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In this section we characterize the equilibria of the simplified, discrete version of the game. Generi- cally, the game has many equilibria, and the experimental parameters admit multiple equilibria. In this section, without loss of generality, we assume that the safe product gives players no value; that is, ˆv= 0. We utilize definitions and notation developed in the previous chapter, and formal proofs appear in the appendix.

3.4.1 Messaging

Following the intuition of incentive compatibility developed in the previous chapter, optimal mes- saging strategies balance a player’s certainty regarding the state of the world with his marginal expected utility in each state of the world. The analog of that incentive compatibility condition in this discrete setting is stated in the following lemma.

Lemma 3.4.1. For any sender, i, and types ti = (vi, ci) and t0i = (v0i, ci); in equilibrium, for all vi0> vi >vˆor v0i< vi<v:ˆ

X

Y∈{L,I,H,Φ}

X

Z∈{L,I,H}

w(Z)

P(Y Z|M(t0i), θl)−P(Y Z|M(ti), θl) X

Y∈{L,I,H,Φ}

X

Z∈{L,I,H}

w(Z)

P(Y Z|M(t0i), θh)−P(Y Z|M(ti), θh) ≤ P r(θh|t0i)

P r(θl|t0i) (IC.1)

P r(θh|ti) P r(θl|ti) ≤

X

Y∈{L,I,H,Φ}

X

Z∈{L,I,H}

w(Z)

P(Y Z|M(t0i), θl)−P(Y Z|M(ti), θl) X

Y∈{L,I,H,Φ}

X

Z∈{L,I,H}

w(Z)

P(Y Z|M(t0i), θh)−P(Y Z|M(ti), θh) (IC.2)

The analog of the left hand side of inequality IC.1 and the right-hand side of inequality IC.2 to the ratio of marginal effects of the optimal message in each state of the world should be clear (one could divide both the numerator and the denominators byM(t0i)−M(ti)). Considering the case in whichvi0 > vi >v, the intuition here is that for any type, a sender increases his message until theˆ ratio of the marginal effect of his message matches the ratio of his posterior as closely as possible, given the discreteness of the message space; any greater (smaller) and the effect of his message in the low (high) state would exceed the effect of his message in the high (low) state to an extent that outweighs his certainty that the state is high (low).

3.4.2 Equilibrium

Because we moved to the simpler discrete environment, and because we are constraining the receiver to playing a cutoff strategy, Kakutani’s fixed point theorem tells us that there exists an (possibly mixed strategy or asymmetric) equilibrium to the game. In the remainder of this section, we char- acterize equilibrium comparative statics of expected utility and participation. These show that in the type of equilibria we consider, the extreme participation conjecture holds. Proposition 3.4.3 contains the result, and builds from lemma 3.4.2.

Lemma 3.4.2. In equilibrium, E[u|(vi, ci), ρi = 1]is decreasing in vi whenvi<v, and increasingˆ invi whenvi>v.ˆ

Although a sender becomes more certain of the state of the world as his signal moves towards the extremities of the value space, it is also the case that more extreme messages are more likely to be pivotal in the state that is less likely according to the sender’s posterior. Conditioning on pivotal events is therefore likely to move a sender’s posterior in the opposite direction than did his signal.

Lemma 3.4.2 therefore tells us that the latter effect is not strong enough to overpower the former, in equilibrium.

Proposition 3.4.3 uses this result to prove that sender participation follows a similar compara- tive static. This result is non-trivial becauseE[u|(vi, ci), ρi= 0] has the same comparative static as E[u|(vi, ci), ρi= 1]. That is, in equilibrium,E[u|(vi, ci), ρi= 0] is decreasing whenvi<v, increasingˆ whenvi>vˆ(sinceE[u|(vi, ci), ρi= 0] is not affected by senderi’s actions, this follows immediately from the fact thatP r(θh|vi) is increasing invi).

Proposition 3.4.3. In equilibrium, X(vi) is decreasing whenvi<v, and increasing whenˆ vi>ˆv.

The proof of proposition 3.4.3 shows that the incentive compatibility inequalities imply that the components that drive the comparative static ofE[u|(vi, ci), ρi= 1] are shared byX(vi).

Proposition 3.4.3 tells us that in the environment and equilibria we are considering here, that we accept the extreme participation conjecture: participation increases as types move away from the neutral signal ˆv. The incentive compatibility conditions of lemma 3.4.1 constrain the messaging strategies we can expect to see in equilibrium, however not sufficiently to speak to the exaggeration conjecture. We therefore remain agnostic about the precise shape of equilibrium messaging strategies.

3.4.3 One Sender

We remain particularly interested in the one-sender game. In addition to the reasons stated in the previous chapter, we are interested in the one-sender game here because it is simpler than the multiple-senders game. Unlike the multiple-senders case, players in the one-sender case do not need to infer the types or strategies of other senders, or to update their beliefs on more than one pivotal event. Like the multiple-senders case, players in the single sender game receive a signal about the state of the world, upon which they update beliefs and choose an optimal action. When we study the experimental data, this one-sender case therefore provides a useful baseline for how subjects behave when they are faced with the same basic task and environment, but a substantially simplified inference problem.

The one-sender game is substantially more tractable from a theoretical standpoint as well. Like

the multiple-sender games, there are multiple possible equilibria of a one-sender game. However, in this restricted environment, the number of potential equilibria is significantly reduced.

Proposition 3.4.4. For every game, there exists a δ <0.5 such that in every equilibrium of the game, one of the following must hold: aΦ = 0; aΦ= 1; or aΦ ∈(0.5−δ,0.5 +δ). The final case may constitute part of an equilibrium if and only if the strategies of that equilibrium also form an equilibrium when aΦ= 0.5.

Proposition 3.4.4 says that there can only be an equilibrium in which the receiver mixes upon receipt of the null message if the strategies that make up that equilibrium are also an equilibrium when the receiver mixes evenly between the two products.

This result is particularly useful because, as discussed in Chapter 2,aΦhas a large effect on the form equilibrium strategies. Proposition 3.4.4 says that we may, without significant loss of generality, limit our search for equilibria to the three cases in whichaΦ∈ {0,0.5,1}.