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AUGMENTED REALITY APPLICATION AS

COMPUTER ASSEMBLY LEARNING BASED ON

ANDROID MOBILE

FINAL PROJECT REPORT

Submitted as one of Fulfillment of the Requirements

for Getting Bachelor Degree

in Department of Informatics Faculty of Communications and Informatics

University Muhammadiyah of Surakarta

By:

Veni Alfianita

NIM: L200102002

DEPARTMENT OF INFORMATICS ENGINEERING

FACULTY OF COMMUNICATION AND INFORMATICS

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CONTRIBUTION LIST

The author here with assert that there are no work had been submitted to

obtain bachelor degree in any University in this final project report and as far as

the author concern no work or opinion had been written or published by another

person concept the written references which are referred in this report and

mentioned in bibliography.

Here author would like to convey the contributions list in the preparation

of the final project:

1. Application design and modeling objects created with the help of books and

the internet, share with friends.

2. Laptop specifications used in building applications are: Windows 8 operating

system, Intel Core i3-2310M, 2:10 GHz, 2GB RAM, 500 GB hard drive.

3. Design of augmented reality applications using Unity software 2.6.7 and

vuforia 4.13 library.

4. Design of the 3D object model using blender software 2.6.4

5. Application program that used for editing images using Corel Draw x4 and

photoshop 7.

6. Application program that used for editing video using Handbrake 0.9.9

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This statement and this contribution list the author make to be honest. The

author responsible for the contents and truth of the above list.

Surakarta, 14th on July 2014

Veni Alfianita

Advisor

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MOTTO

MOTTO:

“For the sake of time. Behold, the man really is in loss, except those who believe and

do righteous deeds and counsel-advised in order to obey the truth and counsel-advised

in order to fulfill patience.”

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DEDICATION

As gratitude and thanks the author dedicates my work to:

1. Allah SWT and Muhammad SAW

2. My loving parent that always give me love care, educate and pray for my

happiness and successes with full sincerity

3. My loving sister, Octafiana and noviantika that give me best support.

4. For my beloved Muhamad kumarudin who give me love, passion,

happiness and motivate to have a better life.

5. My beloved extended family, thanks for your pray and blessing

6. For my advisor Mrs. Umi Fadlillah S.T, M.Eng.

7. For my friends, Kaidah Budi Utami, Krisna Sukmaning Palupi, Yanti

Ghaffaar, Niken Tantining Tyas, and Ninik Puspita Sari thanks for your

love, happiness, motivate and advice for my better live.

8. All my friend in informatics department, especially my class mate X and

roommate A-3-12 thank you so much for your motivate and advice.

9. For all my friend from RAPMA FM 2010 (Radio Penelitian Mahasiswa),

HIMATIF 2010 (Himpunan Mahasiswa Teknik Informatika), FOSTI 2010

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INTRODUCTION

Praise to Allah for all blessing and guidance, so the author can finish this

final project with title “Augmented Reality Application As Computer Assembly

Learning Based On Android Mobile”.

This final project is structured to fill the curriculum in Department of

Informatics Engineering Universitas Muhammadiyah Surakarta, as a student in

order to complete the obligations of the degree program.

The author realized this report still far away from perfection, so the writer

hopes there's a critical and opinion that could be help from some parties for future

fixation. Many parties had been rendered a service so the arrangement of this last

assignment could be done. for those reasons, the writer very grateful with all of

lowliness towards:

1. Allah SWT with all of praises, The One Allah, Allah the owner of universe.

2. Shalawat and regards always be assigned towards our prophet Muhammad

SAW and his family, also for his close friends.

3. My parents whose always gave me affections and wishes for my happiness,

also all of my youngsters whose I loved.

4. Mrs. Umi Fadillah S.T, M.Eng as my mentor who always gave me direction

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ix

5. Mr. Husni Thamrin, S.T, M.T., Ph.D. "Dekan" of Communication and

Informatics Departement.

6. Mr. Dr. Heru Supriyono, M.Sc. as a leader from Study Programme

"Informatics Engineering".

7. Mr. and Mrs. Teachers whose had been taught and shared their knowledges to

the writer all this time. 8. Friends and the other parties whose helped me out

in this arrangement of last assignment

The writer hopes its might be useful for people, especially for the writer and the

readers generally. Hopes could give some benefits in order to knowledge

enrichment for the readers.

Surakarta, 14th on July 2014

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TABLE OF CONTENT

CHAPTHER I: INTRODUCTION ... 1.1. Background of the Study ...

1.2. Problem Statement ...

1.3. Limitation of the Study ...

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xi

1.5. Benefits of the Study ...

1.6. Writing Systematical ...

CHAPTHER II: OBSERVATION ... 2.1. Pre Elementary Research ...

2.2. Basic Theory ...

CHAPTHER III: RESEARCH METHOD ... 3.1. Time and Plane of Research ...

3.2. Equipment and Materials Research ...

3.3. Research Plot ...

3.4. Application Flowchart ...

3.5. Use Case ...

3.6. Diagram Activity ...

3.7. User Interface Designing ...

CHAPTHER IV: RESULT AND DISCUSSION ... 4.1. Research Result ...

4.2. System Testing and Analysis...

4.3. Questionnaire Analysis ...

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LIST OF TABLE

Table 3.1. Activity Diagram ... 29

Table 4.1. Specification of Android Device that is used for testing (Cross A7 *)... 45

Table 4.2. Specification of Android Device that is used for testing (lenovo A390)... 46

Table 4.3. Specification of Android Device that is used for testing (Samsung Galaxi mega 5.8) ... 46

Table 4.4. Testing of Splash Screen Page ... 47

Table 4.5. Displayed of Testing Results Splash Screen Page Testing Results ... 47

Table 4.6. Testing of Displayed Main Menu ... 48

Table 4.7. Displayed of Testing Results Main Menu ... 48

Table 4.8. Testing of Displayed Assembly Menu ... 50

Table 4.9. Displayed of Testing Results Assembly Menu ... 50

Table 4.10. Testing of Playing Video ... 51

Table 4.11. Displayed of Testing Results Playing Video ... 52

Table 4.12. Testing of Displayed Introduction Menu when the Marker has not been Detected ... 53

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Table 4.14. Testing of Displayed Introduction Menu when the Marker is Detected .. 55

Table 4.15. Displayed of Testing Results When the Marker is detected ... 56

Table 4.16. Testing of the Time ... ... 57

Table 4.17. Testing of Display About Page ... 58

Table 4.18. Displayed of Testing Results About Page ... 59

Table 4.19. Exit Application Testing ... 59

Table 4.20. Displayed of Testing Results Exit Application ... 60

Table 4.21. Tabulation of Student Questionnaire in Information Engineering with Network Concentration ... 61

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LIST OF FIGURE

Figure 2.1. Structure of Vuforia ... 10

Figure 2.2. Development direction ... 12

Figure 3.1. Research Flowchart ... 22

Figure 3.2. Application Flowchart ... 26

Figure 3.3. Use Case Diagram ... 28

Figure 3.4. Marker Display ... 30

Figure 3.5. Start Menu ... 31

Figure 3.6.Undetected Marker ... 31

Figure 3.7. Detected Marker ... 32

Figure 3.8. Information Object ... 33

Figure 3.9. Assembly Menu ... 33

Figure 3.10. Video Play ... 34

Figure 3.11. About Application and Developer ... 34

Figure 3.12. Exit Application View ... 35

Figure 4.1. Splash Screen ... 36

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Figure 4.3. Undetected Marker ... 37

Figure 4.4. Marker ... 38

Figure 4.5. Create Database ... 38

Figure 4.6. Add New Target ... 39

Figure 4.7. Download Target ... 39

Figure 4.8. Display of When Marker is Detected ... 42

Figure 4.9. Display of Assembly Sub Menu ... 42

Figure 4.10. Video Running... 43

Figure 4.11. Display About Menu ... 44

Figure 4.12. Display when user clicked download marker button ... 44

Figure 4.13. Display of Exit Application ... 45

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ABSTRACT

Augmented Reality is a technology merger between the real world with the

virtual world, so as if the virtual object feels like real objects displayed in

realtime. This application is intended to merge the 3D object that it is a replica of

some components of the computer and use marker predetermined developer. The

computer assembly guide application implemented on mobile phones with

android operating system.

Creating an application is started with the collection of data, then the

system needs analysis, then the design phase of each component of a 3D object

using a computer with software blender 2.6.4. Then development of the system

and the insertion of 3D object to unity 4.1.3f. In implementation required the

marker, here using six images to be used as a means of introduction of the system

will display the 3D object. In image pattern recognition in QCAR used Natural

Features Tracking with FAST Corner detection method is detection by finding the

points (interest points) or corners (corner) on an image. Term of corners and

interest points are often used interchangeably. First performed edge detection,

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xvii

The results are an introduction of computer components and computer

assembling application with Augmented Reality technology in form of video. This

application has a size of 51.7 MB. Implementing this application on android

mobile operating system with a minimum of android version 2.3 (gingerbread)

and has a minimum of 170 MB of memory space.

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