Downloadedfromhttp://journals.lww.com/addictiondisordersbyBhDMf5ePHKbH4TTImqenVNDRplvZecTJRVemp5MKdjjivj0VMWqIAWqQK6l0ZpnPon08/22/2020
Downloadedfrom http://journals.lww.com/addictiondisordersby BhDMf5ePHKbH4TTImqenVNDRplvZecTJRVemp5MKdjjivj0VMWqIAWqQK6l0ZpnPon
08/22/2020
Gaming Disorder and Parenting Style:
A Case Series
Kristiana Siste, MD, PhD,* Enjeline Hanafi, MD,* Diana Jamtani, MD,*
Belinda J. Murtani, MD,* Evania Beatrice, MD,* Hans Christian, MD,*
Reza Damayanti, MD,* Karina K. Firdaus, MD,*
and Raden I. Ismail, MD, PhD†
Abstract
Objectives:
The increasing prevalence of gaming disorder poses new challenges in terms of detection and prevention.
Identification of risk factors is necessary to predict, diagnose, treat, and form health policies as regards to gaming disorders. The objective of this study was to report cases in regard to the identification of parent- ing style as a risk factor for gaming disorder and its role in the management of the condition.
Methods:
Through clinical case descriptions, we present 2 cases where patients were brought to our addiction clinic due to excessive gaming causing social and academic dysfunction.
Results:
These cases portray 2 different parenting styles, authoritarian and permissive, both contributing heav- ily to the gaming disorder they endured. The patients were provided with family therapy along with motiva- tional enhancement and pharmacotherapy which re- sulted in improvement in their Internet Addiction Test scores.
Conclusions:
This case series presents 2 cases of gaming disorder in Indonesia wherein parenting style plays an impor- tant role in predisposing individuals to gaming dis- order. To our knowledge, this report is the first to explore cases of gaming disorder in Indonesia and the treatment plans implemented in these cases can be used as a clinical recommendation for the manage- ment of gaming disorders in Indonesia. Expectantly, information regarding the association of parenting styles and gaming can aid in screening and treatment of gaming disorders.
Key Words: gaming disorder, addiction, parenting style, adolescence, risk
(Addict Disord Their Treatment 2020;19:185–190)
T
he inescapable utilization of the in- ternet across a multitude of plat- forms has made gaming an immensely popular activity in today’s society. As a result, there has been a lot of interest with regard to the phenomenon ofinternet and gaming disorders. A sys- tematic review studying epidemiologi- cal studies of gaming disorder found that its prevalence in each study varied extensively, with European studies vary- ing from 0.7% (Germany) to 27.5%
(France) and Asian studies varying from 1.7% (Korea) to 15.7% (China).1 This wide range of gaming disorder preva- lence is partially attributed to inconsis- tent naming and definitions of gaming disorder—a problem that encompasses not only diagnostic and epidemiological difficulties but also treatment strategies and health policies.1,2
In 2013, after roughly a decade of research,The Diagnostic and Statistical Manual of Mental Disorders, fifth edi- tion (DSM-5), proposed a criteria set in its section “Conditions for Further Study” for internet gaming disorder (IGD) with the intention of providing a common language to ease further research.3Likewise, in 2018, the World Health Organization (WHO) classified gaming disorder in the 11th edition of the International statistical classifica- tion of diseases and related health problems (ICD-11)—a classification grounded on studies and expert opin- ions from 20 countries.4
The implementation of these new criteria has incited multifaceted debates in recent times with regard to the place- ment of gaming addiction as a stand- alone diagnosis or even a diagnosis at all.5A primary argument is that defining excessive gaming behavior as an addic- tive disorder will lead to overdiagnosis in the current era of widespread gaming and internet use.5,6Nevertheless, gam- ing disorder shares key features with
Volume 19, Number 3 September 2020
From the *Department of Psychiatry, Addiction Psychiatry Division;†Department of Psychiatry, Child and Adolescent Psychiatry Division, Dr. Cipto Mangunkusumo General Hospital—Faculty of Medicine Universitas Indonesia, Jakarta, Indonesia.
Supported by the Faculty of Medicine Universitas Indonesia Research Grant 2019 (Hibah Simlitabmas 2019).
The authors declare no conflict of interest.
Correspondence to: Raden I.
Ismail, MD, PhD, Jalan Salemba Raya 6, Senen, Central Jakarta 10430, DKI Jakarta, Indonesia (e-mail: [email protected]).
Copyright © 2020 Wolters Kluwer Health, Inc. All rights reserved.
addiction, mainly symptoms of impaired impulse control, cravings, and contin- ued use in spite of negative effects.
These common features favor the clas- sification of gaming disorder as a form of behavioral addiction.7,8As is the case in our center, individuals with gaming disorder might not seek treatment with excessive gaming as their chief com- plaint but instead seek help due to the negative consequences that appear due to behavioral addiction. Excessive gam- ing has been associated with mental health problems such as anxiety and depression, physical problems, impair- ment of academic and work productiv- ity, and social isolation.7,9,10
The previously mentioned epide- miological study also suggests that geo- graphic region is not a major factor associated with gaming disorder.1 Although the prevalence of gaming dis- orders in Indonesia is currently un- known, a study conducted in 2013 estimated that 10.15% of middle and high school students in Indonesia suf- fered from online game addiction.11 Moreover,∼20 patients visit our addic- tion clinic each year due to gaming disorder. In relation to this high esti- mate, this article also attempts to pro- vide a perspective of gaming disorders in Indonesia.
A vital part of diagnosing and pre- dicting gaming disorder is ascertaining risk factors in patients. A few of the risk factors that have been found to be asso- ciated with gaming disorders include impulsivity, anxiety, weekday game time, and parenting style.12,13
Limited studies exist with regard to the relationship between gaming disor- der and family dynamics or parenting style. Previous studies that have at- tempted to understand the influence of parenting style on gaming disorders seem to report mixed findings, as it is still unclear whether parents are actually aware of the magnitude of their child’s involvements in internet gaming. Anoth- er muddling factor is the constancy of restrictive methods used by parents and whether permissiveness or restrictive- ness in parenting was applied before or after excessive gaming began.14Con- trary to research concerning the rela- tionship between parenting and use of addictive substances wherein parenting
styles are found to be strong factors for the addiction, studies as regards parent- ing styles and gaming tend to deduce that the poor quality of parent and child relationships arise in response to exces- sive gaming, as opposed to being a predictor for the disorder.15,16As such, this case series aims to highlight parent- ing styles as a predisposition for gaming disorder.
Furthermore, a number of studies have found extensive relationships be- tween gaming disorders, psychopatholo- gies, and psychiatric comorbidities.7,17,18 Owing to the substantial burden of gam- ing disorder and its tangible upsurge in our current era, studies and reports with regard to this condition are imperative to acknowledge the real and significant con- sequences of gaming disorders. Identify- ing predisposing factors for gaming disorders and consequently being able to provide them with the appropriate treatment and intervention practices are of utmost importance in implementing preventative guidelines, preventing pro- gression of the disorder, and increasing quality of life. This article aims to illustrate readers with 2 cases portraying substan- tial social and emotional impairment caused by gaming disorders, with risk factors relating to parenting style that fit the appointed diagnostic criteria sets of the DSM-5 and ICD-11, alongside the psychopathologies commonly associated and the improvements made after receiv- ing treatment, as specified by the Young Internet Addiction Test (IAT).19
CASE PRESENTATIONS Case A
Budi, a 20-year-old man, was brought to the psychiatric clinic by his mother due to agitation after being told to stop playing games. He was raised with a permissive parenting style with Budi’s father always spoiling him be- cause he was their only child and be- cause Budi was often sickly as a child.
His mother treated him stricter than his father, but her decision would always be overshadowed by the father. Budi had been given a gaming console since ele- mentary school, and the gadget had been continually upgraded into the
Volume 19, Number 3 September 2020
latest version over time. Budi had been playing online games for ∼18 hours a day for 6 months. Budi said that he loved playing mobile legend with his friends. He thought that his playing habit was not problematic because his team had successfully obtained second place in a national tournament. How- ever, other people around him had ob- served that he looked tired in the morning because he always played on- line games the whole night. Budi was a dentistry student, and hence his lack of concentration and absence in class af- fected his academic status. Budi consid- ered himself as a popular young man and a role model to his friends, as he was often praised for his game-playing abil- ities. Despite that, Budi felt that he was a failure because he could not fulfill his parents’ wish of becoming a dentist.
Budi was diagnosed with gaming disor- der, depression, avoidant personality trait, and obesity. His IAT score was 90, indicating that he had a severe de- pendency on internet gaming. He was treated with escitalopram 30 mg/d and aripiprazole 5 mg/d alongside 12 ses- sions of motivational enhancement ther- apy within 3 months and family therapy
—specifically with regard to parenting style. His IAT score after 3 months dropped down to 40 (mild depend- ency).
Case B
Umay is an 18-year-old male ac- counting student in a state university outside Jakarta. As an only child in the family, Umay was spoiled by his father, and his needs were always fulfilled.
Umay spent most of his time playing online games,point blankand occasion- ally obtained money from selling his account. He played∼4 to 20 hours per day. When Umay and his parents lived together, his parents had been overin- volved with his life. Umay felt that his life at home was filled with rules and lacked warmth. Umay was never able to do activities he enjoyed without being reprimanded by his parents, and he could not convey his feelings, as com- municating with his parents always felt like a one-way conversation. However, as he had currently been living sepa- rately from his parents, his parents
could not control his playing habits.
He decided to make his own choices with regard to how he spent his time without his parents’interference. Umay lied to his parents about playing online games all day long and not attending classes. Because of his lack of commu- nication skills, Umay did not have friends in real life, but he had many online friends and thought of himself as a prominent player in the gaming community. He scored 75 on the IAT score, indicative of his severe gaming addiction and was diagnosed with gam- ing disorder and adjustment disorder.
He was medicated with sertraline 75mg/d and counseled with 12 sessions of motivational enhancement therapy. His parents also participated in family therapy to focus on and resolve their overinvolved parenting style. Three months later, his IAT scored improved to 30.
DISCUSSION
The DSM-5 cites IGD as“persistent and recurrent use of the Internet to engage in games, often with other play- ers, leading to clinically significant im- pairment or distress, as indicated by 5 (or more) criteria in a 12-month period.” These criteria include preoccupation, withdrawal, tolerance, failure to stop playing, loss of interest in other life activities, continued overuse of Internet games despite knowing the impact it has, dishonesty, usage of internet games to relieve anxiety or guilt, and jeopard- izing opportunities or relationships due to internet games. However, due to in- adequate data, IGD was placed in under
“Condition for Further Study”, hence was not intended for clinical use.3
Five years later, the ICD-11 clas- sifies gaming disorder as a “pattern of persistent or recurrent gaming be- haviour (“digital gaming” or “video- gaming”)” both online or offline that is exhibited by impaired control over gaming, prioritizing gaming over oth- er life interest and daily activities, and escalation of gaming despite negative consequences that are of “sufficient severity to result in significant impair- ment.” The ICD-11 also adds that this pattern “may be continuous or episo- dic”over 12 months, but“the required
Volume 19, Number 3 September 2020
duration may be shortened if all diag- nostic requirements are met and symp- toms are severe”.4
Parenting styles are generally clas- sified into authoritarian, authoritative, permissive, and uninvolved styles on the basis of dimensions of parental warmth and parental control.20Limited studies exist on the relationship be- tween specific parenting styles and gam- ing disorders, and most studies largely focus on family dynamics such as en- gagement of social activities with pa- rents, parental affection, and family environment.14 Consequently, parent- ing styles cannot, as of yet, be predictors of gaming disorder. Nonetheless, the cases in this article portray circumstan- ces wherein parenting styles largely contribute to the development of gam- ing disorder. Cases A and B display permissive and authoritarian parenting styles, respectively.
In Case A, Budi’s parents’lack of control, regulation, and involvement toward his gaming behavior permitted him to ignore other social responsibil- ities. The pervasiveness of technology in today’s society allows for a more lax and permissive media-based parenting.
At present, parents are able to use media as a babysitter and allow their children to play games on their gadgets, as opposed to letting them engage in activities, as it allows them to monitor their children and lets them know that their children are safe in view.21 By continuously upgrading Budi’s gaming equipment, his parents also indirectly encouraged his gaming behavior. This relationship is indicative of behavioral impairment caused by a lack of control and monitoring.20 Furthermore, free- dom from restriction through a permis- sive parenting style has been linked to increased impulsivity in young adults.22A recent study found that ado- lescents who overindulged in online gaming were more likely to have pa- rents who had more permissive parent- ing styles.13 Studies with regard to family dynamics and gaming have also suggested that family engagement and involvement in high functioning fami- lies were protective factors of problem- atic gaming, as they are able to divert the gamers’ attention toward other activities.14
Conversely, overinvolvement in terms of restriction has been observed to negatively impact gaming behavior. A study has reported that adolescents who overused the internet were 1.9 times more likely to have restrictive parents, and another has observed that restric- tions with regard to gaming were not effective in reducing symptoms of gaming.15,23 However, the correlation between restrictiveness and gaming dis- order is yet unclear, as restrictiveness may arise as a response to the emer- gence of gaming problems and not as its precursor. Alternatively, restrictions may, in turn, intensify an individual’s desire to play games, and, in so doing, creates a cycle of family dysfunction.14
As opposed to western culture wherein authoritative parenting is asso- ciated with the most positive connota- tions, Asian parents tend to practice strict control and more commonly lean toward authoritarian parenting styles.
Asian parents generally demand more from their children and often believe that parental control and monitoring are necessary to impose obedience, self-control, and academic ambition.
This common practice of parenting style is associated with cultural beliefs where, in Asian families, strictness and high levels of control are often used to con- vey parental concern and involvement, as is observed in Case B.24,25
Restrictiveness and parent overin- volvement also corresponds to one of the criteria for gaming disorder: escap- ism. Gaming disorder may arise in indi- viduals who use gaming as a way to escape from their psychological burden, as portrayed in Case B, wherein the constant hovering and involvement of Umay’s parents on his life led him to use gaming as a means of escape.26 The increasing popularity of parental over- involvement has led to formation of the term “helicopter parenting” wherein children are strictly supervised in all aspects of their lives, including social interactions. Helicopter parenting re- sults in children preferring to spend more time socializing through electronic devices, as Umay does in his online gaming community.27However, Umay’s escapism eventually turned into an ad- diction, and he was unable to stop play- ing despite moving out of his parents’
Volume 19, Number 3 September 2020
home, and instead abused his new- found freedom. This parallels with a study that reported internet addicted children were more likely to have over- involved parents and suggested that internet addiction can ensue parental overinvolvement in their child’s day to day life, having higher expectations, and paying little attention to their child- ren’s emotions. These parenting charac- teristics often lead to poor life and communication skills and, subse- quently, upon reaching adolescence, gaming becomes an outlet for their in- ner dissatisfaction.28
Although the number of gaming disorder cases encountered in our clinic is not as prevalent as other psychiatric diagnoses, every person suffering from the negative effects of excessive gaming requires the same level of attention and care. Akin to the treatment modalities applied in our cases, the numerable fac- tors relating to gaming disorder call for tailor-made treatments. Aside from pa- renting factors, both cases also displayed the relationship between psychiatric comorbidities and gaming disorder. This association is important for clinicians to keep in mind when dealing with patients with gaming disorder, specifically to look for and address underlying prob- lems or psychopathologies caused by the behavioral addiction. Special attention must be given to the selection of phar- macotherapy required by patients with multiple psychiatric comorbidities.
Gaming disorder, not unlike sub- stance addiction, requires a multifacto- rial intervention approach. It is vital to consider the risk factors and comorbid- ities of the afflicted patient to minimize distress and increase his or her quality of life. Family therapy is important in aid- ing a patient’s recovery process and should include educating parents on the underlying factors that attributed to their child’s excessive gaming behavior.
Keeping in mind the effects of parenting on the development of gaming disorder, clinicians can investigate the parenting style to apply a customized approach to family therapy. Family therapy can also be used to focus on helping parents understand the recovery process of addiction including relapse triggers and establishing reasonable boundaries and restrictions with their child.26
REFERENCES
1. Mihara S, Higuchi S. Cross-sectional and longitudinal epidemiological studies of Internet gaming disorder:
a systematic review of the literature.Psychiatry Clin Neurosci. 2017;71:425–444.
2. Humphreys G. Sharpening the focus on gaming dis- order.Bull World Health Organ. 2019;97:382–383.
3. American Psychiatric Association. Diagnostic and Statistical Manual of Mental Disorders, 5th ed. Ar- lington, VA: American Psychiatric Association; 2013.
4. World Health Organization. ICD-11; 2018. Available at:
https://icd.who.int/en. Accessed October 18, 2019.
5. Griffiths MD, van Rooij AJ, Kardefelt-Winther D, et al.
Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commen- tary on Petry et al. (2014).Addiction. 2016;111:167–175.
6. Grant JE, Atmaca M, Fineberg NA, et al. Impulse control disorders and “behavioural addictions” in the ICD-11.World Psychiatry. 2014;13:125–127.
7. González-Bueso V, Santamaría JJ, Fernández D, et al.
Association between internet gaming disorder or pathological video-game use and comorbid psycho- pathology: a comprehensive review.Int J Environ Res Public Health. 2018;15:E668.
8. Potenza MN. Should addictive disorders include non- substance-related conditions. Addiction. 2006;101 (suppl 1):142–151.
9. King DL, Delfabbro PH, Doh YY, et al. Policy and prevention approaches for disordered and hazardous gaming and internet use: an international perspective.
Prev Sci. 2018;19:233–249.
10. Przybylski AK. Electronic gaming and psychosocial adjustment.Pediatrics. 2014;134:e716–e722.
11. Jap T, Tiatri S, Jaya ES, et al. The development of Indonesian Online Game Addiction Questionnaire.
PLoS One. 2013;8:e61098.
12. Rho MJ, Lee H, Lee T-H, et al. Risk factors for internet gaming disorder: psychological factors and internet gaming characteristics. Int J Environ Res Public Health. 2017;15:E40.
13. Anandari RD. Permissive parenting style and its risks to trigger online game addiction among children. In:
Asian Conference 2nd Psychology & Humanity.
2016:773–781.
14. Schneider LA, King DL, Delfabbro PH. Family factors in adolescent problematic internet gaming: a system- atic review.J Behav Addict. 2017;6:321–333.
15. Choo H, Sim T, Liau AKF, et al. Parental influences on pathological symptoms of video-gaming among chil- dren and adolescents: a prospective study.J Child Fam Stud. 2015;24:1429–1441.
16. Walters GD. The Addiction Concept: Working Hy- pothesis Or Self-fulfilling Prophesy? Boston, MA:
Allyn & Bacon; 1999.
17. Ferguson CJ, Coulson M, Barnett J. A meta-analysis of pathological gaming prevalence and comorbidity with mental health, academic and social problems.
J Psychiatr Res. 2011;45:1573–1578.
18. Han DH, Kim SM, Bae S, et al. Brain connectivity and psychiatric comorbidity in adolescents with Internet gaming disorder.Addict Biol. 2017;22:802–812.
19. Young KS, Abreu CN de.Internet Addiction: A Hand- book and Guide to Evaluation and Treatment. John Wiley & Sons, New York, NY. 2010.
20. Maccoby EE, Martin JA. Socialization in the context of the family: parent-child interaction. In: Mussen PH, Hetherington EM, eds.Handbook of Child Psychol- ogy: Vol 4: Socialization, Personality, and Social Development. New York, NY: Wiley; 1983:1–101.
21. Kuss D, Griffiths M.Internet Addiction in Psychotherapy.
Springer, Hampshire, UK: Palgrave McMillan; 2014.
Volume 19, Number 3 September 2020
22. Patock-Peckham JA, Morgan-Lopez AA. College drinking behaviors: mediational links between pa- renting styles, impulse control, and alcohol-related outcomes.Psychol Addict Behav. 2006;20:117–125.
23. Wu CST, Wong HT, Yu KF, et al. Parenting approaches, family functionality, and internet addiction among Hong Kong adolescents.BMC Pediatr. 2016;16:130.
24. Ang RP, Goh DH. Authoritarian parenting style in asian societies: a cluster-analytic investigation.Con- temp Fam Ther. 2006;28:131–151.
25. Matsumoto DR, Juang LP.Culture and Psychology, 6th edition. Boston. MA: Cengage Learning; 2017.
26. Young K. Understanding online gaming addiction and treatment issues for adolescents.Am J Fam Ther.
2009;37:355–372.
27. Twenge JM. iGen: Why Today’s Super-Connected Kids Are Growing Up Less Rebellious, More Tolerant, Less Happy—and Completely Unprepared for Adulthood—and What That Means for the Rest of Us. New York, NY: Simon and Schuster; 2017.
28. Xiuqin H, Huimin Z, Mengchen L, et al. Mental health, personality, and parental rearing styles of adolescents with internet addiction disorder.Cyberpsychol Behav Soc Netw. 2010;13:401–406.
Volume 19, Number 3 September 2020