M. Trisna Saputra , 2015
PENGARUH MODEL PEMBELAJARAN TEACHING GAMES FOR UNDERSTANDING (TGFU) TERHADAP HASIL PEMBELAJARAN SEPAK TAKRAW
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu ABSTRAK
M. Trisna Saputra, NIM: 1100931. Pengaruh Model Pembelajaran Teaching Games For Understanding (TGFU) Terhadap Hasil Pembelajaran Sepak Takraw.
Pembimbing I : Drs. Hendi Suhendi P. Pembimbing II : Suherman Slamet M. Pd
Penelitian ini dilatarbelakangi oleh siswa yang tidak mengetahui permainan sepak takraw dan saat pembelajaran siswa merasa bosan dan terlalu monoton sehingga siswa kurang bersemangat dalam melakukan aktivitas pembelajaran. Dan juga terlihat minat siswa terhadap permainan sepak takraw kurang . Pada pembelajaran penjas di sekolah, metode pembelajaran yang digunakan pun lemah, karena hanya memakai metode konvensional saja. Tujuan penelitian ini untuk mengetahui
pengaruh model pembelajaran Teaqching Games For Understanding (TGFU)
terhadap hasil pembelajaran sepak takraw. Penelitian ini menggunakan metode eksperimen kuantitatif dan desain penelitian Pretest-Postest Group Design.
Populasi penelitian siswa kelas VIII SMPN 1 CIPANAS dan sampel kelas VIII
sebanyak 80 siswa dengan teknik pengambilan Simple Random Sampling. Sampel
diberi tes awal dan tes akhir dengan tes Game Performance Assessment
Instrument. Berdasarkan hasi analisis data penelitian, diperoleh data thitung = 33,956 > ttabel = 2,000. Hasil akhir membuktikan bahwa model pembelajaran Teaching Games For Understanding (TGFU) memberikan pengaruh signifikan terhadap hasil pembelajaran sepak takraw.
Kata kunci: Pembelajaran, Teaching Games For Understanding (TGFU), Hasil Belajar,
M. Trisna Saputra , 2015
PENGARUH MODEL PEMBELAJARAN TEACHING GAMES FOR UNDERSTANDING (TGFU) TERHADAP HASIL PEMBELAJARAN SEPAK TAKRAW
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
ABSTRACT
M. Trisna Saputra, NIM: 1100931. The Impact of Teaching Games For Understanding (TGFU) Learning Model to Sepak Takraw Learning Result Supervisor I : Drs. Hendi Suhendi P. Supervisor II : Suherman Slamet M. Pd
A background of this research is student who didn’t know about Sepak Takraw game, student who felt bored when learning has begin, and application of learning model which make student haven’t enthusiasm in learning process. And then, have to be seen a student’s interest of Sepak Takraw game is lacked. The sport learning in school, learning method used is weak, beacuse teachers just used conventional learning method. The purpose of this research is to know the impact of Teaching Games For Understanding (TGFU) Learning Model to Sepak Takraw Learning Result. Then, in this research used quantitative experimental research methods and Pretest-Postest Group Design. The population of this research are second grade students at 1 Junior High School Cipanas and the sample are 80 students with Simple Random Sampling technique. Students had given pre-test and post-test with Game Performance Assessment Instrument. From the analysis of research data obtained that tcalculate = 33,956 > ttable = 2,000. It means
that Teaching Games For Understanding (TGFU) learning model can give
significant impact for Sepak Takraw learning result.
Keyword: Learning, Teaching Games For Understanding (TGFU), Learning