DRAWING ON TECHNOLOGICAL
PEDAGOGICAL CONTENT KNOWLEDGE
(TPACK) FOR THE BUILDING OF STEMQUEST
CHING SING CHAI
THE CHINESE UNIVERSITY OF HONG KONG
TODAY’S MENU
• Introduction
• Theoretical framework (pajang!)
• Hands-on
• A case study
INTRODUCTION (A SWOP ANALYSIS)
• Strength: School teachers have been teaching science and mathematics and presumably possess high level PCK
• Weakness:
• school science and mathematics are taught in isolation
• School organize curriculum and man power also in silos
• Teachers face challenges in acquiring technological and engineering knowledge
(Chai, 2019)
INTRODUCTION
• Opportunity:
• Technological advancements such as the emergence of 3D printing, micro- computers and block-based coding environments have contributed to the expansion of Maker movement (Resnick & Rosenbaum, 2013)
• Many useable teaching videos available for various types of technology
• STEM are closely interrelated content areas. One way to understand the
interrelationships is in the context of solving real world problems. Engineering is the discipline that applies scientific knowledge and mathematical computation to design processes or products (i.e. technologies) to address the problems (Brophy, Klein,
Portsmore & Rogers, 2008). Technologies in turn, are used to facilitate scientific and mathematical knowledge advancement and engineering design.
• Engineering or making problems afford authentic and active learning for science and
mathematics
INTRODUCTION
• Threat: collective competency of a society to create STEM
knowledge determines its status in the world. Thus, there is
surging interest in integrative STEM education (Sanders,
2009; Hoeg & Bencze, 2017 )
THE WAY FORWARD
• Historically/chronologically, we are in the age of AI and STEM
• Ministries of education should formulate STEM-AI policies
• School reforms
• Teacher interdisciplinary teams learning-by-design for
capacity building with university support
THEORETICAL FRAMEWORK: TPACK-STEM
• Dedicated effort in teacher PD to promote teachers’ STEM teaching competencies is lacking (Al Salami, Makela, & de Miranda, 2017; Cavlazoglu & Stuessy, 2017; for a review, see Chai, 2019)
• Pedagogical content knowledge (PCK) (Shulman, 1986) has been proposed as the quintessential teacher’s professional knowledge
• However, to develop strong PCK in one area is already challenging
• To develop interdisciplinary STEM knowledge is very challenging
THEORETICAL FRAMEWORK: TPACK-STEM
• There is a need to articulate an underlying framework for the knowledge (Technological, pedagogical, science, mathematics, engineering etc.) required
• There is a need to develop design thinking competencies among teachers (cognitive)
• There is a need to invent a physical representation as a means to mediate the development of STEM (epistemic artefact)
• There is a need to tap on distributed expertise (social)
THEORETICAL FRAMING : EXPANDED-TPACK?
(Mishra & Koehler, 2006, p. 1025)
TK PK
CK
TCK PCK
TPK
TPCK
Creating one good STEM learning package
involves very complex knowledge at this point
(think about driving)
SCAFFOLDED TPACK LESSON DESIGN MODEL (STLDM)
Identify Instructional Goals
Analyze learners &
context
Identify learning objectives Subject Goals Consideration (CK)
What are the educationally and
developmentally sound attitudes, skills (higher-order thinking and process), and knowledge that students should learn for the subject matter?
TKTCK/TPCK
Can the topic be represented by technologies such that it becomes pedagogically more powerful?
Pedagogical Content Consideration (PCK)
What are learners’ difficulties in learning the topic? What are the usual
misconceptions?
What are the strengths and weaknesses for the existing ways of teaching the topic?
PCKTPCK
Could the existing PCK be enhanced with technology?
Design Decision
Articulate learners’ appropriate objectives and arrange the list of objectives starting from the cognitively most challenging (i.e. Higher order thinking) objectives
Stage 1
Plan Instructional and Learning Activities
Choose relevant technologies / Develop
ICT-based resource
Develop assessment: Formative
& Summative PK
What are the specific 21st century learning practices (reflective learning, collaborative learning, authentic problem solving, active and constructive learning etc.) that can be integrated? What are the possible problems and necessary supports for students to engage in the learning practices?
TPK
What are some good practices associated with the chosen technologies?
Any consideration for cyberwellness issue?
Any good ICT tools for assessing emerging understanding?
TCK
How do subject matter experts use technology to represent and make meaning of the topic?
TPACK-resources
Are there existing good quality online resources already created ?
Stage 2 Design Decision
• Selection of student-centric teaching and learning activities supported by technologies
• Determination of means to assess students’ learning processes and learning outcomes
• Craft evaluation rubrics for the digital artifacts created by students
Scaffolded TPACK Lesson Design Model (STLDM)
Stage 2
REFLECT, IMPLEMENT AND REVISE
• Does the pedagogical design make sense after the complete draft is out? How does it qualify as contributing to meaningful learning?
• Are the various activities logically connected and building on each other?
• Any implementation challenges?
• Implementation, reflection in action
• Revise based on reflection in action and other thoughts
REAL WORLD (AUTHENTIC)
• [What is this? What are the properties/characteristics?]
• Properties: ill-defined, open-ended, demand information
• [Why proposed this?]
• Potential: engender acquisition, participation, creation (problem solving)
• Promote learning motivation, retention, transfer, 21CC (critical, creative)
• Problem addressed: irrelevance, simplification, de-contextualization, inert knowledge
• [How do we as teachers do this?]
• Pedagogical move: create context (event, place, people), scaffold, roles
• ICT: presenting problems, use of authentic ICT tools (TCK) for the practice (e.g. use of
office tools for office workers; use CAD for engineering; excel for modeling etc)
LEARNING BY DOING (ACTIVE/ HANDS-ON)
• Properties: active, interactive, participative, experiential
• Potential: facilitate acquisition, demand participation, lead to creation (problem solving) [why]
• Promote learning motivation, retention, transfer, 21CC (critical, creative, collaborative)
• Problem addressed: passive absorption, inert knowledge
• Pedagogical move: design activities, define performance (SIOs), sequence activities (hierarchical), create instruction
• ICT: Providing authentic tools, interacting with computers and through
computers (read, talk, search, evaluate, synthesize, construct, manipulate,
revise, etc)
COLLABORATIVE LEARNING
• Properties: interactive, participative, negotiation
• Potential: facilitate acquisition, demand participation, create shared meanings [why]
• Promote socio-emotional well-being, thinking (ZPD), 21CC (critical, creative, communicative, collaborative)
• Problem addressed: individualistic, competitive,
• Pedagogical move: identify topics for discussion (relevance, prior knowledge, interest, cognitive value) , foster interaction rules, monitor talks, mediate conflicts, facilitate reflections
• ICT: Interacting around computers and through computers, platforms for collaborative co-
construction of cognitive artifacts/ideas
CONSTRUCTIVE (MINDS-ON)
• Properties:
• Prior knowledge, beliefs, experience & mis-understanding affect the formation of new knowledge
• Active sense making is required to understand
• Potential: Build meaningful schema
• Promote effective and efficient learning, retention, creative thinking
• Problem addressed: fragmented understanding, inert knowledge
• Pedagogical move: assess prior knowledge , provide opportunities to activate prior knowledge(questioning, video, Quiz etc)
• ICT: Use of content free tools to construct digital files to represent one’s idea (for e.g.:
constructing a concept map; a ppt)
SELF-DIRECTED LEARNING (INTENTIONAL)
• Properties: self-initiated, intentional, self-plan and manage
• Potential: Promote learn how to learn, life-long learning, metacognition
• Traits of all strong learners and high performers
• Problem addressed: passive learning, unmindful rote leraning
• Pedagogical move: identify what, where and when can students make learning decision, facilitate goal setting, strategies selection, monitoring, self-regulation, reflection
• ICT: Learning Blog,
SCAFFOLDED TPACK LESSON DESIGN MODEL (STLDM)
Identify Instructional Goals
Analyze learners &
context
Identify learning objectives Subject Goals Consideration (CK)
What are the educationally and
developmentally sound attitudes, skills (higher-order thinking and process), and knowledge that students should learn for the subject matter?
TKTCK/TPCK
Can the topic be represented by technologies such that it becomes pedagogically more powerful?
Pedagogical Content Consideration (PCK)
What are learners’ difficulties in learning the topic? What are the usual misconceptions?
What are the strengths and
weaknesses for the existing ways of teaching the topic?
PCKTPCK
Could the existing PCK be enhanced with technology?
Design Decision
Articulate learners’ appropriate objectives and arrange the list of objectives starting from the
cognitively most challenging (i.e.
Higher order thinking) objectives
Stage 1
Plan Instructional and Learning Activities
Choose relevant technologies / Develop
ICT-based resource
Develop assessment:
Formative & Summative PK
What are the specific 21st century learning practices (reflective learning, collaborative learning, authentic problem solving, active and
constructive learning etc.) that can be integrated? What are the possible problems and necessary supports for students to engage in the learning practices?
TPK
What are some good practices associated with the chosen technologies?
Any consideration for cyberwellness issue?
Any good ICT tools for assessing emerging understanding?
TCK
How do subject matter experts use technology to represent and make meaning of the topic?
TPACK-resources
Are there existing good quality online resources already created ?
Stage 2 Design Decision
• Selection of student-centric teaching and learning activities supported by technologies
• Determination of means to assess students’ learning processes and learning outcomes
• Craft evaluation rubrics for the digital artifacts created by students