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3.0 State Space Representation

of Problems

3.1 Graphs

3.2 Formulating Search Problems 3.3 The 8-Puzzle as an example

3.4 State Space Representation using graphs 3.5 Performing a State Space Search

3.6 Basic Depth First Search (DFS) 3.7 Basic Breadth First Search (DFS) 3.8 Best First Search (DFS)

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3.1 Graphs

• Definitions:

• a graph consists of:

– A set of nodes N1, N2, N3,…Nn.

– A set of arcs that connect pairs of nodes.

• A directed graph has an indicated direction for traversing each arc.

• A labeled graph has its nodes labeled.

• A labeled directed graph is shown in figure 4.2

a c b d

e 1

3 2 4

5

Figure 4.2: Labeled directed graph Nodes {a,b,c,d,e}

Arcs:{(a,b),(b,e),(c,a),(c,b), (d,c), Figure 4.1:5 nodes, and 6 arcs graph.

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• A path through a graph connects a sequence of nodes through

successive arcs. It is represented by an ordered list of the nodes

representing the path.

– For example in figure 4.3, [a, b, e, d] is a path through nodes a ,b ,e , d.

• A rooted graph has a unique node (called the root ) such that there is a path from the root to all nodes within the graph. i.e. all paths originate from the root ( figure 4.4).

a c b d

e

Figure 4.3: dotted curve indicates the path

[a,b,e,d]

Figure 4.4: a rooted graph

a

c b d

The root

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• A tree is a graph in which each two nodes have at most one path between them.

– Figure 4.5 is an example of a rooted tree.

• If a directed arc connects N

i

to N

k

then

– Ni is the parent of Nk and – Nk is the child of Ni..

– In figure 4.5: d is the parent of e and f.

– e and f are called siblings.

a

c b d

The root

e f g h i j

Figure 4.5: a rooted tree

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In a graph:

1. An ordered sequence of nodes [ N1, N2, N3 .., Nn], where each Ni, Ni+1 in the sequence

represent an arc (Ni,Ni+1), is called a path of length n-1.

2. If a path contains any node more than once it said to contain a cycle or loop.

3. Two nodes in a graph are said to be

connected if there is a path that includes them both.

4. On a path on a rooted graph, a node is said to be the ancestor of all nodes positioned

after it ( to its right) as well as descendent of all nodes before it ( to its left)

-For example, in figure 4.5, d is the ancestor of e, while it is the descendent of a in the path [a, d, e].

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3.2

Formulating Search Problems

All search problems can be cast into the following general form:

Starting State E.g.

starting city for a route

Goal State (or a test for goal state) E.g.

destination city

The permissible operators E.g.

go to city X

A state is a data structure which captures all relevant information about the problem.

E.g.

a node on a partial path

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3.3 The 8-Puzzle as an example

The eight puzzle consists of a 3 x 3 grid with 8

consecutively numbered tiles arranged on it. Any tile adjacent to the space can be moved on it. A number of different goal states are used.

5 4 . 6 1 8 7 3 2

1 2 3 8 . 4 7 6 5

Start State Goal State

A state for this problem needs to keep

track of the position of all tiles on the game board, with 0 representing the blank

position (space) on the board

The initial state could be represented as:

( (5,4,0), (6,1,8), (7,3,2) )

The final state could be represented as:

( (1,2,3) (8,0,4), (7,6,5) )

The operators can be thought of in terms of the direction that the blank space

effectively moves. i.e.. up, down, left, right.

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3.4 State Space Representation Using Graphs

• In the state space representation of a problem:

nodes of a graph correspond to partial problem solution states.

arcs correspond to steps (application of operators) in a problem solving process.

The root of the graph corresponds to the initial state of the problem.

– The goal node which may not exist, is a leaf node which corresponds to a goal state.

State Space Search is the process of

finding a solution path from the start state

to a goal state.

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• The task of a search algorithm is to find a solution path through such a problem

space.

• The generation of new states ( expansion of nodes) along the path is done by

applying the operators (such as legal moves in a game).

• A goal may describe

– a statea winning board in a simple game.

– or some property of the solution path itself  (length of the path) shortest path for example.

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3.5 Performing a State Space Search

State space search involves finding a path from the initial state of a search problem to a goal state.

To do this,

1-build a search graph, starting from the initial state (or the goal state)

2- expand a state by applying the search operators to that state, generating ALL of its successor states.

These successors are in the next level down of the search graph

3-The order in which we choose states for expansion is determined by the search strategy

Different strategies result in (sometimes massively) different behaviour

KEY CONCEPT: We want to find the solution while realizing in memory as few as possible of the nodes in the search space.

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3.6 Basic Depth First Search (DFS)

/* OPEN and CLOSED are lists */

OPEN = Start node, CLOSED = empty While OPEN is not empty do

Remove leftmost state from OPEN, call it X If X is a goal return success

Put X on CLOSED

Generate all successors of X

Eliminate any successors that are already on OPEN or CLOSED

put remaining successors on LEFT end of OPEN

End while Note:

For depth first put successors on LEFT (i.e. acts like a STACK)

For breadth first put successors on Right (i.e. acts like a QUEUE)

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Consider the following segment of a search for a solution to

the 8-Puzzle problem a.The initial state

b. After expanding that state

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c. After expanding "last" successor generated

In depth first search, the "last" successor generated will be expanded next

.

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Example: road map

• Consider the following road map

S

A B

C

D 3 G

4

4 5

2

3 3

4 Applying the DFS

1-Open=[S], closed=[]

2-Open=[AC], closed=[S]

3-Open=[BC], closed=[AS]

4-Open=[DC], closed=[BAS]

5-Open=[GC], closed=[DBAS]

6-Open=[C], closed=[GDBAS]

Report success Path is SABDG

A

S

C

B C A D

D D B

D G

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3.7 Basic Breadth First Search (BRFS)

/* OPEN and CLOSED are lists */

OPEN = Start node, CLOSED = empty While OPEN is not empty do

Remove leftmost state from OPEN, call it X If X is a goal return success

Put X on CLOSED

Generate all successors of X

Eliminate any successors that are already on OPEN or CLOSED

put remaining successors on RIGHT end of OPEN

End while Note:

For depth first put successors on LEFT (i.e. acts like a STACK)

For breadth first put successors on RIGHT (i.e. acts like a QUEUE)

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Example: road map

• Consider the following road map

S

A B

C

D 3 G

4

4 5

2

3 3

4 Applying the BRFS

1-Open=[S], closed=[]

2-Open=[AC], closed=[S]

3-Open=[CB], closed=[AS]

4-Open=[BD], closed=[CAS]

5-Open=[D], closed=[CAS]

6-Open=[G], closed=[DCAS]

7-Open=[], closed=[GDCAS]

Report success Path is SCDG

C A

S

C

C A D

D B

D G

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/* OPEN and CLOSED are lists */

OPEN = Start node, CLOSED = empty While OPEN is not empty do

Remove leftmost state from OPEN, call it X If X is a goal return success

Put X on CLOSED

Generate all successors of X

Eliminate any successors that are already on OPEN or CLOSED

put remaining successors on OPEN sorted according to their heuristic distance to the goal

( ascending from left to right)

End while

3.8 Best First Search (BFS)

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Example: road map

• Consider the following road map

S

A B

C

D 3 G

4

4 5

2 3

3 4

Applying the BFS

1-Open=[S], closed=[]

2-Open=[C7A8], closed=[S]

3-Open=[D3A8], closed=[CS]

4-Open=[G0B3A8], closed=[DCS]

5-Open=[B3A8], closed=[GDCS]

Report success Path is SCDG

C A

S

C

C A D

D B

D G

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