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Design and use of serious games pdf

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Fig. 1. Comparison between two game production models (Manninen et al. 2006) (Chandler 2006) and one software product development model (Hohmann 2003)
Fig. 3.  The main activities of the traditional assignment course.
Fig. 4. The main activities of the research laboratory course.
Fig. 5. The main activities of the intensive production course.
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