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Decision Theory Game Theory

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(1)

Decision Theory &

Game Theory

(2)

Elements of a game

 Players: intelligent opponents (competitors

or enemies)

 Strategies: choices of what to do to defeat

the opponents

 Outcomes = Payoffs: functions of the

different strategies for each player

 Payoff Matrix: Tableau (of the gain of the

Row Player)

 Rule: how to allocate the payoffs to the

(3)

The Game: Example

 Two Players: Player A (Row) and Player B

(Column)

 Tossing a balanced coin

 Possible outcomes: Head (H) and Tail (T)  Rule:

 If the outcome matches (player A selects H and the outcome is also H or player A select T and the

outcomes is also T), Player A gets $1 from Player B;

(4)

The Game: Payoff Matrix

Player A

(Row Player)

Player B

1

– 1

T

– 1

1 H

T H

Strategies of each player : H or T

(5)

Optimum Solution

 Optimum Solution can be achieved if

players choose to apply:

Pure strategy (e.g. select H or T)

(6)

Two-Person Zero-Sum Game

 A game with two players

 A gain of one player equals a loss to the other  The focused player = the row player (Player A)  Player A maximize his minimum gain (why?)  Player B minimize her maximum loss (why?)

 Optimum Solution is gained by Minimax-Maximin

criterion

 Optimum Solution reflects that the game is

(7)
(8)

Two-Person Zero-Sum Game with

Saddle Point

 Player A (Row): Maximin Value = Lower

Value of the game

 Player B (Column): Minimax Value =

Upper Value of the game

 Maximin value = Minimax value  Saddle

(9)

Two-Person Zero-Sum Game with

Saddle Point

 Saddle point leads to Optimum Solution  Saddle point indicates a stable game

(10)

In general

 To maintain the “Optimality” of a game:

maximin value  value of the game  minimax value OR

(11)

Mixed Strategies

 Used for solving a game that does not

have a saddle point

 Used for solving a game that does not

have a saddle point

 Optimum Solution is gained using:

(12)

Unstable Game without Saddle Point 15 9 7 8 Column Max –1 3 –1 4 7 4 4 15 4 5 8 3 2 2 8 7 6 2 –10 0 9 –10 5 1 Player A Min 4 3 2 1 Row Player B Minimax Value Maximin Value

(13)

2

N game

 2  N game:

 Player A has 2 strategies

 Player B has N ( 2) strategies

a2n

a22 a21

x2 = 1 – x1

a1n

a12 a11

x1 A

yn

y2 y1

(14)

2

N game

(a12 – a22)x1 + a22 2

(a11 – a21)x1 + a21 1

… …

(a1n – a2n)x1 + a2n n

(15)

2

N game: Example

B

6 2

3 4

x2

–1 3

2 2

x1 A

y4 y3

(16)

2

N game

– x1 + 3 2

– 2x1 + 4 1

x1 + 2 3

–7 x1 + 6 4

A’s Expected Payoff B’s Pure Strategy

(17)

Graphical Solution x1 = 0 and x1 = 1 = x2

x1 = 0 x1 = 1

1

5

2 3

4 6

-1

4 2

x*1 =1/2

3 1

(18)

Optimum Solution for Player A

 Intercept between lines (2), (3) and (4)

(x1* = ½, x2*= ½)

(2) – x1 + 3 = – ½ + 3 = 5/2

v* (3) x1 + 2 = ½ + 2 = 5/2

(4) –7 x1 + 6 = – 7/2 + 6 = 5/2

(19)

Optimum Solution for Player B

 Combination (2), (3) and (4):

(20)

Optimum Solution for Player B

y2 + 2 3

– y2 + 3 2

B’s Expected Payoff A’s Pure

Strategy

(2,3)  y1 and y4 = 0, y3 = y2 –1 (y2* = y3*)

– y2 + 3 = y2 + 2 – 2 y2 = – 1

y2* = 1/2 dan y

3* = 1/2

(21)

Optimum Solution for Player B

– 7y2 + 6 4

– y2 + 3 2

B’s Expected Payoff A’s Pure

Strategy

(2,4)  y1 and y3 = 0, y4 = y2 –1 (y2* = y4*)

– y2 + 3 = –7y2 + 6 6 y2 = 3

y2* = 1/2 dan y

4* = 1/2

(22)

Optimum Solution for Player B

– 7y3 + 6 4

y3 + 2 3

B’s Expected Payoff A’s Pure

Strategy

(3,4)  y1 and y2 = 0, y4 = y3 –1 (y3* = y4*)

y3 + 2 = –7y3 + 6 8 y3 = 4

y3* = 1/2 dan y

4* = 1/2

(23)

M

2 game

 M 2 game:

Player A has M (2) strategiesPlayer B has 2 strategies

… …

a12 a11

x1 A

y2= 1 – y1 y1

am2 am1

xm

a22 a21

x2

(24)

M

2 game

(a21 – a22)y1 + a22 2

(a11 – a12)y1 + a12 1

… …

(am1 – am2)y1 + am2 m

(25)

M

2 game: Example

B

A x2 3 2

4 2

x1

6 – 2

x3

(26)

M

2 game

y1 + 2 2

– 2 y1 + 4 1

– 8 y1 + 6 3

B’s Expected Payoff A’s Pure Strategy

(27)

Graphical Solution y1 = 0 and y1 = 1 = y2

y1 = 1

1

5

2 3 4 6

-1

2

1 3

-2

(28)

Optimum Solution for Player B

 Intercept between lines (1) and (3)

(y1* = 1/3, y3*= 1/3)

(1) – 2y1 + 4 = – 2/3 + 4 = 10/3

(3) – 8y1 + 6 = – 8/3 + 6 = 10/3

 Player B can mix all the 2 strategies  Player B’s loss = 10/3

(29)

Optimum Solution for Player A

 Combination (1) and (3):

(30)

Optimum Solution for Player A

– 8x1 +6 3

– 2x1 + 4 1

A’s Expected Payoff B’s Pure Strategy

–2x1 + 4 = – 8x1 +6 6 x1 = 2

x1* = 1/3 dan x

3* = 1/3

A’s gain = 10/3

(31)

M

N Games: Simplex

 Focus on Row (Player A)  Duality Problem

 Objective Function: maximize

(32)

M

N Games: Simplex

 Subject to (Constraints):

a11 Y1 + a12 Y2 + . . . + a1nYn  1 a21 Y1 + a22 Y2 + . . . + a2nYn  1

… … …

am1 Y1 + am2 Y2 + . . . + amnYn  1 Y1, Y2, . . . , Yn  0

 w = 1/v  v* = 1/w

(33)

M

N Games: Simplex

 Ensure the tableau does not contain any

zero and negative value

 Use K (a constant value) to make sure that

the tableau does not contain any zero and negative value

 K > negative of the maximin value

(34)

M

N Games: Simplex

 If K is used in the tableau,

v* = 1/w – K

 z = w

(35)

M

N Games: Example

3 3 3 Max Column –4 3 –3 –4 3 –3 –1 3 –3 2 –3 –3 –1 3 1 Min 3 2 1 Row B A
(36)

8 8 8 Max Column 1 8 2 1 3 2 4 8 2 2 2 2 4 8 1 Min 3 2 1 Row B A

(37)

8 8 8 Max Column 1 8 2 1 3 2 4 8 2 2 2 2 4 8 1 Min 3 2 1 Row B A

8Y1 + 4Y2 + 2Y3  1 Subject to :

2Y1 + 8Y2 + 4Y3  1 1Y1 + 2Y2 + 8Y3  1

(38)

8Y1 + 4Y2 + 2Y3  1  8Y1 + 4Y2 + 2Y3 + S1 = 1 Subject to :

2Y1 + 8Y2 + 4Y3  1  2Y1 + 8Y2 + 4Y3 + S2 = 1

1Y1 + 2Y2 + 8Y3  1 1Y1 + 2Y2 + 8Y3 + S3 = 1

Y1, Y2,Y3  0

(39)
(40)

5/49 1/7 -3/98 -1/98 1 0 0 Y3 11/96 -1/14 31/196 -3/98 0 1 0 Y2 1/14 0 -1/14 1/7 0 0 1 Y1 45/196 1/14 11/196 5/49 0 0 0 w Solution S3 S2 S1 Y3 Y2 Y1 Basic

(41)

Solution for B

 w = 45/196

 v* = 1/w – K = 196/45 – 225/45 = –29/45  y1* = Y1/w = (1/14)/(45/196) = 14/45

(42)

Solution for A

 z = w = 45/196  X1 = 5/49

 X2 = 11/196  X3 = 1/14

 x1* = X1/z = (5/49)/(45/196) = 20/45

(43)

The End

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