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My intention is to explore the possibilities of a pre-conceptual computer algorithm as a tool, focusing first on a key study of relationships within a spatial cluster of performing arts centers (PACs). As a check on the effectiveness of the script, I used real-world T.A.P.A.C data and collected the results generated by the script.

General

CASE STUDIES

DIGITAL ARCHITECTURE

It is possible for a programmer to give the computer access to the concept of aestheticism, but it is not useful for the purpose of research to write another algorithm program to analyze. In light of this, it is the architect's job to determine and later filter out those that are irrelevant, leaving only the most successful for the architect to work on.

Bottom-up Simulation

Since the above example represents how bottom-up simulation works, each sequence in the experiment is based heavily on the previous value - so it gives different results each time, even though both end in the eighth iteration. . With further expansion and development, it is very much in the hands of the architect to build on the results.

History Of The Theoretical Experiment

It involves a unit system, a place, a program, and an adjacency matrix, from which the computer system could produce multiple solutions by trying different combinations of assigned spaces, much based on the neighborhood rules. Kostas Terzidis later developed this further and published his findings in AutoPLAN15 - a stochastic generator of architectural plans from a construction program.

Case Studies #1

In doing so, the theater itself becomes the main focus of the entire building, while the other studio spaces seem to complement it. Many of the spaces designed by the architect are currently being used differently by theater users.

Case Studies #2

The concept of a studio theater, located on the north side of the building, is to convert the space into an outdoor stage. It challenges the very idea of ​​the closed theater, where performances can be performed for the public, interacted with and engaged with. The Green Room, assigned by the architect where artists can warm up, is now used as office space because it is too small for its original purpose.

Maidment Art Centre - University of Auckland

Maidment Art Centre

As we entered the studio theater, Paul pointed out the building's utilities, specifically referring to the air conditioning vault that is placed in a rather awkward position. Not only does it produce a loud buzzing noise, but it's also visually unpleasing to the eye. His advice during the design phase was that the architect should understand and be aware of how some services may discourage its purpose in the space.

However, due to the new inventory of stair floors and the lack of performance on the main stage, the seats have now become permanent. Performers thus have to travel behind the audience to get to the other side of the stage. It is acoustically separated from the main theater while maintaining a visual connection to the main stage.

Case study #3

Bruce Mason Centre – Takapuna

Bruce Mason Centre

The architect of Bruce Mason Theater provided high-tech equipment to adjust the acoustic ceiling panels, but within a certain limit. It's too much trouble to readjust every time to different kinds of performances, so Andrew Scott mentioned that it would be much easier to stop adjusting the panel and remove the acoustic dilemma by adding additional audio speakers. install.

Summary Of The Three Case Studies

Project Briefs

Site Analysis

History Of The Site 20

Existing building

Uniqueness

If we criticize the space, there are many stages of outbuildings to the building, creating a very awkward floor space. Half of building 06 is two stories high with a basement, while the Dance building is a one-story building with high ceilings. As mentioned earlier, the site slopes from the Dance Building to Building 06 and the Gate 2 parking lot.

Site Analysis + Script

Variety Of Computer Scripting Theories

Programme Chosen For This Experiment

That scripted behavior allows agents to perform their own activities simultaneously with carefully calculated moving paths relative to the others. The computer may not need to know the scientific side of how exactly a real ball would fall due to the Earth's gravity, but it can simulate how the ball behaves in a similar way to the real world. This is achieved by writing the value of the gravitational pull, the surface tension and the weight of the ball, but most importantly, the reaction one anticipates.

A computer script alone collects codes and allows the computer to understand and predict the results. Inside the Netlogo world, it is divided into pixels by cells, of which it relates back to the patches it coordinates in (0,0) - origin. Moreover, this will eventually help architects to perfect their designs by using the earliest templates of the required space in relation to its site.

Cellular Automata computational framework

Cellular Automata’ Roadblock

Cellular Automata To Agent-Based Model

This model we see has the potential to be studied as it has the quality of grouping certain spaces together and repelling those that are not in these categories32. It is different, yet we see that both models have the potential to provide a successful initial design template for the architect. Within the scatter model, there are only two types of turtles (agents), each with their own characteristics.

In the initial stages of the dispersal pattern, the two species of turtles clustered close to each other parallel the other pattern where both groups of turtles begin to find their places as they spread out into the virtual world. Consequently, the rules are to attract those who are similar to themselves, or who have the potential to connect with each other to form a closer bond.

Segregation Model

Each resident has a certain number of "neighbors"; these are the agents that occupy the eight squares surrounding the square in which they "live". Furthermore, the city is not an exact square, but a 3-dimensional "torus" (Unbounded Loop), meaning that the top edge touches the bottom edge, and the right touches the left, making the city boundless. Now, as in Schelling's model, we let the residents estimate their current location based on certain priority rules.

Segregation Model And Spatial Relationship

Earliest Segregation Modelling Trial

A.P.A.C Substitution

As an initial test to prove if the script I created works correctly, we have replaced the variable for an existing PAC in a floor, in this case T.A.P.A.C, one of the case study buildings. We intentionally fixed the three large spaces, as it not only solves the problem we encountered from the primitive writing, but it also arranges and limits the movements of the smaller spaces. At this point we have searched and run tests to determine if there is a possibility of similarity between the existing T.A.P.A.C floor plan and the arrangement given from the script.

Therefore, it shows that the possibility of space arrangement thought by the architect is also a valid result of the script. Nevertheless, the differences from the script that generated twelve valid results were caused by twelve hand clicks on the mouse. This shows that the architect has the power to explore the valid possibilities and ensure that he has made the best choice.

Development Of Script And Introduction Of Site Boundary

At this stage, we also intend to give each turtle a boundary to provide it with a realistic space relative to its location, i.e. the turtle named "Theatre" may require more borderline in relation to the "w.c" turtle. Thus, if an architect suddenly needs to change a space zone for a particular turtle, he can change it to sliders, according to the space zone. As outcome data is collected from case studies to inform algorithm tests until we get what we like, the architect now has a better understanding of the spatial arrangement relative to his location, which results in a more informed judgment. of an architectural spatial configuration.

Once we got to a point that worked for the case studies, we then applied the results to that of Unitec, as it is faster and provides less dilemma regarding the resources using the traditional one. The first major filtering method I would use is whether it is possible for the turtle called "access" to be accessible from the path, followed by whether the spaces around it make logical sense. The second is whether the audience entrance is located closer to Gate One entrance and the 'Back-entry' is located closer to Gate Two entrance.

Potential Further Improvement

Theory behind this Experiment

Promising Future?

People with high-level skills and experience in this area were not available to me during the project, which limited my resources and therefore ability (along with time) to see this project through to the completion I had envisioned. Funding was also not forthcoming, resulting in budget constraints as I could not afford to hire a computer programmer, nor was it possible to purchase a similar script off the shelf due to the novel nature of the design principle. Connecting with the field I created earlier from the three case studies, I came to realize that I had no choice but to design my current project using the old, analog methods and.

However, the results I gathered from the computer-aided work greatly inspired my designs and predicted the possible outcomes that would not have happened if I had worked entirely in a traditional way.

Professional Critique To Segregation Model

How to judge it?

Modeling Creativity and Knowledge-Based Creative Design: Edited by John S Gero and Mary Lou Maher. Review: Easier said than done.” Review of Modeling Creativity and Knowledge-Based Design by John S. Cellular Automata and Urban Simulation: Where Go We Go from Here?” Environment and Planning B: Planning and Design 28, no.

Planned spontaneity.” https://docs.google.com/viewer?url=http://api.ning.com/files/tiV*Y9xZNOXp GxYG0xfHN54iI1ZDbCAUUEoVPdh81QG-d0fMMjcJLoSpFlLeGFGOK4ds1x7OVbfKe-3INedbDqcc/3INedbDbq.

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