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Course Title:

Computer Graphics

Course Code:

6803430-3

Program:

Computer Science

Department:

Computer Science

College:

Adham University College

Institution:

Umm Al-Qura University

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Table of Contents

A. Course Identification ... 3

6. Mode of Instruction (mark all that apply) ... 3

B. Course Objectives and Learning Outcomes ... 4

1. Course Description ... 4

2. Course Main Objective ... 4

3. Course Learning Outcomes ... 4

C. Course Content ... 5

D. Teaching and Assessment ... 6

1. Alignment of Course Learning Outcomes with Teaching Strategies and Assessment Methods ... 6

2. Assessment Tasks for Students ... 7

E. Student Academic Counseling and Support ... 7

F. Learning Resources and Facilities ... 7

1.Learning Resources ... 7

2. Facilities Required ... 8

G. Course Quality Evaluation ... 8

H. Specification Approval Data ... 8

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A. Course Identification

1. Credit hours:

3 Hours 2. Course type

a. University College Department Others

b. Required Elective

3. Level/year at which this course is offered: Level Eight 4. Pre-requisites for this course (if any):

Multimedia Systems, 6803316-3 5. Co-requisites for this course (if any): None

6. Mode of Instruction (mark all that apply)

No Mode of Instruction Contact Hours Percentage

1 Traditional classroom 60 100%

2 Blended 30 50%

3 E-learning 30 50%

4 Correspondence 30 50%

5 Other - -

7. Actual Learning Hours (based on academic semester)

No Activity Learning Hours

Contact Hours

1 Lecture 36

2 Laboratory/Studio 24

3 Tutorial -

4 Others (specify) -

Total 60

Other Learning Hours*

1 Study 36

2 Assignments 12

3 Library -

4 Projects/Research Essays/Theses 24

5 Others (specify) -

Total 72

* The length of time that a learner takes to complete learning activities that lead to achievement of course learning outcomes, such as study time, homework assignments, projects, preparing presentations, library times

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B. Course Objectives and Learning Outcomes

1. Course Description

The course offers an introduction to computer graphics hardware, algorithms, and software. Topics include overview of graphics hardware, 2D and 3D object

representation, geometric transformations, 2D viewing, 3D viewing, illumination models, color modes, and color applications.

2. Course Main Objective

Understanding the basic concepts of Computer Graphics.

3. Course Learning Outcomes

CLOs Aligned

PLOs 1 Knowledge:

1.1 Understand the foundation of the implementation of computer graphics modelling and rendering systems.

K.1

2 Skills :

2.1 Understand the mathematical background of computer graphics.

S.1

2.2 Understand the handling of colors. S.2

2.3 Commitment to prevailing societal values. S.3

2.4 Development of decision-making skills. S.4

2.5 Working with a group within a team and forming successful positive relationships with others.

S.5

2.6 Use the available electronic services such as the course page on my website and the E-learning to reach to the course content and deliver anything required.

S.6

3 Competence:

3.1 Use computer tools to create a project in the field of Computer Graphics.

C.1

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C. Course Content

No List of Topics Contact

Hours

1 Computer graphics hardware 6

2 2D objects drawing 10

3 Line drawing algorithms 10

4 Geometric transformations in 2D & 3D 10

5 Animation 5

6 3D objects drawing 5

7 Lighting 5 8 Color models and applications 5

Total 56

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D. Teaching and Assessment

1. Alignment of Course Learning Outcomes with Teaching Strategies and Assessment Methods

Code Course Learning Outcomes Teaching Strategies Assessment Methods 1.0 Knowledge

1.1

Understand the foundation of the implementation of computer graphics modelling and rendering systems.

*Lectures

(Presentations).

*Discussions.

*Brainstorming.

*The use of educational

techniques (Video tutorial).

*Oral Discussions.

*Exams (Mid and Final).

*Assignments.

2.0 Skills 2.1

Understand the mathematical background of computer graphics.

*Discussions.

*Brainstorming.

*Simulation.

*Project-based learning.

*The use of interactive video.

*Peer assessment.

*Self-evaluation.

*Oral discussion.

2.2 Understand the handling of colors.

2.3 Commitment to prevailing societal values.

2.4 Development of decision-making skills.

2.5

Working with a group within a team and forming successful positive relationships with others.

2.6

Use the available electronic services such as the course page on my website and the E-learning to reach to the course content and deliver anything required.

3.0 Competence

3.1

Use computer tools to create a project in the field of Computer Graphics.

*Discussions.

*Project-based learning.

*Peer assessment.

*Self-evaluation.

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2. Assessment Tasks for Students

# Assessment task* Week Due Percentage of Total

Assessment Score

1 Midterm 4 20%

2 Assignment-1 3 5%

3 Assignment-2 6 5%

4 Programming Assignment-1 4 5%

5 Programming Assignment-2 6 5%

6 Project 7 10%

7 Final LAB Exam 7 10%

Final Exam 7 40%

Sum 100%

*Assessment task (i.e., written test, oral test, oral presentation, group project, essay, etc.)

E. Student Academic Counseling and Support

Arrangements for availability of faculty and teaching staff for individual student consultations and academic advice :

-Academic and office hours (an hour per a week).

-E-communication through email or the university site (E-learning).

F. Learning Resources and Facilities

1.Learning Resources

Required Textbooks

*Computer Graphics with Open GL, 4th edition, Hearn, Baker

& Carithers.

*OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 4.3, 8th edition, Dave Shreiner, Graham Sellers, John Kessenich, Bill Licea-Kane & The Khronos OpenGL ARB Working Group, Addison-Wesley.

Essential References Materials Electronic Materials

Other Learning Materials

(8)

2. Facilities Required

Item Resources

Accommodation

(Classrooms, laboratories, demonstration rooms/labs, etc.)

*A Classroom that can accommodate the students.

*A Laboratory.

Technology Resources

(AV, data show, Smart Board, software, etc.)

*A Projector.

*A Smartboard.

Other Resources

(Specify, e.g. if specific laboratory equipment is required, list requirements or

attach a list)

*Lecture slides.

*Reference Book.

*A Note Book for writing notes.

G. Course Quality Evaluation

Evaluation

Areas/Issues Evaluators Evaluation Methods

An electronic questionnaire that evaluates the quality of course

Students Direct

Evaluation areas (e.g., Effectiveness of teaching and assessment, Extent of achievement of course learning outcomes, Quality of learning resources, etc.)

Evaluators (Students, Faculty, Program Leaders, Peer Reviewer, Others (specify) Assessment Methods (Direct, Indirect)

H. Specification Approval Data

Council / Committee Computer Science Department/ T.Mariah Sami Khayat

Reference No.

Date 01/06/2019, 27/09/1440 H

Referensi

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