Carlos J. Ochoa Fernandez
Engineer from Polytechnic University of Madrid and MBA from Babson College (Germany), Certificate in Innovation and Entrepreneurship by Maryland University, Master in Digital Marketing for
International Business Development (CECO) and ITC Certificate by Siemens Data-Technic Schule
(Germany).
Founder of eLearning Consulting, ONE Digital Consulting, Smart Education Labs.
Consultant of MOI & MOE of Spain, Saudi Arabia, UAE and Oman.
Augmented reality is a live direct or
indirect view of a physical, real-world
environment whose elements are
augmented/ supplemented by
computer-generated sensory input
such as sound, video, graphics,
Virtual reality can be referred to as
immersive multimedia or
computer-simulated reality, replicates an
environment that simulates a physical
presence in places in the real world or
Augmented reality (AR): a digital
overlay on the real/virtual world
Virtual reality (VR): a complete
immersion in a digital world…
Students can use it to
construct new
understanding based on
interactions with virtual
AR&VR can be best used in
the classroom for creating
interactive assignments
that may include moving
through the campus as well
With virtual reality, learning new
skills is like playing a video game:
During the last recent years, some Universities and Schools around the world, have opened a first-of-its-kind virtual reality learning center that’s been designed
Bring virtual reality field trips to
your school:
Some experiences and experts said that STEM is hard to engage students. The topic of ancient history doesn’t usually set students abuzz. Thanks to VR technology students can take a field trip to ancient Civilizations, and have an immersive experience around this places and cultures. Normally, their assignment would involve books, pictures…maps, but instead, they
stood at the top of Reconstructed Ancients Cities, and then examined detailed navigating and studying added value information around those places and cultures using interactive apps. The opportunity for creativity is amazing and the
Smart Education Labs (AR&VR):
Smart Education Labs (AR&VR):
Students of all ages typically retain between 10% and 30% of that they read and see. Traditional educational materials fail to inspire and engage further learning with most students as it forces them into a form of memory testing rather than retaining knowledge through practice and experience.
Traditional lessons are also taught through ridged structures that don’t change if
Smart Education Labs (AR&VR):
Learning is about to become more interactive, more fun, and more social. AR&VR not only changes the environment around students, it also allows them to construct their own exciting learning worlds as small as the atom or as big as the cosmos. Some of the benefits and impacts of the AR&VR technology:
• Greater collaboration and social integration • Making new experiences possible
• Increased student motivation
The Ministry of Education of Emirates, is implementing an
innovative Learning Resources Centres Program in MOE schools.
The aim of the program is to provide a flexible, technology
enhanced space that supports creativity, innovation and
curriculum, improving the teachers skills and serves as a focal
point in communities. The first phase of the project was
implemented in 6 cycle one schools: Dubai, Sharjah, Ajman, Umm
Al Quwain, Rask Al Khaimah and Fujairah.
• The LRC are equipped with VR&AR devices, smartphones, tablets and laptops, robots, 3d printers, as well as games, VR & AR applications, econtents and educational apps for VR and AR.
• The teachers training program was a key success factor for the project.
• The project was implemented by a strong international consortium (EEUU, UK, Italy and Spain), lead by a Saudi company.
• The software suite provided for the project is a new unique way of learning, unlike all other existing media and teaching tools. Virtual Learning apps complement text and pictures with a 3D experience to truly engage students. They supplement STEM learning much like the old
diagram – to display location, context and supplementary information. It
gives students context to build mental models and better understand STEM ideas. They can see how light enters the human body or how blood enters the human hearth.
• Using Immersive AR & VR Environments we can place students in any real
AR & VR Edu Labs Workshop 2016
The amazing world of 3D at school
AR & VR Edu Labs Workshop 2016
AR & VR Edu Labs Workshop 2016
3D Printing at school
AR & VR Edu Labs Workshop 2016
Contact:
carlos.ochoa@onedigitalconsulting.eu
Madrid