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Lampiran 1 Ilustrasi penggunaan parameter pencahayaan pada target spot. Area hotspot sempit dengan area fallof luas. Area hotspot yang diperluas

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10

Lampiran 1 Ilustrasi penggunaan parameter pencahayaan pada target spot

Pencahayaan dengan overshoot

1

1

Efek yang dihasilkan dari overshoot sama dengan omni karena memancarkan cahaya ke

segala arah tetapi tetap memproyeksikan bayangan seperti target spot

Menaikkan nilai bias akan

memisahkan objek dengan

bayangannya

Menaikkan sample range (dari kiri

ke kanan) akan membuat efek

antialising

Map size kiri = 32

Map size kanan = 256

Area hotspot sempit dengan area

fallof luas

Area hotspot yang diperluas

Pencahayaan tanpa overshoot

Menaikkan density (dari kiri ke

kanan) akan mempertebal bayangan

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11

Lampiran 2 Script Cylight

1 --Cylight ver.1.03

2 --Written by Andi Sasmita

3 --"Cylinder Lighting" for 3ds Max 8/9/2008/2009/2010 or later 4

5 --Changelog 28 June 2009 ver.1.03 6 --Add pivot point controller

7 --Import parameters / readjust parameters after closed 8 --Add Render Setup and Render feature

9 --Add timing operations (processing time) 10 --Bugs fixed 11 12 Global CylinderRadiusValue = 100.0 13 Global CylinderHeightValue = 400.0 14 Global PivotPointValue = 0 15 Global CylinderHeightSegValue = 4 16 Global CylinderCapSegValue = 1 17 Global CylinderSidesValue = 12

18 Global CylinderPivotController = bezier_float() 19 Global CylinderRadiusController = bezier_float() 20 Global CylinderHeightController = bezier_float() 21 Global CylinderPosition = [0,0,0]

22 Global VertexCount = undefined 23 Global LightsNumber = undefined 24 Global LightsStepValue = 1 25 Global LightsMapSizeValue = 128 26 Global LightsMapBiasValue = 0.1 27 Global LightsMultiplierValue = 1.0

28 Global LightsMultiplierController = bezier_float() 29 Global LightsStatusChecked = on

31 Global LightsShadowColorColor = black

32 Global LightsShadowMultiplierController = bezier_float() 33 Global LightsOvershootChecked = off

34 Global LightsShadowChecked = on 35 Global LightsSampleRangeValue = 4.0 36 Global LightsFalloffValue = 52.0 37 Global LightsCount = 91

38 Global LightsHotspotValue = 50.0 39 Global LightsColorRGB = white

40 Global LightsShadowMultiplierValue = 1.0 41 Global LightsIndex = undefined

42

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12

Lampiran 2 Lanjutan

44 fn FnArrayLights =

45 (

46 for LightsIndex in 2 to (VertexCount-1) by LightsStepValue do

47 (

48 CylinderPosition = $ans_cyl.pos

49 VertexPosition = getvert $ans_cyl LightsIndex

50 LightsNumber[LightsIndex] = TargetSpot hotspot:LightsHotspotValue

falloff:LightsFalloffValue overShoot:LightsOvershootChecked decayRadius:LightsStepValue attenDecay:1 raytracedShadows:off pos:VertexPosition enabled:LightsStatusChecked rgb:LightsColorRGB multiplier:(LightsMultiplierValue/(LightsCount as Integer)) castShadows:LightsShadowChecked

shadowColor:(LightsShadowColorColor/(LightsCount as Integer))

shadowMultiplier:LightsShadowMultiplierValue mapbias:LightsMapBiasValue mapsize:LightsMapSizeValue samplerange:LightsSampleRangeValue

parent:$ans_cyl name:(uniquename "ans_light") target:(Targetobject

name:(uniquename "ans_target") parent:$ans_cyl transform:(matrix3 [1,0,0] [0,1,0] [0,0,1] CylinderPosition)) 51 ) 52 ) 53 54 fn FnTotalNumberOfLights = 55 ( 56 LightsCount = (CylinderSidesValue * (CylinderHeightSegValue+1)/LightsStepValue) 57 LightsCount += 0.99 58 ) 59

60 rollout Author "Author"

61 (

62 bitmap sprunt_bmp fileName:"light_banner.jpg"

63 )

64

65 rollout ansCreate "Create/Remove Cylight"

66 (

67 Button Create "Create Cylight!" width:194 align:#center

68 Button Remove "Remove Cylight!" width:194 align:#center enabled: false

69 On Create pressed do

70 (

71 if $ans_cyl == undefined then

72 (

73 Remove.enabled = true

74 Create.enabled = false

75 Cylinder name:"ans_cyl" pos:[0,0,0] radius:CylinderRadiusValue height:CylinderHeightValue heightsegs:CylinderHeightSegValue capsegs:CylinderCapSegValue sides:CylinderSidesValue mapCoords:on wirecolor:black renderable:off xray:on pivot:[0,0,PivotPointValue]

76 Addmodifier $ans_cyl (Mesh_Select())

77 VertexCount = getnumverts $ans_cyl

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Lampiran 2 Lanjutan

79 LightsNumber = #() 80 FnTotalNumberOfLights() 81 disableSceneRedraw() 82 FnArrayLights() 83 enableSceneRedraw() 84 ) 85 ) 86 87 88 On Remove pressed do 89 (

90 if $ans_cyl != undefined then

91 ( 92 Remove.enabled = false 93 Create.enabled = true 94 delete $ans_cyl 95 delete $ans_light* 96 ) 97 ) 98 99 ) 100

101 rollout LightsCreation "Light Settings"

102 (

103 Group "Light Parameters"

104 (

105 Checkbox LightsStatus "Enable" checked:on across:2 align:#left offset:[1,0] across:2

106 Colorpicker LightsColor "Color:" color:[255,255,255] align:#right offset:[-1,0]

107 Spinner LightsStep "Step:" range:[1,100,1] type:#integer align:#left offset:[14,0] width:60 across:2

108 Spinner LightsMultiplier "Multiplier:" range:[0,100,1]

controller:LightsMultiplierController align:#right width:70 offset:[-1,0] 109 Spinner LightsHotspot "Hotspot:" range:[0,1000000000,50.0] scale:1 align:#left

width:115 offset:[9,0]

110 Spinner LightsFalloff "Falloff:" range:[0,1000000000,52.0] scale:1 align:#right width:115 offset:[15,0] across:2

111 Checkbox LightsOvershoot "Overshoot" checked:off align:#right offset:[5,0]

112 )

113 Group "Shadow Parameters"

114 (

115 Checkbox LightsShadow "Cast Shadows" checked:on align:#left offset:[1,0] across:2

116 Colorpicker LightsShadowColor "Color:" color:[0,0,0] align:#right offset:[-1,0]

117 Spinner LightsShadowMultiplier "Density:" range:[0,100,1]

controller:LightsShadowMultiplierController align:#left width:71 offset:[20,0] across:2

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Lampiran 2 Lanjutan

118 Spinner LightsMapSize "Map Size:" range:[1,4096,128] type:#integer align:#right width:85 offset:[-1,0]

119 Spinner LightsMapBias "Bias:" range:[0,1000,0.1] align:#left width:52 offset:[15,0] across:2

120 Spinner LightsSampleRange "Sample Range:" range:[0.01,50,4.0] align:#right offset:[-1,0] width:88

121 )

122 Label LabelTotal "Total: 60 Lights" align:#center

123 on LightsStep changed val do

124 (

125 LightsStepValue = val

126 FnTotalNumberOfLights()

127 LightsCreation.LabelTotal.text = "Total: " + ((LightsCount as integer) as string) + " Lights"

128 if $ans_cyl != undefined then

129 (

130 VertexCount = getnumverts $ans_cyl

131 delete $ans_light* 132 LightsNumber = #() 133 FnTotalNumberOfLights() 134 disableSceneRedraw() 135 FnArrayLights() 136 enableSceneRedraw() 137 ) 138 )

139 on LightsStatus changed val do

140 (

141 LightsStatusChecked = val

142 if $ans_light01 != undefined then

143 (

144 for LightsIndex in 2 to (VertexCount-1) by LightsStepValue do

145 ( 146 LightsNumber[LightsIndex].baseobject.Enabled = LightsStatusChecked 147 ) 148 ) 149 )

150 on LightsColor changed val do

151 (

152 LightsColorRGB = val

153 if $ans_light01 != undefined then

154 (

155 for LightsIndex in 2 to (VertexCount-1) by LightsStepValue do

156 (

157 LightsNumber[LightsIndex].baseobject.rgb = LightsColorRGB

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15

Lampiran 2 Lanjutan

159 )

160 )

161 on LightsMultiplier changed val do

162 (

163 LightsMultiplierValue = val

164 if $ans_light01 != undefined then

165 (

166 FnTotalNumberOfLights()

167 for LightsIndex in 2 to (VertexCount-1) by LightsStepValue do

168 ( 169 LightsNumber[LightsIndex].baseobject.multiplier = LightsMultiplierValue/(LightsCount as integer) 170 ) 171 LightsMultiplierController.value = ($ans_Light01.baseobject.multiplier*(LightsCount as Integer)) 172 ) 173 )

174 on LightsShadow changed val do

175 (

176 LightsShadowChecked = val

177 if $ans_light01 != undefined then

178 (

179 for LightsIndex in 2 to (VertexCount-1) by LightsStepValue do

180 ( 181 LightsNumber[LightsIndex].baseobject.castShadows = LightsShadowChecked 182 ) 183 ) 184 )

185 on LightsShadowColor changed val do

186 (

187 LightsShadowColorColor = val

188 if $ans_light01 != undefined then

189 (

190 FnTotalNumberOfLights()

191 for LightsIndex in 2 to (VertexCount-1) by LightsStepValue do

192 ( 193 LightsNumber[LightsIndex].baseobject.shadowColor = (LightsShadowColorColor/(LightsCount as integer)) 194 ) 195 ) 196 ) 197

159 on LightsShadowMultiplier changed val do

160 (

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Lampiran 2 Lanjutan

162 if $ans_light01 != undefined then

163 (

164 for LightsIndex in 2 to (VertexCount-1) by LightsStepValue do

165 ( 166 LightsNumber[LightsIndex].baseobject.shadowMultiplier = LightsShadowMultiplierValue 167 ) 168 LightsShadowMultiplierController.value = $ans_light01.baseobject.shadowMultiplier 169 ) 170 )

171 on LightsMapBias changed val do

172 (

173 LightsMapBiasValue = val

174 if $ans_light01 != undefined then

175 (

176 for LightsIndex in 2 to (VertexCount-1) by LightsStepValue do

177 ( 178 LightsNumber[LightsIndex].baseobject.mapbias = LightsMapBiasValue 179 ) 180 ) 181 )

182 on LightsMapSize changed val do

183 (

184 LightsMapSizeValue = val

185 FnTotalNumberOfLights()

186 LightsCreation.LabelTotal.text = "Total: " + ((LightsCount as integer) as string) + " Lights"

187 if $ans_light01 != undefined then

188 (

189 for LightsIndex in 2 to (VertexCount-1) by LightsStepValue do

190 ( 191 LightsNumber[LightsIndex].baseobject.mapsize = LightsMapSizeValue 192 ) 193 ) 194 )

195 on LightsSampleRange changed val do

196 (

197 LightsSampleRangeValue = val

198 if $ans_light01 != undefined then

199 (

200 for LightsIndex in 2 to (VertexCount-1) by LightsStepValue do

201 (

202 LightsNumber[LightsIndex].baseobject.samplerange =

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Lampiran 2 Lanjutan

203 )

204 )

205 )

206 on LightsHotspot changed val do

207 (

208 LightsHotspotValue = val

209 if (LightsHotspotValue + 2) >= LightsFalloffValue then

210 (

211 LightsFalloffValue = (LightsHotspotValue + 2)

212 LightsFalloff.value = LightsFalloffValue

213 )

214 if $ans_light01 != undefined then

215 (

216 for LightsIndex in 2 to (VertexCount-1) by LightsStepValue do

217 ( 218 LightsNumber[LightsIndex].baseobject.hotspot = LightsHotspotValue 219 if (LightsNumber[LightsIndex].baseobject.hotspot + 2) >= LightsFalloffValue then 220 ( 221 LightsNumber[LightsIndex].baseobject.falloff = LightsFalloffValue 222 ) 223 ) 224 ) 225 )

226 on LightsFalloff changed val do

227 (

228 LightsFalloffValue = val

229 if (LightsFalloffValue - 2) <= LightsHotspotValue then

230 (

231 LightsHotspotValue = (LightsFalloffValue - 2)

232 LightsHotspot.value = LightsHotspotValue

233 )

234 if $ans_light01 != undefined then

235 (

236 for LightsIndex in 2 to (VertexCount-1) by LightsStepValue do

237 ( 238 LightsNumber[LightsIndex].baseobject.falloff = LightsFalloffValue 239 if (LightsNumber[LightsIndex].baseobject.falloff - 2) <= LightsHotspotValue then 240 ( 241 LightsNumber[LightsIndex].baseobject.hotspot = LightsHotspotValue 242 ) 243 ) 244 )

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Lampiran 2 Lanjutan

245 )

246 On LightsOvershoot changed val do

247 (

248 LightsOvershootChecked = val

249 LightsHotspot.enabled = not LightsOvershootChecked

250 if $ans_light01 != undefined then

251 (

252 for LightsIndex in 2 to (VertexCount-1) by LightsStepValue do

253 ( 254 LightsNumber[LightsIndex].baseobject.overShoot = LightsOvershootChecked 255 ) 256 ) 257 ) 258 ) 259

260 rollout CylinderCreation "Cylinder Settings"

261 (

262 Group "Cylinder Parameters"

263 (

264 Spinner CylinderRadius "Radius:" range:[0,999999999,100] scale:10

controller:CylinderRadiusController align:#left offset:[0,0] width:107 across:2 265 Spinner CylinderHeight "Height:" range:[0,999999999,400] scale: 10 controller:

CylinderHeightController align:#right width:107

266 Spinner CylinderSides "Sides:" range:[3,16,12] type:#integer align: #left width:51

267 Spinner CylinderHeightSegments "Height Segments:" range:[1,10,4] type:#integer align:#right offset:[0,-20] width:51

268 Spinner PivotPoint "Pivot:" range:[-999999999,999999999,0] type:#integer width:84 align:#right

269 )

270

271 On CylinderRadius changed val do

272 (

273 CylinderRadiusValue = val

274 if $ans_cyl!=undefined then

275 (

276 $ans_cyl.radius = CylinderRadiusValue

277 VertexCount = getnumverts $ans_cyl

278 disableSceneRedraw()

279 for LightsIndex in 2 to (VertexCount-1) by LightsStepValue do

280 (

281 VertexPosition = getvert $ans_cyl LightsIndex

282 LightsNumber[LightsIndex].pos = VertexPosition

283 )

284 enableSceneRedraw()

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19

Lampiran 2 Lanjutan

286 )

287 )

288

289 On CylinderSides changed val do

290 (

291 CylinderSidesValue = val

292 FnTotalNumberOfLights()

293 --bugs fixed here (cannot read LabelTotal)

294 LightsCreation.LabelTotal.text = "Total: " + ((LightsCount as integer) as string) + " Lights"

295 if $ans_cyl != undefined then

296 (

297 $ans_cyl.sides = CylinderSidesValue

298 VertexCount = getnumverts $ans_cyl

299 delete $ans_light* 300 LightsNumber = #() 301 FnTotalNumberOfLights() 302 disableSceneRedraw() 303 FnArrayLights() 304 enableSceneRedraw() 305 ) 306 ) 307

308 On CylinderHeight changed val do

309 (

310 CylinderHeightValue = val

311 if $ans_cyl!=undefined then

312 (

313 $ans_cyl.height = CylinderHeightValue

314 VertexCount = getnumverts $ans_cyl

315 for LightsIndex in 2 to (VertexCount-1) by LightsStepValue do

316 (

317 VertexPosition = getvert $ans_cyl LightsIndex

318 LightsNumber[LightsIndex].pos = VertexPosition 319 ) 320 CylinderHeightController.value = $ans_cyl.height 321 ) 322 ) 323

324 On CylinderHeightSegments changed val do

325 (

326 CylinderHeightSegValue = val

327 FnTotalNumberOfLights()

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20

Lampiran 2 Lanjutan

329 LightsCreation.LabelTotal.text = "Total: " + ((LightsCount as integer) as string) + " Lights"

330 if $ans_cyl != undefined then

331 (

332 $ans_cyl.heightsegs = CylinderHeightSegValue

333 VertexCount = getnumverts $ans_cyl

334 delete $ans_light* 335 LightsNumber = #() 336 FnTotalNumberOfLights() 337 disableSceneRedraw() 338 FnArrayLights() 339 enableSceneRedraw() 340 ) 341 ) 342

343 On PivotPoint changed val do

344 ( 345 PivotPointValue = val 346 if $ans_cyl!=undefined then 347 ( 348 $ans_cyl.pivot = [$ans_cyl.pos.x,$ans_cyl.pos.y,PivotPointValue] 349 $ans_target*.pivot = $ans_cyl.pivot 350 CylinderPivotController.value = PivotPointValue 351 ) 352 ) 353 ) 354 355

356 rollout HideUnhide "Hide/Unhide Cylight"

357 (

358 Button HideAll "Hide Cylight" align:#left width:100 offset:[1,0] across:2 359 Button UnhideAll "Unhide Cylight" align:#right width:100 offset:[-1,0] 360 361 On HideAll pressed do 362 ( 363 hide $ans_cyl* 364 hide $ans_light* 365 ) 366 On UnhideAll pressed do 367 ( 368 unhide $ans_cyl* 369 unhide $ans_light* 370 ) 371 )

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21

Lampiran 2 Lanjutan

372 rollout Rendering "Rendering"

373 (

374 Button RenderSetup "Render Setup" width:100 across:2 align:#left 375 Button Render "Render" width:100 align:#right

376 Label LabelTime "No render time" align:#center 377

378 On RenderSetup pressed do

379 (

380 actionMan.executeAction 0 "60010" -- Render: Render SetUp

381 )

382

383 On Render pressed do

384 (

385 start = timeStamp()

386 actionMan.executeAction 0 "50031" -- Render: Render

387 end = timeStamp()

388 format "Processing took % seconds\n" ((end - start) / 1000.0) 389 Rendering.LabelTime.text = "Processing took " + (((end - start) /

1000.0) as string) + " seconds"

390 )

391 )

392

393 rollout Aboutans "About Cylight"

394 (

395 Label LabelVersion "Version: 1.03" align:#center 396 Label LabelRelease "Release: 28 June 2009"

397 Label LabelAuthor "Author: Andi Sasmita" align:#center 398 Button Contact "ans_3d@yahoo.com" align:#center

399 Button Website "http://ans_3d.carbonmade.com" align:#center 400 372 On Contact pressed do 373 ( 374 assetBrowser.open() 375 assetBrowser.gotoURL "mailto:ans_3d@yahoo.com" 376 ) 377 On Website pressed do 378 ( 379 assetBrowser.open() 380 assetBrowser.gotoURL "http://ans_3d.carbonmade.com" 381 ) 382 ) 383 384 --Initialise Controllers

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Lampiran 2 Lanjutan

385 LightsMultiplierController.value = 1.0 386 LightsShadowMultiplierController.value = 1.0 387 CylinderRadiusController.value = 100.0 388 CylinderHeightController.value = 400.0 389 CylinderPivotController.value = 0 390

391 ans_Floater = NewRolloutFloater "Cylight ver. 1.03" 260 560 392 AddRollout Author ans_Floater

393 AddRollout CylinderCreation ans_Floater 394 AddRollout LightsCreation ans_Floater

395 AddRollout ansCreate ans_Floater rolledUp:off 396 AddRollout Rendering ans_Floater

397 AddRollout HideUnhide ans_Floater rolledUp:on 398 AddRollout Aboutans ans_Floater rolledUp:on 399

400 if ($ans_cyl != undefined) and ($ans_light01 != undefined) then

401 ( 402 CylinderPosition = $ans_cyl.pos 403 CylinderRadiusValue = $ans_cyl.radius 404 CylinderCreation.CylinderRadius.value = CylinderRadiusValue 405 CylinderHeightValue = $ans_cyl.height 406 CylinderCreation.CylinderHeight.value = CylinderHeightValue 407 CylinderHeightSegValue = $ans_cyl.heightsegs 408 CylinderCreation.CylinderHeightSegments.value = CylinderHeightSegValue 409 CylinderSidesValue = $ans_cyl.sides 410 CylinderCreation.CylinderSides.value = CylinderSidesValue 411 PivotPointValue = $ans_cyl.pivot.z 412 CylinderCreation.PivotPoint.value = PivotPointValue 413 LightsCount = $ans_light*.count 414 LightsFalloffValue = $ans_light01.baseobject.falloff 415 LightsCreation.LightsFalloff.value = LightsFalloffValue 416 LightsMapBiasValue = $ans_light01.baseobject.mapbias 417 LightsCreation.LightsMapBias.value = LightsMapBiasValue 418 LightsHotspotValue = $ans_light01.baseobject.hotspot 419 LightsCreation.LightsHotspot.value = LightsHotspotValue 420 LightsSampleRangeValue = $ans_light01.baseobject.samplerange 421 LightsCreation.LightsSampleRange.value = LightsSampleRangeValue 422 LightsMapSizeValue = $ans_light01.baseobject.mapsize 423 LightsCreation.LightsMapSize.value = LightsMapSizeValue

424 LightsMultiplierValue = ($ans_light01.baseobject.multiplier * LightsCount) 425 LightsCreation.LightsMultiplier.value = LightsMultiplierValue

426 LightsOvershootChecked = $ans_light01.baseobject.overShoot 427 LightsCreation.LightsHotspot.enabled = not LightsOvershootChecked

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23

Lampiran 2 Lanjutan

428 LightsCreation.LightsOvershoot.checked = LightsOvershootChecked 429 LightsShadowColorColor = $ans_light01.baseobject.shadowColor 430 LightsCreation.LightsShadowColor.color = (LightsShadowColorColor * LightsCount) 431 LightsShadowMultiplierValue = $ans_light01.baseobject.shadowMultiplier 432 LightsCreation.LightsShadowMultiplier.value = LightsShadowMultiplierValue 433 LightsShadowChecked = $ans_light01.baseobject.castShadows 434 LightsCreation.LightsShadow.checked = LightsShadowChecked 435 LightsStatusChecked = $ans_light01.baseobject.enabled 436 LightsCreation.LightsStatus.checked = LightsStatusChecked 437 LightsColorRGB = $ans_light01.baseobject.rgb 438 LightsCreation.LightsColor.color = LightsColorRGB

439 LightsStepValue = ($ans_light01.baseobject.decayRadius as integer) 440 LightsCreation.LightsStep.value = LightsStepValue

441 VertexCount = getnumverts $ans_cyl

442 FnTotalNumberOfLights() 443 TempNumber = #() 444 TempNumber = $ans_light* 445 TempIndex = 1 446 LightsNumber = #() 447 ansCreate.Remove.enabled = true 448 ansCreate.Create.enabled = false 449

450 for LightsIndex in 2 to (VertexCount-1) by LightsStepValue do

451 (

428 LightsNumber[LightsIndex] = TempNumber[TempIndex]

429 LightsNumber[LightsIndex].pos =TempNumber[TempIndex].pos

430 TempIndex += 1

431 )

432 LightsCreation.LabelTotal.text = "Total: " + ((LightsCount as integer) as string) + " Lights"

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24

Lampiran 3 Pengujian waktu render

Nama file

Triangles

(Tris) Ukuran render Kamera

Tekstur/

warna Metode

Waktu render (dalam detik)

No. Ulangan 1 Ulangan 2 Ulangan 3 Rataan2

chairs.max 123 098 325 x 400 pixel Perspective Tidak Cylight 3.890 3.859 3.844 3.864 P8A

P83

Scanline GI 26.594 26.610 27.109 26.771 P8B

mental ray GI 11.461 13.348 11.610 12.140 P8C

model_yaris.max 206 938 400 x 300 pixel Camera02 Tidak Cylight 4.485 4.469 4.328 4.427 P9A

P94

Scanline GI 29.688 30.406 30.406 30.167 P9B

mental ray GI 12.984 12.000 11.750 12.245 P9C

building.max 189 748 325 x 400 pixel Camera01 Tidak Cylight 10.000 9.890 9.938 9.943 P10A

P105

Scanline GI 107.860 108.000 107.896 107.919 P10B

mental ray GI 20.340 20.258 19.930 20.176 P10C

steamworks.max 111 445 325 x 400 pixel Camera01 Ya Cylight 4.203 4.172 4.140 4.172 P11A

P116

Scanline GI 66.891 67.344 66.734 66.990 P11B

mental ray GI 52.000 51.578 50.891 51.490 P11C

steamworks.max 111 445 325 x 400 pixel Camera02 Ya Cylight 4.531 4.469 4.516 4.505 P12A

P127

Scanline GI 81.188 81.188 80.391 80.922 P12B

mental ray GI 55.219 56.094 55.937 55.750 P12C

bedroom.max 75 918 325 x 400 pixel Camera01 Ya Cylight 3.703 3.719 3.703 3.708 P13A

P138

Scanline GI 38.875 38.825 38.782 38.827 P13B

mental ray GI 13.094 13.203 13.438 13.245 P13C

2

Data rataan yang digunakan untuk perhitungan ANOVA

3

Pertanyaan nomor 8 pada kuesioner

4

Pertanyaan nomor 9 pada kuesioner

5

Pertanyaan nomor 10 pada kuesioner

6

Pertanyaan nomor 11 pada kuesioner

7

Pertanyaan nomor 12 pada kuesioner

8

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25

Lampiran 4 Parameter-parameter metode pencahayaan

No.9 Rad. Sides Height

Height

Seg. Pivot Mult.

Lights Color

(RGB) Overshoot Step Hotspot Falloff

Shadow Color (RGB) Density Bias Map Size Sample Range

P8A 780 12 720 2 0 2.2 255,255,255 Yes 1 tdk aktif 52 0,0,0 1 0,1 512 16 P9A 70 12 100 2 0 2.2 255,255,255 Yes 1 tdk aktif 52 0,0,0 1.2 0,1 1024 8 P10A 60 12 60 2 -1 3.5 255,255,255 Yes 1 tdk aktif 52 0,0,0 1 0,1 1024 4 P11A 40 12 40 2 3 2 255,255,255 Yes 1 tdk aktif 52 0,0,0 1 0,1 128 2 P12A 40 12 40 2 3 2 255,255,255 Yes 1 tdk aktif 52 0,0,0 1 0,1 128 2 P13A 1460 12 2500 2 0 2 255,255,255 Yes 1 tdk aktif 52 0,0,0 1 0,1 256 8

No.10 Cone Angle Sky Rays per Sample Filter Size Ray Bias Global Mult. Color Filter (RGB) Color Bleed Object Mult . Extra Ambient (RGB) Bounces Initial Sample Spacing Volumes Subd. Contrast Subd. Down To P8B 88 1 250 0.5 0.03 1 255,255,255 1 1 0,0,0 1 16x16 1 5 1x1 P9B 88 1 250 0.5 0.03 1 255,255,255 1 1 0,0,0 1 16x16 1 5 1x1 P10B 88 1 250 0.5 0.03 1 255,255,255 1 1 0,0,0 1 16x16 1 5 1x1 P11B 88 1 250 0.5 0.03 1 255,255,255 1 1 0,0,0 1 16x16 1 5 1x1 P12B 88 1 250 0.5 0.03 1 255,255,255 1 1 0,0,0 1 16x16 1 5 1x1 P13B 88 1 250 0.5 0.03 1 255,255,255 1 1 0,0,0 1 16x16 1 5 1x1 No.11 FGM 12 W 13 IFGD 14 Rays per FG Point IFGP 15 DB16 Final Gather Color (RGB) Noise Filtering Max. Depth Max. Refl. Max. Refr. GI Color (RGB) GI Mult. Max. Num. Photon per Sample Avg. GI per Light Decay m17 M18 Ray Tracing Method Shadow Mode P8C 1 1 0.1 30 50 1 255,255,255 Standard 6 4 6 255,255,255 1 500 20001 2.1 4 64 BSP 10x40 Segm. P9C 1 1 0.1 30 50 1 255,255,255 Standard 6 4 6 255,255,255 1 500 20001 2.1 4 64 BSP 10x40 Segm. P10C 1 1 0.1 30 50 1 255,255,255 Standard 6 4 6 255,255,255 1 500 20001 2.1 4 64 BSP 10x40 Segm. P11C 1 1 0.1 30 50 1 255,255,255 Standard 6 4 6 255,255,255 1 500 20001 2.1 4 64 BSP 10x40 Segm. P12C 1 1 0.1 30 50 1 255,255,255 Standard 6 4 6 255,255,255 1 500 20001 2.1 4 64 BSP 10x40 Segm. P13C 1 1 0.1 30 50 1 255,255,255 Standard 6 4 6 255,255,255 1 500 20001 2.1 4 64 BSP 10x40 Segm.

9

P8A s.d. P13 A adalah citra yang di-render menggunakan metode Cylight

10

P8B s.d. P13B adalah citra yang di-render menggunakan Scanline GI

11

P8C s.d. P13C adalah citra yang di-render menggunakan mental ray GI

12

Final Gather Multiplier

13

Weight

14

Initial FG Point Density

15

Interpolate Over FG Points

16

Diffuse Bounces

17

Minimum Sample

18

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Lampiran 5 Kuesioner

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Lampiran 5 Lanjutan

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Lampiran 5 Lanjutan

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Lampiran 5 Lanjutan

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Lampiran 5 Lanjutan

(23)

31

Lampiran 5 Lanjutan

(24)

32

Lampiran 5 Lanjutan

(25)

33

Lampiran 5 Lanjutan

(26)

34

Lampiran 5 Lanjutan

(27)

35

Lampiran 5 Lanjutan

(28)

36

Lampiran 6 Demografi dan mental model responden

Demografi

Jenis Kelamin (JK)

Jumlah

Persentase (%)

Laki-laki

71

72.45

Perempuan

25

25.51

Tidak menjawab

2

2.04

Total

98

100

Umur

Jumlah

Persentase (%)

11-15 tahun

2

2.04

16-22 tahun

58

59.18

23-30 tahun

30

30.61

> 30 tahun

7

7.14

Tidak menjawab

1

1.02

Total

98

100

Mental Model

Bermain game 3D (P4)

Jumlah

Persentase (%)

Tidak pernah

10

10.20

Pernah

32

32.65

Kadang-kadang

26

26.53

Sering

25

25.51

Selalu

5

5.10

Total

98

100

Menonton animasi 3D (P5)

Jumlah

Persentase (%)

Tidak pernah

4

4.08

Pernah

18

18.37

Kadang-kadang

20

20.41

Sering

46

46.94

Selalu

10

10.20

Total

98

100

Menggunakan aplikasi 3D (P6)

Jumlah Persentase (%)

Tidak bisa

48

48.98

Bisa sedikit

16

16.33

Sedang-sedang saja

24

24.49

Mahir

9

9.18

Tidak menjawab

1

1.02

Total

98

100

Mengetahui istilah GI (P7)

Jumlah Persentase (%)

Tidak tahu sama sekali

30

30.61

Rasanya pernah dengar

22

22.45

Sudah tidak asing, tapi kurang/tidak tahu artinya

26

26.53

Paham sekali & tahu artinya

20

20.41

(29)

37

Lampiran 7 Data SPSS rank

No. JK Umur P4 P5 P6 P7 P8A P8B P8C P9A P9B P9C P10A P10B P10C P11A P11B P11C P12A P12B P12C P13A P13B P13C

1 1 3 2 2 1 1 1 5 3 4 5 1 3 5 3 4 5 3 4 5 3 3 5 3 2 1 4 2 5 3 3 3 5 1 3 5 1 5 1 3 3 5 1 3 5 1 3 4 3 3 1 4 4 2 2 2 1 4 2 3 5 1 3 1 5 5 3 1 5 3 1 5 3 1 4 1 3 2 4 2 2 5 3 3 4 2 2 4 3 3 5 4 3 5 4 2 5 3 3 5 1 4 4 4 4 3 2 4 1 2 4 1 1 1 3 2 2 2 2 2 2 2 4 1 6 2 3 2 4 1 1 4 2 3 3 4 2 4 3 2 3 4 2 4 3 2 2 3 4 7 2 2 1 1 2 3 5 5 3 2 5 3 2 3 5 2 5 3 2 3 5 2 8 1 4 5 4 4 3 3 5 2 3 5 2 2 3 5 4 3 2 3 4 2 3 5 2 9 1 3 4 4 1 1 5 3 2 2 5 3 3 5 2 3 4 2 3 4 2 5 3 2 10 2 3 2 2 1 1 3 4 1 3 4 1 3 4 1 3 3 1 2 2 2 4 3 1 11 2 3 1 3 1 2 2 5 1 3 5 1 2 3 5 2 3 5 3 3 5 2 3 5 12 1 3 2 4 1 1 3 4 2 3 4 2 3 2 4 2 2 4 13 2 3 3 4 1 2 3 4 2 3 4 2 2 4 3 3 4 2 4 3 2 3 4 2 14 2 3 1 4 1 1 2 3 4 4 3 2 5 3 2 4 4 3 4 3 2 15 2 3 1 1 1 2 3 5 1 1 3 5 3 4 2 3 2 4 5 2 4 1 3 2 16 2 3 1 3 1 1 4 5 2 3 5 2 3 5 3 4 5 3 3 4 2 2 4 2 17 1 3 4 4 1 2 3 5 2 3 4 2 5 2 3 3 3 5 5 3 2 5 4 4 18 1 3 1 4 1 1 3 5 1 4 5 2 3 5 2 4 5 3 4 3 2 4 5 3 19 1 3 2 4 4 3 1 5 3 1 5 3 1 5 3 3 5 1 3 5 1 3 5 1 20 1 4 2 4 2 2 5 4 3 5 4 3 5 4 3 3 5 4 5 4 3 5 4 3 21 1 3 2 2 1 1 3 4 3 3 5 2 3 5 3 4 5 3 4 5 2 5 4 2 22 1 3 2 3 1 3 1 5 3 2 5 2 2 5 2 3 5 1 1 5 3 5 3 2 23 2 4 4 4 1 3 2 3 5 5 3 2 5 4 2 5 3 2 5 4 4 5 4 4 24 1 3 2 2 1 2 2 5 3 4 5 2 4 2 5 4 5 2 3 5 2 3 4 2 25 1 3 4 4 3 2 2 3 2 2 4 1 3 1 3 3 2 4 3 2 4 2 3 4 26 1 3 1 1 1 1 5 3 2 3 5 2 2 3 5 3 5 2 3 5 2 5 3 2

(30)

38

Lampiran 7 Lanjutan

No. JK Umur P4 P5 P6 P7 P8A P8B P8C P9A P9B P9C P10A P10B P10C P11A P11B P11C P12A P12B P12C P13A P13B P13C

27 1 4 3 3 1 3 3 4 2 4 3 2 3 4 2 3 4 2 4 3 2 3 4 2 28 1 3 2 5 2 2 3 5 3 3 5 2 4 4 4 4 5 2 4 5 2 4 4 2 29 1 4 3 4 2 4 4 3 2 3 3 2 5 3 2 4 4 2 5 4 3 4 4 3 30 1 3 3 4 1 3 1 5 2 5 2 1 2 1 5 1 5 2 4 1 2 1 1 5 31 1 3 4 3 3 4 3 5 2 3 5 1 5 4 2 5 5 3 4 3 5 4 5 4 32 1 3 3 4 1 3 3 5 4 4 5 3 4 5 3 5 4 3 5 4 3 5 4 3 33 1 5 5 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 34 2 4 2 4 1 2 5 3 3 3 3 3 5 3 1 5 3 1 5 1 3 5 3 3 35 1 2 4 4 3 2 3 5 3 5 5 4 5 5 4 5 5 5 5 4 4 4 4 4 36 1 3 4 3 3 3 3 5 4 5 4 2 4 4 3 4 5 3 5 5 2 4 5 2 37 1 3 2 3 2 2 1 4 3 5 3 3 5 2 4 4 4 1 3 5 2 4 5 1 38 1 4 5 5 4 2 5 2 3 4 4 5 5 3 2 4 5 3 5 3 1 4 5 3 39 2 3 2 4 1 3 2 5 3 3 5 2 2 5 3 5 3 2 3 5 2 3 5 2 40 1 4 4 4 4 4 3 4 1 3 3 1 4 2 3 4 4 1 3 2 3 3 2 3 41 2 5 3 4 3 3 3 5 2 4 5 2 4 1 3 1 2 3 1 2 3 2 3 2 42 1 3 4 5 4 4 2 4 2 3 4 2 3 4 2 4 4 3 3 4 2 2 4 1 43 1 3 3 2 1 2 3 5 2 3 5 2 2 5 3 5 4 3 5 4 3 4 5 3 44 2 4 3 4 3 3 2 4 2 3 4 5 5 5 2 5 5 2 3 4 1 4 5 3 45 1 4 2 2 3 4 3 5 2 3 4 2 5 3 2 3 2 5 5 2 3 4 3 4 46 1 3 2 2 1 4 4 4 3 4 4 3 4 4 3 4 4 3 4 4 4 4 5 3 47 1 3 4 4 1 1 5 3 2 4 3 2 4 2 3 3 4 2 3 5 2 4 3 2 48 1 4 4 5 4 4 1 5 3 5 3 2 5 3 2 5 3 2 5 3 2 3 5 2 49 1 4 4 4 1 3 4 5 3 4 5 3 4 5 3 4 5 3 5 4 3 5 4 3 50 1 3 3 3 1 1 3 5 4 4 5 3 5 4 3 3 4 5 4 4 5 4 5 4 51 2 3 3 3 2 2 5 3 1 5 4 2 3 4 5 4 5 3 5 4 2 4 3 5 52 1 3 4 4 3 3 2 4 1 2 4 2 2 4 2 2 2 4 4 3 2 3 4 2

(31)

39

Lampiran 7 Lanjutan

No. JK Umur P4 P5 P6 P7 P8A P8B P8C P9A P9B P9C P10A P10B P10C P11A P11B P11C P12A P12B P12C P13A P13B P13C

53 2 3 1 3 1 2 5 3 2 3 5 2 5 3 2 2 3 5 5 2 3 5 5 1 54 2 4 2 3 1 1 2 5 4 3 5 1 4 5 3 4 5 2 5 4 5 4 5 2 55 1 3 2 4 3 1 5 3 2 3 4 2 3 4 2 2 4 3 3 5 2 4 5 3 56 1 3 4 5 2 2 2 5 2 4 5 1 5 3 1 2 2 5 3 2 5 3 3 2 57 1 4 1 4 1 1 5 3 2 4 3 5 5 4 1 4 5 2 5 3 4 2 5 4 58 1 3 2 2 1 1 5 3 1 3 5 2 5 4 2 4 5 2 5 4 2 4 5 2 59 1 3 5 3 2 4 2 4 3 3 5 2 3 5 2 4 5 3 1 3 3 3 4 2 60 2 4 4 5 2 4 3 5 2 5 3 1 3 5 3 5 3 3 3 5 2 5 3 2 61 2 4 3 4 1 1 3 5 2 1 3 2 5 2 1 4 2 1 3 5 1 62 1 3 3 5 3 4 2 5 3 3 5 1 5 3 1 3 3 4 2 3 5 3 4 2 63 1 3 2 4 1 1 1 4 3 4 5 4 3 4 3 4 5 3 4 5 3 3 5 4 64 1 4 3 4 3 4 1 3 2 3 4 1 2 1 4 4 5 3 3 4 2 2 3 1 65 1 2 3 5 3 3 4 2 2 3 1 2 3 3 2 4 4 2 3 3 3 3 3 2 66 2 4 1 2 1 1 5 3 2 5 3 1 5 3 1 3 5 1 5 3 1 3 5 1 67 1 3 3 1 1 1 2 5 3 5 4 2 4 2 5 2 5 4 2 5 4 2 5 1 68 2 3 3 4 3 3 2 3 5 3 5 2 5 3 1 3 2 5 3 2 5 2 3 5 69 1 3 2 3 2 3 5 4 3 4 4 3 3 4 5 4 4 2 4 5 3 4 5 3 70 2 3 4 4 3 3 2 4 3 4 4 1 2 3 4 4 4 3 5 4 1 3 4 1 71 1 3 1 1 1 1 4 5 3 4 5 3 4 5 3 4 5 3 4 5 3 4 5 3 72 2 4 3 4 1 3 1 5 3 3 5 1 1 3 5 3 5 1 3 5 1 3 1 5 73 1 3 4 2 2 2 2 5 4 2 4 3 2 3 5 3 4 2 3 4 2 3 5 3 74 1 3 4 3 2 1 4 3 4 5 3 2 2 4 3 3 4 2 2 4 3 1 3 5 75 1 3 2 2 1 1 3 5 1 4 5 3 2 5 3 5 3 2 4 5 2 5 4 2 76 1 3 3 4 2 3 4 5 2 4 5 3 3 5 4 3 5 4 3 5 4 4 5 3 77 1 3 3 4 3 4 3 5 1 3 4 2 3 3 1 4 4 2 4 4 3 4 4 2 78 2 3 3 3 1 1 5 2 5 3 2 3 5 2 3 5 2 2 5 3 3 5 2

(32)

40

Lampiran 7 Lanjutan

No. JK Umur P4 P5 P6 P7 P8A P8B P8C P9A P9B P9C P10A P10B P10C P11A P11B P11C P12A P12B P12C P13A P13B P13C

79 1 3 4 3 2 2 3 5 2 5 4 1 3 5 3 4 4 3 4 5 2 3 5 2 80 1 3 3 3 1 5 2 3 4 2 1 3 5 2 3 5 2 3 5 2 5 4 2 81 2 5 2 4 1 1 3 5 1 5 3 1 5 3 1 5 3 1 5 3 1 5 3 1 82 2 3 2 4 1 2 5 3 2 4 5 2 5 3 2 5 4 3 3 2 4 4 5 3 83 1 5 4 4 3 4 2 5 1 2 3 1 4 5 2 84 1 5 2 4 3 4 2 3 1 2 3 1 2 1 3 2 2 2 3 3 2 2 3 2 85 1 4 4 3 3 3 3 4 2 4 5 2 5 4 4 4 5 2 5 4 3 5 4 3 86 4 4 2 3 3 3 5 1 2 5 3 5 1 3 4 5 1 4 5 2 3 1 5 87 2 5 2 2 2 4 2 5 4 5 4 3 4 5 3 5 4 3 5 4 3 3 5 4 88 1 3 3 4 1 1 5 3 1 5 3 1 5 3 1 5 3 1 5 3 1 5 3 1 89 1 4 4 3 1 3 4 3 2 4 3 1 4 3 2 3 4 2 5 3 2 4 3 2 90 1 5 3 5 3 4 2 4 3 3 5 4 2 3 4 3 4 2 4 4 2 3 5 2 91 1 4 2 4 4 4 2 5 1 2 5 1 2 5 2 2 5 1 3 4 2 2 5 1 92 1 4 2 2 3 3 1 3 2 2 3 1 2 1 1 2 3 1 3 3 2 2 2 2 93 1 4 2 4 1 1 2 5 4 5 3 2 2 3 5 4 5 2 4 3 2 3 4 5 94 1 4 2 2 3 3 1 3 1 1 3 1 1 1 3 5 5 4 5 5 4 4 4 3 95 1 4 3 4 3 4 5 3 2 3 5 2 3 5 2 5 3 2 3 5 2 3 5 2 96 1 3 3 3 1 2 2 5 3 5 4 3 5 2 4 4 5 4 5 4 4 4 5 5 97 1 3 5 2 1 1 2 5 1 5 3 1 1 1 5 1 5 1 2 2 1 1 5 1 98 1 3 3 4 1 4 1 5 2 3 5 1 2 3 5 2 1 4 3 4 1 5 4 1

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41

Lampiran 7 Lanjutan

Keterangan:

JK :

1. Laki-laki

2. Perempuan

Umur:

1. < 10 tahun

2. 11-15 tahun

3. 16-22 tahun

4. 23-30 tahun

5. > 30 tahun

Bermain game 3D (P4):

1. Tidak pernah

2. Pernah

3. Kadang-kadang

4. Sering

5. Selalu

Menonton animasi 3D (P5)

1. Tidak Pernah

2. Pernah

3. Kadang-kadang

4. Sering

5. Selalu

Menggunakan aplikasi 3D (P6)

1. Tidak bisa

2. Bisa sedikit

3. Sedang-sedang saja

4. Mahir

Mengetahui istilah GI (P7)

1. Tidak tahu sama sekali

2. Pernah dengar

3. Sudah tidak asing tetapi tidak/kurang tahu artinya

4. Paham sekali dan tahu artinya

P8A s.d. P13C adalah pertanyaan yang diisi dengan interval rank 1 s.d. 5. Huruf A,B, atau C yang

mengikuti angka menunjukkan metode yang dipakai yaitu:

A = Cylight

B = Scanline GI

C = mental ray GI.

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