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(1)

INTRODUCTION

TO

DESIGN THINKING

(2)

Friday

BELO

CAMPUS

AGENDA

09:00 Welcome

09:10 Warmup: Marshmallow challenge

09:40 New brief

09:50 Empathize

10:30 Break

10:50 Define

11:30 Ideate

12:00 Prototype

12:30 Lunch

13:30 Test & improve prototype

14:30 Final solution report and Pitch preparation

15:30 Pitch

16:10 Selection of the best project by classroom (votes) 16:20 Post on platform "best project pitch"

(3)

The

(4)

IMPROVE

the Belo winner welcome gift for new Skema

students

NEW BRIEF

Road Trip Bag: a power bank, a scratch map, 50% discount on the numerical Guide du Routard and candies.

(5)

5

EMPATHIZE

Interview guide

• Analyze your previous research. Watch SKEMA Experts

videos.

• Redesign your interview guide.

• New ethnographic interviews: observe, take notes!

ASK

WHY

!

(6)

DEFINE

Rewrite your POV: short, specific and sexy.

Your unique statement of the problem as informed by empathy for the user.

Debrief: Insights analysis

Definition of a Point

Of View

Whatdo theyTHINKand FEEL?

(worries& aspirations, major preoccupations, underlying thoughs and fears…)

Whatdo theyHEAR?

(what friends, colleagues say, what influencers, boss, guidelines say, what independent media say …)

Major PAINS

(fears, frustrations, obstacles …)

Major GAINS

(wants & needs, measures of success, goals …)

Whatdo theySEE?

(environment (physical / digital), behaviours of others, market offer/ competition …)

Whatdo theySAYand DO?

(attitude in public /appearance, behaviour towards others, products, brands & services they use …)

40

MIN

(7)

7

IDEATE

Is the Belo winner project compatible with your findings and your new empathy map? Ideate improvements!

If you wanna have a good idea, have lots of ideas!

Scratch! Be visual!

Brainstormi ng

Selection of one solution

30

MIN

Rank the solutions and pick the best one

(8)

PROTOTYPE

Be visual, be creative, use your inner child!

Learning tool – meant for interaction and

feedback.

Prototyping

(9)

9

TEST

Test your prototype.

Seek learning not validation!

Ask WHY, observe reactions.

Be an anthropologist, not a salesman.

Tests guide preparatio

n

Testing

Prototype improveme

nt

60

MIN

(10)

FINAL REPORT AND PITCH

Fill out your deliverable: Final Solution Report.

Describe your group’s progress throughout the Design Thinking process.

60

MIN

Final solution

report

Prepare a pitch for your new solution.

2 minutes – presentation

Your solution: why is it a good proposal

to improve the Skema Welcome Gift??

Key Features of your solution

(11)

TIME TO VOTE!

(12)

Thank you!

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