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Table of contents

View all abstracts

Accepted papers received: 2 August 2018 Published online: 26 September 2018 Preface

Papers

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Volume 407

2018

Previous issue Next issue

International Conference on Informatics, Engineering, Science and Technology (INCITEST)

9 May 2018, Bandung, Indonesia

 

011001 PEN ACCESS

International Conference on Informatics, Engineering, Science and Technology INCITEST)

View article PDF View abstract

011002 PEN ACCESS

eer review statement

View article PDF View abstract

012001 PEN ACCESS

evelopment of Information Technology Structural Scheme For Monitoring Business rocess

S Soegoto and R Sani

View article PDF View abstract

012002 PEN ACCESS

esigning E-Learning Application

(5)

S Soegoto and F Ardian

View article PDF View abstract

012003 PEN ACCESS

mart School for Senior High School

S Soegoto, I P Yunus and T Valentina

View article PDF View abstract

012004 PEN ACCESS

uilding Futsal Competition System Based on Website to Increase Participants and rofit

S Soegoto and D Y Panggabean

View article PDF View abstract

012005 PEN ACCESS

cademic Assessment Information System

Riyanto and J S Johanez

View article PDF View abstract

012006 PEN ACCESS

nline Shopping as an Opportunity to Have a Profitable Business

S Soegoto and A Nugraha

View article PDF View abstract

012007 PEN ACCESS

aking Online Shop Based on Web as a Business Opportunity

S Soegoto and A Pratama

View article PDF View abstract

012008 PEN ACCESS

esign of E-commerce Information System on Web-based Online Shopping

S Soegoto and A Suripto

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012009 PEN ACCESS

Implementation of Visual, Auditory, Kineshthetic, Tactile Model Learning System to Help ild Retarded Children in Alphabetical and Numeric Learning

D Agustia and I N Arifin

View article PDF View abstract

012010 PEN ACCESS

ffect of Website Display on Consumer's Buying Interest

Tawami and A T Ain

(6)

View article PDF View abstract

012011 PEN ACCESS

pplication Marketing Strategy Search Engine Optimization (SEO)

S Iskandar and D Komara

View article PDF View abstract

012012 PEN ACCESS

olving University Course Timetabling Problem Using Memetic Algorithms and Rule- ased Approaches

A Nugroho and G Hermawan

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012013 PEN ACCESS

Implementation of Data Mining on Online Shop in Indonesia

Chouat and A H Irawan

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012014 PEN ACCESS

esigning Web-based Score Processing Information System

Warlina and A Nurjaman

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012015 PEN ACCESS

Influence of Internet Marketing on Concert Ticket Purchasing

S Soegoto and A Marica

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012016 PEN ACCESS

aintaining and Developing the Creative Knit Industry in Binong Jati

S Soegoto and S T Margana

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012017 PEN ACCESS

uilding a PlayStation Rental (PS) Information System Web-based

S Soegoto and R Wijaya

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012018 PEN ACCESS

uilding an Employee Attendance System in Company

Riyanto and I R Smith

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(7)

012019 PEN ACCESS

uilding Healthy and Comfortable House in Equatorial, Tropical Climate Indonesia

Tawami and A F Mutaqin

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012020 PEN ACCESS

uilding IT-based Pharmacy: Computerized Pharmacy Management

Kurniawan and M Ikhsan

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012021 PEN ACCESS

uilding the Design of E-Commerce

S Soegoto, M A S Marbun and F Dicky

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012022 PEN ACCESS

uilding Concept of High School Information Technology Based

S Soegoto and C Chandra

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012023 PEN ACCESS

esign of Web-based Sales Information System on Fashion Shop in Bandung, Indonesia

S Soegoto and C Cica

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012024 PEN ACCESS

ffect of Co-working Space Designs to Business Development and Increasing User Interest

S Soegoto and E I Hafandi

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012025 PEN ACCESS

Information System Design of an Inventory Online Website

S Soegoto and D A Oktady

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012026 PEN ACCESS

esign and Development of Ticket Reservation Information System in Travel Business

S Soegoto and R Fadillah

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PEN ACCESS

(8)

012027

esigning Consultant Services Sales System through Online Store

S Soegoto, R Juliana and D Oktafiani

View article PDF View abstract

012028 PEN ACCESS

esigning Student Aspiration Website with PHP

S Soegoto and I B Nurwahan

View article PDF View abstract

012029 PEN ACCESS

esigning Web-based Food Ordering Information System in Restaurant

Warlina and S M Noersidik

View article PDF View abstract

012030 PEN ACCESS

esigning Website Geographic Information System for Improving Brand Image of eographic Company

S Soegoto and K W Ginanjar

View article PDF View abstract

012031 PEN ACCESS

evelopment of E-Commerce Technology in World of Online Business

S Soegoto, A Christiani and D Oktafiani

View article PDF View abstract

012032 PEN ACCESS

esigning Pharmacy Transaction Information System

S Soegoto and D Ginanjar

View article PDF View abstract

012033 PEN ACCESS

ffect of Social Media on E-Commerce Business

Riyanto and F A Renaldi

View article PDF View abstract

012034 PEN ACCESS

-Commerce and Business Social Media Today

S Soegoto and E Eliana

View article PDF View abstract

012035 PEN ACCESS

sage of E-commerce in Increasing Company Power and Sales

(9)

S Soegoto, J Delvi and A Sunaryo

View article PDF View abstract

012036 PEN ACCESS

o-Study Electronic Learning Service Application

Sukaesih and E Nugraha

View article PDF View abstract

012037 PEN ACCESS

he Customer Service Quality of Railway Station in Yogyakarta

Rozaq and D T Istiantara

View article PDF View abstract

012038 PEN ACCESS

uilding Api Student Store at Iris Labs Unikom

S Soegoto and F Z Fahmi

View article PDF View abstract

012039 PEN ACCESS

esign and Development of Online Retail System

S Soegoto and F Subakti

View article PDF View abstract

012040 PEN ACCESS

ole of Internet and Social Media for Promotion Tools

S Soegoto, F A Purnama and A Hidayat

View article PDF View abstract

012041 PEN ACCESS

pplication of IT-Based Web on Online store

S Soegoto and F A Purwandani

View article PDF View abstract

012042 PEN ACCESS

Implementation of Information Technology as an Advertising Media

S Soegoto and H Bastian

View article PDF View abstract

012043 PEN ACCESS

Improving SME Marketing in Belitung District through Online Market

S Soegoto and H Septiawan

View article PDF View abstract

(10)

012044 PEN ACCESS

lothing Store Website Creation Utilizing Social Media as Media Promotion

Kurniawan and M A Ilham

View article PDF View abstract

012045 PEN ACCESS

AW, TOPSIS, PROMETHEE Method as a Comparison Method in Measuring Procurement f Goods and Services Auction System

Pangaribuan and A Beniyanto

View article PDF View abstract

012046 PEN ACCESS

Implementation of E-Budgeting Information System on Budget Management PT. Industri elekomunikasi Indonesia, Indonesia

S Soegoto and S H Indra

View article PDF View abstract

012047 PEN ACCESS

Information System in Promoting and Ordering of Web-based Confection Service

Warlina and J P Ambara

View article PDF View abstract

012048 PEN ACCESS

arketing Strategy of Tourism Package through Design of Web-based Information ystem on One of Tours and Travel in Bandung

S Iskandar and I N Firdaus

View article PDF View abstract

012049 PEN ACCESS

evelopment of online ticket system at a football club in Bandung, Indonesia

S Soegoto and I F Siddiq

View article PDF View abstract

012050 PEN ACCESS

ole of web design for image brand toward business

S Iskandar and K Y Sholihat

View article PDF View abstract

012051 PEN ACCESS

ffect of the internet in improving business transactions with online market methods

S Soegoto and Rifky Akbar

View article PDF View abstract

(11)

012052 PEN ACCESS

esigning internet café as an electronic sport athletes boot camp in Bandung

S Soegoto and M R Adzkia

View article PDF View abstract

012053 PEN ACCESS

se of internet as product marketing media using internet marketing method

S Soegoto and M R Rahmansyah

View article PDF View abstract

012054 PEN ACCESS

uilding information system based online quiz on messenger and website as backend

S Soegoto and N Firdiawati

View article PDF View abstract

012055 PEN ACCESS

he role of information technology in online sales (online shopping)

S Soegoto and Anita Nur Kusuma Wardhani View article PDF View abstract

012056 PEN ACCESS

pplication of Creatures Variety Study for 2 Grade

Wartika and N Prahasdito

nd

View article PDF View abstract

012057 PEN ACCESS

obile application for find alumni using social media application programming interface

G Guntara and D S Astomo

View article PDF View abstract

012058 PEN ACCESS

evelopment of desktop-based information system on waste management bank

S Soegoto, R Hergy Gani Azhari and A O Istiqomah View article PDF View abstract

012059 PEN ACCESS

Internet role in improving business transaction

S Soegoto and M S F Rafi

View article PDF View abstract

012060 PEN ACCESS

(12)

eb-based Information System Services in a Textile Industry

S Soegoto and R S Pamungkas

View article PDF View abstract

012061 PEN ACCESS

tilization of the internet in the development of online transportation in Indonesia

S Soegoto and R D Septa

View article PDF View abstract

012062 PEN ACCESS

elation between internet and social media to support sales in business

Muresan and R Sinuraya

View article PDF View abstract

012063 PEN ACCESS

eb and Android Programming Course Information System

S Soegoto and M R Jayaswara

View article PDF View abstract

012064 PEN ACCESS

uild an Online Shop Website Using Html Programming Language

S Soegoto and H R Pasaribu

View article PDF View abstract

012065 PEN ACCESS

se of google AdSense for income generating activity

S Soegoto and R B Semesta

View article PDF View abstract

012066 PEN ACCESS

Implementing Laravel framework website as brand image in higher-education institution

S Soegoto

View article PDF View abstract

012067 PEN ACCESS

he company's performance assessment using balanced scorecard

Harihayati, R Lubis, S Atin and U D Widianti View article PDF View abstract

012068 PEN ACCESS

nhancement of Indoor Localization Algorithms in Wireless Sensor Networks: A Survey

I D Sumitra, S Supatmi and R Hou

(13)

View article PDF View abstract

012069 PEN ACCESS

R code and transport layer security for licensing documents verification

Wibiyanto and I Afrianto

View article PDF View abstract

012070 PEN ACCESS

aw material inventory control analysis with economic order quantity method

Susanto

View article PDF View abstract

012071 PEN ACCESS

odel of receipt and distribution of zakat funds information system

D Rahmatya and M F Wicaksono

View article PDF View abstract

012072 PEN ACCESS

uality of common space in traditional residential area in perspective of use atisfaction

anita Subadra Abioso and Sugeng Triyadi View article PDF View abstract

012073 PEN ACCESS

egging and tourism: between visual imagery and a social reality

Dewiyanti and D Rosmalia

View article PDF View abstract

012074 PEN ACCESS

ew algorithm for digital way-finding map

Aria

View article PDF View abstract

012075 PEN ACCESS

elevance Vector Machine for Summarization

Rainarli and K E Dewi

View article PDF View abstract

012076 PEN ACCESS

ublic space strategic planning based on Z generation preferences

Susanti and T W Natalia

View article PDF View abstract

(14)

012077 PEN ACCESS

Implementation lean manufacturing using Waste Assessment Model (WAM) in shoes ompany

enny Henny and H R Budiman

View article PDF View abstract

012078 PEN ACCESS

wareness, readiness and challenges of architectural Firmin Indonesia in entering SEAN Economic Community (AEC)

ndi Harapan

View article PDF View abstract

012079 PEN ACCESS

erformance analysis of supply chain on saroo model shoes products using SCOR odel

I M A Anthara and Wullan Damayanti

View article PDF View abstract

012080 PEN ACCESS

esign of electric wheelchair controller based on brainwaves spectrum EEG sensor

Utama and M D Saputra

View article PDF View abstract

012081 PEN ACCESS

eb vulnerability analysis and implementation

B Setiawan and A Setiyadi

View article PDF View abstract

012082 PEN ACCESS

se of grooved clamping plate to increase strength of bolted moment connection on old formed steel structures

D Setiyarto

View article PDF View abstract

012083 PEN ACCESS

Identification of sustainable regional development in Majalengka regency

Warlina

View article PDF View abstract

012084 PEN ACCESS

onceptual design of children's portable bicycle frame and handlebar

abriel Sianturi and Lutfhi Awil Fuad

View article PDF View abstract

(15)

012085 PEN ACCESS

ortable LED lamps

utono

View article PDF View abstract

012086 PEN ACCESS

tilization of function point method for measuring software project complexity

Atin, T Harihayati and U D Widianti

View article PDF View abstract

012087 PEN ACCESS

isk project management analysis

D Widianti, T Harihayati and S Sufaatin

View article PDF View abstract

012088 PEN ACCESS

Implementation of telecontrol of solar home system based on Arduino via smartphone

Herdiana and I F Sanjaya

View article PDF View abstract

012089 PEN ACCESS

pending habits and financial literacy based on gender on employees

. Andriani and N Nugraha

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012090 PEN ACCESS

he development of bank applications for debtors' selection by using Naïve Bayes lassifier technique

L B Ginting, J Adler, Y R Ginting and A H Kurniadi View article PDF View abstract

012091 PEN ACCESS

esign of business simulation game database for managerial learning

lam Santosa and Suci Annisa Anugrah

View article PDF View abstract

012092 PEN ACCESS

esign and analysis on data warehouse of personnel administration system using time eries algorithm

Alviana and B Kurniawan

View article PDF View abstract

(16)

012093 PEN ACCESS

onstruction industry project planning information system

T Mardiani

View article PDF View abstract

012094 PEN ACCESS

obile point of sale design and implementation

I Lestariningati

View article PDF View abstract

012095 PEN ACCESS

omputational model of student competency analysis in fuzzy topsis method

Nursikuwagus, L Melian and D Permatasari View article PDF View abstract

012096 PEN ACCESS

esign of interactive learning media to pronunciation characters and words English for lind children

yahrul, M F Wicaksono and Hidayat

View article PDF View abstract

012097 PEN ACCESS

Integrated Information System for Radio Frequency Identification Based Administration nd Academic Activities on Higher Education

Kurniawan

View article PDF View abstract

012098 PEN ACCESS

he Determination of Market Area using Single Additive Weightening (SAW)

D Andriana and J Pratama

View article PDF View abstract

012099 PEN ACCESS

rototype Emission Testing Tools for L3 Category Vehicle

Hirawan and P Sidik

View article PDF View abstract

012100 PEN ACCESS

imulation on Relocation of Non-Compressed Fluid Flow using Moving Particle Semi- Implicit (MPS) Method

Ilham, Y Yulianto and A P A Mustari

View article PDF View abstract

(17)

012101 PEN ACCESS

trategic Planning and Implementation of Academic Information System (AIS) Based on ebsite with D&M Model Approach

ubandi, A A Syahidi and A N Asyikin

View article PDF View abstract

012102 PEN ACCESS

omplex Data Analysis for Products Bundling

P Purfini

View article PDF View abstract

012103 PEN ACCESS

dometry Method and Rotary Encoder for Wheeled Soccer Robot

Taufiqqurohman and N F Sari

View article PDF View abstract

012104 PEN ACCESS

isruptive Technology: The Phenomenon of FinTech towards Conventional Banking in Indonesia

Riyanto, I Primiana, Yunizar and Y Azis

View article PDF View abstract

012105 PEN ACCESS

orecasting Surabaya – Jakarta Train Passengers with SARIMA model

W Astuti and Jamaludin

View article PDF View abstract

012106 PEN ACCESS

resence Integration and Course Values for Final Value Creation

R Fenny and B Nugroho

View article PDF View abstract

012107 PEN ACCESS

se of Apriori Algorithm on Building materials Sales Transaction Data of Building aterials

B Winanti and A Handiansyah

View article PDF View abstract

012108 PEN ACCESS

evelopment of Smart Home System to Controlling and Monitoring Electronic Devices sing Microcontroller

Maulana and M R Al-Jabari

View article PDF View abstract

(18)

012109 PEN ACCESS

evelopment of E-Diploma System Model with Digital Signature Authentication

Finandhita and I Afrianto

View article PDF View abstract

012110 PEN ACCESS

Information System Monitoring Access Log Database on Database Server

Setiyadi and E B Setiawan

View article PDF View abstract

012111 PEN ACCESS

esign of Rescheduling of Lecturing, using Genetics-Ant Colony Optimization Algorithm

F Palembang

View article PDF View abstract

012112 PEN ACCESS

Internet of Things (IoT) for Urban Detailed Spatial Plan with Zoning Map

Mulyana, Y Wiradinata and R Sutriadi

View article PDF View abstract

012113 PEN ACCESS

ecturer Workload Optimization Applying Interactive Visualization

K Mufida, M Santiputri, N Z Janah, D E Kurniawan and M Idris View article PDF

View abstract

012114 PEN ACCESS

eep Learning – Now and Next in Text Mining and Natural Language Processing

I Widiastuti

View article PDF View abstract

012115 PEN ACCESS

he Need of Catering Food Materials using Lotting Technique

Robecca and D Sudrajat

View article PDF View abstract

012116 PEN ACCESS

cheduling Regular Classrooms using Heuristic Genetic and Tabu Search Algorithms

F Fauziah and Y H Putra

View article PDF View abstract

012117 PEN ACCESS

(19)

he Role of Information Communication Technology at Traditional Market in Improving Income equirement Area

upriyati

View article PDF View abstract

012118 PEN ACCESS

usical Instrument Recognition using Mel-Frequency Cepstral Coefficients and Learning ector Quantization

I Maliki and Sofiyanudin

View article PDF View abstract

012119 PEN ACCESS

trategies and Policies to Dealing the Challenges and Use of Industry Based on IT in Indonesia

Rahajoeningroem and A Rufiyanto

View article PDF View abstract

012120 PEN ACCESS

ata Visualization of Environmental Factors in Poultry Farm

M Bachtiar, D Dharmayanti and M Imammulloh View article PDF View abstract

012121 PEN ACCESS

Information and Knowledge in Epistemology Perspective

Zarman

View article PDF View abstract

012122 PEN ACCESS

he Coffee Roasting Process using Fuzzy Mamdani

Nurhayati and D Pramanda

View article PDF View abstract

012123 PEN ACCESS

he Design of Resistivity Tool for Subsurface Based on Microcontroller

Adler, S L B Ginting, A R A Abdullah and A Akhbar View article PDF View abstract

012124 PEN ACCESS

pplication of (Genetic – Tabu Search) Algorithms for Subsequent Lease Schedule

Kinasya

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PEN ACCESS

(20)

012125

he Development of the Education Related Multimedia Whitelist Filter using Cache Proxy og Analysis

Indrawan and Y Kerlooza

View article PDF View abstract

012126 PEN ACCESS

he Analysis of ICT's Impact towards the Apathy and Narcissism Tendencies of the ndergraduate Students

Susilawati and R P Dhaniawaty

View article PDF View abstract

012127 PEN ACCESS

nalysis of User Interface and User Experience on Comrades Application

Dharmayanti, A M Bachtiar and A P Wibawa View article PDF View abstract

012128 PEN ACCESS

usiness Blueprint Accounting Information Systems Cash Receipts in Non-Profit Entities

W Firdaus and H D Yulianto

View article PDF View abstract

012129 PEN ACCESS

he Evaluation of Information Technology Investment Management using the Domain of ortfolio Management (PM) Val IT Framework 2.0 in PT.XYZ

P Dhaniawaty and E Susilawati

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Interaction Design to Enhance UX of University Timetable Plotting System on Mobile Version

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IOP Conf. Series: Materials Science and Engineering 407 (2018) 012174 doi:10.1088/1757-899X/407/1/012174

Interaction Design to Enhance UX of University Timetable Plotting System on Mobile Version

A Andre* and H Dinata

Informatics Engineering Department, Engineering Faculty, Universitas Surabaya, Raya Kalirungkut, Surabaya, Jawa Timur, Indonesia

*[email protected]

Abstract. Goal of this research is to introduce how the implementation of Interaction Design can solve problem of UI/UX in mobile devices. The method used here is Interaction Design, the study of designing interactive digital products with user-centered approach to deliver engaging and better user experiences (UX). One of interesting interactive product is University Timetable Plotting System, an application used to manage course scheduling that produces busy screen with large timetable. Problems occurred because this system have inadequate support for user with relatively low resolution (like smartphone) compared to desktop thus affect negative UX.

Interaction design workflow begins with collecting data to establishing requirement, following with designing alternatives. Based on usability evaluation, Instruction approach proved to produce high satisfaction rating rather than direct manipulation approach. This research proved that Interaction Design could be utilize on the process of creating Interactive Products. In conclusion its challenging to convert plotting UI into mobile version and this paper demonstrate that Interaction design successfully guides developer and UI designer to design better UI/UX experiences.

1. Introduction

Interaction Design had been known as a workflow to guide developer and designer to create Interactive Products, such as University Timetable Plotting System (UCTP) which create weekly schedule throughout semester that satisfies its stakeholder (mostly student and lecturer) [1,2]. This system produce busy screen with large timetable, and obviously affect negative UX on mobile devices.

Excellent application interface have to build with human orientation in mind, that eventually will make good user experiences or simply known as UX [3-6].

Previous workflow model of designing interactive product have been described briefly by several research. There are several approach and workflow about conceptualizing problem into working solution. Waterfall method proved ineffective and too rigid when implemented on design process [7].

In matter of facts there are another software methodology proposed by previous research, which are Agile UX, Skeuomorphism, Five Design Sheet (FdS), and Interaction Design. Agile UX is one of software methodology that infuses designer and developer on process of product development [5]. Each set of tasks called sprint and have fluid behaviour. Designer has more flexibility to work on selected task and honoured based on task value. More features could be added in the middle of project without disrupt the main goals. However according Nielsen, UX and Agile does not collaborate well. Agile processes ignore resources needed to produce user-centered products [6]. Another development methodology is Skeuomorphism. The core concept of Skeuomorphism is how an UI component have

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IOP Conf. Series: Materials Science and Engineering 407 (2018) 012174 doi:10.1088/1757-899X/407/1/012174

high resemblance with real-world counterparts both behaviour and aesthetic aspect. Skeuomorphism goal is to create interface well-acquainted therefore make user feels positive and attached to products.

Some research against Skeuomorphism stated that mimicked UI could make interface look confused and meaningless to users [8]. Five Design Sheet (FdS) actually more related with prototyping methodology. FdS introduce more structured and formal way to develop low-fidelity prototype especially in paper format. FdS begins with brainstorming ideas, continue with three design sheets, and eventually converge all into one final design. The goal of FdS is delivering user-centered design and appropriate visualization design according to products specifications [9].

In Order to make plotting system produce good UX, its essentials that developer must understand user needs and build system to accomplish that. In the fields of human computer interaction, this system produces busy screen with large timetable and utilize direct manipulation to interact with objects (course, time slot, etc). There are perceptible processes in this system, beginning with setting up class and lecturer availability. Additionally, system must set hard or soft constraints based on current semester. The main focus of plotting system is how lecturer plotting their course that follow all constraints. Direct manipulation interaction types proved to be the best solution to this activity [4].

Approximately 75% screen compromise of table with lots of column and rows. Each column represent of class name, and each rows represent of time slot. Courses item can be drag around to find suitable time slots. On each frame time, system constantly generates feedback based on constraint checking. The process of drag and drop used here feels natural and reflect just like real plotting on books or whiteboard [1].

2. Research Methods

Interaction design is highly critical on conceptualizing design that satisfies user expectation according to latest standard in HCI field. Interaction design (IxD) is the discipline principle of designing interactive digital products with user centered approach and involve user in every workflow. Interaction design workflow consists of four phase which are establishing requirement, designing alternatives, prototyping and evaluating. IxD offers flexibility comparable to AgileUX but still emphasize on user oriented because IxD is iterative process. From the designer side, the IxD workflow makes it easy for designers to form UIs with variety of design alternatives. Additionally, user engagement at each stage will make it easier to evaluate the final product results. IxD accentuate system resource therefore developers and designers understand the aesthetic and systemic aspects of the system. Unlike skeuomorphism, IxD is more concerned with aspects of usability, so UI components and behaviour do not always have to imitate real world. At the prototyping stage, IxD offers freedom in prototype creation, using the term low- fidelity and high-fidelity prototype. FdS does not matter if applied to this prototyping phase. In conclusion, IxD is recommended on developing interactive digital products that emphasizes on UX and its best practice to develop system that follow flexible development methodology. This research focused on how interaction design methodology could be used to enhance UX of University Timetable Plotting System on mobile version [10]. Details of each phase displayed on figure below (Figure 1).

Figure 1. Interaction Design Lifecycle Model.

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The main goal of establishing requirement is to understand problem space. User needs, wants and activities need to be analysed, justified, refined, and rescoped. Data gathering and analyse technique are common methods to elaborate and determine requirements. Eventually these processes help shaping the application requirements. Overall process could be iterated with minor or major adjustment. The outcome of establishing requirements is a solid foundation for next process on IxD in the forms of scenario, personas, use case and hierarchical user task. Scenario is an informal narrative feature that tells story of interaction between personas and system. Furthermore, conceptual table model is created to set the idea about how application organizes and operated. This table consist of object, attribute, and operation that bring more details to designer as base foundation for later phase. Other function of conceptual table model is to setup interface metaphors. This term related with how a collection of UI components, behaviour, and functionality that user already familiar with. Interface metaphor can help user learn how to use the application faster [10, 11].

Designing alternatives focused on creating different kind of UI on specific user task. The goals of this phase is to provide alternative options among standard UI. This phase must involve expert user and targeted user with different capability and domain, therefore the result would be “out of the box”.

Prototyping is a process to produce small scale model of the actual application. Using prototype, stakeholders can interact with application easier and faster. Prototype also encourages reflection and answer question and support designer designate preferable UI. There are two types of prototypes which are low-fidelity and high-fidelity prototype. Low-fidelity prototype uses medium that not really resemblance of final product. Examples of low-fidelity are sketching, storyboards, card based, and wizard of oz prototype. High-fidelity prototype uses material that high resemblance of final product.

This kind of prototype have complete functionality, fully interactive, look and feel like final product [12]. Iterative design &evaluation must be conducted in IxD lifecycle model. The obvious benefit is checking user requirements compliance and evaluates user experiences. There are three types of evaluation: 1) controlled setting; 2) natural setting; 3) setting without user. Controlled setting is usability testing with controlled and preconfigured environment. Natural setting is usability testing with real world condition to ensure the authenticity and functionality. Setting without user is used to predict user behaviour by exploit expert knowledge and experiences that related on specific topics. Usability guidelines according to Jacob Nielsen describe 11 heuristic evaluation which are: 1) Visibility of system status; 2) Match between system and real world; 3) User control and freedom; 4) Consistency and standard; 5) Error prevention; 6) Recognition rather than recall; 7) Flexibility and efficiency of use; 8) Aesthetic and minimalist design; 9) Help user recognize and reclaim from error; 10) Full complete documentation.

3. Results and Discussion

Desktop timetable plotting system is capable of displaying full screen timetable model that possess high visibility. Timetable contains course information that has been plotted to a specific schedule. The plotting process begins the user to drag the course object into the available empty schedule. The system will provide periodic feedback by checking 13 hard constraints for time slot selection (Andre). Example of hard constraint are lecturers could not teach at the same time, subjects that are in the same semester should not be scheduled on the same hour, subject must be adjusted for their capacity, there are certain courses that must be placed in special class (e.g. lab). Figure 2 shows the timetable plotting system on the desktop web version. Each colour represents different course department. Yellow for multimedia department, red for information system department, green for dual degree program department, and so on (Figure 2).

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IOP Conf. Series: Materials Science and Engineering 407 (2018) 012174 doi:10.1088/1757-899X/407/1/012174

Figure 2. Room/Course Plotting Screen for Desktop Version.

Based on the interaction design stage, the first step is to determine the requirements. The process is done by interviewing and distributing questionnaires to lecturer and staff. The analysis results formulate claims and assumptions that form the foundation for the next stage. One of the main claims is that the user needs a user-friendly plotting system that support device with small screen. While the assumption used is the user does not need to know other subjects other than his/her own courses in timetable. Of course, this is debatable unless system can ensure every unavailability slot has been discarded from user view. Then based on claims and assumptions, more detailed structure generated as table conceptual model. Conceptual table model useful for detailing objects, attributes, and operations contained in the application. For example, the time slot object has the hour, minute, and status attributes that indicate the availability of the slot. Operations related to this object include display status slot and constraint check.

Time slot status must be self-explanatory to indicate whether the time slot is available or invalid. In addition, when a course is plotted into the time slot, the system should check the various hard constraints and provide feedback on the validity of the course placement.

The conceptual table model specifies the interface metaphors used in the application. For instance, the operation of timetable panning which related to how user move around the content of timetable used metaphors that resemblance with how user read article in mobile apps. Swipe gesture implemented in these metaphors that could perform large timetable panning navigation. Available time slot should have displayed with striking colours with minimal design. Another metaphors interface used is to display a wizard-like button that shows the action steps that will be done. After formulating the conceptual model table, the next flow is developing prototype.

The first phase prototype uses a low-fidelity method, where the UI is sketched, and navigation line drawn between pages. The goal for the designer is to understand the application navigation structure properly. Low-fidelity also slightly describes how the plotting and timetable panning process works.

Subsequently, two designs are generated for alternative purpose. First UI developed with instructional interface type, and second UI uses more direct manipulation interface type. Alternative design was tested using A / B testing which is called "two-sample hypothesis testing" that is popular in recent study case on medium scale projects. Basically A / B testing separate user on testing two different UI on completing particular actions UI is better on delivering UX. Example as in figure X shows plotting task using direct instructing interaction types. In this case the user is given step by step instructions about how to choose time slot (Figure 3).

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IOP Conf. Series: Materials Science and Engineering 407 (2018) 012174 doi:10.1088/1757-899X/407/1/012174

Figure 3. High-fidelity mock up for interaction UI. (Left: Instructional UI; Right: Direct Manipulation UI).

In Figure 3 shows the UI with the instructional type. Plotting process guided with step by step action that visible on the top of pages. The plotting process begins by selecting the course that want to plot.

Next the screen displays the select day option and the amount of time slot available on each day. The number of timeslots is calculated exclusively based on lecturer and course constraints. The next screen displays the time slots in the available classes. Finally it shows a list of classes to choose from. Timeslot status is presented with colour coding i.e. white, yellow, and red. White code means empty and valid time slot. Yellow means there is 1 soft constraint on the time slot. While red means there are more than 1 soft constraint on the time slot. Other design alternatives like in left of figure 3 use UI with direct manipulation type. The timetable displayed full screen with clear visibility. The courses list is displayed at the top, while the timetable contains columns and rows that could be plotted. The process of plotting is by dragging from the above course list into the time slot inside the timetable. Every time the object is moved, the system will perform periodic checks of constraints. Colour encoding used as visual indicator that inform the schedule availability. For example, the colour yellow means valid, while the red colour is a violated hard constraint. Figure 3 on the right displays successful courses plotted into timetables.

Next workflow according on the IxD is evaluation. Data gathered using interview and qualitative questionnaire method with questions are tailored to Nielsen's 11 usability guideline [13,14].

Questionnaire is distributed to 20 respondents. The form of user satisfaction level diagram of the two UI models. Based on the evaluation result of UX satisfaction level above, it can be concluded that instructional UI model produce better UX and usability than direct manipulation UI. The consistency usability component gets the highest level of satisfaction than any other. The dynamic occurred during designing and developing produce interesting findings. Lack of communication between developer and UI designer makes some feature on the prototypes will not work in real condition. For example, in Instructional model prototype, the design could affect overall performance as explained before and this issue is inevitable. According to Borchers, communication between interdisciplinary departments could

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produce major problem in HCI and suggested that each involved department should plan their best practices, methodology and value into form of pattern language [15]. Similar research tries to combine agile software methodology and UX development to produce product with good UX have been briefly explained in literature study. However, this integration has major problems, which focused on lack of big picture on the final product. Team must have defined precisely the projection of the output/final product [16].

4. Conclusions

Developing timetable plotting on mobile version is challenging. It’s related to how to pack busy screen into small screen devices. IxD workflow successfully guides designer and app developer to create new improved UI of timetable plotting on mobile version. Alternative UI approaches were created to investigate the user interaction on understanding system in more details. Delivering mock-up with low fidelity version produce better insight on common UI flaw. Moreover, high fidelity prototype produces a near and final product, that could be used on evaluation steps. Usability test based questionnaires and interview could formulate better understanding of how UX could be enhanced. Interaction design workflow is an iterative process that each phase and component could be revised and refined until system considered final especially on University Timetable Plotting System.

References

[1] Andre and Dinata H 2015 Smart Class Intuitive Plotting System (Studi Kasus: Jurusan Teknik Informatika Universitas Surabaya) Proc. Conf. Int. SNASTIA

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[14] Cruz-Chávez M A, Flores-Pichardo M,s Martínez-Oropeza A, Moreno-Bernal P, Cruz-Rosales M H 2016 Solving a Real Constraint Satisfaction Model for the University Course Timetabling Problem: A Case Study. Mathematical Problems in Engineering

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Agile Conference, Kissimmee 2(1),pp. 24-32

Gambar

Figure 1. Interaction Design Lifecycle Model.
Figure 2. Room/Course Plotting Screen for Desktop Version.
Figure 3. High-fidelity mock up for interaction UI. (Left: Instructional UI; Right: Direct Manipulation  UI)

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