CHAPTER I INTRODUCTION INTRODUCTION
B. Suggestion
Based on the conclusions above, the researcher will give some suggestions related to the process of teaching speaking as below:
1. for English Teachers
Teachers can use the pronunciation learning method with the help of using mobile gamification apps through the Duolingo application in teaching students how to speak English in class, because this method can improve students' speaking skills. This method can make students better understand how to pronounce correctly.
2. for Future Researchers
The researcher hopes that this research can be a reference for further researchers to conduct better mobile gamification apps-based learning through the use of the Duolingo application for pronunciation learning. Further research can be in the form of applying the method in other skills such as other skills or those that focus more on intonation.
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Appendix 1
MATRIX OF RESEARCH
TITLE VARIABLE INDICATORS DATA
RESOURCES
RESEARCH METHOD
RESEARCH PROBLEM Investigating
secondary school student experience in pronunciation learning through mobile
gamification applikation
1. Investigated experience in
pronunciati on
2. Mobile gamificatio n
application
- Short vowel - Long vowe - Diphthong - consonant
- mobile assisted language learning
1. Interview data 2. Observasion
data
1. Research Approach
& type of research - Qualitative
Approach - Case study 2. Participant
Teacher & Students‟
3. Technique of Data Collection:
Interview observation 4. Data Analysis:
transcription and thematic analysis
How can
mobile gamification application mediate students to learn English pronunciation
Appendix 2
DOCUMENTATION
RENCANA PELAKSANAAN PEMBELAJARAN PJJ Nama Sekolah : MAN 1 Negeri Sumenep Mata Pelajaran : Bahasa Inggris
Kelas / Semester : X / 1
Materi Pokok : speaking for interactional purpose (pronunciation)
Sub Materi : Fungsi Sosial, Struktur Teks dan Fungsi kebahasaan.
Alokasi Waktu : 90 menit 1x jp A. Kompetensi Inti (KI)
KI 1: Menerima dan menjalankan ajaran agama yang dianutnya.
KI 2: Memiliki perilaku jujur, disiplin, tanggung jawab, santun, peduli, dan percaya diri dalam berinteraksi secara efektif dengan teman di kelas, guru, dan lingkungan sosial.
KI 3: Memahami, menerapkan, menganalisis pengetahuan faktual, konseptual, prosedural berdasarkan rasa ingin tahunya tentang ilmu pengetahuan, teknologi, seni, budaya, dan humaniora dengan wawasan kemanusiaan, kebangsaan, kenegaraan, dan peradaban terkait penyebab fenomena dan kejadian, serta menerapkan pengetahuan prosedural pada bidang kajian yang spesifik sesuai dengan bakat dan minatnya untuk memecahkan masalah.
KI 4: Mengolah, menalar, dan menyaji dalam ranah konkret dan ranah abstrak terkait dengan pengembangan dari yang dipelajarinya di sekolah secara mandiri, dan mampu menggunakan metoda sesuai kaidah keilmuan.