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#94 (1570763051): Student Learning Outcomes in Learning Straight Line Equations Using Web-Based Interactive Media

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2/24/23, 11:01 AM #94 (1570763051): Student Learning Outcomes in Learning Straight Line Equations Using Web-Based Interactive Media [URICE…

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Home »#94 (1570763051): Student Learning Outcomes in Learning Straight Line Equations Using Web-Based Interactive Media

#94 (1570763051): Student Learning Outcomes in Learning Straight Line Equations Using Web-Based Interactive Media

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Conference

and track   2021 Universitas Riau International Conference on Education Technology (URICET) - UNIVERSITAS RIAU INTERNATIONAL CONFERENCE ON EDUCATION TECHNOLOGY 2021

Authors  

Name ID Edit Flag

Affiliation (edit for

paper) Email Country

Ati Sukmawati, RAS

1811336

  Universitas Lambung

Mangkurat, Indonesia [email protected] Indonesia

Harja Santana

Purba 1902624 not

creator   Universitas Lambung

Mangkurat, Indonesia [email protected] Indonesia Irliyanti

Irliyanti 1902935

  Universitas Lambung

Mangkurat, Indonesia [email protected] Indonesia

Ibnu Sina 1902936

  Universitas Lambung

Mangkurat, Indonesia [email protected] Indonesia Andi

Mahardika 1902931

  Universitas Lambung

Mangkurat, Indonesia [email protected] Indonesia Siti

Mawaddah 1902933

  Universitas Lambung

Mangkurat, Indonesia [email protected] Indonesia

Title

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Student Learning Outcomes in Learning Straight Line Equations Using Web-Based Interactive Media

Abstract

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Learning media has an important role in helping teachers to achieve learning objectives. This study aims to develop web-based interactive learning media on the material of Straight Line Equations and analyze student learning outcomes who learn to use this interactive media. This research is an ADDIE model development research. Learning media trials were conducted using a quasi-experimental method at SMPN 13 Banjarmasin, South Kalimantan, Indonesia. Sampling was carried out using purposive and random sampling techniques. Data obtained through documentation, tests and non-tests. The data analysis technique used is descriptive statistics and inferential statistics. The results of the development are web-based interactive learning media on Straight Line Equations, which are developed using HTML, CSS, JavaScript, JSON, Mathjax, firebase, Netlify, and Geogebra technologies, and are supported by visual studio code, google chrome, and Live Server software. The validation results from two media experts, two material experts and one practitioner, show very high validation. There is a significant difference in learning outcomes between students who take part in learning mathematics with the aid of web-based interactive learning media and students who take part in learning mathematics without web-based interactive learning media, where the average student learning outcomes in learning mathematics with the aid of web-based interactive learning media are higher. Students and teachers also gave a positive response to the use of web-based interactive learning media on Straight Line Equations. Thus, web-based interactive learning media on Straight Line Equation material is suitable for use as a medium for learning mathematics in SMP/MTs.

Keywords

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web-based interactive media; straight line equations; Student Learning Outcomes URICET-2021

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2/24/23, 11:01 AM #94 (1570763051): Student Learning Outcomes in Learning Straight Line Equations Using Web-Based Interactive Media [URICE…

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Topics

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Science Technology Engineering and Mathematic (STEM); Education Technology

Presenter(s)

presenter not specified

Session   PS Total from Thu, October 14, 2021 09:00 WIB until 17:00 (46th paper) (6.6 min.)

DOI

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URL

 

Status

Accepted

Copyright

form

IEEE; IEEE: Sep 26, 2021 09:04 Asia/Makassar

Review manuscript Final manuscript

 

Personal notes

You are the creator and an author for this paper. You have authored an accepted paper in this conference.

Reviews

3 Uricet reviews Review 1

Novelty and Contribution Paper Presentation Recommendation

Average

(2)

Acceptable

(3)

Weak Accept

(4)

Detailed Comments (Please provide detailed comments that will be helpful to the TPC for assessing the paper. Also provide feedback to the authors.)

In general article has followed IEEE template

1. the word of "Abstract" should be added before the first sentence in the abstract. (Abstract - ...) 2. Make it sure, the list of references uses IEEE style

Review 2

Novelty and Contribution Paper Presentation Recommendation

Average

(2)

Not Acceptable

(1)

Weak Reject

(2)

Detailed Comments (Please provide detailed comments that will be helpful to the TPC for assessing the paper. Also provide feedback to the authors.)

Dear Author,

1. Please don't use all capital for title. Please check the IEEE Style 2. Fig. 1, 2 3 4 are not figure. They are tables, and please don't crop it.

3. Please add some figures of web based interactive media that you use in this research, and discuss it.

Review 3

Novelty and Contribution Paper Presentation Recommendation

Good

(3)

Acceptable

(3)

Strong Accept

(5)

􏌖 􏌖

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Detailed Comments (Please provide detailed comments that will be helpful to the TPC for assessing the paper. Also provide feedback to the authors.)

Dear Authors

1. Following the paper template is a must; 2. Follow the abstract writing style; 3. Follow template for author and affiliations writing style; 4. Follow the references format based on template.

Your manuscript will be rejected automatically when you do not revise it properly

EDAS at delta for 103.23.233.102 (Fri, 24 Feb 2023 10:59:58 +0800 WITA) [User 1811336 using Win10:Chrome 110.0 0.203/2.070 s] Request help

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