Ladder Board game is one of board games that can be used as an interesting medium and increase student’s interest and motivation. Moreover, Hinebaugh (2009:2) states that board games are excellent tools for teaching fundamental and core educational skills. The previous statements strengthens the argument that games especially Snake and Ladder Board game could potentially support and very helpful in teaching and learning activities to improve students’ vocabularies ability and also attract students’ motivation in learning English. In line with the previous statements, in this present study the researcher focuses on teaching vocabulary in 10th of SMA 1 Muhammadiyah Malang through Snake and Ladder Board game. The researcher is conduct an experimental research to find out the effectiveness of teaching vocabulary using the mentioned game.

1.2Statement of the Problem

In order to make this present study find the goal, the researcher offered a research question as below:

1. Does teaching English using Snake and Ladder Board game could enhance

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1.3Hypothesis of Study

H1 : Using Snake and Ladder Board Game in teaching vocabulary improve

the ability of student’s vocabulary.

H0 : Using Snake and Ladder Board Game in teaching vocabulary does not

give any effect towards student’s vocabulary ability.

1.4Purpose of Study

Based on the research question framed above, the researcher formed a purpose of study in order to guide this current study. The purpose focuses on finding the answer of research question that is to find out whether Snake and Ladder board game can improve students' vocabularies or not, particularly in the 10th grade of SMA 1 Muhammadiyah.

1.5 Significance of Study

The result of this research is expected to be beneficial in two aspects in which teoritically and practically. Those are explained as below :

1. Teoritically :

- For the next researchers and the readers

The output of this research might be useful as an additional information and knowledge for the next researchers. Moreover, the readers and further researchers could use this paper to beautify their vocabulary mastery.

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2. Practically : - The teacher

This study is expected to have a beneficial useful for teacher to help finding an appropriate method used in teaching vocabulary in order to accustomed the students to vocabulary mastery.

- The Students

This research is expected can be useful input for the the students encourage them enhance their english vocabularies, especially for senior high school students.

1.6Scope and Limitation

In this study, the researcher only focus on teaching vocabulary through Snake and Ladder Board game. Yet, the limitation of this research is 10th grade of SMA Muhammadiyah 1 Malang.

1.7Definition of Key Terms

In order to avoid some misunderstanding about a certain word in this study, the researcher provides some explanation about certain terms as below:

1. Vocabulary is one of the components of language and no language exists without words ( Napa, 2005:14 ).

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3. Snake and Ladder Board was created in the 2nd century BC by the name of

“Paramapada Sopanam” (Ladder to Salvation). The game has been developed

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