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AN ANALYSIS OF THE JARGON USED BY C.O.C.U.S CLAN IN CLASH OF CLANS GAME

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1 CHAPTER I

INTRODUCTION

This chapter discusses background of the study, statement of the problems,

the purpose of study, significanse of the study, scope and limitation, and

definition of key terms.

1.1Background of the Study

Communication is very important in human life, both for people as

individuals and as a group. One thing that cannot be separated from their

communication process is language. Language is a tool for humans to

communicate with others. It takes important role in relation between one person to

another. Finegan and Besnier (in Fasold, 2006:9) states that we might define

language as a finite system of elements and principles that make it possible for

speakers to construct sentences to do particular communicative jobs. It means that

language is used to transfer complex information from brain, to share feeling and

ideas which is the ability of human to communicate or do interaction with each

other using language.

A language is also a system of arbitrary verbal symbol in which the

members of a speech community use as a means of communication to interact and

express their ideas, feeling and thought (Wardhaugh, 2006: 152). A study about

language is called linguistic.

Related with society, one of the linguistic branches is called

Sociolinguistics. It studies the relation between language and society.

Sociolinguistic may be usefully define as the study of variation in language, or

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According to Wardaugh (2006: 13), Sociolinguistics is concerned with

investigating the relationship between language and society with the goal of a

better understanding of the structure of language and how language functions in

communication. It is a field that analyzes language as part of social property. The

study explores the functions and the varieties of language, the contacts between

different languages, attitudes of people towards language use and users, changes

of language, as well as plans on language.

There are many factors that may impact to language in society such as

technology advancement and culture influences. Trask (1999: 25) states that the

development of language is influenced by society itself, so there are many kinds

of language variation. They are including dialect, register, slang, colloquial,

vernacular, accent, pidgin, and jargon. In this study, the researcher intends to

discuss one of those variations of language, which is jargon.

According to Allan Burridge (2006: 56), jargon is a lexically specialized

technical terms for certain profession or group which are used in both written or

spoken. It usually used among people who share a common specialized terms,

habits of word usage, and form of expression. On the other hand, Fromkin and

Rodman (2003: 475) state that jargon is a set of words that is used in conceivable

science, profession, trade, and occupation. Usually the groups in society use

jargon to have their own specific language. Therefore, they can give a person a

sense of belonging to a specific group. In other words, some groups use jargon in

order to show their identity.

There are some studies related to Jargons. Ervan (2014) studied about

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found that there were 142 jargons used by Ikatan Waria Malang members. The

researcher found that the members of Ikatan Waria Malang community used

semantics as the form of meaning their jargons, because they created the jargons

and the meaning spontaneously without any formulas and only could be

understood by the member of Ikatan Waria Malang itself. From that study, the

researcher concluded that jargon is unique, informal language, short and it has

own characteristic. Furthermore, Bayu (2014) conducted a study about jargon

used in Online Games and the result of his study showed that there were 67

jargons found and used in Online Games. From 67 jargon words the researcher

found that that there are 26 jargon (39%) with one process, then 41 (61%) jargon

words with multiple process. Based on his thesis, the researcher conclude that

jargon can be found with many process and every community has own jargon.

Based on the two previous researches, the researcher in this research is

interested to analyze jargon with different subject. In this research, the researcher

analyzes the jargon used by C.O.C.U.S Clan in Clash of Clans game in their game

conversation. It is done because their conversation using jargon are very unique

and different from the other speech community.

Wolfgang (2000:1) states that a game is any activity which is executed

only for pleasure and without conscious purpose. It can be said that every activity

that brings pleasure is a game. For example, people dance, act in plays, and play

with dolls or play a trains.

Online game is a form of game that is played by using internet. By playing

this game many people from all over the world can play together although they

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players. In Indonesia, online games is also popular because many people from any

ages like to play the online game. Along with its popularity, players, name of the

people who play online games develop a language, which is known only by

players..

Clash of Clans is a 2012 freemium mobile MMO (Massively Multiplayer

Online Game) strategy video game developed and published by Supercell, a video

game company based in Helsinki, Finland. The game was released for iOS

platforms on August 2, 2012. For Android, it soft-launched in Canada and Finland

on September 30, 2013. On October 7, 2013, it was released on Google Play

internationally. Today, Clash of Clans is one of successful game with 8.5 million

daily players and income 4,75 billion perday. That was defeated games from EA

games.

Clash of Clans is an online multiplayer game in which players build a

community, train troops, and attack other players to earn gold and elixir, which

can then be used to build defenses so as to protect the player against other players

attacking them. The game also features a pseudo-single player campaign in which

the player must attack a series of progressively more heavily-fortified goblin

villages.

Based on the explanation above, the researcher is interested in conducting

on jargon. The researcher wants to analyze the jargon used in the Clash of Clans

game in their game conversation. The researcher wants to know the jargon words

in the Clash of Clans game are formed. The researcher also wants to know what

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researcher writes the study in a thesis entitled “An Analysis of The Jargon Used

By C.O.C.U.S Clan in Clash Of Clans Game”.

1.2Statement of the Problem

The writer has three main problems, they are :

1. What are the jargons found in C.O.C.U.S Clan in the Clash of Clans game in

their game conversation?

2. What are the word formation processes found in jargons used by C.O.C.U.S

Clan in the Clash of Clans game in their game conversation?

3. What are the meaning of jargons used by C.O.C.U.S Clan in the Clash of

Clans game in their game conversation?

1.3The Purpose of the Study

1. To investigate the jargons found in C.O.C.U.S Clan in the Clash Of Clans in

their game conversation.

2. To identify the word formation processes found in jargons used by C.O.C.U.S

Clan in the Clash Of Clans in their game conversation.

3. To understand the meaning of jargons used by C.O.C.U.S Clan in the Clash

Of Clans in their game conversation.

1.4Significance of the Study

The research is expected to contribute more knowledge about the jargon

used by C.O.C.U.S Clan in the Clash of Clans game. In writing this research, the

researcher hopes the expected result. In this case, this research can give the

advantages such as:

1. For students, this research can give additional sources and information for

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2. For lecturers, this research can give additional references for teaching

sociolinguistic especially when the subject is related with language

variation in society.

3. For the next researcher, this research can be the source for doing the next

research about jargon with different subjects. It also gives additional

information about jargon used by C.O.C.U.S Clan in the Clash of Clans

game in their game conversation.

1.5Scope and Limitation

The scope of this research is about the used of jargon. Furthermore, the

researcher limits the research on the jargons used by C.O.C.U.S Clan in the Clash

of Clans game in their game conversation.

1.6Definition of The Key Terms

1. Jargon is special technical vocabulary associated with a spesific area of work

or interest (Yule 2010: 259).

2. Clash of Clans is an online multiplayer game in which players build a

community, train troops, and attack other players to earn gold and elixir,

which can then be used to build defenses so as to protect the player against

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AN ANALYSIS OF THE JARGON USED BY C.O.C.U.S CLAN IN CLASH

OF CLANS GAME

THESIS

By:

ANANTO PRASETYA

201010100311008

ENGLISH DEPARTMENT

FACULTY OF TEACHER TRAINING AND EDUCATION

UNIVERSITY OF MUHAMMADIYAH MALANG

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iv

MOTTO AND DEDICATION

“Educating the mind without educating the heart is no education at all”

(Aristotle)

“An investment in knowledge pays the best interest”

(Benjamin Franklin)

“It is easy, when you are young, to believe that what you desire is no less than what you deserve, to assume that if you want something badly enough, it is

your God-given right to have it.”

(Jon Krakauer, Into the Wild)

DEDICATION

I dedicate this thesis especially to:

ALLAH S.W.T,

My beloved father and mother,

My brother,

My beloved someone,

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vi

ACKNOWLEDGEMENT

Alhamdulillah, praise be to God for the endless guidance and mercy in the

successful of this thesis. First of all, I would like to convey my deep thankful to

Almighty God, Allah SWT.

The writer would like to express his deepest gratitude and thankful to Dra.

Erly Wahyuni, M.Si as his first advisor and Drs. Jarum, M.Ed as his second

advisor, for their suggestions, invaluable guidance, and advice during the

consultation period, and their comments and correcting during the completion of

this thesis. His sincere gratitude and appreciation are also extended to the

members of C.O.C.U.S Clan of Clash of Clans games who had given the

oppurtinity to conduct a researchin their community.

Finally, a special thank goes to his belover father and mother (Subagyo &

Rahmawati), his brother (Bayu Widiyanto & Ahmad Reyhan Arsyali), his lovely

someone (Nia Lavenia), his second family (FOCUS UMM), his close friend, and

also his friends at English Departement A 2010 for their encouragement, love,

care, and pray so that he can finish this thesis.

Malang, May 7th, 2015

The Writer,

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vii

Table of Contents

Cover

Advisors’s Approval ... i

Examiners’ Approval ... ii

Originality Declaration ... iii

Motto and Dedication ... iv

Abstract ... v

Acknowledgements ... vi

Table of Contents ... vii

Chapter I. Introduction 1.1 Background of Study ... 1

1.2 Statement of Problems ... 5

1.3 Purposes of Study….…....………. 5

1.4 Significance of Study ... 5

1.5 Scope and Limitation ... 6

1.6 Definition of Key Terms .. ... 6

Chapter II. Review of Related Literature 2.1 Definition of Sociolinguistics ... 7

2.2 Language and Society ... 8

2.3 Language and Communication ... 9

2.4 Speech Community ... 9

2.5 Language Variations ... 10

2.5.1 Slang ... 11

2.5.2 Jargon ... 11

2.5.3 Register .. ... 13

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2.5.5 Dialect ... 15

2.5.6 Style ... 16

2.5.7 Colloquial ... 16

2.6 Word Formation Processes ... 17

2.7 The Meaning of Jargon ... 18

2.8 Clash of Clans UMM Student Clan . ... 20

Chapter III. Research Methodology 3.1 Research Design ... 22

3.2 Research Subjects... 22

3.3 Research Instrument .. ... 23

3.3.1 Observation ... 23

3.3.2 Interview . ... 24

3.4 Data Collection ... 25

3.5 Data Analysis .. ... 26

Chapter IV. Research Findings and Discussion 4.1 Research Findings ... 27

4.1.1 The Jargons Found in C.O.C.U.S Clan in Clash of Clans game in their daily conversation ... 27

4.1.2 The Word Formation Processes Found in Jargons Used by C.O.C.U.S Clan in Clash Of Clans Game in their Game Conversation ... 30

4.1.3 The Meaning of Jargons used by C.O.C.U.S Clan in Clash Of Clans Game in Their Game Conversation ... 33

4.2 Discussion ... 47

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5.2 Suggestion ... 49

References ... 51

List of Appendices Appendix I. Observation Checklist ... 53

Appendix II. Conversation taken from the Game ... 55

Appendix III. Interview Transcript ... 58

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REFERENCES

Agha, Ashif. (2007). Language and Relation. New York: Cambridge University Press

Allan, Keith and Kate Burridge. (2006). Forbidden Words, Taboo and the Cencoring of Language (First Edition). Cambridge: Cambridge University Press

Ary, Donald, Lucy Cheser Jacobs, Asghar Razavieh, Christine K. (2009). Introduction to Research in Education, 8th Edition. USA: Wadsworth Publishing

Ary, Donald. (2010). Introduction to Research in Education. Australia: Wadsworth Group a Division of Thomson Learning Inc.

Chaer, Abdul. (2003). Linguistik Umum. Jakarta: Rineka Cipta.

Cresswell, John. W. (2011). Educational Research: Planning, Conducting, and Evaluating Quantitative and Qualitative Research. New York: Pearson Education

Fasold, R., Connor-Linton J. (2006). An Introduction to Language and Linguistics. United Kingdom: Cambridge University Press

Finegan, Edward, John R. (2004). Language in the USA. Themes for the Twenty-first Century. Cambridge University Press

Fraenkel, J.R. & Wallen, N.E. (2009) How to Design and Evaluate Research in Education. New York: McGraw-Hill

Fromkin, Victoria; Robert Rodman and Nina Hyams. (2003). An Introduction to Language, Seventh Edition. USA: Thomson Corporation

Kristiansyah, Ervan. (2014). An Analysis of Jargon Used by Ikatan Waria Malang Community in their daily conversation. Unpublished Thesis: University of Muhammadiyah Malang

Mattiello, Elis. (2008). An Introduction to English Slang: A Description of its Morphology, Semantics and Sociology. Italy: Polimetrica

Mesthrie, R., Swamn. J, Deumert. A. 7 Leap. W.L. (2009). Introducing Sociolinguistics. Edinburg: Edinburg University Press

Meyerhoff, Miri. (2006). Introducing Sosiolinguistics. New York : Routledge Radford, Andrew et.al. (2005). Linguistics: An Introduction. United Kingdom:

Cambridge University Press

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Ramdhani, Annisa. (2007). Study on Language Used by the Members of Feiendster in Writing Testimonial in Internet – Analysis on Its Colloquial Words. Unpublished Thesis. Malang: University of Muhammadiyah Malang

Trask, R.L. (1999). Key Concepts in Language and Linguistics. New York : Routledge

Wardaugh, Ronald. (2006). An Introduction to Sociolinguistics. New York: Blackwell Publishing Ltd

Yule, George. 2010. The Study of Language (4th edition). New York: Cambridge University Press

Wibowo, Bayu Adi. (2014). An Analysis of the Jargon used in Online Games. Unpublished Thesis: University of Muhammadiyah Malang

http://en.wikipedia.org/wiki/Clash_of_Clans

http://clashofclans.wikia.com/wiki/Clash_of_Clans_Wiki

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