PROGRAM STUDI ILMU KEPERAWATAN
Efektifitas Alat Permainan EdukatifPuzzleTerhadap Perkembangan Motorik Halus Pada Anak Usia 4 – 5 Tahun Berdasarkan DDST
Perkembangan anak mencapai puncaknya sampai berumur 4-5 tahun. Salah satu test skrening terhadap kecurigaan gangguan perkembangan adalah Denver Development Screning Test (DDST). Melalui bermain anak dapat melewati tahap-tahap perkembangan. Untuk mengoptimalkan perkembangan motorik halus diperlukan Alat Permainan Edukatif (APE), salah satunya adalahPuzzle.
Penelitian ini untuk mengetahui efektifitas alat permainan edukatif APE puzzle
terhadap perkembangan motorik halus pada anak usia 4-5 tahun berdasarkan DDST di Taman kanak–kanak Desa Kemiri, menggunakan pendekatan penelitian quasi eksperimendengan metodenonequivalent time sample design. Responden berjumlah 35 anak diberikanpuzzlebergambar gajah, rumah dan robot kemudian diamati
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Hasil penelitian menggunakan uji Run menunjukkan perbedaan hasil pengamatan pada saat pre-test (p value = 0,386), post-test1 (p value = 0,238), post-test2 (pvalue= 0,870) dan post-test3 (pvalue= 1,000). Puzzlegambar gajah kurang efektif dibandingkanpuzzlegambar rumah dan robot.
Disarankan permainan edukatif puzzle diberikan pada anak usia 4-5 tahun dengan tingkat kerumitan gambar yang bervariasi dan dikombinasikan dengan jenis permainan edukatif yang lainnya yang memiliki asosiasi dengan manusia tetapi disukai oleh anak.
Kata Kunci : Puzzle, Perkembangan Motorik Halus, DDST
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Literatur : 24 (1990 – 2007)
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SCIENCE of NURSING PROGRAM STUDY
Effectivity of Educative Game Tool “Puzzle” Toward Fine Motor Development in Child 4-5 Age Based on DDST
The child development is stopped until 4-5 increase age. Either screening test for suspicious of development disturbance is by DDST. With play, child can pass development phases. To optimalize fine motor development needs educative game tool, either one puzzle.
This research wanted to know effectivity of educative game tool “puzzle” toward fine motor development at child 4-5 age based on DDST for kindergarten in Kemiri State by using quasy experiment approach with nonequivalent time sample design methode. The number of responder are 35 childs given puzzle with elephant, house and robot puzzles and than showed for the development by DDST and analysed by non-parametric test with a = 0,05.
Result of Run test showing the different of observation result at pre-test (p value
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value= 1,000). Puzzle with elephant picture less effective than puzzle with house and robot picture.
Suggesting an educative game “puzzle” given for child 4-5 age with variative of picture knottivity and combining with the other edicative game that have an association with human but likely for childhood.
Keyword : Puzzle, Fine Motor Development, DDST Literaure : 24 (1990 – 2007)
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