• Tidak ada hasil yang ditemukan

VR AR in EDUCATION Case Study UAE 2 0Fin

N/A
N/A
Protected

Academic year: 2018

Membagikan "VR AR in EDUCATION Case Study UAE 2 0Fin"

Copied!
31
0
0

Teks penuh

(1)
(2)

Carlos J. Ochoa Fernandez

Engineer from Polytechnic University of Madrid and MBA from Babson College (Germany), Certificate in Innovation and Entrepreneurship by Maryland University, Master in Digital Marketing for

International Business Development (CECO) and ITC Certificate by Siemens Data-Technic Schule

(Germany).

Founder of eLearning Consulting, ONE Digital Consulting, Smart Education Labs.

Consultant of MOI & MOE of Spain, Saudi Arabia, UAE and Oman.

(3)
(4)

Augmented reality is a live direct or

indirect view of a physical, real-world

environment whose elements are

augmented/ supplemented by

computer-generated sensory input

such as sound, video, graphics,

(5)
(6)
(7)

Virtual reality can be referred to as

immersive multimedia or

computer-simulated reality, replicates an

environment that simulates a physical

presence in places in the real world or

(8)
(9)

Augmented reality (AR): a digital

overlay on the real/virtual world

Virtual reality (VR): a complete

immersion in a digital world…

(10)
(11)
(12)
(13)

Students can use it to

construct new

understanding based on

interactions with virtual

(14)
(15)

AR&VR can be best used in

the classroom for creating

interactive assignments

that may include moving

through the campus as well

(16)

With virtual reality, learning new

skills is like playing a video game:

During the last recent years, some Universities and Schools around the world, have opened a first-of-its-kind virtual reality learning center that’s been designed

(17)

Bring virtual reality field trips to

your school:

Some experiences and experts said that STEM is hard to engage students. The topic of ancient history doesn’t usually set students abuzz. Thanks to VR technology students can take a field trip to ancient Civilizations, and have an immersive experience around this places and cultures. Normally, their assignment would involve books, pictures…maps, but instead, they

stood at the top of Reconstructed Ancients Cities, and then examined detailed navigating and studying added value information around those places and cultures using interactive apps. The opportunity for creativity is amazing and the

(18)
(19)

Smart Education Labs (AR&VR):

(20)

Smart Education Labs (AR&VR):

Students of all ages typically retain between 10% and 30% of that they read and see. Traditional educational materials fail to inspire and engage further learning with most students as it forces them into a form of memory testing rather than retaining knowledge through practice and experience.

Traditional lessons are also taught through ridged structures that don’t change if

(21)

Smart Education Labs (AR&VR):

Learning is about to become more interactive, more fun, and more social. AR&VR not only changes the environment around students, it also allows them to construct their own exciting learning worlds as small as the atom or as big as the cosmos. Some of the benefits and impacts of the AR&VR technology:

• Greater collaboration and social integration • Making new experiences possible

• Increased student motivation

(22)
(23)

The Ministry of Education of Emirates, is implementing an

innovative Learning Resources Centres Program in MOE schools.

The aim of the program is to provide a flexible, technology

enhanced space that supports creativity, innovation and

curriculum, improving the teachers skills and serves as a focal

point in communities. The first phase of the project was

implemented in 6 cycle one schools: Dubai, Sharjah, Ajman, Umm

Al Quwain, Rask Al Khaimah and Fujairah.

• The LRC are equipped with VR&AR devices, smartphones, tablets and laptops, robots, 3d printers, as well as games, VR & AR applications, econtents and educational apps for VR and AR.

• The teachers training program was a key success factor for the project.

• The project was implemented by a strong international consortium (EEUU, UK, Italy and Spain), lead by a Saudi company.

(24)

• The software suite provided for the project is a new unique way of learning, unlike all other existing media and teaching tools. Virtual Learning apps complement text and pictures with a 3D experience to truly engage students. They supplement STEM learning much like the old

diagram – to display location, context and supplementary information. It

gives students context to build mental models and better understand STEM ideas. They can see how light enters the human body or how blood enters the human hearth.

• Using Immersive AR & VR Environments we can place students in any real

(25)

AR & VR Edu Labs Workshop 2016

The amazing world of 3D at school

(26)

AR & VR Edu Labs Workshop 2016

(27)

AR & VR Edu Labs Workshop 2016

3D Printing at school

(28)

AR & VR Edu Labs Workshop 2016

(29)
(30)

Contact:

carlos.ochoa@onedigitalconsulting.eu

(31)

Madrid

one

digital consulting ©

Referensi

Dokumen terkait

Namun, jika antara kedua orang yang sebenarnya mempunyai hubungan saling mewarisi tersebut berbeda agama baik yang kafir adalah orang yang meninggal dunia atau

[r]

Bentuk organisasi fungsional dan jalur adalah organisasi yang wewenang dari pucuk pimpinan dilimpahkan kepada satuan-satuan organisasi di bawahnya dalam bidang

Salah satu usaha untuk menjamin adanya fleksibilitas dalam rangka pengembangan organisasi, maka bentuk organisasi harus diusahakan sesederhana mungkin.Dalam perkembangannya

[r]

 Tinjauan teori kurang relevan dengan masalah penelitian,  Pengutipan. tinjauan teori kurang sesuai

Triwulan I. Triwulan

Program Aksi Vientiane (Vientiane Action Program) yang diluluskan dalam konferensi tersebut menekankan perlunya mempersempit kesenjangan perkembangan antara 10 negara anggota