The Legend Of Mount Santubong Using 2D Animation.
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Perpustakaan Fakulti Teknologi Maklumat dan Komunikasi dibenarkan untuk membuat salinan tesis ini sebagai bahan pertukaran antara institusi pengajian tinggi.. **Sila tandakan (/)
The problem of this study was : Is it effective to teach vocabulary in the theme of adjactive using animation program to the seventh grade students SMP Negeri 7 Palembang..
1.4 The Objective of Study The objectives of this research is to investigate the effect of the using whiteboard animation on students’ reading comprehension of narrative text in tenth
This study aims to develop animation media to foster students' problem-solving abilities, test the feasibility of animated media products based on Project Based Learning to foster
were helpful for my academic writing • Knowing marks motivated students to do better • Motivation to do better • Monitor own progress • Use of rubric helped to understand
When students learn actively, the learning outcomes of students will increase.Munandar, 2023 Giving Question Learning by applying the giving question method aims to train students to
The purpose of this study is to develop STREAM-based water teaching materials using android-based interactive multimedia to improve students’ problem-solving skills and religious
The sheet comprises the criteria or aspects that will be assessed in the project task and the score that must be given by the Students in each school were grouped into 5 to do project