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Contents

Contents

Abstract 7

About the Authors 8

Preface 9

1 Introduction to Mobile Devices 12

1.1 Mobile Device Characteristics 12

1.2 Importance of Mobile Devices 14

1.3 Prevalence of Mobile Devices 16

1.4 Mobile Learning 18

1.5 Instructional Challenges to M-Learning 24

1.6 Summary 26

2 Educational Theories to Consider when Instructing with Mobile Devices 28

2.1 What is experiential learning? 29

2.2 Why is experiential learning important? 30

2.3 Kolb’s Experiential Learning Model 32

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Contents

2.4 Understanding by Design (UBD) 35

2.5 Summary 38

3 Assessing Tools and Ways to Assess 40

3.1 Assessment Strategies for Mobile Technology 41

3.2 Assessing Applications for Mobile Devices 41

3.3 Assessing Mobile Devices 54

3.4 Summary 55

4 Infrastructure: Learning Spaces 57

4.1 Paradigm Shift 58

4.2 Learning Spaces Defined 59

4.3 Summary 67

5 Mobile Technologies and Assessment of Student Learning 68

5.1 Formative Assessments 68

5.2 Summative Assessments 69

5.3 Selected Response Assessments 72

5.4 Performance-based assessments 73

5.5 Summary 77

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360° thinking .

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© Deloitte & Touche LLP and affiliated entities.

360° thinking .

Discover the truth at www.deloitte.ca/careers

© Deloitte & Touche LLP and affiliated entities.

360° thinking .

Discover the truth at www.deloitte.ca/careers

© Deloitte & Touche LLP and affiliated entities.

360° thinking .

Discover the truth at www.deloitte.ca/careers

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Contents

6 M-Learning Instructional Application 79

6.1 Theoretical Perspectives Revisited 80

6.2 Case Study 1 (Elementary School): Advancing Creative Writing Skills

via Student Generated Multimedia Books 89

6.3 Case Study 2 (High School): Exploring Biological Concepts

via Student Created Video Projects 92

6.4 Case Study 3 (Higher Education Setting): Investigating Historical Figures

via a Class Created Documentary 95

6.5 Preparing for Your m-Learning Experience 99

6.6 Summary 101

References 103

Appendix A – Productivity/Creativity Apps Worksheet 110

Appendix B – Electronic Books Worksheet 111

Appendix C – Subject Specific Apps Worksheet 112 Appendix D – Educational Game Apps Worksheet 113 Appendix E–M-Learning Quick Reference Questionnaire 114

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