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acknowledgments vii about this book x introduction xii

1

What Is Multimedia? 1 Definitions 1

Where to Use Multimedia 2 Multimedia in Business 2 Multimedia in Schools 3 Multimedia at Home 5 Multimedia in Public Places 7 Virtual Reality 9

Delivering Multimedia 9

CD-ROM, DVD, Flash Drives 10 The Broadband Internet 10

2

Text 18

The Power of Meaning 20

The Power and Irregularity of English 21 About Fonts and Faces 22

Cases 24

Serif vs. Sans Serif 24 Using Text in Multimedia 25

Designing with Text 26 Fields for Reading 36 HTML Documents 39 Computers and Text 40

The Font Wars Are Over 40 Character Sets and Alphabets 42 Mapping Text Across Platforms 45 Languages in the World of Computers 46 Font Editing and Design Tools 50

Fontlab 51

Making Pretty Text 52 Hypermedia and Hypertext 53

The Power of Hypertext 55 Using Hypertext 56 Searching for Words 57 Hypermedia Structures 58 Hypertext Tools 60

3

Images 68

Before You Start to Create 68 Plan Your Approach 69 Organize Your Tools 69

Configure Your Computer Workspace 69 Making Still Images 70

Bitmaps 71 Vector Drawing 80

Vector-Drawn Objects vs. Bitmaps 81 3-D Drawing and Rendering 83 Color 88

Understanding Natural Light and Color 88 Computerized Color 91

Color Palettes 94 Image File Formats 97

4

Sound 104

The Power of Sound 104 Digital Audio 106

Making Digital Audio Files 108 MIDI Audio 113

MIDI vs. Digital Audio 118 Multimedia System Sounds 120 Audio File Formats 121

Vaughan’s Law of Multimedia Minimums 123 Adding Sound to Your Multimedia Project 124

Space Considerations 125 Audio Recording 126

Keeping Track of Your Sounds 128 Audio CDs 128

Sound for Your Mobile 129 Sound for the Internet 130 Testing and Evaluation 131 Copyright Issues 131

5

Animation 140 The Power of Motion 140 Principles of Animation 141 Animation by Computer 142

Animation Techniques 143 Animation File Formats 149 Making Animations That Work 150

A Rolling Ball 151 A Bouncing Ball 152

Creating an Animated Scene 155

Contents

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6

Video 164 Using Video 164

How Video Works and Is Displayed 165 Analog Video 166

Digital Video 168 Displays 170

Digital Video Containers 173 Codecs 174

Video Format Converters 178 Obtaining Video Clips 179 Shooting and Editing Video 180

The Shooting Platform 181 Storyboarding 183 Lighting 183 Chroma Keys 184 Composition 185 Titles and Text 186

Nonlinear Editing (NLE) 188

7

Making Multimedia 196

The Stages of a Multimedia Project 196 What You Need: The Intangibles 197

Creativity 197 Organization 198 Communication 200 What You Need: Hardware 200

Windows vs. Macintosh 201 Connections 203

Memory and Storage Devices 205 Input Devices 209

Output Devices 210 What You Need: Software 212

Text Editing and Word Processing Tools 214 OCR Software 215

Painting and Drawing Tools 216 3-D Modeling and Animation Tools 218 Image-Editing Tools 220

Sound-Editing Tools 221

Animation, Video, and Digital Movie Tools 221 Helpful Accessories 222

What You Need: Authoring Systems 222 Helpful Ways to Get Started 223 Making Instant Multimedia 224 Types of Authoring Tools 227 Objects 230

Choosing an Authoring Tool 231

8

Multimedia Skills 240 The Team 241

Project Manager 241 Multimedia Designer 243 Interface Designer 245 Writer 246

Video Specialist 248 Audio Specialist 250

Multimedia Programmer 251

Producer of Multimedia for the Web 253 The Sum of Parts 254

9

Planning and Costing 260 The Process of Making Multimedia 260

Idea Analysis 262 Pretesting 266 Task Planning 266 Prototype Development 268 Alpha Development 271 Beta Development 271 Delivery 271

Scheduling 273 Estimating 274

Billing Rates 277 RFPs and Bid Proposals 280

The Cover and Package 286 Table of Contents 286

Needs Analysis and Description 286 Target Audience 287

Creative Strategy 287 Project Implementation 287 Budget 287

10

Designing and Producing 294 Designing 295

Designing the Structure 296 Designing the User Interface 308 A Multimedia Design Case History 314 Producing 318

Starting Up 319

Working with Clients 320 Tracking 321

Copyrights 321

Hazards and Annoyances 322

v

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11

Content and Talent 330 Acquiring Content 331

Using Content Created by Others 332

Ownership of Content Created for a Project 343 Acquiring Talent 347

Locating the Professionals You Need 348 Working with Union Contracts 349 Acquiring Releases 351

12

The Internet and Multimedia 358 Internet History 359

Internetworking 360 Internet Addresses 361 Connections 365

The Bandwidth Bottleneck 365 Internet Services 367

MIME-Types 369

The World Wide Web and HTML 372 Multimedia on the Web 374

Tools for the World Wide Web 374 Web Servers 375

Web Browsers 376 Search Engines 377

Web Page Makers and Site Builders 377 Plug-ins and Delivery Vehicles 381 Beyond HTML 383

13

Designing for the World Wide Web 392 Developing for the Web 392

HTML Is a Markup Language 393 The Desktop Workspace 396 The Small-Device Workspace 396 Nibbling 397

Text for the Web 398

Making Columns of Text 398 Flowing Text Around Images 400

Images for the Web 402 GIF and PNG Images 402 JPEG Images 403 Using Photoshop 405 Backgrounds 409 Clickable Buttons 411 Client-Side Image Maps 411 Sound for the Web 413

Animation for the Web 413 GIF89a 413

Video for the Web 414 Plug-ins and Players 415

14

Delivering 422 Testing 423

Alpha Testing 423 Beta Testing 423 Polishing to Gold 425 Preparing for Delivery 425

File Archives 427

Delivering on CD-ROM 429 Compact Disc Technology 429 Compact Disc Standards 431 Delivering on DVD 434

DVD Standards 436 Wrapping It Up 436

Delivering on the World Wide Web 438 Appendix 446

System Requirements 446 Installing and Running

CD Software and Features 448 Help 449

Removing MasterExam 449

McGraw-Hill Technical Support 449 LearnKey Technical Support 449 Trial Software Technical Support 449 Index 450

Multimedia: Making It Work

vi

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