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GUESSING GAME TO IMPROVE FIFTH GRADERS

VOCABULARY ABILITY AT SDN GULUK-GULUK I

SUMENEP

THESIS

By:

DEWI FATMILA

07360073

ENGLISH DEPARTMENT

FACULTY OF TEACHER TRAINING AND EDUCATION

UNIVERSITY OF MUHAMMADIYAH MALANG

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GUESSING GAME TO IMPROVE FIFTH GRADERS

VOCABULARY ABILITY AT SDN GULUK-GULUK I

SUMENEP

THESIS

This thesis is submitted to meet one of the requirements to achieve

the Sarjana Degree in English Education

By:

DEWI FATMILA

07360073

ENGLISH DEPARTMENT

FACULTY OF TEACHER TRAINING AND EDUCATION

UNIVERSITY OF MUHAMMADIYAH MALANG

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This thesis written by Dewi Fatmila was approved on April 10th, 2013.

By:

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This Thesis was defended in front of the examiners of Faculty of Teacher Training and Education of University of Muhammadiyah Malang

and accepted as one of the requirements to achieve Sarjana Degree in English Education

on April 10th, 2013.

Approved by

Faculty of Teacher Training and Education University of Muhammadiyah Malang

Dean,

Dr. M. Syaifuddin, M. M

Examiners Signatures:

1. Bayu H. Wicaksono, M.Ed., Ph.D 1.

2. Puji Sumarsono, M.Ed 2 .

3. Riza Elfana, M.A 3 .

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MOTO AND DEDICATION

Study hard, self confident and concentration.

Indahnya hidup bukan karena seberapa banyak orang mengenal kita, tapi seberapa banyak orang yang tersenyum karena kita.

DEDICATED TO:

My Father (Zainuddin),

My Mother (Tumyati), and

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ACKNOWLEDGMENTS

All praises be to Allah SWT for his endless mercy until her thesis has finished. Peace and blessing always be poured upon the prophet Muhammad SAW. Then, she would like to express her best appreciation to:

1. Mrs. Riza Elfana, M.A, and Drs. Mas udi, M.Ed. for their intensive guidance. 2. Her parent (Zainuddin and Tumyati) who always support her and her beloved

brother Mirza.

3. Her beloved sister, Phiphi, Melin, Mia A, Mia H, Ayu P, Rahayu P, Meti, Mey and her friends whose names could not be mentioned one by one.

4. English Students in University of Muhammadiyah Malang, for their cooperation and information in completing this thesis.

The researcher realizes that this thesis has been far from the perfect. Therefore, criticisms and suggestions are also expected to develop this thesis.

Malang, April 2013

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TABLE OF CONTENTS 1.1 Background of the Study ... 1

1.2 Statement of the Problem... 3

1.3 Hypothesis ... 4

1.4 Purpose of the Study ... 4

1.5 Significance of the Study ... 4

1.6 Scope and Limitation ... 5

1.7 Definition of Key Terms... 5

CHAPTER II: REVIEW OF RELATED LITERATURE 2.1 Vocabulary... 6

2.2 The Importance of Vocabulary ... 7

2.3 Teaching Vocabulary ... 7

2.3.1 The Goal of Teaching Vocabulary to Young Learners... 10

2.4 Technique ... 12

2.4.1 The Technique of Teaching Vocabulary to Young Learners ... 12

2.4.1.1 Games ... 12

2.4.1.2 Songs ... 13

2.4.1.3 Stories ... 14

2.5 Guessing Game ... 15

2.6 Kinds of Guessing Game ... 16

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CHAPTER III: RESEARCH METHODOLOGY

3.1 Research Design ... 20

3.2 Subject of the Study ... 20

3.3 Treatment ... 21

3.4 Research Instrument ... 22

3.4.1 Validity of Test ... 23

3.4.2 Level of Difficulty ... 24

3.4.3 Discriminating Power ... 24

3.4.4 Reliabilityof Test ... 25

3.5 Data Collection ... 26

3.6 Data Analysis ... 26

3.6 Hypothesis Testing ... 28

CHAPTER IV: FINDINGS AND DISCUSSION 4.1 Research Findings... 29

4.2 Discussion ... 31

CHAPTER V: CONCLUSION AND SUGGESTION 5.1 Conclusion ... 33

5.2 Suggestion ... 33

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REFERENCES

Ary, Donald et al. 2002. Introduction to Research in Education. (6th ed.). Belmont: Nelson Education, Ltd.

Dwi. 2009.The Improvement Students Speaking Skill through Guessing Games Technique: Unpublished. Jakarta

Fraenkel, J. R and Wallen, N. E. 1993. How to Design and Evaluate Research in Education: Second Edition. Singapore: McGraw Hill Inc. Hatch, E and Brown, C. 1995. Vocabulary, Semantic and Language

Education. Cambridge: Longman.

Heaton, J. B. 1988.Writing English Language Tests. London and New York: Longman.

Karimah. 2011. The use of Guessing Game to Improve Students Speaking Ability on Profession for Seventh Graders at SMP negeri 1 Galis. Unpublished Thesis. Malang: University of Muhammadiyah Malang. Klippel, Friederike. 1984. Keep Talking Communicative Fluency Activities for

Language Teaching. Cambridge: Cambridge University Press.

Kurniawan, Reta and Naning Partini.2006. Speed up English 5 : Yudhistira. Ghalia Indonesia Press.

Lenka Pribilova. 2006. Teaching Vocabulary to Young Learners. Unpublished Thesis. Masaryk University.

Lewis, Gordon and Gunther, Bedson. 1995. Games for Children. Oxford: University press

Mukarnoet al.Grow with English book 5: Erlangga. PT Gelora Aksara Pratama. Myers and Lockhart. 2002.Experimental Psychology: 5thed, USA

Palupi. 2010.Enriching Vocabulary Mastery Using Short Texts. Unpublished Thesis. Surakarta: Sebelas Maret University.

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Roesita, Yoesi. 2012. The Effect of Short Story in Improving the Eight Grade Students Vocabulary Mastery at SMP PGRI I Karangploso. Unpublished Thesis. Malang: University of Muhammadiyah Malang. Sabilah, Fardini. 2004. Teaching English to Young Learners: It s Policy,

Framework and Activity-Based Teaching. Unpublished: University of Muhammadiyah Malang

Schmitt, Nobert. 1993. Vocabulary in Language Teaching. Cambridge: Cambridge University Press.

Surapranata, Sumarna. 2004. Analisis, Validitas, Reliabilitas, dan Interpretasi Hasil Tes. Bandung: PT Remaja Rosdakarya.

Thornbury, Scott. 2002.How to Teach Vocabulary.Bluestocn press. Malaysia. Ur, Penny. 1991. A Course in Language Teaching. Cambridge: Cambridge

University Press.

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1

✁✂✄☎ ✆ ✝✞

✞✟☎✝✠ ✡☛ ☎ ✞✠ ✟

This chapter explains about the background of the study, statement of the

problem, hypothesis, purpose of the study, significance of the study, scope and

limitation, definition of the key term.

☞✌ ☞✍ ✎✏✑✒ ✓✔✕✖✗✔✘✙✚✛✜ ✙✕✗✢

English, as an international language, is one of the most important

languages in the world. English is used for communication in all aspects such as

computer, internet, and other kind of technology. Moreover, many books,

newspapers and magazines are published in English. It proves that English very

important now days. English is also spoken by many people all over the world as

either the first or second language. In Indonesia, English still becomes a

foreign language which has to be learned from the level of elementary school up

to university level. It also becomes one of the requirements in getting jobs. So,

learning English is very important to face the future.

One of the language components to be given of the learners is vocabulary.

It is written in fifth grade English syllabus of elementary school that they have to

master 500 words by the end of elementary school, 150 words for the fourth

grade/class, 150 word for fifth and 200 words for six the respectively. Vocabulary

is one of important factors in language learning and develops the language skills.

The learner is difficult if they are lack of vocabulary.

Vocabulary plays an important role in learning a foreign language. It is an

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2

together. But as a matter of fact, students often face difficulties in learning

English because they lack in vocabulary. Finally this difficulty brings on other

language skill and components. Therefore, the teacher should help and give

motivation on their student to master vocabulary.

Teaching English vocabulary for young learners is not easy. Therefore,

the teacher has to create or use of technique vocabulary that is able to raise the

motivation of students to learn it. There are many ways to teach vocabulary. One

of them is using game. Game is one of the alternatives teaching technique which

can make the learning process become more interesting, lively and fun so that can

be used to increase and improve students vocabulary component. Games are

activities that children naturally and universally engage in. There is a certain

timelessness in the pleasure children find in games and in how the nature of the

games they play changes as they develop, ranging through fantasy, ritual

competition and luck. Lewis and Bedson (1995:5) stated that game are fun and

children like to play them, besides, through game children experiment, discover

and interact with their environment. In this research, researcher focuses on

guessing game. This game gives more opportunities to student to make the turns

in vocabulary during the time allocated.

A guessing game is one of game types that uses game guess as a way to

teach vocabulary. Guessing game can play by children, teenagers and even adults.

That is why the researcher uses guessing game Guess who as one of alternative

ways to teach English especially vocabulary. The young learners can play this

game easily because they often play it in their daily activity. Although there is no

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3

vocabulary when it is used. Besides, based on Karimah (2011) on her research

about the use of guessing game to improve students speaking ability, the result

showed that using guessing game in teaching speaking could improve the

students pronunciation quality and enlarge their vocabulary related to the games

and the result of students speaking test showed improvement from 36.6 increases

to 65.2.

In this study, the researcher wants to find out the information about the

condition of English program especially vocabulary as a fundamental factor to

study English at SDN Guluk-Guluk I Sumenep. The subject of this study is the

fifth year students because based on result of preliminary observation, the fifth

year students of SDN Guluk-Guluk I Sumenep still face problem in learning

English. Realizing that condition, the researcher is interested in conducting a

research about using game in teaching vocabulary to improve students

vocabulary ability. At the time being, the teacher of SDN Guluk-Guluk I Sumenep

teaches his students in classical method that they do not have much knowledge

about the teaching strategy yet. By conducting this research, the researcher hopes

to given alternative teaching technique that can be used to improve student

vocabulary skill effectively.

✣✤✥✦✧★✧ ✩✪✩ ✫✧✬ ✭✧ ✮✩✯✰✬ ✱✲✩✪

 Does guessing game technique improve the student s vocabulary ability at

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4

✳✴✵✶ ✷✸✹ ✺✻✼✽ ✾✽

Based on statement problem, the hypotheses are

Hi:Teaching vocabulary through guessing game can improve students vocabulary

ability.

Ho:Teaching vocabulary through guessing game cannot improve students

vocabulary ability.

✳✴✿❀❁❂✸✹✽ ✼✹ ❃✺✻✼❄ ✺❁ ❅✷

On the basis of the statement of problem, the researcher states the purpose

of the study as follows: to know whether teaching vocabulary by using guessing

game can improve students vocabulary ability.

✳✴❆❄ ✾❇ ❈✾❃ ✾❉❊ ❈❉✼✹ ❃✺✻✼❄ ✺❁ ❅✷

The result of this study will give information about how to teach young

learners with guessing game. Moreover, it is expected to give a contribution for

the teacher in teaching English especially in increasing vocabulary, so that the

students have better achievement. For students, it can be useful to improve their

vocabulary by doing games. The school can consider the finding to provide more

facilities in teaching learning process to achieve the objective of teaching and

learning English for their students. For the researcher, she hopes that she will get

much information about vocabulary building for the children and gain knowledge

about teaching English for young learners that is useful for her in the future carrier

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5

❋●❍■❏❑ ▲▼◆❖P◗❘❙❘ ❚ ◆❚❘❑ ❖

There are many guessing games as techniques used in teaching

vocabulary. Then, the researcher limits on the Guess who to improve fifth year

students vocabulary ability at SDN Guluk-Guluk I Sumenep.

❋●❯❱ ▼❲❘❖❘ ❚❘❑ ❖❑❲❳▼❨❩▼❬❙ ❭

1. Technique: Means the implementation, which usually takes place in a

classroom. The examples of technique depend on the teacher, his individual

artistry, and on the composition of the class. Particular problems can be

tackled equally successfully by the use of different technique (Freeman,

1986). In this study, technique is the procedure used to accomplish the

difficulties in teaching vocabulary activity.

2. Guessing game: The basic rule of guessing games is eminently simple, one

person knows something that another one wants to find out Klippel (1984).In

this study, using guessing game is the manner to teach vocabulary to young

learners more easy and fun.

3. Vocabulary: Is concerned with a list of word with their meaning either in the

native or in target language which can be learned by students in order to master

it (Masduki, 2004: 9). In this study,vocabulary is a component that must be

mastered by young learners.

4. Vocabulary ability: Is one of several factors that contribute to test-taker

performance in vocabulary testing that have strong lexical focus (Schmitt et al,

1997:320). In this study vocabulary ability means vocabulary knowledge that

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