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HUMAN COMPUTER INTERACTION

OVERVIEW

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Course

 2 credit hours for theory

 Class:

 A: Monday 1-2

 B: Tuesday 1-2

 Virtual SPADA:

 A: IF-IMK2020A

 B: IF-IMK2020B

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Resources

Handbooks

Other resources from the Internet

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Class Rules

No tolerance for cheating, plagiarism or any other type of dishonesty

Consequency —> final grade: E

A student will only be considered present in the attendance report if he/she has entered the classroom at least 15 minutes after the

lecturer enters the class. If you late more than one session (50 mins) then you’re not allowed to enter the class

A student who misses an examination must provide:

A verification of illness form indicating a severe illness, or

Other formal documentation, as appropriate

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All laptop computers, cell phones, tablet computers must be closed during all classroom hours.

If you wish to use a computer, you are welcome to step outside

No late submissions will be allowed 

Extensions may be allowed but only under extraordinary circumstances upon contacting me well in advance (generally at least 1 week prior to the submission date)

Be attention! You only have less than 25% from all class sessions to absent.

You may present to the other class in order to make up your class session, but you have to make a minimum of one-day notice before your absence.

If you have any special condition, please let me know at least 3 weeks after the class started

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Student Assessments

Session I : Session II = 1 : 1 Session I : 105

Exam: 35

Final Project: 60

Class Participation: 10 Session II

Pak Wiranto will explain this more in the future

Session I : Session II = 1 : 1 Session I : 105

Exam: 35

Final Project: 60

Class Participation: 10 Session II

Pak Wiranto will explain this more in the

future

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Agenda of The 1 st Session

 Introduction

 Human

 Interaction

 Computer & Interaction Style

 Understanding & Conceptualizing Interaction

 Usability

 Design Process

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Some Objectives of Our Course

having a better definition of what “good design” means.

being more familiar with a variety of design guidelines and models and how to apply them.

understanding the value of understanding users and their tasks and the different methods for involving the user in the design process and have applied them in your work.

having created the specifications for, and built a

prototype of, an application using good design methods.

knowing how to evaluate an interface design’s quality.

having learned enough about HCI to learn even more about HCI

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Need to Prepare

 Make your own group (max. 3

students)  max. 9 groups per class

 Book

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Final Project

 Phase I:

 Output: Proposal, Video, Poster

 Phase:

 Output: Final Report, Video, Poster, Prototype

Please refer to Gemastik 2019

guidelines!

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Pretest

 What do you know about Human Computer Interaction (HCI)?

 What are the differences between Use, Usable and Useful?

 What are the differences between

HCI, user interface, and GUI?

Referensi

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