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Karma Pool

Dalam dokumen Marvel RPG - Advanced Set Players Book (Halaman 96-100)

Karma Pool

INDEX A

Ability FEATs, 15,16

(see also Fighting, Agility, Strength, Endurance, Intuition, and Psyche) Ability Modifier Table, 6

Acceleration in flight, 21 in vehicle, 47

Actions while moving — see Movement Addition, 39

Contact, 39 Power, 39 Talent, 39 Advancement, 38-39

Ability, 38-39 Popularity, 38-39 Power, 38-39 Resource, 38-39

Agility

definition, 3 FEATs, 14, 21, 22, 27, 28, 30,50,58,60

Aiming, 31 Aliens, 5

Altered Humans, 5 Ambush, 31

Ammunition Table, 44 Awards — see Karma B

Bank loans,19 Blindsiding, 30

Block — see Defensive Actions Body Alterations

Defensive — see Appendix A, 87 Offensive — see Appendix A, 86 Body Armor, 29

see also Appendix A Breaking things, 16 Building

power suits, 67 robots, 67

special requirements for, 68 success at, 69

time requirements for, 68 vehicles, 66-67

weapons, 66 C

Catching — see Defensive Actions while falling — see Failing Characters

creation/generation, 4-13 generated, 5-12

modelled, 12-13 origins, 5

pre-generated, 4-5 Charging (Endurance), 26-27 Charity awards, 36

Claws — see Defensive Actions, see also Appendix A

Column Shifts (CS) positive, 16 negative, 16 for magicians, 64 Combat

Fighting — see Slugfest Agility — see Ranged Attacks Combined/Multiple FEATs, 18-19 Consciousness

losing, 31

regaining, 32 Contacts

definition, 4 generating, 10 use with Popularity, 40 see also Appendix C

Control FEATs — see Vehicles, driving Crashes, 50-51

D

Deceleration in flight, 21 in vehicle, 50 Defensive Actions

Block, 27-28 Catching, 28 Claws, 29

Combined Attacks, 30 Dodging, 27

Double-Teaming, 30 Evading, 27 Disabilities, 32

Distance Attacks — see Appendix A, 80 Diving, 21

Drowning, 22 E

Effective Cost, 66 Effects Results, 28 Endurance

definition, 3

FEATs, 22, 23, 24, 28, 41, 45, 46, 50, 58, 63

Energies, 63-64

Energy Attacks — see Ranged Attacks Energy Control Powers —

see Appendix A, 74 Entangling weapons, 30 Eyeballing, 20

Exhaustion, 22 F

Failing, 21

Fastball Special, 30 FEAT rolls

Ability — see specific ability automatic, 16

impossible, 16 making, 15-16 types, 15 Fighting

definition, 2 FEATs, 27, 30 Flight

and Gliding, 21-22 and Fight, 31

Force Attacks — see Ranged Attacks Force Field, 29

G

Gaming awards — see Karma Grabbing — see Wrestling Grappling — see Wrestling Groundstrike, 30

Growth, 29 H

Headquarters, 55-58

Healing, 32 Health

definition, 4 loss of, 32

High-technology heroes, 5 Holding fire, 30

I

Initiative, 14 Modifier Table, 14 Intuition

definition, 3 FEATs, 58 Impaired abilities, 32 K

Karma

Awards, 33-36 gaming, 36 magic-use, 65 personal, 35 definition, 3 in combat, 31 losses, 34-35 Pools, 37

adding to, 37

dissolving/leaving, 37-38 Locking, 38

losses, 37 spending, 38

Advancement, 38-39 building things, 38 die rolls, 38

modifying combat results, 38 Power stunts, 38

Summary Listing, 37 L

Leaping, 23 Table, 24

Lifting things (Strength FEAT), 16 Limitations, 9

Long-distance movement — see Movement

Table, 23 Luring, 31 M

Magic, 61-66

limitations on spells (Table), 65 Material Strength Table, 17 Matter Control Powers —

see Appendix A, 73

Mental Powers — see Appendix A, 81 Modeling characters, 12-13

Contacts, 13 Primary abilities, 12 Powers, 13

Secondary abilities, 13 Special abilities, 13 Talents, 13 Movement

actions while moving, 20 area, 19

downward, 21

eyeballing and the quarter-inch rule, 20 long-distance, 22

ranged, 19

turning while moving, 20 upward, 20

Movement Powers — see Appendix A, 72

Multiple combat actions, 30 Multiple targets, 30 Mutants, 5

N

Negative Popularity, 18 effects on heroes, 41 P

Point blank range, 31 Popularity

awards and penalties table, 40 definition, 3

FEATS, 15, 17, 34, 36, 38, 40, 63, 64 negative, 7, 18

using, 17

Power Categories Table, 8

Powers, Contacts and Talents Table, 7 Power listings, 8, inside back cover Power Rank Range Table, 16 Powers

definition, 4

FEATS, 15, 16, 17, 29, 38 stunts, 17, 38, 64

Primary abilities, 2-3, 12 Psyche

definition, 3 FEATS, 29, 63 Pulling punches, 30 Q

Quarter-inch rule, 20 R

Random Ranks Table, 6 Ranged Attacks, 24-25

Range modifiers, 25 Range ranks, 66

Ranks and rank numbers, 2 Rationales, 39

Reason definition, 3

FEATS, 17, 32, 45, 61, 67, 66, 68, 69, 70 Recovery, 32

Repairs, 70

Resistances — see Appendix A, 71 Resources

definition, 4

FEATS, 15, 16, 18, 38, 66, 68 for building, 68

Robots, 5

reactivation, 5, 32 Room packages, 56-58 Round — see Turn S

Salaries, 60

Secondary abilities, 3-4, 7, 13 Secret IDS, 7

Senses — see Appendix A, 71 Shielding, 31

Shifts — see Column shifts Shockwave, 30

Shooting — see also Ranged Attacks at moving target, 31

to neutralize, 30 to stun, 30 Shrinking, 29 Slugfest, 23-24 Special abilities, 4, 13 Speed FEATS, 23 Stairs, 21

Standard rank number, 2 Strength

definition, 3

FEATS, 16, 23, 24, 28, 29, 30, 38, 50

Sundries, 58-61 Swimming, 22 T

Tactics, 29-30

Talent Categories Table, 10 Talents

definition, 4 FEATS, 15, 17 generating, 10 see also Appendix B Teleporting, 23

Throwing — see also Ranged Attacks Range table, 25

Turning in flight, 22 on ground, 20 in vehicle, 50 Turns (game time), 14 U

Universal Table, back cover V

Vehicles, 47-55 and combat, 61

crashes — see Crashes damage to, 51

driving, 47, 50

listing of specific, 52-55 out of control, 50 W

Weapons

Shooting, 41-44 Melee, 45 Other, 45-46

Weight Intensity Table, 16 Wrestling (Strength)

Grabbing, 26 Grappling, 26

This book is protected under the copyright laws of the United States of America, Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the express written consent of TSR, Inc, and Marvel Comics Group. Distributed to the book trade in the United States by Random House Inc, and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors.

The names of characters used herein are fictitious and do not refer to any persons living or dead. Any descriptions including s imilarities to persons living or dead are merely coincidental.

All Marvel Characters and the distinctive likenesses thereof are trademarks of the Marvel Comics Group. MARVEL SUPER HEROES, MARVEL SUPER VILLAINS, MARVEL UNIVERSE, POWER PACK, ETERNITY, GALACTUS, SPIDER-MAN, GUARDIAN, SHE-HULK, NIGHTCRAWLER, X-MEN, CLOAK, FANTASTIC FOUR, HULK, NICK FURY, DOCTOR STRANGE, HOMO SUPERIOR, X-FACTOR, NEW MUTANTS, MACHINE MAN, VISION, JOCASTA, ULTRON, IRON MAN, CAPTAIN BRITAIN, DEATHLOK, HOMO MERMANUS, ASGARD, DARK DIMENSION, ATLANTIS, OLYMPUS, ETERNALS, KREE, SKRULL, SHI’AR, JUGGERNAUT, AUNT MAY, PROFESSOR CHARLES XAVIER, FRED DUNCAN, COMMANDER SALAM ANDER, EMIHL HICKMAN, ROGER PRICE, LODESTONE, JENNY HOPKTNS, ALVIN HOPKINS, DOUGLAS COOK, LEOPARD, INHUMANS, WONDER MAN, THOR, OSPREY, TRAPSTER, WIZARD, SANDMAN, RIGHTFUL FOUR, TEXAS TWISTER, CAPTAIN ULTRA, CAPTAIN AMERICA, RICK JONES, INVISIBLE WOMAN, HUMAN TORCH, FLY, VIBRANIUM, ADAMANTIUM, DAILY BUGLE, S.H.l.E.L.D., HELICARRIER, TONY STARK, J. JONAH JAMESON, PETER PARKER, VULTURE, LANCE BANNON, RHINO, MS. ARBOGAST, MRS. MUGGINS, STARK INTERNATIONAL, OBADIAH STANE, VISION, SUNSPOT, SHAMAN, BAXTER BUILDING, ANGEL, STORM, VANISHER, SIDEWINDER, CAPTAIN MARVEL, BLASTAAR, HERALDS OF GALACTUS, MI STER FANTASTIC, DOCTOR OCTOPUS, DAREDEVIL, BEN GRIMM, ICEMAN, BULLDOZER, BLACK KNIGHT, SLLVER SAMURAI, ROGUE, FRANKLIN RICHARDS, MOON KNIGHT, DOCTOR DOOM, SCORPION, PUPPET MASTER, JUSTIN HAMMER, CARNELLIA, MARVEL GIRL, CYCLOPS, APOCALYPSE, IRON MONGER, NOW MAGAZINE, CRIMSON DYNAMO, BOX, WYATT WINGFOOT, HERCULES, CAPTAIN OUTRAGEOUS, TERMINUS, ALBEDO MAN, MARVEL TWO-IN-ONE, AVENGERS, DEFENDERS, POTATO SALAD MAN, H.U.B.E.R.T., BETHANY CABE, BRUCE BAN NER, JOHNNY STORM, WASP, QUINJET, PUNISHER, HULKBUSTERS, MOLE MAN, SKYMOBILE, HAWKEYE, WEST COAST AVENGERS, WAKANDA, OMNI-JET, ALPHA FLIGHT, POGO P LANE, FANTASTICAR, FLYING BATHTUB, HEROES FOR HIRE, SANCTUM SANCTORUM, SUPER SKRULL, T’CHALLA, BLACK PANTHER, SAVAGE LAND, DARKHOLD, VISHANTI, CER EBRO, FORGE, SENTINELS, JIM RHODES, ABSORBING MAN, WRECKING CREW, MAGIK, LOKI, ANCIENT ONE, CLEA, ULTERIOR MOTIVE MAN, DORMAMMU, IKONN, CYTTORAK, HOGGOTH, RAGGADORR, SERAPHIM, FALROTH, MINDLESS ONE, SORCERER SUPREME, WATOOMB, FALTINE, MUNNOPOR, SATANNISH, AMTOR, NIRVALON, OSHTUR, BALTHAKK, IKTHALON, DYZAKK, DENAK, DAVEROTH, CYNDRIARR, SET, D’SPAYRE, NIGHTMARE, AGGAMOTTO, COLOSSUS, ARCADE, DOUG RAMSEY, KITTY PRYDE, RADIOACTIVE MAN, DARKFORCE , HENRY PYM, MACHINE MAN, ELECTRO, RED SKULL, HERCULES, MAN-THING, LIMBO, and the distinctive likenesses thereof are trademarks of the Marvel Comics Group, Copyright ©1986 Marvel Comics Group, a division of Cadence lndustries Corporation, All Rights Reserved. Printed In the USA. Game design copyright ©1986 TSR Inc. All R ights Reserved.

TSR, Inc.

POB 756

Lake Geneva, WI 53147 ISBN 0-88038-368-2 6871XXXI901 TSR, Inc.

PRODUCTS OF YOUR IMAGINATION™

Power Listing Summary Resistances — p. 71 Resistance to Cold Resistance to Corrosives Resistance to Disease

Resistance to Electricity (specify Conductive or Non-conductive)

Resistance to Energy Attacks Resistance to Emotion Attacks Resistance to Fire and Heat Resistance to Magical Attacks Resistance to Mental Attacks Resistance to Radiation Resistance to Toxins

Invulnerability (counts as two Powers, spec- ify type of Invulnerability)

Senses — p. 71 Astral Detection Emotion Detection Energy Detection Magic Detection Magnetic Detection Mutant Detection Psionic Detection

Combat Sense (counts as two Powers) Computer Links

Cosmic Awareness (counts as two Powers) Enhanced Senses

Infravision Protected Senses Tracking Ability

Movement Powers — p. 72 Climbing

Digging (Claws as Bonus Power)

Dimensional Travel (counts as two Powers) Flight

Gliding Leaping Levitation Lightning Speed Swimming

Teleportation (counts as two Powers) Wall-Crawling

Matter Control Powers — p. 73 Air Control

Earth Control Fire Control Water Control

Weather Control (Reduced cost for Power Stunts)

Body Manipulation — Others (specify material, duration)

Density Manipulation — Others Animal Transformation — Others Animate Objects

Energy Control Powers — p. 75 Darkforce Manipulation

Electrical Manipulation Gravity Manipulation Light Manipulation Magnetic Manipulation

Probability Manipulation (counts as two Powers, hero must take a limitation) Sound Manipulation (Sound Generation as

a Bonus Power)

Nullifying Power (counts as two Powers) Energy Reflection

Time Control (counts as two Powers; hero must take a limitation)

Body Control Powers — p. 77 Alter Ego

Animal Transformation — Self

Body Transformation — Self (counts as two Powers)

Blending

Density Manipulation — Self Elongation

Growth Imitation Invisibility Phasing Plasticity

Power Absorption Raise Lowest Ability Shape-Shifting Shrinking

Distance Attacks — p.80 Darkforce Generation Fire Generation Energy Generation Ice Generation Sound Generation Corrosive Missile Ensnaring Missile Projectile Missile Nullifier Missile Slashing Missile Stunning Missile

Mental Powers — p.81

Animal Communication and Control Animal Empathy

Animate Drawings Astral Projection

Emotion Control (counts as two Powers) Empathy

Force Field Generation (Projected or Personal)

lmage Generation (counts as two Powers) Mechanical Intuition

Mental Probe Mind Control Plant Control

Possession (counts as two Powers) Postcognition

Precognition (counts as two Powers, hero must take a limitation)

Psionic Attack Psi-Screen Telekinesis Telepathy

Transferral (counts as two Powers) Ultimate Skill

Body Alterations/Offensive — p. 86 Claws

Extra Attacks

Extra Body Parts (potential Bonus Powers) Blinding Touch

Corrosive Touch

Energy Touch (Energy Resistance as a Bonus Power)

Health-Drain Touch Paralyzing Touch Rotting Touch

Body Alterations/ Defensive — p. 87 Absorption

Body Armor (Natural or Artificial, modification for Hi-Techs) Damage Transfer

Healing

Immortality (counts as two Powers, unless alien)

Life Support Pheromones

Recovery (any Resistance as a Bonus Power)

Regeneration Solar Regeneration

Water Breathing (Swimming and/or Animal Control as Bonus Powers)

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