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INIERNAIIONAI CONIERENCT ON CRIAIIVE INDUSTRY 2013
rsBN
978-602-9494-85-3
PROCEEDINGS
mpowering
Design
Qualitg
in
*1$iiti{$1.,$til.$?f.
re-wre
Presenling
Landscape
Design
of
sunter Reservoir lJrban
Forest
in
Virtual
Reatrity
Landscape
IVIodel
Akhmad
Arifin Hadit
Department of Lanclscape
ArchitectureJaculty
of Agriculture, Bogor Agricultural Universiry. Jl, Meranti KampusIPts,Dramaga Bogor I 6680 email: landscapeipb@yahoo.com
new med.ia
in
landscape design presentation in Indonesia.In VR
model, userwho
operate the program are able togive commands to the program in order to learn the model
pr.esented witlrout driven
by
operators.With
this excess,there,
is
a
hypothesisthat
users
may
obtain
more inforrnation about the landscape design presented. That iswhy,
it
is
important
to
investigateif
the
landscapevisualization
in
VR
model
can
be
implemented aslandscape design media
with
the study case the site whichis involving public in its landscape design process such as
in
SRUF. The type of group of public, potential users andthe
availability
of
sufficient tools
will
influence
theimplementation
of
landscape design presentationin
VR
model,
The Quest 3D software was chosen as a tool to develop
VR
Model
of
SRUF because Quest3D
is
a
real-timesoftware which able to publish stand-alone executable
file
(*.exe) program
of3D
landscape visualization. The otherexcess
of
VR
model
tleveloped
by
Quest
3D
iswalkthrough cornmand that possible
for
userto
exploremore inforunation about
3D
roodel presentedby
doing walkthrough in any direction inside the model. Despite onthose excess,
it
is
impornnt
to
investigateif
The VR
Modelof
SRUF developed by using Quest 3D is suitablemedia
to
communicate landscapedesign
idea
fromdesigner to users and stakeholders.
II.
FUNDAMENTAL
THEORY
Landscape visualization has
two
important elements,those
are the existing reality aud the future
intended reality which represents how the future landscape is goingto be and how the impact
to
existing feature (Thompsonand Horne, 2006). Landscape visualization attempts to represent actual places and on-the-ground
condition
inthree-dimensional (3D) perspecdve and capable
to
showfuture worlds and conditions which people may
or
maynot able
to
imagine on their own (Sheppard et al, 2008).3D visualization can influence classic top down approach
and bottom
up
approachin
orderto
getthe
sustainable landscape planning and design (Lange, 2005) and also canaffect public
engagement,
credibility,
cognition,awareness,
emotions,
motivation
and
behavior
of
comrnunityabout
their
environment (Sheppardet
al, 2008).Absttact-The landscape deslgn presentatlon
in
Virtualreality (VR) i\Iodel
is
a
ilow type
of
landscape designpresentation recently.
The
objectiveof
the
research isinvestigating
the
users opinions aboutthe
usageof
VRModel
in
LandscapeDesign
presentationof
SunterReservoir
Urban
Forest (SR[IF).The
software used fordeveloping
VR
Modelof
SURFis
Quest 3D. The onllne method is used for distrlbuting and evaluating VR Modelof
SRUF.The result
showsthat
for
respondentswho
aregtudents
of
landscapc archltecture departmentof
BogorAgricultural Universlty are able to operrte the VR program and understand about the landscape deslgn idea of SRUF.
The constrain
of
usingYR
modcl as mediaof
landscape design presentation is the large file size of the YR model filethat influences the online distribution by internet and the performance of YR Model
in
personal computer set. Thoselimiting factors are important to be considered in presentlng landscape design to public.
Index Terms^*Yirtual Reality, Landscape, Design, Sunter
I.
INTRODUCTION
Sunter Reservoir
Urban Forest (SRUF)
is
one
of
reservoir and urban forest
in
Jakarta. The main functionof
reservoirin
Jakarta isin
hydrological aspect asrunoff
collector, preventingflood
and preserving ground watersupply.
The
other firnctions
of
Sunterreservoir
aresupporting
biodiversity,
micro
climate
and
publicrecreation.
In
recent condition, those functions af,e not optimized yet because of sedimentation, public waste and settlements surrounded.The
public
awarenessto
conserye SRUFis
still
lowbecause
the
existing conditionof
SRUFis
untidy.It
isimportant to design the landscape
of
SRUF and presentit
to pubiic in order to raise pubiic awareness that SRUF can
come benefits
for
social and
ecology.The
landscape design should be supported by a good visualization whichable
to
perform future conditionof
SRUF. The realistic3D
landscapevisualizatiolt
may offer
advantage toincrease
public
awareness about environment (Sheppard et al, 2008).The Digital
3D
landscape visualization
can
beperformed
in
severai types, such as3D still
images, 3Danimation
and
3D
real-time
Virtual
Reality
(VR)landscape model. The
VR
landscape modelis
relativelyrt f
lr'uti\-\Lli r r\:l ii rr,.There are 3 main objects in scenery of 3D visualization
of
landscape model; they are terrain, trees and buildiugs.The
developmentof
3D teuain
is
startingpoint
of
3Dvisualization
research, becausetenain has
permanentimpact
in visibility.
The rest scenery characters such astrees and buildings have more temporary character that
depends on local poiicy (Ozimek and Ozimek, 2008). Quest 3D is a tool for creating stunning real-time 3D
multimedia productions and the perfect software package
for creating 3D scenes, i.e. product presentations,
architectural visualization, vir'ual hainings and computer
games (Quest 3D manual). Quest 3D is reai-tirrre software
that have channel system so the users do not have to
worry about syntax error
(h@ ://www.quest3d.com/index.php?id:208). The
working process in Quest 3D is real time, that is mean the end result of working process canibe seen in run inode in
animation section (Quest 3D manual).
There are several prcrjects in landscape architecture that are use Quest 3D as software builder for creating 3D
real-time
landscape rnodel. Mach (2008) had createda
niceproject
of
Interactile
3D
Visualization
of a
RiverRenaturation Measure
by
using Quest3D.
Quest3D
is usedto
create a game-like environment which combineslandscape,
terrain
and
design
data.
Mach
(2008)rnentioned
that the
game-like
environmerrts should include a correct representationof
design data, a friendlyand good looking layout,
a
clear
distinction betweenexisting and planned measures and
it
liadto
be easy tohandle and navigate.
M.
METTIODOLOGY
A.
Time& Place
Sunter Reservoir Urban Forest (SRUF)
is
located in North Jakarta,DKI
Jakarta Province, Indonesia. The sitewas
statedas urban forcst
of
DKI
Jakartaby
"SKPenetapan Gubermu
DKI
JakartaNo.
31711999 tanggal18 Februari 1999". The area
of
SRUF statedis
about 2 hectares.B. Method
The research method is survey and descriptive method. The survey method is used in obtaining primary data from
the site. The descriptive method is used
iu
obtaining useropinion
about
the
use
of
3D
real-tlne
landscapevisualization in landscape design of SRUF.
C.
Design Method
The
landscape design processis
corrsistin
several steps, those are inventory, analysis, synthesis, formulating concepts and siteplan.
The landscape design model is made bothin 2D
site plan and3D model. In
inventory and analysis, the methodof
obtaining and analyzing data are survey and descriptive method.Diagrams of
Landscape
Design
StepsD.
VisualizationMethod
The method to create virtual reality
(VR) of
landscapemodel
is
integrated multimedia,which
integrate2D,
3Dand real-time software (Figure 6). The VR presentation is
built
from
landscape designof
SRUF
in
2D
and
3Dmodel. The
3D
modelof
landscape designof
SRUF is made by using Google Sketchup and exportit
separatelyof 3D landform and 3D hardscape into Quest 3D.
The
3D
landform and
3D
hardscape exported arecombined together
in
Quest3D. The 2D
hees and 2Dplants models are attached into the model in Quest 3D by using nature path
finding facility.
The trees and plants objects are billboard objects that is built from 2D crossiugcropped images. GIMP
is
needed as atool to
crop trees images which is not available in Quest 3D template.Diagrams
ofvisualization
method to
create
VRlandscape
model
The
VR
model is madein
Quest3D
and published asexecute
files
(*.exe)which
ableto
be
openedin
each personal computers or laptops without installing specificprograms. The VR model of landscape design alternatives
and
existing model
are
combined together
in
one executablefile,
so the respondents can operate eachVR
model
at
once.
The
changing scene
and
cameracommands between
walkthrough
and
flythrough
areimportaut commands which
it
should be added to theVR
model. The changing of cameras are provided by clicking
button C on PC's keyboard.
E.
User Preference SurveyMethod
The user
preferenceis
users'opinion
after
havingexperience operating VR Landscape Model of SRUF. The
online survqy method was established by creating online
questionnaire
by
using
qualtrics.com software.
Thequestions are about
what
are experiences operatingVR
Landscape Model of SRUF, such as
if
respondents able to open and operate the program, ifrespondents understandabout
the
landscapedesign
presentedand what
arerespondents'
opinion about using
Virtual
RealityLandscape Model
in
Landscape Design Presentations.In
the online
questionnaire, thereare
also inshuctions tooperate the VR
program.
,The
respondents selected arer studentsof
LandscapeArchitecture of Bogor Agricultural University who are 4,h
semester or above. The respondents selected are students
who
already attendedthe basic
subjectsin
landscapearchitecture
major and
have
understanding
about landscape design presentation. The Executable VR Model File was uploaded to Studentsof
Landscape ArchitectureAssociation (Himaskap) Facebook
Group
and
the respondents were requested to downloadit
and operateit
in
their own
PC/laptop.After
operatingthe
program,respondents
were
askedto fulfill
online
questionairewhich the
link
is attached on Himaskap Facebook Group.IV.
RESULTS
The complexity
of
landscape stmctures covering future designof
SRUF is the main constraintin
Quest 3D, Thecomplexity
itself
forms the
challengingconstaints
in landscapemodeling
and
representit
entirety
is
notappropriate nor possible for every single model regardless
of
its
purpose (Thompson and Horne, 2006). Represent each structures and landscape elementsin 2D
billboards and3D
madea
large sizeof
the publishedfile.
Oneof
possible effortsto
reducethe
numberof
publishedfile
was reducing the number
of
2D billboardsof
shrubs anddetailed
of
3D structures. Thefinal
publishedfile of VR
Model of SRUF is 32.723
KB
from the first publishedfile
66.044 KB.
The large size of published VR model
file
overcomes aproblem
in distibuting it
online to respondents related tospeed and capacity
of
upload/downloadfile by
internetand the capability of respondents PC to run the program.
From
160
respondentsinvited,
only
40
respondentsdownloaded the
VR
modelof
SRUFfile
from onlinefile
sharing website and
fulfill
the online questionnaire. From40
respondentswho
downloaded
*re
program,
5respondents cannot opened
the
file in
their PC.
The reasonswhy
they cannot operate the program areit
wasnot
responding,blank
andworking
very slowly.
Fourrespondents who answer cannot open the VR program do
not have dedicated Video Graphics Array
(VGA)
card in their computer set and only one respondent has dedicatedVGA
cardin
her computer butit
its capacityis only
64"*s\ilWW?F
Xtffire
MB.
Ttre performanceof VGA
cardin
computeris
very important to operate VR programof
SRUF which hasfile
capacity32 MB.
A
personal computerset
with
high capacityof
VGA
dedicatedcard
is
very impoftant
tooperate the VR Program.
The VR Model of SRUF made by euest 3D is a game_
like environment application with walkthrough. There is a
hypothesis
that
respondents experiencesin
playirig
3D Game application may help theability of
respondents to operate theVR Model
of
SRUF.From 35
respondentswho able
to
operate the program, 79o/o have exferiencesin
playing
3D
computergame
and2lyo
do not
haveexperieuce
in it.
On the other hand,from 5
respondentswho
cannot operatethe
pfogram,only
one respondent(20%) has
experienceiri
playing
3D
game
and
4 respondents (80%) do not have experiencein it.
From itsproportion
it
is
concluded that experienceto
operate 3Dgame
in
computer influence the capability of respondentsto operate VR program of SRUF.
The excellence to have VR modet as landscape design
presentation
is
that
usersare able
to
do
walkthrough inside the modelwith
human eye levelin
any directions.But
human eyelevel
in
walkthroughis not
enough t<rshow
thc
entiirety
of
landscapedesign
model
to respondents. Thatis why,
theVR
lr{odelof
SRUF wascompleted
by
flythroughin bird
eye level that users are able to watch the entiretyof
the rnodelin
bird exe level. From 35 respondents who able to operate the programin
their computer,26Yo of Respondents are prefer to do only walkthrough
in
the
VR
model
of
SRUFand 74%
of
respondents
are prefer
to
do
both
wall:through
andflythrough
in it.
It
shows
ttat
in
landscape designpresentation
in
YR
motlel,
the
walkthrough"
and flythrough commands are very important to be pr6viaed for user,The
YRlandscape model
of
SRUF
in
human
eyelevel
ffire,iry
xrrffif+*i*i$Jrl'$ii*n*REFEITENCES
A.
Ozimek andP,
Ozimek; Compule*Aided Methodof
VisualAbsorption Capacity E,stimation
in
Proc Digital Design inLandscape Architecture (Buhrnann
et
al-Eds). Wichmann, Heidelberg. 2008, pp. I 05-l 14E.M Thompson and M. Horne, Diversity in Virtual Reality Landscape
Modelling
in
Trendsin
Proc. Knowledge-Based LandscapeModelling (Buhmann et al-Eds). Wichmann, Heidelberg,2006, pp.
128-137.
Lange, E. Issues and Questions for research in Communicatingwith the
Public through Yisualizations.
in
Proo, Trendsin
Real.Time Landscape Visualization lnd Partioipation (Buhmann et al-Eds), Wiohmann, Heidelberg 2005.R Mach, Interactive 3D Visualization of a River Renaturdtion Measure
-
A
Project Report.in
Proc Digital Designin
LandscapeArchitectue (Buhmann et al-Eds). Wichmann" Heidelberg. 2008,
pp. 170.175
S.R.J Shcppard, A. Shaw, D. Flanders, and S. Burch. Can Visualization
Save the World? -Lesson /or Landscape Architects from Yisualizing
Locql Climate Chonge
in
Proc Digital Designin
LandscapeArchitecture (Buhmann et al,Eds). Wichmaun, Heidelberg. 2008,
pp.2-21
The
VRlandscape model
of
SRUF
in
bird
eyelevel
.
The most importaut result is about user's understanding
of
larrdscape desigrr presentedin
VR
model.From
35 respondents who"able to operatc.theVR
modelof
SRIIF,only
one
respondent(3%)
do
not
understand about landscape designof
SRUF but 34 respondents (97%) arc understand aboutit.
It
shows thatVR
model is possible and capable to be userJ in landscape design presentation.V.
CONCLUSION
Landscape design presentation
in
VR
model
is
anowadays presentation
that allow
usersto
get
moreinformation about the site
without
drivenby
operators.For
academics peoplewho
are landscape architecture'sstudents
of
Bogor Agricultural University,
presenting landscape designin
[R
modelwhich
is madeby
usingQuest 3D software is possible to do but
it
is limited in bythe
big file
sizeof VR
Program.It
influences the online distribution by internet and the psri?omance of VR Modelin
personal computerset. Those liuriting factors
areimportant to be considered in presentiug landscape design to public.
Despite on the
limiting
factor above, iandscape designpresentation
in
VR
Model
is
possibleprovide
moreinformation about
the
landscape design.In
VR
Model,users are able
to
give commands to programin
order toknow about the design information. This is the distinguish between landscape design presentetion
in VR
model andother
type
of
digital
presentation where users are only viewers without capability to give command to the model.VI.
ACKNOWLEDGMENT
Author thanks
to
Department
of
Landscape