Classroom Action Research: Minimizing The Students Errors in Building Sentences Through Games - UDiNus Repository
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“c rossword puzzle ” game. The students answered “ menyenangkan buk, gamenya gampang”. The teacher felt glad hearing the students answer. After finishing the discussion,
IMPROVING THE STUDENTS VOCABULARY MASTERY THROUGH INQUIRY-BASED TEACHING (A CLASSROOM ACTION RESEARCH AT THE FOURTH YEAR OF SD NEGERI NGABEAN 3 KARTASURA IN 2009/ 2010
ROSDIANA , 2011, Developing Students ’ Ability in Using Imperative Sentences Through Total Physical Response (TPR) ( A Classroom Action Research in the first year 1
In this part the writer will analyze the errors that students made. It was proven by the total 135 frequencies or 49.7% of total errorsin students’ writing. 135 frequencies
I was beset by the pitfalls of using group work in a large classroom: I could not be nine places at the same time, so I could not hear what all the teams were discussing; I
Therefore, the present paper entitles fostering studentc autonomy through poster making of previous classroom Action Research articles as the alternative media in
Having seen the result, the writer concluded that cooperative game was able to improve students‟ participation in teaching and learning
Implikasi Berdasarkan hasil penelitian dan kesimpulan di atas maka dapat diajukan saran bagi guru, dalam penggunaan media audio visual untuk meningkatkan pemahaman belajar peserta