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Teknik Pengembangan Multimedia Learning

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TEKNIK PENGEMBANGAN

MULTIMEDIA PEMBELAJARAN

Oleh

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Lahir : Riau, 19 Desember 1970

Prof. Dr. Muhammad Rusdi, S.Pd., M.Sc

Sarjana Pendidikan Kimia FKIP Unja (1993)

Magister Kimia Fisik, Univ. Kyushu Jepang (2001)

Doktor Kimia Fisik, Univ. Kyushu Jepang (2004)

Guru Besar FKIP Unja (2010 sd. sekarang)

Dekan FKIP (2013 sd. sekarang)

Pengembang program e-campus.fkip.unja.ac.id,

paperles management

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3 DO ACTION PLAN CHECK DO ACTION PLAN CHECK DO ACTION PLAN CHECK DO ACTION PLAN CHECK DO ACTION PLAN CHECK DO ACTION PLAN CHECK DO ACTION PLAN CHECK DO ACTION PLAN CHECK DO ACTION PLAN CHECK DO ACTION PLAN CHECK Fakultas SPU DO ACTION PLAN CHECK DO ACTION PLAN CHECK Dosen /Pribadi

Prodi / Jurusan

DO

ACTION PLAN

CHECK

Universitas

1. Belajar dan share 2. Meneliti dan presentasi 3. Mengabdi

4. Naik Fungsional dan Pangkat

1. Layanan Perkuliahan, bimbingan

2. Jumlah Publikasi KI dan PKM

3. Kegiatan Magang, Seminar dan Workshop

4. Akreditasi

1. Struktur Organisasi dan Tupoksi 2. Fungsi

3. Sistem Layanan 4. Sertifikat ISO 1. Struktur Organisasi dan Tupoksi

2. Fungsi

3. Sistem Layanan 4. Sertifikat ISO

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Learning Taxonomies

Learning Materials

Instructional Delivery System

Learning Environment Multimedia Learning

Learning Concepts

Learning Assessment Psychological Theories

Instructional Processes Learning Theories Learning Paradigms

Instructional Theories

Models of Instructional Design

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What is Instuction ?

1. Instruction involved creating a learning environment for the learner

2. The goal of the learning environment is to promote experiences in the

learner that lead to learning

What is Learning ?

1. Learning is change in the learner

2. What is changed is the learner knowledge

3.

The cause of the change is the learner’s experience in a learning

environment

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CONCEPTS OF LEARNING

1. Organizing knowledge in memory

2. Solving Problems

3. Developing learners

4. Learning how to learn

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COGNITIVE COMPONENTS

TERM

DEFINITION

Sensory

Memory

memory store holding images on the

eyes and sounds on the ears for a brief

period

Working

Memory

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WHAT IS MULTIMEDIA LEARNING?

TERM

DEFINITION

Multimedia

Presenting words and pictures

Multimedia

learning

Building mental representations from

words and pictures

Multimedia

instruction

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VIEW

DEFINITION

EXAMPLE

Delivery Media Two or more delivery devices

Computer screen and amplified

speakers, proje tor a d le turer’s

voice

Presentation Mode Verbal and Pictorial representations

On-screen text and animation, printed text and illustrations

Sensory modality Auditory and visual senses

Narration and animation, lecture and slides

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THREE METAPHORS OF MULTIMEDIA LEARNING

METAPHOR DEFINITION CONTENT LEARNER TEACHER GOAL OF MULTIMEDIA Response strengthening Strengthening or weakening an association Association Passive recipient of rewards and punishments Dispenser of rewards and punishments

Enable drill, and practice, act as a reinforcer Information acquisition Adding information to memory Information Passive information receiver Information provider Deliver information; act as a delivery vehicle Knowledge construction Building a coherent mental structure

Knowledge Active sense-maker

Cognitive guide Provide cognitive

guidance, act as a helpful

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TWO APPROACHES TO MULTIMEDIA DESIGN

DESIGN APPROACH

STARTING POINT

GOAL

ISSUES

Technology-Centered Capabilities of multimmedia technology

Provide access to information

How can we use cutting-adge technology in designing multimedia presentation Learner-centered How the human

mind works

Aid human cognition

How can we adapt multimedia

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1. Coherence Principle

People learn better when extraneous words, picture and sound are excluded rather than included

2. Signaling Principle

People learn better when cues that highlight the organization of the essential material are added

3. Redundancy Principle

People learn better from graphics and narration than from graphics, narration and on-screen text

4. Spatial Contiguity Principle

People learn better when corresponding words and pictures are presented near rather than far from each other on the page or screen

5. Temporal Contiguity Principle

People learn better when corresponding words and pictures are presented simultaneously rather than successively

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PRINCIPLES FOR MANAGING ESSENTIAL PROCESSING

6. Segmenting Principle

People learn better when a multimedia lesson is presented in user-paced segments rather than as a continuous unit

7. Pre-training Principle

People learn better from a multimedia lesson when they know the names and characteristics of the main concepts

8. Modality Principle

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PRINCIPLES FOR FOSTERING GENERATIVE PROCESSING

9. Multimedia Principle

People learn better from words and pictures than words alone 10. Personalization Principle

People learn better from multimedia lessons when words are in conversational style rather than formal style

11. Voice Principle

People learn better when the narration in multimedia lesson is spoken in a friendly human voice rather than a machine voice

12. Image Principle

People do ot e essarily lear etter fro a ulti edia lesso whe the speaker’s

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THANK YOU

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