Designing Computer Simulation Game for Learning the History of the Kingdom of Majapahit
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All the five tools discussed fulfill the first two criteria that is suitable to be used by students to study independently (possibly at home without the real devices)
All the five tools discussed fulfill the first two criteria that is suitable to be used by students to study independently (possibly at home without the real devices)
Advanced button to continue the game, the help button to see the procedure for playing, the exit button to return to the main menu..
In this paper, our goal is to study the effects of behavioral probability weight- ing of players on their equilibrium strategies in three fundamental interdependent security
Therefore, our goal is to develop an alternative efficient higher-order accurate computer method for solving the problem of unsteady diffusion of a chemical substance through the human
CONCLUSION Based on the research data analysis results, it can be concluded that there is an effect of the monopoly game simulation in the STAD type cooperative learning model on the
This study aims to analyze the use of historical evidence of the Tamiang kingdom on the east coast of Aceh as a source for learning local history for high school students to improve Use
CONCLU SION From the results of research and analysis of game-based learning application prototype testing, it can be concluded that the formation of a game-based learning application