Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. He has used Blender professionally since 2002 and has taught classes on using Blender and using Python with Blender at Python conferences in Texas and Arkansas. He has given lectures and workshops in Switzerland, the Netherlands, Brazil, Venezuela and Russia.
After graduating from an art school in 2004, he picked up Blender and has been using it ever since. He has been using Blender for a number of years and is largely self-taught, although he can't get away without saying he is indebted to the Blender community for sharing their knowledge. He goes by the name Rocz3D in the digital space and on his website http://www.3dblenderstuff.
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Getting Comfortable Using the 3D View 35
Making and Moving the Oars 185
Time for action – make the boat the right length 161 Time for action – make the boat the right width and height 162 Time for action – add curves to the boat's lines by subdividing 164.
Planning Your Work, Working Your Plan 221
Time to Action – making selection easy with edge loops and edge rings 264 Adjusting control points to make the body of the bevel 265 Time to Action – creating the bevel shape from above 265. Time to Action – coloring and texturing the bottom 289 Action time – using the same materials for two objects 295 Creating a ship's wheel with the Spin tool and DupliVerts 297 Action time – using the Spin tool to make the ship's wheel rim 297 . Time for action – setting up the boom and gaff so they swing 308 Time for action - adding the rudder, undercarriage and keel 312.
Action time – using a NURBS surface to make the mainsail 333 Detailing the slope and adding a door and portals 337 Action time – adding a line to control the mainsail 337.
Modeling Organic Forms, Sea, and Terrain 347
Improving Your Lighting and Camera Work 393
Action 2 3. Action 3
You can download the sample code files for any Packt books you have purchased from your account at http://www.packtpub.com. You can contact us at [email protected] if you have a problem with any aspect of the book and we will do our best to resolve it. On a PC running XP or Vista, click the Start button at the bottom left of the Windows screen, then go to Programs | Accessories | System Tools | System information.
You can either click on the Blender icon in the folder you installed it in, or use a shortcut or alias if you've created one. Don't worry, you can still get the usual functionality of the buttons by pressing the required button along with the fn function key. Now click the left arrow at the top left of the System Preferences window to return to the main System Preferences window.
Finally, click the left arrow at the top left of the System Preferences window to return to the main System Preferences window. There is only one lamp in the scene, and Blender calculates where the lamp is and where the sides of the cube are.
NASA 2. Restaurants
The text boxes are on the left side of the 3D view as shown in the previous screenshot. Move the cursor to the upper left corner of the mixer window as shown in the previous screenshot. If you look at the left side of the illustration in the following screenshot, you can see what is happening with the grid.
There is an empty white circle in the header at the bottom of the 3D window, as highlighted in the following screenshot. Move the lamp near one corner of the cube as shown in the following screenshot. To preview the animation in the 3D view, hover over the 3D view window and press Alt and A at the same time.
In the 3D view window, move the cursor over the cube and select it with Shift + RMB. In the 3D view window, click one of the vertices of the cube containing the RMB. In the 3D view window, click on one of the edges of the cube containing the RMB.
In the 3D View header, LMB click over the Face Select Mode box with the orange parallelogram. In the 3D View window, click on the center of one of the faces of the cube with the RMB and move the face. Click the Vertex Select Mode button in the 3D View header button with the LMB so you can work with vertices.
Press H
Well, you have carefully selected only the vertices in the octagonal pattern of the eye. Use the blue handle of the 3D manipulator to scale her ears to resemble bat ears, as shown in the following screenshot. Once you have Suzanne's ears selected, use the LMB to click the second button to the left of the mode selector in the 3D view header, as shown in the following screenshot.
First, make sure the 3D pointer is in the center of the blender world. Press F to make a face as shown on the left side of the following image. Next to the face select button is where you can adjust the displayed size of the normal as shown in the following screenshot.
For your reference, the 4909_05_displaying normals.blend file is included in the download package. To change the units of measurement, go to the Properties window, to the right of the 3D View window, as shown in the following image, and select the Scene button. Now select only the lower left-hand vertices, as highlighted in the following illustration.
Blender will cut each edge into three as shown in the following image. Press M to open the Move to Layer menu as shown in the following image. Move the vertices to get nice lines similar to the ones in the following image.
Enlarge the vertices in the X direction so that the rear edge of the front seat is the correct width. Add a third seat to the back of the boat as shown in the previous image to the right. You can select them using the 20 buttons in the 3D view header in object mode, as shown in the following image.
If you have the properties panel closed in the 3D view, open it with the N key. Go to the Properties window on the right and select the materials button in the header, as shown in the previous image.