• Tidak ada hasil yang ditemukan

Accommodating Hardware and Software Diversity

Dalam dokumen Buku Designing the User Interface (Halaman 155-167)

World Wide Web Resources

2.9 Accommodating Hardware and Software Diversity

In addition to accommodating different classes of users and skill levels, designers need to support a wide range of hardware and software platforms. The rapid progress of technology means that newer systems may have a hundred or a thousand times greater storage capacity, faster processors, and higher- bandwidth networks.

However, designers need to accommodate older devices and deal with newer mobile devices that may have low-bandwidth connections and small screens (Fig. 2.2 ).

The challenge of accommodating diverse hardware is coupled with the need to ensure access through many generations of software.

New operating systems, web browsers, e-mail clients, and

application programs should provide backward compatibility in terms of their user-interface design and file structures. Skeptics will say that this requirement can slow innovation, but designers who plan ahead carefully to support flexible interfaces and self-defining files will be rewarded with larger market shares.

For at least the next decade, three of the main technical challenges will be:

high-speed (broadband) and slower (dial-up and some

wireless) connections. Some technological breakthroughs have already been made in compression algorithms to reduce file sizes for images, music, animations, and even video, but more are needed. New technologies are needed to enable pre-fetching or scheduled downloads. User control of the amount of material downloaded for each request could also prove beneficial (for example, allowing users to specify that a large image should be reduced to a smaller size, sent with fewer colors, converted to a simplified line drawing, replaced with just a text description, or downloaded at night when Internet charges are perhaps lower).

Responsive design enabling access to web services from large displays (3200 × 2400 pixels or larger) and smaller mobile devices (1024 × 768 pixels and smaller). Rewriting each webpage for different display sizes may produce the best quality, but this approach is probably too costly and time-

consuming for most web providers. Software tools such as Cascading Style Sheets (CSS) allow designers to specify their content in a way that enables automatic conversions for an increasing range of display sizes.

Supporting easy maintenance of or automatic conversion to multiple languages. Commercial operators recognize that they can expand their markets if they can provide access in multiple languages and across multiple countries. This means isolating text to allow easy substitution, choosing appropriate metaphors and colors, and addressing the needs of diverse cultures

(Section 2.5 ).

Practitioner’s Summary

The good news is that when designers think carefully about the needs of diverse users, they are likely to come up with desktop, laptop, web, and mobile device designs that are better for all users.

A frequent path to success is through participatory methods that bring designers in close and continuing contact with their intended users. In some cases, improved tools and designs mean that one design can be made so flexible that it can be presented

automatically in text (with a wide range of font sizes, colors, and contrast ratios), in speech (with male or female styles and at varying volumes and speeds), and in a wide range of display sizes.

Adjustments for different cultures, personalities, disabilities, ages, input devices, and preferences may take more design effort, but the payoffs are in larger markets and more satisfied users. As for costs, with appropriate software tools, e-commerce providers are finding that a small additional effort can expand markets by 20% or more.

Although it can require additional effort, designing for diverse users is cost effective and sometimes leads to major breakthroughs.

While market forces provide incentives for changes, additional legal and policy interventions could speed progress in ensuring that

desktop, laptop, web, and mobile device user interfaces continue to be accessible to all. The expanding worldwide research community, especially the ACM Special Interest Group on Accessible Computing (SIGACCESS), hosts international conferences, publishes journals, and encourages further research.

Research on diversity often brings innovations for all users; for example, input devices for users with poor motor control can often help all passengers in rough riding cars, buses, trains, or planes.

Improved automated assistance for conversions to diverse

languages and cultures would improve designer productivity and facilitate changes to prices, dimensions, colors, and so on. Research on cultural diversity is still needed about the acceptability by differing user groups of novel features like emoticons, animation,

personalization, gamification, and musical accompaniments.

World Wide Web Resources

www.pearsonhighered.com/cs-resources

Major suppliers offer diverse accessibility tools:

Apple: https://www.apple.com/accessibility/

Microsoft: http://www.microsoft.com/enable/

Google: https://www.google.com/accessibility/

And many consumer-oriented and government groups provide assistance, such as:

AARP: http://www.aarp.org/home-family/personal- technology/

Older Adults Technology Services: http://oats.org/

U.S. Section 508: http://www.section508.gov/

Resource list from Trace Center: http://

trace.wisc.edu/resources/

References

Blanck, P., eQuality: The Struggle for Web Accessibility by Persons with Cognitive Disabilities, Cambridge University Press (2014).

Börjesson, P., Barendregt, W., Eriksson, E., and Torgersson, O., Designing technology for and with developmentally diverse children: A systematic literature review, Proceedings of ACM SIGCHI Interaction Design and Children Conference, ACM Press, New York (2015), 79–88.

Bruckman, Amy, Bandlow, Alisa, Dimond, Jill, and Forte, Andrea, Human-computer interaction for kids, in Jacko, Julie (Editor), The Human-Computer Interaction Handbook, 3rd Edition, CRC Press (2012), 841–862.

Center for Information Technology Accommodation, Section 508:

The road to accessibility, General Services Administration, Washington, DC (2015). Available at http://

www.section508.gov/.

Chisnell, Dana E., Redish, Janice C., and Lee, Amy, New heuristics for understanding older adults as web users, Technical

Communications 53, 1 (February 2006), 39–59.

science on the cloud, accessibility, and the future, Universal Access in the Information Society 13, 4 (2014), 483 – 495.

Cunningham, Katie, Accessibility Handbook, O’Reilly Publishing (2012).

Czaja, S. J. (Editor), Human Factors Research Needs for an Aging Population, National Academy Press, Washington, DC (1990).

Czaja, S. J., and Lee, C. C., Older adults and information

technology: Opportunities and challenges, in Jacko, Julie (Editor), The Human-Computer Interaction Handbook, 3rd Edition, CRC Press (2012), 825–840.

Fails, J. A., Guha, M. L., and Druin, A., Methods and techniques for involving children in the design of new technology, Foundations and Trends in Human-Computer Interaction 6, 2, Now Publishers Inc., Hanover (2014), 85–166.

Foss, E., and Druin, A., Children’s Internet Search: Using Roles to Understand Youth Search Behavior, Morgan & Claypool

Publishers (2014).

Hart, T. A., Chaparro, B. S., and Halcomb, C. G., Evaluating websites for older adults: adherence to “senior-friendly”

guidelines and end-user performance, Behavior & Information Technology 27, 3 (May 2008), 191–199.

Horton, Sarah, and Quesenbery, Whitney, A Web for Everyone:

Designing Accessible User Experiences, Rosenfeld Media (2014).

Hourcade, J. P., Child-Computer Interaction, CreateSpace Independent Publishing (2015). Available at http://

homepage.divms.uiowa.edu/~hourcade/book/index.php.

Human Factors & Ergonomics Society, ANSI/HFES 100–2007 Human Factors Engineering of Computer Workstations, Santa Monica, CA (2007).

Lazar, Jonathan, Goldstein, Daniel F., and Taylor, Anne, Ensuring Digital Accessibility through Process and Policy, Morgan

Kaufmann (2015).

Lazar, J., and Hochheiser, H., Legal aspects of interface accessibility in the U.S., Communications of the ACM 56, 12 (2013), 74–80.

cross-cultural user-interface design, in Jacko, Julie (Editor), The Human-Computer Interaction Handbook, 3rd Edition, CRC Press (2012), 341–366.

Medhi, I., Patnaik, S., Brunskill, E., Gautama, N., Thies, W., and Toyama, K., Designing mobile interfaces for novice and low- literacy users, ACM Transactions on Computer-Human

Interaction 18, 1 (2011), Article 2, 28 pages.

Newell, Alan, Design and the Digital Divide: Insights from 40 Years in Computer Support for Older and Disabled People, Synthesis

Lectures on Assistive, Rehabilitative, and Health-Preserving Technologies (Ron Baecker, Editor), Morgan & Claypool Publishers (2011).

Pereira, Roberto, and Baranauskas, Maria C. C., A value-oriented and culturally informed approach to the design of interactive systems, International Journal of Human-Computer Systems 80 (2015), 66–82.

Preedy, V. R. (Editor), Handbook of Anthropometry: Handbook of Human Physical Form in Health and Disease, Springer

Publishers (2012).

Quesenbery, Whitney, and Szuc, Daniel, Global UX: Design and Research in a Connected World, Morgan Kaufmann (2011).

Radvansky, Gabriel A., and Ashcraft, Mark H., Cognition, 6th Edition, Pearson (2013).

Reinecke, Katharina, and Bernstein, Abraham, Knowing what a user likes: A design science approach to interfaces that automatically adapt to culture, MIS Quarterly 37, 2 (2013), 427–453.

Salgado, L. C. C., Leitão, C. F., and de Souza, C.S., A Journey through Cultures: Metaphors for Guiding the Design of Cross- Cultural Interactive Systems, Springer (2012).

Sun, Huatong, Cross-Cultural Technology Design, Oxford University Press (2012).

Ware, Colin, Information Visualization: Perception for Design, 3rd Edition, Morgan Kaufmann Publ., San Francisco, CA (2012).

Wentz, B., Jaeger, P., and Lazar, J., Retrofitting accessibility: The inequality of after-the-fact access for persons with disabilities in the United States, First Monday 16, 11 (2011).

Perspectives, Guilford Press (1996).

Chapter 3 Guidelines, Principles,

Dalam dokumen Buku Designing the User Interface (Halaman 155-167)

Dokumen terkait