Ahmad Sultra Rustan, M.Si., Chancellor of the Islamic State Institute (IAIN) Parepara, all the lecturers of the English program and the staff of IAIN Parepara for their motivation, support and help during her studies. Mujahidah, M. Pd., as the Chairperson of the English Program for wonderful service to the students, and also as a parent of a researcher who always gives motivation, support and help. Amzah Selle, M.Sc. Pd., as an academic advisor who advised and motivated the researcher.
All the teachers of the English program who taught and trained the researcher during her studies in IAIN Parepare. Title of Skripsi: Improving students' vocabulary mastery by using the bingo game in the first grade of SMPN 2 Kulo Kabupaten Sidrap. This study aimed to see the improvement in students' vocabulary mastery before and after using the bingo game during the learning process.
Based on data analysis, the researcher found that the vocabulary mastery of the students of the first grade of SMPN 2 Kulo Kabupaten Sidrap was improved by using the bingo game. This was indicated by the students' mean score on the post-test (81.25) being greater than pre-test (51.25). It can therefore be concluded that the students' vocabulary mastery is significantly better after treatment.
INTRODUCTION
Problem statement
13Gabriele Stobbe, Just Enough: English Grammar Illustrated (United States of America: The McGraw-Hill Companies, 2008), p. 20Yusuf akhyar Jauhari, “Using Bingo Game Technique to Improve Students' Vocabulary Mastery” (unpublished skripsi Semarang State University. 2015), p. It can encourage students to be more creative and active.25 2.1.2.3 The procedure for teaching bingo games.
Fitri Paluseri “The Effect of Bingo Game on Students' Vocabulary Learning Performance for the Second Year Students of SMPN 2 Pinrang”. She reported that using Bingo game was a good strategy in English learning process in the second year of SMPN 2 Pinrank. 28Yusuf Akhyar Jauhari, “The Use of Bingo Game Technique to Improve Students Vocabulary Mastery” (Unpublished skripsi Semarang State University. A pre-test is given to find out how the students master the vocabulary before teaching them using the Bingo game.
One student got a very good and good grade (5%), three students got a fair grade (15%), fifty students got a poor grade (75%) and none got a very poor grade. The percentage of students after the test who got a very good result was higher than the percentage in the pre-test. Students were lazy to memorize because they think English is very difficult. The strategies are monotonous, so students feel bored during the learning process. Students lacked motivation and awareness in learning English.
Objective of the research
REVIEW OF RELATED LITERATURE
Previous related research finding
This showed that the research hypothesis was accepted.27 The difference between the research and this previous study is that the researcher takes the first class as a sample. Yusuf akhyar jauhari entitled Using Bingo Game Technique to Improve Vocabulary Mastery of Students of SMPN 1 Bateli, Jepara in Academic Year 2014/2015. The finding of this previous research is the value of the experimental group (6.18) and only the control class (2.46) with a significant alpha value of 0.05.
So bingo game technique significantly improves students' vocabulary mastery.28 The difference between the research and this previous study is that the researcher used pre-experimental research. Syukri Agung Hasibuan titled is The effectiveness of bingo games on students' speaking ability reported that using bingo games is effective in improving students' speaking. 29 The difference between the research and this previous study is that the researcher used pre-experimental research and on this previous study is to know the effectiveness of bingo games on the students.
Based on the explanation above, it can be concluded that the use of bingo games as the strategy that has been used to teach students. That is why the researcher who used bingo game to improve students' vocabulary mastery, the researcher hypothesized that it can improve students' vocabulary mastery and can make students entertaining and involving in learning.
Conceptual Framework
Hypothesis
Variable and operational definition
In this experimental design, the effect of implementing the selected learning materials was revealed by comparing the students' score. A population is the totality of the research object which can be either people, animals, plants, air, symptoms, values, events, attitudes and so on. The students as a sample of this research were class VII.2 which consists of 20 students as a sample in this research.
Location and Duration of the Research
The above table shows the students' classification score and frequency percentage in the post-test. So it indicated that there was a significant difference between the students' pre-test and post-test results. How do students master the vocabulary of the first grade of SMPN 2 Kulo Kabupaten Sidrap before being taught using the bingo game.
How is the vocabulary mastery of students in the first grade of SMPN 2 Kulo Kabupaten Sidrap after learning using the Bingo game. Is there any significant difference in students' score before and after treatment using Bingo game. In the first meeting before giving the treatment, the researcher gave the students the pre-test.
The researcher checks the students' bingo card and asks them to read their answers in front of the class. The Effect of Bingo Game on Students' Vocabulary Learning Achievement for Second Year Students of SMPN 2 Pinrang”.
Instrument of the Research
Procedure of Collecting Data
In data collection, the researcher comes to the classroom and gives greetings and motivation to the students. The researcher then explains to the students what they should do about the activity or game. In these steps, the researcher treated the students to increase the students' vocabulary mastery for the sixth time.
After the treatment, the post-test was conducted to find out the student's achievement in vocabulary learning.
Technique of data analysis
FINDINGS AND DISCUSSION
Discussion
The steps of this learning were that the researcher started to find out how using the bingo game to improve students' vocabulary gained some information from the students' activities in the learning process. Then the researcher was greeted by the students when the researcher first entered the classroom. When the researcher opened the meeting, she invited the students to pray before the start of the lesson.
Then the researcher explains how to make bingo game and guides the students to understand the process of the strategy. Then In the learning process, the researcher divided the students into four groups and then gave a list of vocabulary to each group and asked the students to read and memorize it. After the students have read and memorized some vocabulary, the researcher asks the students to write vocabulary on their bingo cards at random and give an empty space on the box, whichever they want.
After the students have read and memorized some vocabulary, the researcher asks the students to write vocabulary on their bingo cards. The last meeting after reaser gave six times treatment to the students she gave post tests to measure their vocabulary after the treatment. The teacher should be active in giving feedback to involve the students in the teaching learning process.
Students should be more active and not be afraid of mistakes during the learning process. Students should practice their vocabulary so that it is easy for them to develop their ideas. The Bingo game can be applied in the English learning process, especially in trying to increase students' vocabulary.
CONCLUSION AND SUGGESTION
Suggestion
Knowing the meaning of the words and naming things around us III.