• Tidak ada hasil yang ditemukan

JSB Ardian Tina Olivia: Gamified Training

N/A
N/A
Protected

Academic year: 2023

Membagikan "JSB Ardian Tina Olivia: Gamified Training"

Copied!
21
0
0

Teks penuh

(1)

JSB Ardian Tina Olivia: Gamified Training

by Ardian Adhiatma

Submission date: 29-Apr-2020 10:18AM (UTC+0800) Submission ID: 1310744415

File name: Gamified_Training_JSB.pdf (606.79K) Word count: 8539

Character count: 48752

(2)
(3)
(4)
(5)
(6)
(7)
(8)
(9)
(10)
(11)
(12)
(13)
(14)
(15)
(16)
(17)

18 %

SIMILARITY INDEX

13 %

INTERNET SOURCES

7 %

PUBLICATIONS

13 %

STUDENT PAPERS

1 3 %

2 3 %

3 1 %

4 1 %

5 1 %

6 1 %

7 1 %

8 1 %

JSB Ardian Tina Olivia: Gamified Training

ORIGINALITY REPORT

PRIMARY SOURCES

Submitted to iGroup

Student Paper

Submitted to Universitas Negeri Semarang

Student Paper

journals.sagepub.com

Internet Source

onlinelibrary.wiley.com

Internet Source

Michael B. Armstrong, Richard N. Landers, Andrew B. Collmus. "chapter 7 Gamifying Recruitment, Selection, Training, and

Performance Management", IGI Global, 2016

Publication

www.semanticscholar.org

Internet Source

baadalsg.inflibnet.ac.in

Internet Source

Submitted to Queensland College, London

Student Paper

(18)

9 1 %

10 < 1 %

11 < 1 %

12 < 1 %

13 < 1 %

14 < 1 %

15 < 1 %

16 < 1 %

17 < 1 %

conference.feb.uns.ac.id

Internet Source

core.ac.uk

Internet Source

Submitted to Universiti Teknologi MARA

Student Paper

Submitted to Benedictine University

Student Paper

timreview.ca

Internet Source

Submitted to Bridgepoint Education

Student Paper

Submitted to University of Central England in Birmingham

Student Paper

Submitted to NOVA School of Business and Economics

Student Paper

Ilya V., Evgeny Nikulchev, Alex A., Anna Y..

"Study of Gamification Effectiveness in Online e- Learning Systems", International Journal of

Advanced Computer Science and Applications, 2015

Publication

(19)

18 < 1 %

19 < 1 %

20 < 1 %

21 < 1 %

22 < 1 %

23 < 1 %

24 < 1 %

25 < 1 %

26 < 1 %

27 < 1 %

28 < 1 %

Submitted to American Public University System

Student Paper

strathprints.strath.ac.uk

Internet Source

www.ijrte.org

Internet Source

"Innovation and Capacity Building", Springer Science and Business Media LLC, 2018

Publication

Submitted to University of Ulster

Student Paper

Submitted to Binus University International

Student Paper

www.abacademies.org

Internet Source

www.tandfonline.com

Internet Source

Submitted to University of Central Lancashire

Student Paper

Submitted to Sultan Agung Islamic University

Student Paper

www.researchsquare.com

Internet Source

(20)

29 < 1 %

30 < 1 %

31 < 1 %

Exclude quotes On Exclude bibliography On

Exclude matches < 10 words

www.iosrjournals.org

Internet Source

link.springer.com

Internet Source

www.ccsenet.org

Internet Source

(21)

FINAL GRADE

/0

JSB Ardian Tina Olivia: Gamified Training

GRADEMARK REPORT

GENERAL COMMENTS

Instructor

PAGE 1 PAGE 2 PAGE 3 PAGE 4 PAGE 5 PAGE 6 PAGE 7 PAGE 8 PAGE 9 PAGE 10 PAGE 11 PAGE 12 PAGE 13 PAGE 14 PAGE 15

Referensi

Dokumen terkait

"The Role of Motivation, Work Discipline and Training in Improving Employee Performance", INNOVATION RESEARCH JOURNAL, 2021 Publication www.ijmehd.com Internet Source "Effect of

"chapter 16 Entrepreneurship and Innovation in the Middle East", IGI Global, 2016 Publication Submitted to University of Sunderland Student Paper www.diva-portal.org Internet

"International Marketing in the Network Economy", Springer Science and Business Media LLC, 2007 Publication corhaethiopia.org Internet Source eprints.mdx.ac.uk Internet Source

"Chapter 14 Fuzzy Location Selection Techniques", Springer Science and Business Media LLC, 2010 Publication www.matec-conferences.org Internet Source www.jatit.org Internet Source