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115

YANA DWIPUTRA NUGRAHA, 2015

LIBRARY CYBIL2D SEBAGAI ALTERNATIF LAPISAN ABSTRAKSI TINGKAT TINGGI OPENGL EMBEDDED SYSTEMS

Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu DAFTAR PUSTAKA

Atlassian. (2011). Use the issue tracker. Atlassian Documentation. [Online]. Tersedia:

https://confluence.atlassian.com/display/BITBUCKET/Use+the+issue+tra cker [17 Februari 2015]

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problem?”. Proceedings of the 2nd International Conference on Software

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Bitbucket.org. (2015). Issues. [Online]. Tersedia: https://bitbucket.org/djzmo/cybil2d/admin/issues [11 Februari 2015] Boileau, R. (2008). Low Level versus High Level APIs. Ottawa: PIKA

Technologies

Bosch, J. (1998). “Design Patterns as Language Constructs”. Journal of

Object-Oriented Programming, pp. 18-32. Denville: SIGS

Buschmann, F., et al. (2007). Pattern-Oriented Software Architecture, A Pattern Language for Distributed Computing. San Francisco: John Wiley & Sons

Coplien, J., O. (1998). “Software Design Patterns: Common Questions and

Answers”. In: Rising L., (Ed.), The Patterns Handbook: Techniques,

Strategies, and Applications, pp. 311-320. Illinois: UIUC University Press Cusumano, M. A. dan Yoffie, D.B. (1999). “What Netscape Learned from Cross

-Platform Software Development”. ACM Comm., 42 (10), pp. 72-78. New

York: ACM

Darby, J. (2009). Beginning OpenGL Game Programming. Boston: Cengage Learning

Densmore, S. (2004). Why Singletons are Evil. Redmond: MSDN

Dey, S. et al. (2007). “A Very Simple Approach for 3-D to 2-D Mapping”.

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YANA DWIPUTRA NUGRAHA, 2015

LIBRARY CYBIL2D SEBAGAI ALTERNATIF LAPISAN ABSTRAKSI TINGKAT TINGGI OPENGL EMBEDDED SYSTEMS

Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

Dictionary.com. (2013). “Computer graphics”. Collins English Dictionary - Complete & Unabridged 10th Edition, [Online]. HarperCollins Publishers. Tersedia: http://dictionary.reference.com/browse/computer+graphics [11 Juni 2013]

Finney, K. C. (2013). 3D Game Programming All in One, Third Edition. Boston: Cengage Learning

Freeman, E. et al. (2004). Head First Design Patterns, pp. 162. California: O’Reilly

Friedrich, M. et al. (1999). “Efficient Object-Oriented Software with Design

Patterns” dalam GCSE ’99 Proceedings of the First International

Symposium on Generative and Component-Based Software Engineering, pp. 79-90. London: Springer-Verlag

Game-lab.org. (2012). POSA2: Wrapper Façade. [Online]. Tersedia: http://game-lab.org/posts/posa2-wrapper-facade/ [16 Februari 2015]

Gamma, E. et al. (1993). “Design Patterns: Abstraction and Reuse of

Object-Oriented Design”. ECOOP ’93, pp. 406-431. London: Springer-Verlag

Gamma, E. et al. (1995). Design Patterns: Elements of Reusable Object-Oriented Software. Massachusetts: Addison-Wesley

GitHub. (2015). Using pull requests. GitHub Help. [Online]. Tersedia: https://help.github.com/articles/using-pull-requests/ [17 Februari 2015] Gomila, L. (2013). SFML releases. SFML community forums. [Online] Tersedia:

http://en.sfml-dev.org/forums/index.php?topic=76 [7 November 2013] Grimm, T. (1998). “The Human Condition: A Justification for Rapid Prototyping”

dalam Time Compression Technologies, vol. 3 no. 3. Kentucky: Accelerated Technologies, Inc.

Haller, K. dan Hansson, H.V. (2013). SFML Game Development. Birmingham: Packt Publishing

Harbour, J. (2004). Game Programming All in One, Second Edition. Massachusetts: Course Technology Ptr

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YANA DWIPUTRA NUGRAHA, 2015

LIBRARY CYBIL2D SEBAGAI ALTERNATIF LAPISAN ABSTRAKSI TINGKAT TINGGI OPENGL EMBEDDED SYSTEMS

Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

International Data Corporation (2014). Smartphone OS Market Share, Q3 2014. [Online]. Tersedia: http://www.idc.com/prodserv/smartphone-os-market-share.jsp [10 Februari 2015]

Jackson, D. (2012). Software Abstractions: Logic, Language, and Analysis. Cambridge: MIT Press

Jalali, S. (2009). Trends and Implications in Embedded Systems Development. Mumbai: Tata Consultancy Services

Janssen, C. (2013). Platform. Techopedia. [Online]. Tersedia: http://www.techopedia.com/definition/3411/platform [7 November 2013] Krasner, G. E. dan Pope, S. T. (1988). “A cookbook for using the Model

-View-Controller User Interface paradigm in Smalltalk-80”. Journal of Object-Oriented Programming, pp. 26-49. Denville: SIGS

Krustchinsky, J. (2013). Is SDL a game engine?. Game Development Stack

Exchange. [Online]. Tersedia: http://

gamedev.stackexchange.com/questions/59139/is-sdl-a-game-engine [17 Februari 2015]

Lasater, C.G. (2010). Design Patterns. Texas: Wordware Publishing

Lehman, M. (1980). “Programs, life cycles, and the laws of software evolution”.

Proceedings of the IEEE vol. 68, no. 9, pp. 1060-1076. California: IEEE Computer Society Press

Libsdl.org. (2015). About SDL. [Online]. Tersedia: https://www.libsdl.org [7 Maret 2015]

Lodico, M. G., et al. (2010). Methods in Educational Research: From Theory to Practice. San Francisco: John Wiley & Sons

Malizia, A. (2006). Mobile 3D Graphics. London: Springer-Verlag

McConnel, J.J. (2006). Computer Graphics: Theory Into Practice. Burlington: Jones & Bartlett Learning

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YANA DWIPUTRA NUGRAHA, 2015

LIBRARY CYBIL2D SEBAGAI ALTERNATIF LAPISAN ABSTRAKSI TINGKAT TINGGI OPENGL EMBEDDED SYSTEMS

Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

Miller, T. (2004). Managed DirectX 9: Graphics and Game Programming: Kick Start. Indiana: Sams Publishing

Mitchell, S. (2013). SDL Game Development. Birmingham: Packt Publishing Oliver, R. S. et al. (2010). “An Operating System Abstraction Layer for Portable

Applications in Wireless Sensor Networks”.Proceeding of the 2010 ACM Symposium on Applied Computing, SAC ’10, pp. 742-748. New York: ACM

OpenGL.org. (2013). OpenGL Overview. OpenGL. [Online]. Tersedia: https://www.opengl.org/about/ [11 Juni 2013]

Papadopoulos, J. (2014). Lords of the Fallen Dev: “Low level APIs Complex

Concepts To Grasp, Won’t Bet On Mantle Right Now”. DSOGaming. [Online]. Tersedia: http://www.dsogaming.com/news/lords-of-the-fallen- dev-low-level-apis-complex-concepts-to-grasp-wont-bet-on-mantle-right-now/ [27 Maret 2015]

Papurt, D. M. (1995). Inside the Object Model: The Sensible Use of C+ +. Cambridge: Cambridge University Press

Pulli, K. (2006). “New APIs for mobile graphics”. Proc. SPIE 6074, Multimedia on Mobile Devices II, 607401; doi:10.1117/12.660438. Cambridge: MIT CSAIL

Reddy, M. (2011). API Design for C+ +. Burlington: Morgan Kaufmann

Royce, W. (1987). “Managing the development of large software systems:

concepts and techniques” dalam ICSE ’87 Proceedings of the 9th

International Conference on Software Engineering, pp. 328-338. California: IEEE Computer Society Press

Schmidt, D. C. (1999). “Wrapper Façade”. C+ + Report, February 1999, 11.2. New York: SIGS

Sherrod, A. (2011). Beginning DirectX 11 Game Programming. Boston: Cengage Learning

Shults, B. P. (2002). “Teaching Data Structures: Thread Safety and Components”.

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YANA DWIPUTRA NUGRAHA, 2015

LIBRARY CYBIL2D SEBAGAI ALTERNATIF LAPISAN ABSTRAKSI TINGKAT TINGGI OPENGL EMBEDDED SYSTEMS

Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

Smithwick, M. dan Verma, M. (2012). Pro OpenGL ES for Android. New York: Apress

Statista (2014). Global market share held by operating systems Desktop PCs from January 2012 to December 2014. [Online]. Tersedia:

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Stuart, J. A. et al. (2005). “Towards a Unified Approach for Cross-Platform

Software Development”. Proceedings of the 14th International

Conference on Intellegent and Adaptive Systems and Software

Engineering,IASSE-2005, pp. 235-242. Nevada: University of Nevada, Reno

Thorn, A. (2009). Cross Platform Game Development. Burlington: Jones & Bartlett Learning

Thorn, A. (2005). DirectX 9 Graphics: The definitive guide to Direct3D. Texas: Wordware Publishing

Vogel, L. (2014). Distributed Version Control with Git: Mastering the Git command line Third Edition. Hamburg: Lars Vogel

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