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The Improvement Of Student’s Ability In Mastering Vocabulary By Using A Guessing Game Technique In Sdn 067690 Medan

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CHAPTER II

REVIEW OF LITERATURE

2.1 Conceptual Framework

2.1.1 Definition of Vocabulary

Vocabulary is one aspect that has to be learned between others language

skills. In language communication, we use many vocabularies to communicate with

other. So, if someone has more vocabularies they will communicate with other

people easily. “Vocabulary is one of the language aspects which should be learnt.

Learning it is important because in order to be able to speak, write, and listen

learners have to know vocabulary first. Someone must know the word if they can

recognize its meaning when they see it,” (Cameron, 2001:75). It means that without

mastery of vocabulary, it is impossible to make a good communication. In learning

vocabulary, learners have to know the meaning and function of the word and also

understand to use it in context.

2.1.2 Teaching Vocabulary

Teaching vocabulary plays an important role in language acquisition because

with mastering vocabulary, it will be useful for students to master all the language

skills; speaking, listening, writing, and reading. “The vocabulary will make the

students practice life and will strengthen belief that English can be used to express

the same ideas or feeling they express in their native language”, (Finochiaro,

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Furthermore, in teaching vocabulary the teacher may introduce the list of

vocabulary that is taken from the book, environment around them, things that they

used, many more. The teacher uses and adds new vocabulary which is relevant to

the students. Teacher needs a good knowledge on their teaching materials. When the

teacher teaches the students about a new vocabulary, he/she should give a tool like a

picture to describe the object. So that the students can comprehend word by word in

English subject easily and finally they can remember the function of the word.

Wallace (1982:207) explained that teaching vocabulary should consider these

following factors :

a. Aims

The aim of teaching vocabulary is to make the teacher easy to formulate the

materials, which will be taught to the students.

b. Quantity

The teacher has to decide the number of vocabulary items to be learned. The

learners will get confuse or discouraged if they get many new words. Therefore the

teacher should select new words, which can easy to understand by learners.

c. Need

In teaching vocabulary, the teacher has to choose the words really needed by

the students in communication.

d. Frequent exposure and repetition

Frequent exposure and repetition here means that the teacher should give

much practice on repetition so that the students master the target words well. They

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e. Meaningful presentation

In teaching vocabulary the teacher should present target words in such a way

that the meaning of the target words are perfectly clear and unambiguous.

f. Situation and presentation

The teachers tell to the students that they have to use the words appropriately.

The using of words depends on the situation in which they are used and depends on

the person to whom they are speaking.

From the explanation the factors above, the writer concludes that the teachers

should know and aware how the important roles of vocabulary in mastering English

process.

2.1.3 Types of Vocabulary

Vocabulary refers to the words we must understand to communicate

effectively. Educators often consider four types of vocabulary: listening, speaking,

reading, and writing. Abdul ( 2012 : 2). To make it clear, the writer explained as

follows :

a. Reading vocabulary

A person’s reading vocabulary is all the words he or she can recognize when

reading. This is the largest type of vocabulary simple because it includes the other

three.

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A person’s listening vocabulary is all the words he or she can recognize.

When listening to speech. This vocabulary is aided in size by context and tone of

voice.

c. Writing vocabulary

A person’s writing vocabulary is all the words he or she can employ in

writing. Contrary to the previous two vocabulary types, the writing vocabulary is

stimulated by its user.

d. Speaking vocabulary

A person’s speaking vocabulary is all the words he or she can use in speech.

Due to the spontaneous nature of the speaking vocabulary, words are often missing

issued. This misused-through slight and unintentional-may be compensated by facial

expressions, tone of voice, or hand gestures.

2.1.4 The Kinds of Teaching Vocabulary

Basically, there are two kinds of vocabulary in teaching. It includes active

and passive vocabulary. Active vocabulary refers to the word that’s mostly used in

dictionary, conversation, and writing. Otherwise passive vocabulary understood to

mean that they will be understood and remembered when we read. These

explanations above can be explained clearly by Harmer (1991: 109) in the language

test, there are two kinds of vocabularies, active vocabulary. To make clear, the writer

explains both of them as follows :

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Active vocabulary means the stock of word that a person actually uses in his

own speech or writing. It is used in oral or written expression by the student.

b. Passive vocabulary

Passive vocabulary means the words that the students recognize and

understand them when they occur in a context or students need someone to say

something that help them recall the word meanings. The students usually find passive

vocabulary in listening or reading materials. They will find the meaning of the word

when they real the words in a text and will know the meaning of the unknown word,

on the text.

2.1.5 Definition of Games

Then Wright ( 1989 : 34 ) stated that “Games with rules capture some of the

essential spirit of children engaged in scientific activity”. It means that games can

bring influences emotional, spirit and encourage of children in natural environment.

Through challenges of the game, they are not only just playing but also learning

unconsciously.

Language game is exactly same but it is governed with clear linguistics rules

in which all participants in the activities must conform. Dealing with the explanation

above, Rodges in Sri Muliani (2003 : 10) divides that there are some characteristics

of game as well as follow:

• Gaming are competitive. ‘Compe titive’ may be:

Against another direct participant

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Against your own best performance

Against a special goal

• Gaming is a governed rule. There are a limited number of specific and well

defined rule that all participants know about and understand. There rules

cover every possibleplay ; define play acceptability or non-acceptability and

grade plays in terms of some game value.

• Gaming is goal defined. There are a limited number of specific and well

defined activities for gaming which participants recognize and agree upon.

• Gaming has closure. There is some pre-determined point at which a game is

said to be finished. Whether players have achieved the goals of game or not.

• Gaming is engaging. Games engages and challenges participants. Sometimes

a game is fun, sometimes it is motivating, sometimes it is merely attention

focusing. But like an automotive transmission, a game requires players to

engage their mental and physical gears.

2.1.6 Games for Teaching Vocabulary

Games are activities that become institutionalized. They are in fact of play

with rules. The rules which govern a game give it a form with a definite beginning an

ending. The rules ensure that the play takes more or less the same from each time.

Language games have become more widely used. They are probably used for two

reasons, those are : ‘to building students’ motivation in learning foreign language in

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There are so many games that can be used in connection with language

teaching and learning, but not all are applicable for all levels. Some are suitable for

the beginner and some are for the others. This is relevant with the ability of the

students of each level.

There are some of games that can be applied in elementary level in building

their vocabulary:

In this research, the writer chooses one kind of the game “ guessing game” as

a technique for this research. The technique of game is considered suitable for

elementary students by the writer. It can improve their memorizing, capability in

communicating, bravery, competition, and cooperation. And in this game, the writer

will provide the procedures of playing the game into a team work. And the procedure

has been considered by the writer particularly for the students .

2.1.7 Principles of Game Selection

In determining the role of games in developing students’ vocabulary, the

teacher needs to have their purpose clearly in mind to make learning English

vocabulary effectively and successfully. According to Andrew Wright, David

1. Information Gap

2. Guessing Games

3. Matching Games

4. Search Games

5. Exchanging and Collecting Games

(8)

Betterridge and Michael Buckby (2006:1) , “It is important to make sure that the

games which are want to played is familiar with the students to reduce the difficulties

in playing the games.” In using games in the class, the English teacher not only

responsible in selecting game that want to use in the class but also in creating

conditions in the class, in term conditioning students and the material. According to

Allen (1983:52) “Language teachers are responsible for creating conditions which

encourage vocabulary expansion, and a well-chosen game can help the students

acquire English words.”

There are some principles of using games in the class:

1. Specify the purpose

The teacher should know what the purpose of the games that he or she plays

in the class.

2. Explain the rules clearly before you begin

It is important to make sure the students understand how to play the games.

The purpose of the game cannot be reached if the students do not understand how to

play the game. It is fine if the teacher explain the rule in native’s language.

3. Be prepared for the “extra students”

The teacher has to make sure all of the students join to the games.

4. Avoid drifting off during the game

When the games is playing, watch for potential problems that can be

remained. If you feel that is a student who is not understands the rules, stop the game

and go for the rules again.

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If the students look tired, the teacher should stop the game before the students

lost their attention.

6. Choose games carefully to save money and time.

Try to use a game that can be prepared easily.

7. Find new sources

Try to use a new game that never be used before.

8. Recycle

If there is an old game that success applied in the class before. It is ok to use

it again in another class.

9. Make a file

Make a file that consists of games. It can make you easy if you want to use

games in another time.

10. Share

If you have a favorite game that you use to play with your best friend. You

can use that game to your class.

11. Do not do overdo it

Game is joyful and interesting play in the class, but if you do it too much, it

can waste the time and make another important thing do not have time to teach in the

class.

2.2 Definition of Guessing Game

According to Klippel (1994:5), “The basic rule of guessing game is eminently

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that in rules of guessing game technique, one person give a clue to another player to

guess a word that he/she has correctly.

In addition, according to Merriem Webster (1986:20 ), “Guessing Game in

which the participates compete individually or team in the identification of

something indicate obscurely”. Based on the definition, it can be conclude that the

guessing game is a game in which a person or participant knows something and

competes individually or in a team to identify or to find out it.

Guessing game is a combination between language practice and fun. They

can express their ideas freely with doing activities with their friends. This game is

also easy to be applied and flexible in terms of subject matter and design.

Through the guessing game, the students will follow rules of the game

activities as follows : the students of the class are divided in some groups and each

group will be given some objects of picture; in addition the member of team tell a

clue to another team about describing the object such as household tools, clothes,

vehicles, animals, foods, and any other stuffs. In finding the answer of what the

object is, the team should imagine about the object and guess it. The team will get

point if they can guess the answer correctly.

The most important thing in using the guessing game in the classroom is its

instruction.

a. Socializing

• Teacher introduces the guessing games

• Teacher states the aims of the guessing games

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• Teacher explains the concept of the guessing games

• Teacher tells the rules of the guessing games

• Teacher checks student understanding

b. Grouping

• Teacher divides the students in some groups

• Teacher chooses one students to standing in front of the group as a

chair person.

c. Performing

• Teacher asks each group to play game

• Teacher gives score

2.2.1 Kinds of Guessing Game

Leo (2013:143) said that “ Games can be given as a starter in the opening

part, as an additional activity in the main part, or as a closing in the closing part.

They are also function as garnish of teaching learning activities.” It means that

games is regarded as garnish in teaching learning activities. It is used to make the

situation be fun and cheerful. And make the students be enjoy and encourage in

learning process in the classroom.

Many variants of game, According Leo (2013 : 145), there is some type of

guessing game which can build students’ vocabularies:

1. Miming Game

This game uses facial expressions and gestures to communicate a word or

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representative of each group a word or a phrase which has to be mimed. The

representative of each group takes turns to go to the front of the class to mime the

word or phrase. The rest of the group try to guess the word or phrase which is being

mimed by the representative within a certain length of time ( two or three minutes).

The winner is the group which can guess the most words or phrases. The words or

phrases would be better related to teaching material which is going to be used for this

particular teaching period.

2. Describing Game

The class is divided into two or three big groups. The teacher shows the

representative of each group a word or a phrase which has to be described. The

representative of each group takes turns to go to the front of the class to describe the

word or phrase. The rest of the group tries to guess the word or phrase which is being

described by the representative within a certain length of time ( two or three

minutes). The winner is the group which can guess the most words or phrases. The

words or phrases would be better related to the teaching material which is going to be

used for this particular teaching period.

3. ‘Yes’ or ‘No’ Game

The class is divided into two big groups. The teacher gives the representative

of each group a word or a phrase which has to guessed. In this game the student who

holds the card is asked questions by the other group members until they are able to

guess the word. Only 20 questions requiring ‘Yes’ or ‘No’ answer are allowed. The

winner is the group which can guess the most words or phrases. The words or

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4. Draw Game

The class is divided into two groups. The teacher shows the group

representative a word to be drawn on the board in two minutes by the representative.

The group members try to guess the word being drawn. Three or four words per

group should be enough. The words or phrases should be related to the teaching

material which is going to be taught in a particular teaching period.

Here, the writer chooses describing game of guessing game technique. The

writer is sure that through using games it will take simphatic of students in learning

process. It can give a freedom and motivation to express their expression and

emotion through learning and teaching process.

2.2.2 The Benefits by Using Guessing Games

The benefits by using guessing games in building vocabulary are :

a. The students might have a high interest in following the teaching learning

process. Most children in the elementary school are interested in some teaching

aids, such as guessing game.

b. The students might be motivated to be active in the class, and it can be easier to

ask students to give responses and opinion.

c. It is easy to understand, memorize, remember vocabulary and could avoid

misuderstanding, because the students see the object directly.

According to Richard-Amato in Dwiyanti (2009:16) that “Guessing games

can be used to develop or reinforce concept, to add diversion to regular activities, or

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communication.” It means that the guessing game technique can give diversions to

students and it makes them do not feel bored during learning process. Nevertheless,

the most important thing is to give the students in practicing their English.

Another benefit of use the guessing game technique in teaching vocabulary is

the technique can make the students be more pleasure in regular activities in the

classroom. It creates a relaxed atmosphere in the classroom. And by using the

guessing game technique the students can encourage to communicate in English

because the game are combination between language and practice with fun and

excitement.

2.3 Testing Vocabulary

Vocabulary means as a list of words in its form which is included as a basic

word or without suffixes and the words which is a compound from the same or

different each word with its meaning. The vocabulary test is a test of vocabulary

mastery which can be divided into passive receptive mastery and active productive

mastery. The first kind of mastery is understand the meaning of word without ability

to use it or only knowing the meaning of a word when it is used by other people. The

second kind of mastery is not only someone’s understanding of the meaning of words

which is heard or read but also able to use it in a literature to express their mind.

The material to be tested should, similarity, be a part a syllabus and teaching

program you are familiar with : perhaps a section of a course book, or certain

elements of a set curriculum.

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a. Stage 1 : preparation

Prepare your test. It is good idea to list in writing all the material that you

want your test to cover: you can then refer back to the list during and after the test

writing to see if you have included all you intended.

b. Stage 2 : performance

If possible, administer your test to a class of learners; if not, ask colleagues to

try doing it themselves.

c. Stage 3 : feedback

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