AN ANALYSIS ON GUESSING GAME TECHNIQUE USED IN TEACHING ENGLISH VOCABULARY AT FIRST GRADE OF TPHP SMKN 1 PRAJEKAN
THESIS
By:
IRHAS SISWAHYUDI 201110100311326
ENGLISH LANGUAGE EDUCATION DEPARTMENT FACULTY OF TEACHER TRAINING AND EDUCATION
AN ANALYSIS ON GUESSING GAME TECHNIQUE USED IN TEACHING ENGLISH VOCABULARY AT FIRST GRADE OF TPHP SMKN 1 PRAJEKAN
THESIS
This thesis is submitted to meet one of the requirements to achieve Sarjana Degree in English Language Education
By:
IRHAS SISWAHYUDI 201110100311326
ENGLISH LANGUAGE ENGLISH DEPARTMENT
FACULTY OF TEACHER TRAINING AND EDUCATION UNIVERSITY OF MUHAMMADIYAH MALANG
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This thesis written by Irhas Siswahyudi was approved on May 3, 2016.
By:
Advisor II
Rahmawati Khadijah Maro, S.Pd.,M.PEd.
Advisor I
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Motto
“
Varily, along with every hardship is relief. Along with every
hardship is relief
”
Al: Insyirah 56
-“
Everything is OK in the end.
If it’s not OK then it’s not the end”
-Anonymous-“Do it with passion, or not at all!”
-Irhazz55-iv
DEDICATION
I dedicated this thesis to:
My awesome Mother, Father, Brother,
and all of my family
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ORIGINALLITY DECLARATION
The undersigned:
Name : Irhas Siswahyudi
Student ID number : 201110100311326
Program of Study : English Department
Faculty : Faculty of Teacher Training and Education
I declared that the work presented in this thesis was carried out by myself and
does not incorporate without any acknowledgement any material previously
submitted for a degree or diploma in any university. To the best of my knowledge
this thesis does not certain any material previously published or written by another
person except where due reference is made in text.
Malang, May 3, 2016
Irhas Siswahyudi Materai
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AN ANALYSIS ON GUESSING GAME TECHNIQUE USED IN TEACHING ENGLISH VOCABULARY AT FIRST GRADE OF TPHP SMKN 1 PRAJEKAN
ABSTRACT
Guessing game is one of game types that is using game guess as a way to teach vocabulary. Teaching vocabulary is important to make students able to communicate by using language learnt. The learners have to master English vocabularies before mastering English. They will not be able to express themselves clearly and effectively if they do not master vocabulary.
The aim of this research was to analyze the implementation of guessing game techniques used in teaching English vocabulary. In this study, the researcher used qualitative research design. The data of this research was collected from the class observation and interview with the English teacher.
The result of observation and interview showed that the English teacher implemented the guessing game technique in teaching vocabulary with three-phase steps, which include pre-teaching, whilst- teaching, and post-teaching. However, there were also three problems faced by the teacher in implementing guessing game technique, they were: (1) the students felt tired and less motivated to study, (2) the students did not bring a dictionary to teaching learning process, and (3) they had a little vocabulary mastery. In addition, the teacher had some ways to cope with the problems such as: consulting the dictionary, practicing English every day, and sharing with other student who had high-level vocabulary mastery. The English teacher’s ways to cope with the problems had been good. From the researcher’s observation during the data collection, he could also see that it was proven by the students’ difference before and after using guessing game technique. Before using guessing game, the students had a little vocabulary mastery and less motivation to study English. Then, after the teacher implemented the guessing game technique, the students showed that their vocabularies were increased.
Key words: Guessing Game Technique, Teaching English, Vocabulary
Malang, May 3, 2016
Advisor I, The researcher,
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ACKNOWLEDGEMENTS
In the name of Allah, all praise to Allah, the merciful and charitable.
Alhamdulillahi Robbal Alamin this thesis has been completed because of his
guidance, blessing, and affection. Likewise, praise is also given to Nabi
Muhammad SAW as the fountain of inspiration through out his life journey. As an
ordinary people who has weakness and limitedness, the researcher realizes that the
thesis by the tittle “An Analysis on Guessing Game Technique Used in Teaching
English Vocabulary at First Grade of TPHP SMKN 1 Prajekan” cannot be
3. SMKN 1 Prajekan, which has accepted him to do an observation.
4. His beloved parents Drs. H. Siswanto Nur (father) and Hj. Wahyuni Pujiati
(mother) who became his awesome and important people in his life and
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Finally, the researcher expects this study would be advantageous
for the readers and the related individuals who are focusing on education
studies. I hope that there will be an upgrading of education studies itself
along with some researchers conducted in the present and future.
Malang, May 3, 2016
The researcher,
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TABLE OF CONTENTS
Page
APPROVAL ... i
APPROVAL THESIS ... ii
MOTTO AND DEDICATION ... iii
ORIGINALITY DECLARATION ... v
1.4Significance of the Study ... 4
1.5Scope and Limitation of the Study ... 5
1.6Definition of Key Terms ... 5
CHAPTER II: REVIEW OF RELATED LITERATURE 2.1Definition of Vocabulary ... 7
2.1.1 The Kinds of Vocabulary ...7
2.2Teaching Technique ... 8
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2.3.1 The types of Games ... 9
2.3.2 The Function Game ... 11
2.4Advantages and Disadvantages of Language Game ... 12
2.4.1 The Advantages of Language Game ... 12
2.4.2 The Disadvantages of Language Game...12
2.5Definition of Guessing Game ... 13
2.5.1 General Concepts of Guessing Game ... 13
CHAPTER III: RESEARCH METHODOLOGY 3.1Research Design ... 16
3.2Research Subject ... 17
3.3Research Instrument ... 17
3.3.1 Observation ... 17
3.3.1.1 Observational Field Notes ... 18
3.3.2 Interview ... 19
3.4Data Collection... 19
3.5Data Analysis ... 20
CHAPTER IV: RESEARCH FINDINGS AND DISCUSSION 4.1Research Findings... 22
4.1.1 The ways the teacher implemented guessing game technique in teaching English vocabulary... 22
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4.1.3 The teacher’s ways to cope with the problems in implementing
guessing game technique in Teaching English Vocabulary...25
4.2Discussion ... 25
CHAPTER V: CONCLUSION AND SUGGESTIONS 5.1Conclusion ... 28
5.2Suggestions ... 28
REFERENCES ... 30
APPENDICES APPENDIX I Observation Field Notes...33
APPENDIX II Interview Questions...34
APPENDIX III Result of Observation Field Notes...35
APPENDIX IV Result of Observation Field Notes...37
APPENDIX V Transcript of Interview Questions...38
xii LIST OF PICTURES
Picture 1: The English teacher is greeting the students... 42
Picture 2: The teacher is motivating the students ... 43
Picture 3: The teacher is making some joke... 43
Picture 4: The researcher is doing observation in the class ... 44
Picture 5: The researcher is interviewing the English teacher ... 45
Picture 6: The researcher is asking questions to the English teacher ... 45
xiii LIST OF TABLES
Table 1: Observation Field Note ... 18
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REFERENCES
Abraham, B. Hurwitz and Arthur Goddard, Games to Improve Your Child’s
English, (New York, 2005) p.17
Adler, Emily Stier and Roger Clark. 2003. How It’s Done an Invitation to Social
Research. New York:Prince Hall Reqents.
Aebersold, Jo Ann and Lee Field, Mary, From Reader to Reading Teacher, (United State of America: Cambridge University Press, 1997).p. 139
Airasian, Peter. 2003. Educational Research Competencies for Analysis and Application. New Jersey: Person Education.
Andrew Wright, David Betteridge and Michael Buckby, Games for Language Learning (Cambridge University Press 2006).p.1
Ary, Donald. 2002. Introduction to Research in Education (Sixth Edition). Belmont: Wadworth.
Bogdan, Rober C. 2007. Qualitative Research for Education: An Introduction to Theory and Method, 5th edition. Syracuse University: Pearson Education, Inc.
Brown, H. Douglas. 2001. Teaching by Principles, an Interactive Approach to Language Pedagogy. San Fransisco. State University: Addison Wesley Longman, inc.
Ghony, M. Djunaidi & Almanshur, Fauzan. 2012. Metode Penelitian Kualitatif.
Jogjakarta: ar-Ruzz Media.
Irawati, Leny. 2008. The Technique of Teaching Vocabulary use by the Teacher at SDN Kepanjen II Jombang. Unpublished Thesis: University of
Muhammadiyah Malang
Karimah, 2011.The use of Guessing Game to Improve Students’ Speaking Ability
on Profession for Seventh Graders at SMP Negeri 1 Galis. Unpublished Thesis. Malang: University of Muhammadiyah Malang.
Lee. 1995. Learning Vocabulary through Games. Great Cambridge University Pers.
Lewis, Gordon and Gunther, Bedson. 1995. Games for Children. Oxford: University Press
Maley, Alan. 2008. Games for Children. China: Oxford University Press Mario Rinvolucri and Paul Davis, More Grammar Games, (Cambridge,
Cambridge University Press, 2005).p. x-xiv.
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Sabilah, Fardini. 2004. Teaching English to Young Learners: It’s Policy, Framework and Activity-Based Teaching. Unpublished: University of Muhammadiyah Malang.
Setiana, Ana. 2010. Improving Second Year Students’ Vocabulary by Using
“Matching Games” at MTS Nurul Gadungan Malang. Unpublished
Thesis: University of Muhammadiyah Malang
1 CHAPTER I INTRODUCTION
This chapter, the researcher presents about background of the study,
statement of the problems, purpose of the study, significance of the study,
limitation of the study, and definition of key terms.
1.1 Background of Study
In English there are four language skills; those are listening, reading,
speaking and writing. The learners must be able to use the language either
productively through speaking and writing or receptively through reading and
listening. There are also some language components such as pronunciation,
spelling, vocabulary, and grammar that should be taught to support the language
skill development. All of those language skills and components must be learned
and taught integratively in teaching and learning process.
Vocabulary is a subject at school about words which is studied by
students. Vocabulary is one of linguistic features, which influences the
communicative competence. Teaching vocabulary is important to make students
able to communicate by using language learnt. The learners have to master
English vocabularies before mastering English. They will not be able to express
themselves clearly and effectively if they do not master vocabulary. McCarthy
and O’Dell (2001:6) state, “English has a very large vocabulary, which adds
greatly to our opportunities to express the meaning in different styles”. The
teachers must be able to choose good technique to improve the students’
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Teaching English vocabulary is not easy. Therefore, the teacher has to
create or use techniques of teaching vocabulary that is able to raise the motivation
of students to learn it. There are many techniques to teach vocabulary which help
the teacher in the learning process to success. Brown (2001:16) states, “Technique
is any of a wide variety of exercise, activities, or tasks used in the language
classroom for realizing lesson objective.” One of them is using game techniques.
Game is one of the alternative teaching technique which can make the learning
process become more interesting, lively and fun so that it can be used to increase
and improve students’ vocabulary. Games are activities that children naturally and
universally engage in. There is a certain timelessness in the pleasure children find
in games and in how the nature of the games they play changes as they develop,
ranging through fantasy, ritual competition and luck.
Guessing game is one of game types that use game guess as a way to teach
vocabulary. Guessing game can be played by children, teenagers, and even adults.
Based on preliminary study, that is why the teacher in the first grade of Teknologi
Pengolahan Hasil Pangan (TPHP) SMKN 1 Prajekan uses guessing game as one
of alternative ways to teach English especially vocabulary. The students in the
first grade of TPHP SMKN 1 Prajekan can play this game easily because they
often play it in their daily activity.
On the other hand, most of students often get difficulties in learning
English because they have low vocabulary and English grammar. It is supported
by the previous research that was conducted by Setiana (2010) in her thesis about
improving second year student’s vocabulary by using matching games at MTS
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is caused by vocabulary especially in spelling and pronunciation which has
different forms, low level student’s ability in memorizing the words and a small
number of book, and the items of vocabulary that the teacher taught did not
appear in UAN. Because of those reason, teacher has to use some appropriate
techniques of teaching and learning English especially vocabulary. The teacher
must know the situation and condition in the classroom, and what techniques are
suitable in these situations. By using some of effective techniques, the problems in
vocabulary teaching and learning can be overcome.
SMKN 1 Prajekan is one of institutions that upholds the success of
learning, so that students are able to play a role in the global competition. SMKN
1 Prajekan much effort has been conducted, such as infrastructure, instructional
media, professional teachers and other components that can improve the quality of
education in the school.
1. How is the guessing game technique implemented in teaching English
vocabulary at first grade of TPHP SMKN 1 Prajekan?
2. What are the difficulties faced by the teacher in implementing the
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3. What are the ways to overcome the difficulties in implementing the
guessing game techniques?
1.3 Purpose of the Study This study aims to:
1. investigate the implementation of guessing game techniques used
by English teacher in teaching English vocabulary.
2. find out the difficulties faced by the teacher in implementing the
1.4Significance of the Study
The result of this study is expected to give significant information to the
students, teachers and other researchers.
1. For the students at the first grade of TPHP in SMKN 1 Prajekan
The result of this study is to support the students in learning
vocabulary easily through guessing game techniques in classroom
activities.
2. For English Teachers
The result of this research will give them information about the
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expected to help the teachers increase their quality in teaching and
learning process.
3. For other researchers
This research can be useful as an alternative reference if the
reader wants to conduct the research in similar topic on the
implementation of guessing game techniques used by English
teacher in teaching vocabulary.
1.5Scope and Limitation of the Study
The researcher considers to make the scope and limitation. The scope of
this study is about guessing game techniques in teaching English vocabulary, the
problems faced by the English teacher in implementing the guessing game
techniques and the teacher’s way to overcome the difficulties in implementing the
guessing game techniques.
The researcher is limited at the first grade of TPHP SMKN 1 Prajekan
Jln. Raya Prajekan Bondowoso.
1.6 Definition of Key Terms 1. Analysis
Analysis is the process of systematically applying statistical and/or
logical techniques to describe and illustrate, condense and recap, and
evaluate data (Shamoo and Resnik: 2003).
2. Technique
Technique is any of a wide variety of exercise, activities, or tasks used
in the language classroom for realizing lesson objective (Brown
6 3. Guessing Game
Lewis (1995) Guessing game is familiar variant on this principle. The
player with the information deliberately holds it, while others guess
what it might be.
4. Vocabulary
Vocabulary is the collection of words that an individual knows (Linse,