1 CHAPTER I
INTRODUCTION
This chapter discusses background of the study, statement of the problems,
the purpose of study, significanse of the study, scope and limitation, and
definition of key terms.
1.1Background of the Study
Communication is very important in human life, both for people as
individuals and as a group. One thing that cannot be separated from their
communication process is language. Language is a tool for humans to
communicate with others. It takes important role in relation between one person to
another. Finegan and Besnier (in Fasold, 2006:9) states that we might define
language as a finite system of elements and principles that make it possible for
speakers to construct sentences to do particular communicative jobs. It means that
language is used to transfer complex information from brain, to share feeling and
ideas which is the ability of human to communicate or do interaction with each
other using language.
A language is also a system of arbitrary verbal symbol in which the
members of a speech community use as a means of communication to interact and
express their ideas, feeling and thought (Wardhaugh, 2006: 152). A study about
language is called linguistic.
Related with society, one of the linguistic branches is called
Sociolinguistics. It studies the relation between language and society.
Sociolinguistic may be usefully define as the study of variation in language, or
2
According to Wardaugh (2006: 13), Sociolinguistics is concerned with
investigating the relationship between language and society with the goal of a
better understanding of the structure of language and how language functions in
communication. It is a field that analyzes language as part of social property. The
study explores the functions and the varieties of language, the contacts between
different languages, attitudes of people towards language use and users, changes
of language, as well as plans on language.
There are many factors that may impact to language in society such as
technology advancement and culture influences. Trask (1999: 25) states that the
development of language is influenced by society itself, so there are many kinds
of language variation. They are including dialect, register, slang, colloquial,
vernacular, accent, pidgin, and jargon. In this study, the researcher intends to
discuss one of those variations of language, which is jargon.
According to Allan Burridge (2006: 56), jargon is a lexically specialized
technical terms for certain profession or group which are used in both written or
spoken. It usually used among people who share a common specialized terms,
habits of word usage, and form of expression. On the other hand, Fromkin and
Rodman (2003: 475) state that jargon is a set of words that is used in conceivable
science, profession, trade, and occupation. Usually the groups in society use
jargon to have their own specific language. Therefore, they can give a person a
sense of belonging to a specific group. In other words, some groups use jargon in
order to show their identity.
There are some studies related to Jargons. Ervan (2014) studied about
3
found that there were 142 jargons used by Ikatan Waria Malang members. The
researcher found that the members of Ikatan Waria Malang community used
semantics as the form of meaning their jargons, because they created the jargons
and the meaning spontaneously without any formulas and only could be
understood by the member of Ikatan Waria Malang itself. From that study, the
researcher concluded that jargon is unique, informal language, short and it has
own characteristic. Furthermore, Bayu (2014) conducted a study about jargon
used in Online Games and the result of his study showed that there were 67
jargons found and used in Online Games. From 67 jargon words the researcher
found that that there are 26 jargon (39%) with one process, then 41 (61%) jargon
words with multiple process. Based on his thesis, the researcher conclude that
jargon can be found with many process and every community has own jargon.
Based on the two previous researches, the researcher in this research is
interested to analyze jargon with different subject. In this research, the researcher
analyzes the jargon used by C.O.C.U.S Clan in Clash of Clans game in their game
conversation. It is done because their conversation using jargon are very unique
and different from the other speech community.
Wolfgang (2000:1) states that a game is any activity which is executed
only for pleasure and without conscious purpose. It can be said that every activity
that brings pleasure is a game. For example, people dance, act in plays, and play
with dolls or play a trains.
Online game is a form of game that is played by using internet. By playing
this game many people from all over the world can play together although they
4
players. In Indonesia, online games is also popular because many people from any
ages like to play the online game. Along with its popularity, players, name of the
people who play online games develop a language, which is known only by
players..
Clash of Clans is a 2012 freemium mobile MMO (Massively Multiplayer
Online Game) strategy video game developed and published by Supercell, a video
game company based in Helsinki, Finland. The game was released for iOS
platforms on August 2, 2012. For Android, it soft-launched in Canada and Finland
on September 30, 2013. On October 7, 2013, it was released on Google Play
internationally. Today, Clash of Clans is one of successful game with 8.5 million
daily players and income 4,75 billion perday. That was defeated games from EA
games.
Clash of Clans is an online multiplayer game in which players build a
community, train troops, and attack other players to earn gold and elixir, which
can then be used to build defenses so as to protect the player against other players
attacking them. The game also features a pseudo-single player campaign in which
the player must attack a series of progressively more heavily-fortified goblin
villages.
Based on the explanation above, the researcher is interested in conducting
on jargon. The researcher wants to analyze the jargon used in the Clash of Clans
game in their game conversation. The researcher wants to know the jargon words
in the Clash of Clans game are formed. The researcher also wants to know what
5
researcher writes the study in a thesis entitled “An Analysis of The Jargon Used
By C.O.C.U.S Clan in Clash Of Clans Game”.
1.2Statement of the Problem
The writer has three main problems, they are :
1. What are the jargons found in C.O.C.U.S Clan in the Clash of Clans game in
their game conversation?
2. What are the word formation processes found in jargons used by C.O.C.U.S
Clan in the Clash of Clans game in their game conversation?
3. What are the meaning of jargons used by C.O.C.U.S Clan in the Clash of
Clans game in their game conversation?
1.3The Purpose of the Study
1. To investigate the jargons found in C.O.C.U.S Clan in the Clash Of Clans in
their game conversation.
2. To identify the word formation processes found in jargons used by C.O.C.U.S
Clan in the Clash Of Clans in their game conversation.
3. To understand the meaning of jargons used by C.O.C.U.S Clan in the Clash
Of Clans in their game conversation.
1.4Significance of the Study
The research is expected to contribute more knowledge about the jargon
used by C.O.C.U.S Clan in the Clash of Clans game. In writing this research, the
researcher hopes the expected result. In this case, this research can give the
advantages such as:
1. For students, this research can give additional sources and information for
6
2. For lecturers, this research can give additional references for teaching
sociolinguistic especially when the subject is related with language
variation in society.
3. For the next researcher, this research can be the source for doing the next
research about jargon with different subjects. It also gives additional
information about jargon used by C.O.C.U.S Clan in the Clash of Clans
game in their game conversation.
1.5Scope and Limitation
The scope of this research is about the used of jargon. Furthermore, the
researcher limits the research on the jargons used by C.O.C.U.S Clan in the Clash
of Clans game in their game conversation.
1.6Definition of The Key Terms
1. Jargon is special technical vocabulary associated with a spesific area of work
or interest (Yule 2010: 259).
2. Clash of Clans is an online multiplayer game in which players build a
community, train troops, and attack other players to earn gold and elixir,
which can then be used to build defenses so as to protect the player against
i
AN ANALYSIS OF THE JARGON USED BY C.O.C.U.S CLAN IN CLASH
OF CLANS GAME
THESIS
By:
ANANTO PRASETYA
201010100311008
ENGLISH DEPARTMENT
FACULTY OF TEACHER TRAINING AND EDUCATION
UNIVERSITY OF MUHAMMADIYAH MALANG
iv
MOTTO AND DEDICATION
“Educating the mind without educating the heart is no education at all”
(Aristotle)
“An investment in knowledge pays the best interest”
(Benjamin Franklin)
“It is easy, when you are young, to believe that what you desire is no less than what you deserve, to assume that if you want something badly enough, it is
your God-given right to have it.”
(Jon Krakauer, Into the Wild)
DEDICATION
I dedicate this thesis especially to:
ALLAH S.W.T,
My beloved father and mother,
My brother,
My beloved someone,
vi
ACKNOWLEDGEMENT
Alhamdulillah, praise be to God for the endless guidance and mercy in the
successful of this thesis. First of all, I would like to convey my deep thankful to
Almighty God, Allah SWT.
The writer would like to express his deepest gratitude and thankful to Dra.
Erly Wahyuni, M.Si as his first advisor and Drs. Jarum, M.Ed as his second
advisor, for their suggestions, invaluable guidance, and advice during the
consultation period, and their comments and correcting during the completion of
this thesis. His sincere gratitude and appreciation are also extended to the
members of C.O.C.U.S Clan of Clash of Clans games who had given the
oppurtinity to conduct a researchin their community.
Finally, a special thank goes to his belover father and mother (Subagyo &
Rahmawati), his brother (Bayu Widiyanto & Ahmad Reyhan Arsyali), his lovely
someone (Nia Lavenia), his second family (FOCUS UMM), his close friend, and
also his friends at English Departement A 2010 for their encouragement, love,
care, and pray so that he can finish this thesis.
Malang, May 7th, 2015
The Writer,
vii
Table of Contents
Cover
Advisors’s Approval ... i
Examiners’ Approval ... ii
Originality Declaration ... iii
Motto and Dedication ... iv
Abstract ... v
Acknowledgements ... vi
Table of Contents ... vii
Chapter I. Introduction 1.1 Background of Study ... 1
1.2 Statement of Problems ... 5
1.3 Purposes of Study….…....………. 5
1.4 Significance of Study ... 5
1.5 Scope and Limitation ... 6
1.6 Definition of Key Terms .. ... 6
Chapter II. Review of Related Literature 2.1 Definition of Sociolinguistics ... 7
2.2 Language and Society ... 8
2.3 Language and Communication ... 9
2.4 Speech Community ... 9
2.5 Language Variations ... 10
2.5.1 Slang ... 11
2.5.2 Jargon ... 11
2.5.3 Register .. ... 13
viii
2.5.5 Dialect ... 15
2.5.6 Style ... 16
2.5.7 Colloquial ... 16
2.6 Word Formation Processes ... 17
2.7 The Meaning of Jargon ... 18
2.8 Clash of Clans UMM Student Clan . ... 20
Chapter III. Research Methodology 3.1 Research Design ... 22
3.2 Research Subjects... 22
3.3 Research Instrument .. ... 23
3.3.1 Observation ... 23
3.3.2 Interview . ... 24
3.4 Data Collection ... 25
3.5 Data Analysis .. ... 26
Chapter IV. Research Findings and Discussion 4.1 Research Findings ... 27
4.1.1 The Jargons Found in C.O.C.U.S Clan in Clash of Clans game in their daily conversation ... 27
4.1.2 The Word Formation Processes Found in Jargons Used by C.O.C.U.S Clan in Clash Of Clans Game in their Game Conversation ... 30
4.1.3 The Meaning of Jargons used by C.O.C.U.S Clan in Clash Of Clans Game in Their Game Conversation ... 33
4.2 Discussion ... 47
ix
5.2 Suggestion ... 49
References ... 51
List of Appendices Appendix I. Observation Checklist ... 53
Appendix II. Conversation taken from the Game ... 55
Appendix III. Interview Transcript ... 58
x
REFERENCES
Agha, Ashif. (2007). Language and Relation. New York: Cambridge University Press
Allan, Keith and Kate Burridge. (2006). Forbidden Words, Taboo and the Cencoring of Language (First Edition). Cambridge: Cambridge University Press
Ary, Donald, Lucy Cheser Jacobs, Asghar Razavieh, Christine K. (2009). Introduction to Research in Education, 8th Edition. USA: Wadsworth Publishing
Ary, Donald. (2010). Introduction to Research in Education. Australia: Wadsworth Group a Division of Thomson Learning Inc.
Chaer, Abdul. (2003). Linguistik Umum. Jakarta: Rineka Cipta.
Cresswell, John. W. (2011). Educational Research: Planning, Conducting, and Evaluating Quantitative and Qualitative Research. New York: Pearson Education
Fasold, R., Connor-Linton J. (2006). An Introduction to Language and Linguistics. United Kingdom: Cambridge University Press
Finegan, Edward, John R. (2004). Language in the USA. Themes for the Twenty-first Century. Cambridge University Press
Fraenkel, J.R. & Wallen, N.E. (2009) How to Design and Evaluate Research in Education. New York: McGraw-Hill
Fromkin, Victoria; Robert Rodman and Nina Hyams. (2003). An Introduction to Language, Seventh Edition. USA: Thomson Corporation
Kristiansyah, Ervan. (2014). An Analysis of Jargon Used by Ikatan Waria Malang Community in their daily conversation. Unpublished Thesis: University of Muhammadiyah Malang
Mattiello, Elis. (2008). An Introduction to English Slang: A Description of its Morphology, Semantics and Sociology. Italy: Polimetrica
Mesthrie, R., Swamn. J, Deumert. A. 7 Leap. W.L. (2009). Introducing Sociolinguistics. Edinburg: Edinburg University Press
Meyerhoff, Miri. (2006). Introducing Sosiolinguistics. New York : Routledge Radford, Andrew et.al. (2005). Linguistics: An Introduction. United Kingdom:
Cambridge University Press
xi
Ramdhani, Annisa. (2007). Study on Language Used by the Members of Feiendster in Writing Testimonial in Internet – Analysis on Its Colloquial Words. Unpublished Thesis. Malang: University of Muhammadiyah Malang
Trask, R.L. (1999). Key Concepts in Language and Linguistics. New York : Routledge
Wardaugh, Ronald. (2006). An Introduction to Sociolinguistics. New York: Blackwell Publishing Ltd
Yule, George. 2010. The Study of Language (4th edition). New York: Cambridge University Press
Wibowo, Bayu Adi. (2014). An Analysis of the Jargon used in Online Games. Unpublished Thesis: University of Muhammadiyah Malang
http://en.wikipedia.org/wiki/Clash_of_Clans
http://clashofclans.wikia.com/wiki/Clash_of_Clans_Wiki