Supplemental Digital Content - Sports Stars Brazil- Sample Session Plan (Week 1, Soccer)
Child’s name: ______________________ Therapist: ______________________ Week #_____ Date: ____/____/____
Warm Up (5 minutes)
Include activities to promote range of motion (e.g. rolling shoulders, Ankle circles) and increase heart rate (e.g. high knees, jumping).
Gross Motor- Locomotor Activities (15 minutes) Physical Domain
Relay Race Run weaving pylons Alternating feet touching on the ball Changing Direction- Colorful Squares
+ 2
Runs & pass the baton quickly with coordination
+2 Runs quickly between pylons without touching & with coordinated arm swing
+2 Jumps while alternating feet on the ball, maintains balance & rhythm
+2 Changes direction quickly maintaining balance.
+ 1
Runs & pass the baton quickly, but lacks coordination
+1 Runs slowly between pylons without touching or runs quickly with uncoordinated arm swing.
+1 Alternates feet on the ball quickly, maintains balance. Does not jump or loses rhythm.
+1 Changes direction quickly but may lose balance briefly.
0 Runs & passes the baton slowly &
lacks coordination
0 Runs slowly between pylons without touching & without coordinated arm swing
0 Alternates feet on the ball slowly, maintains balance, or alternates quickly & loses balance.
0 Changes direction slowly but maintains balance OR changes direction quickly, but has difficulty regaining balance/falls -1 Runs slowly/walks & has difficulty
passing the baton without stopping
-1 Runs slowly between pylons & touches, lacks coordinated arm swing, or falls once.
-1 Alternates feet on the ball slowly, short breaks to keep balance.
-1 Changes direction slowly & without coordination, may stumble.
-2 Primarily uses walking & has to stop to pass the baton
-2 Walks between pylons. Touches, lacks coordinated arm swing, or falls > once.
-2 Places one foot on ball at a time. Completes each step separately, or loses balance < once.
-2 Loses balance when changing direction
& falls, or has difficulty stopping.
Cognitive Domain Social Domain Psychological Domain
+ 2
Analyses own technique in order to learn/improve gross motor skills
+2 Competitive & encouraging +2 Confident/ motivated to improve challenging parts of activity
+ 1
Applies feedback from the therapist perform the gross motor skills +1 Developing positive team connections +1 Confident/ motivated to attempt challenging parts of activity
0 Understands when to perform the gross motor skills 0 Interacts positively 0 Confident to try most parts of activity
-1 Remembers the rule when performing gross motor skills -1 Neutral interaction -1 Needs encouragement to try most parts of activity -2 Learning about the gross motor skills -2 Inappropriate peer interactions -2 Needs encouragement to try any part of activity
Gross Motor- Locomotor Activities (15 minutes) Physical Domain
Run & kick to the goal at 3-5m Run & dribble the ball- 3-5m Goal Protection after a ball kick Passing the ball- 1-5m +
2
Runs quickly & kicks a ball, goal 5m distance
+2 Runs quickly while dribbling with both feet.
Maintains control of the ball with coordinated arm swing.
+2 Catches ball away from chest when outside of arm’s reach OR uses swift, coordinated kick to return a ball arriving outside of kicking range.
+2 Stops ball with one foot & quickly passes it to teammate with a strong, direct kick.
+ 1
Runs quickly & kicks a ball, goal 3m distance
+1 Runs slowly while dribbling with both feet &
maintaining control, or runs quickly but loses control/has uncoordinated arm movements.
+1 Catches ball with away from chest inside arm’s reach OR uses swift, coordinated kick to return a ball arriving inside kicking range.
+1 Stops ball & passes to teammate.
Demonstrates 1 of: pause after stopping, poor aim, soft kick, balance loss.
0 Runs slowly & kicks a ball, goal 1.5m distance
0 Walks fast while dribbling ball with both feet, runs slowly but frequently loses control of ball or has uncoordinated arm movement.
0 Hits ball back into the field with any part of the body. May appear uncoordinated / stumble.
0 Stops ball & passes to teammate.
Demonstrates 2 of: pause after stopping, poor aim, soft kick, balance loss.
-1 Runs slowly, stops & kicks a ball, -1 Walks fast while dribbling ball with one foot, -1 Touches ball to attempt to repel it -1 Stops ball & passes to teammate.
goal 1.5m distance or walks slowly using two feet. May lose control of ball.
unsuccessfully. May stumble or lose balance. Demonstrates 3 of: pause after stopping, poor aim, soft kick, balance loss.
-2 Walks fast, stops & kicks a ball, goal 1.5m distance
-2 Walks slowly while dribbling ball with one foot. Does not kick ball > once in a row.
-2 Does not touch ball due to speed, reaction time, coordination, or falls over.
-2 Demonstrates one of: does not stop ball with one foot, misses ball, falls.
Cognitive Domain Social Domain Psychological Domain
+ 2
Analyses own technique in order to learn/improve gross motor skills
+2 Competitive & encouraging +2 Confident/ motivated to improve challenging parts of activity
+ 1
Applies feedback from the therapist perform the gross motor skills +1 Developing positive team connections +1 Confident/ motivated to attempt challenging parts of activity
0 Understands when to perform the gross motor skills 0 Interacts positively 0 Confident to try most parts of activity
-1 Remembers the rule when performing gross motor skills -1 Neutral interaction -1 Needs encouragement to try most parts of activity -2 Learning about the gross motor skills -2 Inappropriate peer interactions -2 Needs encouragement to try any part of activity
Modified Sport- Soccer (15 minutes)
Physical Domain Cognitive Domain Social Domain Psychological Domain
+ 2
Able to play in different teams, goal protection included
+2 Analyses alone the technique in order to develop tactics for a better performance
+2 Competitive & encouraging +2 Confident/ motivated to improve challenging parts of the sport +
1
Able to play in different teams, goal protection not included
+1 Applies feedback from the therapist to develop tactics for a better performance
+1 Developing positive team connections +1 Confident/ motivated to attempt challenging parts of the sport
0 Able to play in same teams, goal protection included
0 Understands how to participate in the sport 0 Interacts positively 0 Confident to try most parts of the sport
-1 Able to play in same teams, goal protection not included
-1 Remembers the sport’s rules -1 Neutral interaction -1 Needs encouragement to try most
parts of the sport -2 Able to play in same team, passing
the ball between teammates
-2 Learning about the sport’s rules -2 Inappropriate peer interactions -2 Needs encouragement to try any part of the sport
Cool Down (5 minutes)
"Animal Yoga” or “Simon Says”: dynamic stretching, weight bearing & balance. Includes activities such as downward dog (Hamstring & calf stretch), happy cat, angry cat (trunk ROM), flamingo (single leg stance), giraffe (side lunge adductor & lateral trunk stretch) & butterfly (short adductor stretch).
Overall Involvement Rating
0 Involved in <20% of session or minimal engagement in most activities.
1 Involved in 20-40% of session or minimal engagement in some activities.
2 Involved in 40-60% of session or minimal engagement in a small number of activities.
3 Involved in 60-80% of session.
Fully engaged in most activities
4 Involved in 80-100% of session.
Fully engaged in almost all activities