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THE ROLES OF VIRTUAL CHALLENGE AND DIVERSION IN PAY TO PLAY (P2P) PRACTICES AMONG INDONESIAN MOBILE GAMERS

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Nguyễn Gia Hào

Academic year: 2023

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THE ROLES OF VIRTUAL

CHALLENGE AND DIVERSION IN PAY TO PLAY (P2P) PRACTICES AMONG INDONESIAN MOBILE

GAMERS

by Jhanghiz Syahrivar

(2)

1 1

1

4

7

8

16

(3)
(4)

2

8

(5)

8

8

(6)

1

7

8

(7)

2

2

4 9

12

12

(8)

7

14 15

17

(9)

6

10

10 13

(10)

6

10

(11)

1 2

4 11

11

11 16

16

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(13)
(14)
(15)

14

%

SIMILARITY INDEX

9

%

INTERNET SOURCES

12

%

PUBLICATIONS

5

%

STUDENT PAPERS

1

2

%

2

1

%

3

1

%

4

1

%

5

1

%

THE ROLES OF VIRTUAL CHALLENGE AND DIVERSION IN PAY TO PLAY (P2P) PRACTICES AMONG INDONESIAN MOBILE GAMERS

ORIGINALITY REPORT

PRIMARY SOURCES

www.sciencegate.app

Internet Source

Lucas Lopes Ferreira de Souza, Ana Augusta Ferreira de Freitas. "Consumer behavior of electronic games’ players: a study on the intentions to play and to pay", Revista de Administração, 2017

Publication

Submitted to Universitas Budi Luhur

Student Paper

lup.lub.lu.se

Internet Source

U A Erlita, Priyanto. "Analysis of Acceptance of Vocational High School e-Report in

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6

1

%

7

1

%

8

1

%

9

1

%

10

1

%

11

1

%

Internet Source

koreascience.or.kr

Internet Source

Jhanghiz Syahrivar, Genoveva Genoveva, Chairy Chairy, Siska Purnama Manurung.

"COVID-19-Induced Hoarding Intention

Among the Educated Segment in Indonesia", SAGE Open, 2021

Publication

Submitted to University of Southampton

Student Paper

Jhanghiz Syahrivar, Syafira Alyfania

Hermawan, Tamás Gyulavári, Chairy Chairy.

"Religious compensatory consumption in the Islamic context: the mediating roles of

religious social control and religious guilt",

Asia Pacific Journal of Marketing and Logistics, 2021Publication

Xiaowei Cai, José Javier Cebollada Calvo, Mónica Cortiñas Ugalde. "From traditional gaming to mobile gaming: Video game

players' switching behaviour", Entertainment Computing, 2021

(17)

12

1

%

13

1

%

14

1

%

15

1

%

16

1

%

17

1

%

Yanni Liu, Dongsheng Liu, Yufei Yuan, Norm Archer. "Examining situational continuous mobile game play behavior from the

perspectives of diversion and flow

experience", Information Technology &

People, 2018

Publication

www.inderscience.com

Internet Source

Submitted to Trinity College Dublin

Student Paper

Submitted to University of Leeds

Student Paper

Ting-Peng Liang, Yi-Hsuan Yeh. "Effect of use contexts on the continuous use of mobile

services: the case of mobile games", Personal and Ubiquitous Computing, 2010

Publication

pegegog.net

Internet Source

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FINAL GRADE

/0

TO PLAY (P2P) PRACTICES AMONG INDONESIAN MOBILE GAMERS

GRADEMARK REPORT

GENERAL COMMENTS

Instructor

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Referensi

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