MADE Talk 22 July 2014 1 Designing an effective
wayfinding system
Proprietary and confidential information ©Urbanite* 2014 Proprietary and confidential information ©Urbanite* 2014
Designing an effective
wayfinding system
What Urbanite do?
We activate physical spaces by translating brand ideas,
stories and customer journeys into three dimensions in ways that enriches both the space and the lives of those who
interact with it.
Purpose of workshop
Proprietary and confidential information ©Urbanite* 2014 3 22 July 2014
MADE Talk
The Urbanite team
Carlo Giannasca
Charlie Bromley
Joanna Mackenie
Adam Longo
Bridget Atkinson
Henry Ellis-Paul
Bianca Mediati
Designing an effective wayfinding system
Designing an effective
wayfinding system
Purpose of workshop
Designing an
effective wayfinding system
MADE Talk_22 July 2014
MADE Talk 22 July 2014 Proprietary and confidential information ©Urbanite* 2014 5 Designing an effective
wayfinding system
What is wayfinding?
A structured number of decisions leading
to the destination.
Identification
Ide nt ifi cat ion De sti na tio n
Decision point Decision
point
Decision point
C on fir m at ion
Confirmation
C on fir m at ion
Start
Principles
Designing an effective wayfinding system
MADE Talk 22 July 2014 Proprietary and confidential information ©Urbanite* 2014 7 Designing an effective
wayfinding system
Principles
1 Create an identity at each location
that differs from the others.
Source: http://www.ai.mit.edu/projects/infoarch/publications/mfoltz-thesis/node8.html
Designing an effective
wayfinding system
Principle 1 Create an identity at each location
MADE Talk 22 July 2014 9 Designing an effective
wayfinding system
Proprietary and confidential information ©Urbanite* 2014
Principle 1 Create an identity at each location
Designing an effective
wayfinding system
Principles
2 Create landmarks to provide orientation
cues and memorable
locations.
MADE Talk 22 July 2014 11 Designing an effective
wayfinding system
Proprietary and confidential information ©Urbanite* 2014
Principle 2 Create landmarks to provide orientation cues and memorable locations
Designing an effective
wayfinding system
Principle 2 Create landmarks to provide orientation cues and memorable locations
MADE Talk 22 July 2014 13 Designing an effective
wayfinding system
Proprietary and confidential information ©Urbanite* 2014
Principle 2 Create landmarks to provide orientation cues and memorable locations
Designing an effective
wayfinding system
Principle 2 Create landmarks to provide orientation cues and memorable locations
MADE Talk 22 July 2014 Proprietary and confidential information ©Urbanite* 2014 15 Designing an effective
wayfinding system
Principles
3 Create structured
paths that are easy
to understand.
Designing an effective
wayfinding system
Principle 3 Create structured paths that are easy to understand
MADE Talk 22 July 2014 17 Designing an effective
wayfinding system
Proprietary and confidential information ©Urbanite* 2014
Principle 3 Create structured paths that are easy to understand
Designing an effective
wayfinding system
Principles
Simplify 4 the
navigational choices.
MADE Talk 22 July 2014 19 Designing an effective
wayfinding system
Proprietary and confidential information ©Urbanite* 2014
Principle 4 Simplify the navigational choices
Designing an effective
wayfinding system
Principles
5 Create areas of
differing visual
character.
MADE Talk 22 July 2014 21 Designing an effective
wayfinding system
Proprietary and confidential information ©Urbanite* 2014
Principle 5 Create areas of different visual character
Designing an effective
wayfinding system
Principle 5 Create areas of different visual character
MADE Talk 22 July 2014 Proprietary and confidential information ©Urbanite* 2014 23 Designing an effective
wayfinding system
Principles
Provide the user 6
with a map if area is
large and complex.
Designing an effective
wayfinding system
Principle 7 Provide the user with a map if area is large and complex
≤
05A
01
02
11 Parramatta Rd
Broadway
Thomas St
Mary Ann St
Harris St Quay St
Jones St Wattle St
Buckland St
The Goods Line George St
Aber crombie St
Ultimo Rd Pitt St
WENTWORTH PARK
VICTORIA PARK BELMORE
PARK
Alumni Green CENTRAL
STATION
RAILWAY SQUARE
CHINATOWN
TAFE
DARLING HARBOUR
ABC
ULTIMO HAYMARKET
CHIPPENDALE
Devonshir e St tunnel
Central Park
TAFE
Macarthur Street POWERHOUSE
MUSEUM
BROADWAY SHOPPING CENTRE Blackfriars St
Mount ain St
Darling Dr
Regent St Lee St
McKee St
21-27
51 08
Omnibus Lane
Mary Ann Street Park
Kelly St 03 12
04 09
05B 05C 05D
10 11
ABC 07
You Are Here 7 Minute Walk
12 Minute Walk
06
MADE Talk 22 July 2014 Proprietary and confidential information ©Urbanite* 2014 25 Designing an effective
wayfinding system
Principles
7 Locate signs at
decision points.
Designing an effective
wayfinding system
Principle 7 Locate signs at decision points
MADE Talk 22 July 2014 27 Designing an effective
wayfinding system
Proprietary and confidential information ©Urbanite* 2014
Principle 7 Locate signs at decision points
When placing signs at the decision
points in the space, ask two questions:
1 Should a sign be placed here?
2 What destinations should be included
on the sign?
Designing an effective
wayfinding system
Principles
8 Establish clear
sight lines to aid
navigation.
MADE Talk 22 July 2014 29 Designing an effective
wayfinding system
Proprietary and confidential information ©Urbanite* 2014
Principle 8 Establish clear sight lines to aid navigation
Designing an effective
wayfinding system
Principle 8 Establish clear sight lines to aid navigation
MADE Talk 22 July 2014 Proprietary and confidential information ©Urbanite* 2014 31 Designing an effective
wayfinding system
Principles
9 Provide a universal
visual language that will be understood
by all.
Designing an effective
wayfinding system
Principle 9 Provide a universal visual language that will be understood by all
33 22 July 2014
MADE Talk Designing an effective
wayfinding system
What not to do
Proprietary and confidential information ©Urbanite* 2014
Designing an effective wayfinding system
What not to do
35 22 July 2014
MADE Talk Designing an effective
wayfinding system
What the should have done
Proprietary and confidential information ©Urbanite* 2014
Designing an effective
wayfinding system
Principles
10 Assume everyone is
a first-time visitor.
MADE Talk 22 July 2014 Proprietary and confidential information ©Urbanite* 2014 37 Designing an effective
wayfinding system
Principles
11 Design for the
broadest audience
possible.
Designing an effective
wayfinding system
Principle 11 Design for the broadest audience possible
User groups to consider:
Unimpaired Sight
Hearing Situational
Developmental Literacy
Mobility
Designing an effective
wayfinding system
Principle 11 Design for the broadest possible audience
39
MADE Talk 22 July 2014
Where a sign can be temporarily obscured, eg. In a crowd, the sign should be placed at a height of not less than 2000 mm above the ground plane of the finished floor
2200
1872
1709
1227
729 2000160014001000
Signs should be placed within a zone at a height not less than 1400mm and not more than 1600mm above the plane of the finished floor. Where space in this zone is used up, the zone for placement of signs may be extended downward to not less than 1000 mm from the plane of the finished floor.
Total Comfortable Viewing Zone = 482mm AS 1428.2
Source: National Endowment For The Arts, Needs Assessment Survey Instrument, Produced 6Y National Access Centre, USA
Zones Common View/reach/DDA
Signage Zone AS 1428.2
1200 – 1600 Tactile Signage Zone
TactileSignage Zone
Zone of Common Reach
700 Min Height Common Reach 1830
20°
30°
1550 Average Eye Height 1220 Average Eye Height
Proprietary and confidential information ©Urbanite* 2014
Process
Designing an effective wayfinding system
MADE Talk 22 July 2014 Proprietary and confidential information ©Urbanite* 2014 41 Designing an effective
wayfinding system
1 Define
the problem.
Process
Designing an effective
wayfinding system
Process Define the problem
Consider the following:
1 What is the real problem?
2 Are there related problems?
3 Is there anything unique?
4 What is the budget?
5 What is the timeline?
MADE Talk 22 July 2014 Proprietary and confidential information ©Urbanite* 2014 43 Designing an effective
wayfinding system
2 Gather
the information.
Process
Designing an effective
wayfinding system
Process Gather the information
Consider the following:
1 Who are the users?
2 How will they use the site?
3 What will be their movement patterns?
4 When & how will they access the site?
5 Does the architecture aid in wayfinding?
6 Will branding influence the design?
7 Best practice benchmarking
MADE Talk 22 July 2014 Proprietary and confidential information ©Urbanite* 2014 45 Designing an effective
wayfinding system
3 Analyse the data.
Process
Designing an effective
wayfinding system
Process Analyse the data
Consider the following:
1 Understand requirements of all users 2 Times & places where problems occur 3 Appropriate nomenclature
4 Language requirements
5 KPIs for success
MADE Talk 22 July 2014 Proprietary and confidential information ©Urbanite* 2014 47 Designing an effective
wayfinding system
4 Develop
the wayfinding strategy.
Process
Designing an effective
wayfinding system
Process Develop the wayfinding strategy Strategy Options
There a 4 types of strategy models that organise most wayfinding systems:
1 Connectors 2 Districts
3 Landmarks
4 Streets
MADE Talk 22 July 2014 Proprietary and confidential information ©Urbanite* 2014 49 Designing an effective
wayfinding system
Process Develop the wayfinding strategy Strategy Options
1
Connector model The Forbidden City, Beijing
• Strong central axis
• Concentric system of gateways clearly lead the way
• Symbolic of the courts power and dominance
2
Districts model Cambridge
• Organic evolution over many centuries
• Adopted a system of individual precincts with distinct names, coat of arms and specific gateways
• Organising Gothic buildings into understandable entities
3
Landmarks model Rome
• Devised by Pope Sixtus V to creater a grander setting for the Catholic empire
• Axial roads and landmark focal points
• Located at the centre point of each axis was a major civic landmark
4
Streets model New York City
• A simple wayfinding mechanism was devised in 1811
• A grid of sequentially numbered streets
Source: The Wayfinding Handbook, David Gibson
Designing an effective
wayfinding system
Process Develop the wayfinding strategy Strategy Options
1
Connector model
2
Districts model
3
Landmarks model
4
Streets model
NORTH BUILDING
SOUTH BUILDING CONNECTOR
CONNECTOR
WESTBUILDING
BUILDINGEAST
MAIN STREET
EAST STREET
WEST STREET
NORTH STREET
MADE Talk 22 July 2014 Proprietary and confidential information ©Urbanite* 2014 51 Designing an effective
wayfinding system
5 Plan the signage.
Process
Designing an effective
wayfinding system
Process Plan the signage
There a 4 types of sign catagories:
1 Identification 2 Directional
3 Orientation
4 Regulatory
MADE Talk 22 July 2014 Proprietary and confidential information ©Urbanite* 2014 53 Designing an effective
wayfinding system
Process Plan the signage
1 Identification
Designing an effective
wayfinding system
Process Plan the signage
2 Directional
MADE Talk 22 July 2014 Proprietary and confidential information ©Urbanite* 2014 55 Designing an effective
wayfinding system
Process Plan the signage
3 Orientation
Designing an effective
wayfinding system
Process Plan the signage
MADE Talk 22 July 2014 57 Designing an effective
wayfinding system
Proprietary and confidential information ©Urbanite* 2014
Process Plan the signage
External Building ID S1
Level ID
S7 S10 Amenity ID
Blade sign Door ID S9 BOH Room ID
Electrical Room Service Lift
Safety Decal O1
External Totem S2.A
Operational Statutory
O2 O3
No Smoking CCTV in operation Hours of Operation Communications Room
Fire Stairs FHR Fire Control Hazards Tenant Directory
S3 Lift Level
Directional Lift Carriage
Directional Lift Carriage
Identification
S4 S5 S6
1- 20
A- E
A
Destination ID S8
Bollard S2.B
Sign Hierarchy
Designing an effective
wayfinding system
Process Plan the signage
S1 External ID T1
S2 External Totem
S3 Tenant Directory S2 External Totem S3 Tenant Directory
A B C D
H G F A B C D
H G F E
A B C
H G F E A
B
A B
S5 Lift Carriage Directional (Messaging TBD) S5 Lift Carriage Directional
(Messaging TBD) S5 Lift Carriage Directional
(Messaging TBD)
S5 Lift Carriage Directional (Messaging TBD)
S5 Lift Carriage Directional (Messaging TBD) S5 Lift Carriage Directional
(Messaging TBD)
S5 Lift Carriage Directional (Messaging TBD)
S7 Level ID 00
S7 Level ID 00
S7 Level ID 00 S7 Level ID S7 Level ID 00
00
S7 Level ID 00
S7 Level ID
(Messaging TBD) S5 Lift Carriage Directional
(Messaging TBD)
S5 Lift Carriage Directional (Messaging TBD) S5 Lift Carriage Directional
(Messaging TBD)
S5 Lift Carriage Directional (Messaging TBD)
S5 Lift Carriage Directional (Messaging TBD) S5 Lift Carriage Directional
(Messaging TBD)
S5 Lift Carriage Directional (Messaging TBD)
S5 Lift Carriage Directional (Messaging TBD)
S1 External ID T1
S7 Level ID
(Messaging TBD)
S1
S10 D2 S2 S3 S4
External Building ID
Amenity ID
IDENTIFICATION & DIRECTIONAL
Suspended Directional External Totem Tenant Directory Lift Level Directional Lift Carriage Directional Lift Carriage Identification Level ID
Destination ID
S5 S6 S7 S8
BOH Room ID
S9
O1 O2
Safety Decal Operational Statutory
O3
REGULATORY
Masterplan locations
MADE Talk 22 July 2014 Proprietary and confidential information ©Urbanite* 2014 59 Designing an effective
wayfinding system
6 Design
the physical forms.
Process
Designing an effective
wayfinding system
Process Design the physical forms
Consider the following:
1 How it relates to the context 2 How many types are required 3 Lighting requirements
4 Dynamic signage & monitors
MADE Talk 22 July 2014 61 Designing an effective
wayfinding system
Proprietary and confidential information ©Urbanite* 2014
Process Design the physical forms
Develop a proportional system whose forms maximise
standard material sheet sizes to minimise waste.
1200 x 2400 (Standard sheet size)
600 x 1200
300 x 600
300 x 300 150 x 300
150x
150 600 x 600 1200 x 1200
Process Design the physical forms A proportional modular sign family
Designing an effective wayfinding system
Directional Sign 1200 x 300 mm 3000
2400
1800
1200
600
MADE Talk 22 July 2014 Proprietary and confidential information ©Urbanite* 2014 63 Designing an effective
wayfinding system
7 Design
the graphics.
Process
Designing an effective
wayfinding system
Process Design the graphics Viewing distances & legibility
3 metres
Sign
Viewing distance in meters
6 metres 9 metres 12 metres 15 metres
10 mm Letter height
in millimetres
20 mm
30 mm
40 mm
50 mm
65 22 July 2014
MADE Talk Designing an effective
wayfinding system
Process Design the graphics Choosing the best typeface for signage
Two important characteristics of letterforms affect its legibility
Futura Helvetica
1 High x-height
2 Open counter space
Akzidenz Grotesk
Flama ✓
✓
✕
✕
Proprietary and confidential information ©Urbanite* 2014
Designing an effective
wayfinding system
Process Design the graphics Typeface Selection Criteria
Consider the following:
1 The character of the architecture 2 The brand the organisation
3 Clarity and legibility
4 International recognition
5 Timelessness
67 22 July 2014
MADE Talk Designing an effective
wayfinding system
Light reflectancy (LR) of typical colours Black
Grey
Red
Orange
Blue
Yellow
Green
White Process Design the graphics The science of colour
Proprietary and confidential information ©Urbanite* 2014
Designing an effective wayfinding system
K1 – K2
{ K1 } x 100 = H Example
13 – 8
{ 13 } x 100 = 38 { 85 – 13 85 } x 100 = 84
Text colour: White (85)
Background Colour: Red (13)
Text colour: Black (8)
Background Colour: Red (13)
Sufficient contrast for display Insufficient contrast for display
✓
✕
Process Design the graphics The science of colour
K1 = Highest colour value K2 = Lowest colour value H = Contrast value
Optimal contrast value is at least a hue of 70 In wayfinding contrast is important for
ease of reading.
TEXT TEXT
MADE Talk 22 July 2014 69 Designing an effective
wayfinding system
Proprietary and confidential information ©Urbanite* 2014 Arrow configuration principles
Diagrammatic Sign Elevation
Forward & up arrow
Right arrow Left arrow
Forward & right arrow
Forward & left arrow
Diagrammatic Sign Plan View
Process Design the graphics Directional Hierarchy
1
1 2
3 4
5
4
2
5
3
1 4
2 5
3
Designing an effective
wayfinding system
Process Design the graphics Sign layout
Grid articulates zones for arrows,
pictograms and type
MADE Talk 22 July 2014 Proprietary and confidential information ©Urbanite* 2014 71 Designing an effective
wayfinding system
8 Implement the system.
Process
Designing an effective
wayfinding system
Process Implement the system
Provide the following:
1 Drawings and manufacture specification 2 Message schedule
3 Sign location masterplan
4 Select competent suppliers you can trust 5 Prototype
6 Revise and supervise manufacture
7 Defects inspection
MADE Talk 22 July 2014 Proprietary and confidential information ©Urbanite* 2014 73 Designing an effective
wayfinding system
9 Evaluate
the results.
Process
Designing an effective
wayfinding system
Process Evaluate the results
Action:
1 Evaluate after an appropriate period of use 2 Get feedback from staff
3 Get feedback from visitors
4 Identify what works and what doesn’t
5 Fix it!
References
WEBSITES urbanite.com.au
https://www.segd.org/
http://fontsinuse.com/
tags/125/wayfinding swiss-miss.com
BOOKS Wayshowing:
A Guide to Environmental Signage Principles & Practices Per Mollerup
Wayfinding:
People, Signs and Architecture Paul Arthur and Romedi Passini The Wayfinding Handbook Information Design for Public Places
David Gibson
Signage and Wayfinding Design Chris Calori
Signage Systems & Information Graphics
Andreas Uebele BLOGS
http://ilovetypography.
com/2012/04/19/the-design- of-a-signage-typeface/
http://www.pinterest.com/
explore/way-finding/?p=2 http://opentype.info/blog/
category/wayfinding/
http://typophile.com/
node/12990
http://designspiration.net/
search/signage/
Designing an effective wayfinding system
75
MADE Talk 22 July 2014 Proprietary and confidential information ©Urbanite* 2014
Thanks
Designing an effective wayfinding system