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AN ANALYSIS OF THE JARGON USED IN ONLINE GAMES

THESIS

By:

BAYU ADI WIBOWO

08360211

ENGLISH DEPARTMENT

FACULTY OF TEACHER TRAINING AND EDUCATION

UNIVERSITY OF MUHAMMADIYAH MALANG

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AN ANALYSIS OF THE JARGON USED IN ONLINE GAMES

THESIS

This thesis is submitted to fulfill one of the requirements to achieve

Sarjana Degree in English Education

By:

BAYU ADI WIBOWO

08360211

ENGLISH DEPARTMENT

FACULTY OF TEACHER TRAINING AND EDUCATION

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ACKNOWLEDGEMENTS

First of all, I would like to say my deep and internal gratitude to Allah

SWT for the wisdom, strength, source of inspiration, and guidance trough my

difficult time in doing this thesis.

The researcher would like to express gratitude to the first advisor Dr.

Sudiran, M.Hum and the second advisor Drs. Munash Fauzie, M.M. Thank you

for the kindness, advice, criticism, motivation, and patience in guiding me to

doing my thesis. I am very grateful to have them as my advisor and for all the

time they gave to me during the writing process of this thesis.

My gratitude to my family; my father Musidi, for the understanding and

encouragement in keeping my focused; my grandmother and grandfather

Trayem and Niti Utomo, for all the time she has spent to pray for me; my sister

Imroatul Mufida, for supporting me in their prayer, in providing me with love,

care and funds.

My thankfulness to my beloved fiancée Rodliyatun Kholila, who always

strengthens and encouragements me in doing my thesis well. Thank you very

much for her love, understanding, and affection that gave to me for all this time.

Finally, for all my best friend, Hendrik, Firman Bellick, Fian, Boneng,

Gathe, Giren, Feri, Yusron, and Ovos, thank you for giving me support and for

being my best friends for these five years. To all the rest of my friends whom I

cannot mention one by one, thank you all. Allah blesses me so much for giving

me friend like them all.

Malang, 24th January 2014

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TABLE OF CONTENTS

CHAPTER I INTRODUCTION 1.1Background of The Study ... 1

CHAPTER II REVIEW OF RELATED LITERATURE 2.1Varieties of Language ... 5

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CHAPTER IV RESEARCH FINDINGS AND DISCUSSION

4.1Research Findings ... 21

4.1.1 The Semantics Analysis of Jargon Used in Online Games ... 21

4.1.2 The Jargons Used In MMORPG and Their Meanings ... 21

4.1.3 The Jargons used in Point Blank and Their Meanings ... 35

4.1.4 The Jargons used in Ant Wars and Their Meanings ... 38

4.1.5 Morphological Analysis of Jargon Used In Online Games ... 50

4.1.5.1Single Process ... 51

4.1.5.2Multiple Process ... 56

4.2Discussion ... 69

CHAPTER V CONCLUSION AND SUGGESTION 5.1 The Conclusion ... 70

5.2 The Suggestion ... 71

REFERENCES

APPENDIX I

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REFERENCES

Bissanz, A.S. 1985. Language Files: Materials for An Introduction to

Language. Ohio: Advocate pulishing group

Caudle, P. 1999. Jargon. From

http://www.uncp.edu/home/canada/work/allam/1914/language/jarg on.htm (October, 23rd 2009).

Creswell, J. W. 2003. ResearchDesign: Qualitative, Quantitative and Mixed Methods

Approaches Second Edition. California: Sage Publication Inc.

Crystal, D. 2008. A Dictionary of Linguistics and Phonetics 6th Edition, UK:

Blackwell Publishing.

Fromkin, V and Robert R. 1974.An Introduction to Language.Hartcourt Brace

College Publisher.

Hatch and brown. 1995. Vocabulary, Semantics, and language education. UK:

Cambridge University Press.

Hornby, A. S. 2000. Oxford Advanced learner’s Dictionary of Current English. New

York: Oxford University Press.

Kreidler, C.W. 1990. Introducing English Semantics. London: Ratledge

Meriam, Sharan. B. 2009. Qualitative Research: A Guide to Design and

Implementation. San Francisco: John Wiley and Sons Inc.

Shahraki, Sara Hashemi and Rasekh, Abbas Eslami. 2011. Analyzing Slang Usage

Among Iranian Male and Female Teenagers. Canadian Center of Science and

Education (CCSE).

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Sword, Helen. 2012. Inoculating Against Jargonitis, Chronicle of Higher Education, Inc.

O’Grady. W. Dobrovovolsky. M. and Katamba. F. (Eds), 1996 (3rd

edition.), Contemporary Linguistics, Harlow: Longman.

Yule, G. 1996. The Study of language-Second Edition.Uk: the University press,

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CHAPTER I

INTRODUCTION

This chapter discusses background ofthe study, statement of the problems, the

purposes of study, significance of the study, scope and limitation, and definition of

the key terms.

1.1Background of The Study

Online game is a form of game that is played by using internet. By

playing this game many people from all over the world can play together

although they are far away. Wolfgang (2000:1) states that a game is any activity

which is executed only for pleasure and without conscious purpose. It can be said

that every activity that brings pleasure is a game. For example, people dance, act

in plays, and play with dolls or play a trains. There are many kinds of online

games, for example Perjuangan Semut (Ant War). In this game, the players do

not only play games but also chat with other players.

In Indonesia, Online game is also popular because many people from any

ages like to play the online game. Along with its popularity, gamers, name of the

people who play online games develop a language, which is known only by

gamers.

The gamers use the jargon in order to discuss something by using easier words.

For example:

A: “Eh kak, sorry gue masih cupu”.

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In this conversation, cupu is related to players who has lower level. The

formation of this word is based on the ability of the gamers, the response to other

gamer to judge how good he or she is. Thus, this research tries to show the

meaning of the jargon and how the jargon in online game is formed.

In order to analyze the data list of the jargon, the writer made a qualitative

study analyzing the jargon in online game. There are many online game types

available to be the object of this study such as MMORPG (Massively

Multiplayers Online Role-Playing Games), Ant Wars (Perjuangan Semut), or PB

(Point Blank). Those games are really interesting to be played and it has many

jargons in the chat. Moreover, the writer focuses on analyzing only the jargon

found in the online game chat and showing how the jargon formed.

Based on the explanation above, the researcher is interested in conducting

on jargon. The researcher wants to analyze the jargon used in online games. The

researcher wants to know the jargon words in online game are formed. The

researcher also wants to know what the meanings of the jargon in online games is

used by them. Therefore, the researcher writes the study in a thesis entitled “An

Analysis of Jargon Used In Online Games”.

1.2Statement ofThe Problems

The writer has two main problems, which are:

1. How are the jargon words in online games formed?

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1.3The Purposes of The Study

1. To know how the jargon words in online games formed

2. To know the meanings of the jargon in the online games

1.4Significance of The Study

The research is expected to contribute more knowledge about the jargon

used in online games. The word formation process help people know how the

jargon in online games is formed. The writer expected that this research will help

people to know more about the jargon used in online games. So that, they will

not misunderstand one another when they play online games. As a result, the

study can become a reference for those who want to play online game.

1.5Scope and Limitation

In this study, the writer played online games and made records from the

chat in online game and collected the data from them. Then, the writer examined

the parts of the chat and conducted an analysis from them. The writer collected

the jargon list from the dialogue that is used in online games in Indonesia. The

online games that will be explored are MMORPG (Massively Multiplayers

Online Role-Playing Games), Ant Wars (Perjuangan Semut), PB (Point Blank).

1.6Definition of The Key Terms

To avoid misunderstanding, the key terms used in the study are defined as

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1. Jargon is often used almost interchangeably to refer ‘obscure or secret

language’ or ‘language of a particular occupational grup’ (O’Grady, et.al,

1996:55)

2. Online Game is a game that can be run from an Internet browser and requires

the I-net connection. In most cases online games are freeware programs that

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