HUMAN COMPUTER INTERACTION
OVERVIEW
Course
2 credit hours for theory
Class:
A: Monday 1-2
B: Tuesday 1-2
Virtual SPADA:
A: IF-IMK2020A
B: IF-IMK2020B
Resources
Handbooks
Other resources from the Internet
Class Rules
No tolerance for cheating, plagiarism or any other type of dishonesty
Consequency —> final grade: E
A student will only be considered present in the attendance report if he/she has entered the classroom at least 15 minutes after the
lecturer enters the class. If you late more than one session (50 mins) then you’re not allowed to enter the class
A student who misses an examination must provide:
A verification of illness form indicating a severe illness, or
Other formal documentation, as appropriate
All laptop computers, cell phones, tablet computers must be closed during all classroom hours.
If you wish to use a computer, you are welcome to step outside
No late submissions will be allowed
Extensions may be allowed but only under extraordinary circumstances upon contacting me well in advance (generally at least 1 week prior to the submission date)
Be attention! You only have less than 25% from all class sessions to absent.
You may present to the other class in order to make up your class session, but you have to make a minimum of one-day notice before your absence.
If you have any special condition, please let me know at least 3 weeks after the class started
Student Assessments
Session I : Session II = 1 : 1 Session I : 105
Exam: 35
Final Project: 60
Class Participation: 10 Session II
Pak Wiranto will explain this more in the future
Session I : Session II = 1 : 1 Session I : 105
Exam: 35
Final Project: 60
Class Participation: 10 Session II
Pak Wiranto will explain this more in the
future
Agenda of The 1 st Session
Introduction
Human
Interaction
Computer & Interaction Style
Understanding & Conceptualizing Interaction
Usability
Design Process
Some Objectives of Our Course
having a better definition of what “good design” means.
being more familiar with a variety of design guidelines and models and how to apply them.
understanding the value of understanding users and their tasks and the different methods for involving the user in the design process and have applied them in your work.
having created the specifications for, and built a
prototype of, an application using good design methods.
knowing how to evaluate an interface design’s quality.
having learned enough about HCI to learn even more about HCI
Need to Prepare
Make your own group (max. 3
students) max. 9 groups per class
Book
Final Project
Phase I:
Output: Proposal, Video, Poster
Phase:
Output: Final Report, Video, Poster, Prototype