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A R N I E N A S U H A B I N T I M O H D A R M A N ( B I 1 8 1 1 0 2 3 2 )

USER

Visitors, introverted people, and especially foreigner, tourist and young people who come to Gallery Azman Hashim (GAH), UMS.

Agile Method Questionnaire Documents ABSTRACT

AR experiences can be run on smart devices by museum visitors and do not require any additional equipment. This can create customized augmented reality experiences for tourists that will entertain, educate, and delight them. Visitors can dive further into a subject via immersive AR experiences, genuinely relating to the cause and institution

GOAL

To build a modern museum that allows people to virtually explore art or places further and smarter using AR Code as a technology platform and interaction style.

OBJECTIVE

To design an augmented reality application using marker-based AR.

To develop an augmented reality app.

To evaluate the usability of augmented reality app.

1 2 3

PROBLEM

There is no information about painting in GAH, UMS. So, tourists need to ask the staff about these art backgrounds info.

CONTENT

Only limit at Galery Azman Hashim.

Get information about art and user location.

Can move the 3D object.

Have GAH map.

2 3 4 1

METHODOLOGY

1 . 2 . 3 .

A DAY AT GAH, UMS:

AUGMENTING THE MUSEUM EXPERIENCE

B R I N G T O Y O U A N A U G M E N T E D R E A L I T Y A N D R O I D N A V I G A T I O N M O B I L E A P P L I C A T I O N F O R A Z M A N

H A S H I M G A L L E R Y

Referensi

Dokumen terkait

Introduction — Analysis determines the business needs — Design activities focus on how to build the system — Major activity is to evolve the models into a design — Goal is