Karma Pool
INDEX A
Ability FEATs, 15,16
(see also Fighting, Agility, Strength, Endurance, Intuition, and Psyche) Ability Modifier Table, 6
Acceleration in flight, 21 in vehicle, 47
Actions while moving — see Movement Addition, 39
Contact, 39 Power, 39 Talent, 39 Advancement, 38-39
Ability, 38-39 Popularity, 38-39 Power, 38-39 Resource, 38-39
Agility
definition, 3 FEATs, 14, 21, 22, 27, 28, 30,50,58,60
Aiming, 31 Aliens, 5
Altered Humans, 5 Ambush, 31
Ammunition Table, 44 Awards — see Karma B
Bank loans,19 Blindsiding, 30
Block — see Defensive Actions Body Alterations
Defensive — see Appendix A, 87 Offensive — see Appendix A, 86 Body Armor, 29
see also Appendix A Breaking things, 16 Building
power suits, 67 robots, 67
special requirements for, 68 success at, 69
time requirements for, 68 vehicles, 66-67
weapons, 66 C
Catching — see Defensive Actions while falling — see Failing Characters
creation/generation, 4-13 generated, 5-12
modelled, 12-13 origins, 5
pre-generated, 4-5 Charging (Endurance), 26-27 Charity awards, 36
Claws — see Defensive Actions, see also Appendix A
Column Shifts (CS) positive, 16 negative, 16 for magicians, 64 Combat
Fighting — see Slugfest Agility — see Ranged Attacks Combined/Multiple FEATs, 18-19 Consciousness
losing, 31
regaining, 32 Contacts
definition, 4 generating, 10 use with Popularity, 40 see also Appendix C
Control FEATs — see Vehicles, driving Crashes, 50-51
D
Deceleration in flight, 21 in vehicle, 50 Defensive Actions
Block, 27-28 Catching, 28 Claws, 29
Combined Attacks, 30 Dodging, 27
Double-Teaming, 30 Evading, 27 Disabilities, 32
Distance Attacks — see Appendix A, 80 Diving, 21
Drowning, 22 E
Effective Cost, 66 Effects Results, 28 Endurance
definition, 3
FEATs, 22, 23, 24, 28, 41, 45, 46, 50, 58, 63
Energies, 63-64
Energy Attacks — see Ranged Attacks Energy Control Powers —
see Appendix A, 74 Entangling weapons, 30 Eyeballing, 20
Exhaustion, 22 F
Failing, 21
Fastball Special, 30 FEAT rolls
Ability — see specific ability automatic, 16
impossible, 16 making, 15-16 types, 15 Fighting
definition, 2 FEATs, 27, 30 Flight
and Gliding, 21-22 and Fight, 31
Force Attacks — see Ranged Attacks Force Field, 29
G
Gaming awards — see Karma Grabbing — see Wrestling Grappling — see Wrestling Groundstrike, 30
Growth, 29 H
Headquarters, 55-58
Healing, 32 Health
definition, 4 loss of, 32
High-technology heroes, 5 Holding fire, 30
I
Initiative, 14 Modifier Table, 14 Intuition
definition, 3 FEATs, 58 Impaired abilities, 32 K
Karma
Awards, 33-36 gaming, 36 magic-use, 65 personal, 35 definition, 3 in combat, 31 losses, 34-35 Pools, 37
adding to, 37
dissolving/leaving, 37-38 Locking, 38
losses, 37 spending, 38
Advancement, 38-39 building things, 38 die rolls, 38
modifying combat results, 38 Power stunts, 38
Summary Listing, 37 L
Leaping, 23 Table, 24
Lifting things (Strength FEAT), 16 Limitations, 9
Long-distance movement — see Movement
Table, 23 Luring, 31 M
Magic, 61-66
limitations on spells (Table), 65 Material Strength Table, 17 Matter Control Powers —
see Appendix A, 73
Mental Powers — see Appendix A, 81 Modeling characters, 12-13
Contacts, 13 Primary abilities, 12 Powers, 13
Secondary abilities, 13 Special abilities, 13 Talents, 13 Movement
actions while moving, 20 area, 19
downward, 21
eyeballing and the quarter-inch rule, 20 long-distance, 22
ranged, 19
turning while moving, 20 upward, 20
Movement Powers — see Appendix A, 72
Multiple combat actions, 30 Multiple targets, 30 Mutants, 5
N
Negative Popularity, 18 effects on heroes, 41 P
Point blank range, 31 Popularity
awards and penalties table, 40 definition, 3
FEATS, 15, 17, 34, 36, 38, 40, 63, 64 negative, 7, 18
using, 17
Power Categories Table, 8
Powers, Contacts and Talents Table, 7 Power listings, 8, inside back cover Power Rank Range Table, 16 Powers
definition, 4
FEATS, 15, 16, 17, 29, 38 stunts, 17, 38, 64
Primary abilities, 2-3, 12 Psyche
definition, 3 FEATS, 29, 63 Pulling punches, 30 Q
Quarter-inch rule, 20 R
Random Ranks Table, 6 Ranged Attacks, 24-25
Range modifiers, 25 Range ranks, 66
Ranks and rank numbers, 2 Rationales, 39
Reason definition, 3
FEATS, 17, 32, 45, 61, 67, 66, 68, 69, 70 Recovery, 32
Repairs, 70
Resistances — see Appendix A, 71 Resources
definition, 4
FEATS, 15, 16, 18, 38, 66, 68 for building, 68
Robots, 5
reactivation, 5, 32 Room packages, 56-58 Round — see Turn S
Salaries, 60
Secondary abilities, 3-4, 7, 13 Secret IDS, 7
Senses — see Appendix A, 71 Shielding, 31
Shifts — see Column shifts Shockwave, 30
Shooting — see also Ranged Attacks at moving target, 31
to neutralize, 30 to stun, 30 Shrinking, 29 Slugfest, 23-24 Special abilities, 4, 13 Speed FEATS, 23 Stairs, 21
Standard rank number, 2 Strength
definition, 3
FEATS, 16, 23, 24, 28, 29, 30, 38, 50
Sundries, 58-61 Swimming, 22 T
Tactics, 29-30
Talent Categories Table, 10 Talents
definition, 4 FEATS, 15, 17 generating, 10 see also Appendix B Teleporting, 23
Throwing — see also Ranged Attacks Range table, 25
Turning in flight, 22 on ground, 20 in vehicle, 50 Turns (game time), 14 U
Universal Table, back cover V
Vehicles, 47-55 and combat, 61
crashes — see Crashes damage to, 51
driving, 47, 50
listing of specific, 52-55 out of control, 50 W
Weapons
Shooting, 41-44 Melee, 45 Other, 45-46
Weight Intensity Table, 16 Wrestling (Strength)
Grabbing, 26 Grappling, 26
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PRODUCTS OF YOUR IMAGINATION™
Power Listing Summary Resistances — p. 71 Resistance to Cold Resistance to Corrosives Resistance to Disease
Resistance to Electricity (specify Conductive or Non-conductive)
Resistance to Energy Attacks Resistance to Emotion Attacks Resistance to Fire and Heat Resistance to Magical Attacks Resistance to Mental Attacks Resistance to Radiation Resistance to Toxins
Invulnerability (counts as two Powers, spec- ify type of Invulnerability)
Senses — p. 71 Astral Detection Emotion Detection Energy Detection Magic Detection Magnetic Detection Mutant Detection Psionic Detection
Combat Sense (counts as two Powers) Computer Links
Cosmic Awareness (counts as two Powers) Enhanced Senses
Infravision Protected Senses Tracking Ability
Movement Powers — p. 72 Climbing
Digging (Claws as Bonus Power)
Dimensional Travel (counts as two Powers) Flight
Gliding Leaping Levitation Lightning Speed Swimming
Teleportation (counts as two Powers) Wall-Crawling
Matter Control Powers — p. 73 Air Control
Earth Control Fire Control Water Control
Weather Control (Reduced cost for Power Stunts)
Body Manipulation — Others (specify material, duration)
Density Manipulation — Others Animal Transformation — Others Animate Objects
Energy Control Powers — p. 75 Darkforce Manipulation
Electrical Manipulation Gravity Manipulation Light Manipulation Magnetic Manipulation
Probability Manipulation (counts as two Powers, hero must take a limitation) Sound Manipulation (Sound Generation as
a Bonus Power)
Nullifying Power (counts as two Powers) Energy Reflection
Time Control (counts as two Powers; hero must take a limitation)
Body Control Powers — p. 77 Alter Ego
Animal Transformation — Self
Body Transformation — Self (counts as two Powers)
Blending
Density Manipulation — Self Elongation
Growth Imitation Invisibility Phasing Plasticity
Power Absorption Raise Lowest Ability Shape-Shifting Shrinking
Distance Attacks — p.80 Darkforce Generation Fire Generation Energy Generation Ice Generation Sound Generation Corrosive Missile Ensnaring Missile Projectile Missile Nullifier Missile Slashing Missile Stunning Missile
Mental Powers — p.81
Animal Communication and Control Animal Empathy
Animate Drawings Astral Projection
Emotion Control (counts as two Powers) Empathy
Force Field Generation (Projected or Personal)
lmage Generation (counts as two Powers) Mechanical Intuition
Mental Probe Mind Control Plant Control
Possession (counts as two Powers) Postcognition
Precognition (counts as two Powers, hero must take a limitation)
Psionic Attack Psi-Screen Telekinesis Telepathy
Transferral (counts as two Powers) Ultimate Skill
Body Alterations/Offensive — p. 86 Claws
Extra Attacks
Extra Body Parts (potential Bonus Powers) Blinding Touch
Corrosive Touch
Energy Touch (Energy Resistance as a Bonus Power)
Health-Drain Touch Paralyzing Touch Rotting Touch
Body Alterations/ Defensive — p. 87 Absorption
Body Armor (Natural or Artificial, modification for Hi-Techs) Damage Transfer
Healing
Immortality (counts as two Powers, unless alien)
Life Support Pheromones
Recovery (any Resistance as a Bonus Power)
Regeneration Solar Regeneration
Water Breathing (Swimming and/or Animal Control as Bonus Powers)