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Sample Session Plan (Week 1, Soccer)

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Supplemental Digital Content - Sports Stars Brazil- Sample Session Plan (Week 1, Soccer)

Child’s name: ______________________ Therapist: ______________________ Week #_____ Date: ____/____/____

Warm Up (5 minutes)

Include activities to promote range of motion (e.g. rolling shoulders, Ankle circles) and increase heart rate (e.g. high knees, jumping).

Gross Motor- Locomotor Activities (15 minutes) Physical Domain

Relay Race Run weaving pylons Alternating feet touching on the ball Changing Direction- Colorful Squares

+ 2

Runs & pass the baton quickly with coordination

+2 Runs quickly between pylons without touching & with coordinated arm swing

+2 Jumps while alternating feet on the ball, maintains balance & rhythm

+2 Changes direction quickly maintaining balance.

+ 1

Runs & pass the baton quickly, but lacks coordination

+1 Runs slowly between pylons without touching or runs quickly with uncoordinated arm swing.

+1 Alternates feet on the ball quickly, maintains balance. Does not jump or loses rhythm.

+1 Changes direction quickly but may lose balance briefly.

0 Runs & passes the baton slowly &

lacks coordination

0 Runs slowly between pylons without touching & without coordinated arm swing

0 Alternates feet on the ball slowly, maintains balance, or alternates quickly & loses balance.

0 Changes direction slowly but maintains balance OR changes direction quickly, but has difficulty regaining balance/falls -1 Runs slowly/walks & has difficulty

passing the baton without stopping

-1 Runs slowly between pylons & touches, lacks coordinated arm swing, or falls once.

-1 Alternates feet on the ball slowly, short breaks to keep balance.

-1 Changes direction slowly & without coordination, may stumble.

-2 Primarily uses walking & has to stop to pass the baton

-2 Walks between pylons. Touches, lacks coordinated arm swing, or falls > once.

-2 Places one foot on ball at a time. Completes each step separately, or loses balance < once.

-2 Loses balance when changing direction

& falls, or has difficulty stopping.

Cognitive Domain Social Domain Psychological Domain

+ 2

Analyses own technique in order to learn/improve gross motor skills

+2 Competitive & encouraging +2 Confident/ motivated to improve challenging parts of activity

+ 1

Applies feedback from the therapist perform the gross motor skills +1 Developing positive team connections +1 Confident/ motivated to attempt challenging parts of activity

0 Understands when to perform the gross motor skills 0 Interacts positively 0 Confident to try most parts of activity

-1 Remembers the rule when performing gross motor skills -1 Neutral interaction -1 Needs encouragement to try most parts of activity -2 Learning about the gross motor skills -2 Inappropriate peer interactions -2 Needs encouragement to try any part of activity

Gross Motor- Locomotor Activities (15 minutes) Physical Domain

Run & kick to the goal at 3-5m Run & dribble the ball- 3-5m Goal Protection after a ball kick Passing the ball- 1-5m +

2

Runs quickly & kicks a ball, goal 5m distance

+2 Runs quickly while dribbling with both feet.

Maintains control of the ball with coordinated arm swing.

+2 Catches ball away from chest when outside of arm’s reach OR uses swift, coordinated kick to return a ball arriving outside of kicking range.

+2 Stops ball with one foot & quickly passes it to teammate with a strong, direct kick.

+ 1

Runs quickly & kicks a ball, goal 3m distance

+1 Runs slowly while dribbling with both feet &

maintaining control, or runs quickly but loses control/has uncoordinated arm movements.

+1 Catches ball with away from chest inside arm’s reach OR uses swift, coordinated kick to return a ball arriving inside kicking range.

+1 Stops ball & passes to teammate.

Demonstrates 1 of: pause after stopping, poor aim, soft kick, balance loss.

0 Runs slowly & kicks a ball, goal 1.5m distance

0 Walks fast while dribbling ball with both feet, runs slowly but frequently loses control of ball or has uncoordinated arm movement.

0 Hits ball back into the field with any part of the body. May appear uncoordinated / stumble.

0 Stops ball & passes to teammate.

Demonstrates 2 of: pause after stopping, poor aim, soft kick, balance loss.

-1 Runs slowly, stops & kicks a ball, -1 Walks fast while dribbling ball with one foot, -1 Touches ball to attempt to repel it -1 Stops ball & passes to teammate.

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goal 1.5m distance or walks slowly using two feet. May lose control of ball.

unsuccessfully. May stumble or lose balance. Demonstrates 3 of: pause after stopping, poor aim, soft kick, balance loss.

-2 Walks fast, stops & kicks a ball, goal 1.5m distance

-2 Walks slowly while dribbling ball with one foot. Does not kick ball > once in a row.

-2 Does not touch ball due to speed, reaction time, coordination, or falls over.

-2 Demonstrates one of: does not stop ball with one foot, misses ball, falls.

Cognitive Domain Social Domain Psychological Domain

+ 2

Analyses own technique in order to learn/improve gross motor skills

+2 Competitive & encouraging +2 Confident/ motivated to improve challenging parts of activity

+ 1

Applies feedback from the therapist perform the gross motor skills +1 Developing positive team connections +1 Confident/ motivated to attempt challenging parts of activity

0 Understands when to perform the gross motor skills 0 Interacts positively 0 Confident to try most parts of activity

-1 Remembers the rule when performing gross motor skills -1 Neutral interaction -1 Needs encouragement to try most parts of activity -2 Learning about the gross motor skills -2 Inappropriate peer interactions -2 Needs encouragement to try any part of activity

Modified Sport- Soccer (15 minutes)

Physical Domain Cognitive Domain Social Domain Psychological Domain

+ 2

Able to play in different teams, goal protection included

+2 Analyses alone the technique in order to develop tactics for a better performance

+2 Competitive & encouraging +2 Confident/ motivated to improve challenging parts of the sport +

1

Able to play in different teams, goal protection not included

+1 Applies feedback from the therapist to develop tactics for a better performance

+1 Developing positive team connections +1 Confident/ motivated to attempt challenging parts of the sport

0 Able to play in same teams, goal protection included

0 Understands how to participate in the sport 0 Interacts positively 0 Confident to try most parts of the sport

-1 Able to play in same teams, goal protection not included

-1 Remembers the sport’s rules -1 Neutral interaction -1 Needs encouragement to try most

parts of the sport -2 Able to play in same team, passing

the ball between teammates

-2 Learning about the sport’s rules -2 Inappropriate peer interactions -2 Needs encouragement to try any part of the sport

Cool Down (5 minutes)

"Animal Yoga” or “Simon Says”: dynamic stretching, weight bearing & balance. Includes activities such as downward dog (Hamstring & calf stretch), happy cat, angry cat (trunk ROM), flamingo (single leg stance), giraffe (side lunge adductor & lateral trunk stretch) & butterfly (short adductor stretch).

Overall Involvement Rating

0 Involved in <20% of session or minimal engagement in most activities.

1 Involved in 20-40% of session or minimal engagement in some activities.

2 Involved in 40-60% of session or minimal engagement in a small number of activities.

3 Involved in 60-80% of session.

Fully engaged in most activities

4 Involved in 80-100% of session.

Fully engaged in almost all activities

Notes:

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