• Tidak ada hasil yang ditemukan

Media now understanding media culture and technology compress

N/A
N/A
To Ba Khanh Nam (K18 HCM)

Academic year: 2023

Membagikan "Media now understanding media culture and technology compress"

Copied!
24
0
0

Teks penuh

(1)

M E D I A N O W

Tenth Edition

To register or access your online learning solution or purchase materials for your course, visit www.cengagebrain.com.

Straubhaar LaRose Davenport

Tenth Edition

MEDIA NOW Understanding Media, Culture, and T echnology

Copyright 2018 Cengage Learning. All Rights Reserved. May not be copied, scanned, or duplicated, in whole or in part. WCN 02-200-203

(2)

M e d i a N o w

BUTUH LENGKAP HUB rehanjanda@gmail.com

(3)

This is an electronic version of the print textbook. Due to electronic rights restrictions, some third party content may be suppressed. Editorial review has deemed that any suppressed content does not materially affect the overall learning experience. The publisher reserves the right

to remove content from this title at any time if subsequent rights restrictions require it. For valuable information on pricing, previous editions, changes to current editions, and alternate formats, please visit www.cengage.com/highered to search by ISBN, author, title, or keyword for

materials in your areas of interest.

Important notice: Media content referenced within the product description or the product text may not be available in the eBook version.

Copyright 2018 Cengage Learning. All Rights Reserved. May not be copied, scanned, or duplicated, in whole or in part. WCN 02-200-203

(4)
(5)

Australia • Brazil • Mexico • Singapore • United Kingdom • United States

M E D I A N O W

Understanding Media, Culture, and Technology

TENTH EDITION

JOSEPH STRAUBHAAR

University of Texas, Austin

ROBERT L A ROSE

Michigan State University

LUCINDA DAVENPORT

Michigan State University

(6)

© 2018, 2016, 2014, 2013, 2012 Cengage Learning WCN: 01-100-101

ALL RIGHTS RESERVED. No part of this work covered by the copyright herein may be reproduced, transmitted, stored, or used in any form or by any means graphic, electronic, or mechanical, including but not limited to photocopying, recording, scanning, digitizing, taping, web distribution, information networks, or information storage and retrieval systems, except as permitted under Section 107 or 108 of the 1976 United States Copyright Act, without the prior written permission of the publisher.

Library of Congress Control Number: 2016945590 ISBN-13: 978-1-305-95084-9

Cengage Learning 20 Channel Center Street Boston, MA 02210 USA

Cengage Learning is a leading provider of customized learning solutions with office locations around the globe, including Singapore, the United Kingdom, Australia, Mexico, Brazil, and Japan. Locate your local office at

www.cengage.com/global.

Cengage Learning products are represented in Canada by Nelson Education, Ltd.

To learn more about Cengage Learning Solutions, visit www.cengage.com.

Purchase any of our products at your local college store or at our preferred online store www.cengagebrain.com.

Media Now: Understanding Media, Culture, and Technology, Tenth Edition

Joseph Straubhaar, Robert LaRose, and Lucinda Davenport

Product Director: Monica Eckman Product Manager: Kelli Strieby

Content Development Manager: Janine Tangney Senior Content Developer: Jessica Badiner Marketing Manager: Jillian Borden Senior Content Project Manager:

Andrea Wagner

Senior Art Director: Marissa Falco Manufacturing Planner: Doug Bertke IP Analyst: Ann Hoffman

IP Project Manager: Kathryn Kucharek Production Service: Lumina Datamatics, Inc.

Compositor: Lumina Datamatics, Inc.

Cover Designer: Red Hangar Design

For product information and technology assistance, contact us at Cengage Learning Customer & Sales Support, 1-800-354-9706

For permission to use material from this text or product, submit all requests online at www.cengage.com/permissions.

Further permissions questions can be emailed to permissionrequest@cengage.com.

Printed in the United States of America

Print Number: 01 Print Year: 2016

(7)

v

B R I E F C O N T E N T S

PART ONE Media and the Information Age

CHAPTER 1 The Changing Media 1 CHAPTER 2 Media and Society 24

PART TWO The Media

CHAPTER 3 Books 54

CHAPTER 4 Print and Digital Newspapers 75 CHAPTER 5 Magazines 112

CHAPTER 6 Recorded Music 131 CHAPTER 7 Radio 158

CHAPTER 8 Film and Video 185 CHAPTER 9 Television 214 CHAPTER 10 The Internet 251

CHAPTER 11 The Third Screen: Smartphones and Tablets 287 CHAPTER 12 Video Games 313

CHAPTER 13 Public Relations 337

PART THREE Media Issues

CHAPTER 14 Advertising 363

CHAPTER 15 Media Uses and Impacts 397 CHAPTER 16 Media Policy and Law 442 CHAPTER 17 Media Ethics 471

CHAPTER 18 Global Communications Media 501

(8)
(9)

vii

C O N T E N T S

Preface xix

About the Authors xxv

PART ONE Media and the Information Age

CHAPTER 1 The Changing Media 1 The Media in Our Lives 1

Media Then...Media Now 2 Media in a Changing World 3

Merging Technologies 4 Changing Industries 5

Technology Demystified: A Digital Media Primer 6

Changing Lifestyles 7

Your Media Career: Room at the Bottom. Room at the Top 8

Shifting Regulations 9 Rising Social Issues 9

Changing Media Throughout History 10

Media & Culture: A New Balance of Power? 10

Pre-Agricultural Society 11 Agricultural Society 11 Industrial Society 12 Information Society 12

Changing Conceptions of the Media 14

The SMCR Model 14 Types of Communication 16 What Are the Media Now? 19

Summary & Review 21 Thinking Critically about the Media 23 Key Terms 23

CHAPTER 2 Media and Society 24

Understanding the Media 24

Media Then...Media Now 25 Media Economics 25

Mass Production, Mass Distribution 26 The Benefits of Competition 27 Media Monopolies 28

Your Media Career: Media Scholar 29

The Profit Motive 31 How Media Make Money 33

From Mass Markets to Market Segments 34 New Media Economics 35

Critical Studies 37

Political Economy 37 Feminist Studies 39

(10)

viii

CONTENTS

Ethnic Media Studies 40 Media Criticism 41

Media & Culture: Postmodernism 42 Diffusion of Innovations 43

Why Do Innovations Succeed? 44 How Do Innovations Spread? 44

What Are the Media’s Functions? 45 Media and Public Opinion 46

Gatekeeping 46

Agenda Setting 47

Framing 48

Technological Determinism 48 The Medium Is the Message 48

Technology as Dominant Social Force 49 Media Drive Culture 50

Summary & Review 51 Thinking Critically about the Media 53 Key Terms 53

PART TWO The Media

CHAPTER 3 Books 54

History: From Ink to Digital, From Press to Computer 54

Early Print Media 54

Media Then...Media Now 55

The Gutenberg Revolution 56

Media & Culture: Goodbye, Gutenberg 57

The First American Print Media 58 Book Publishing Giants Evolve 59

Your Media Career: Author! Author! 61 Technology Trends: From Chapbook to E-Book 61

E-Publishing 62

The Economics of Book Publishing 63

The Book Publishing Process: From Publishing Houses to You 64 Retail Bookstores 65

Media & Culture: Distractions, Comprehension, and Sleep: Printed Textbooks, E-Texts, and the Cost of Learning 66

Book Readers and Purchasers 67

What’s to Read? Book Genres and Content 68 MEDIA LITERACY 69

Public Libraries, Freedom of Speech, and the First Amendment 71 Summary & Review 73 Thinking Critically about the Media 74

Key Terms 74

CHAPTER 4 Print and Digital Newspapers 75

Media Then...Media Now 76 History: Journalism in the Making 77

Newspapers Emerge 77

The Colonial and Revolutionary Freedom Struggles 78 The First Amendment 79

Diversity in the Press 79 The Penny Press 80 Following the Frontier 81 Civil War Coverage 82

(11)

CONTENTS

ix

The New Journalism 82 Yellow Journalism 83 Responsible Journalism 84 Muckraking 85

The Effect of Chain Ownership and Conglomerates 85 Professional Journalism 86

The Watchdogs 87

Technology Trends 88

Newsgathering 88 Print Publishing 89

Online and Digital Publishing 89 Immersive Journalism—Virtual Reality 90 Consumers Habits 91

Technology Demystified: Immersive Journalism and Virtual Reality 92

Industry: The News Landscape 93

Competition for Audiences and Advertisers 93

Your Media Career: Reporting the News that Others Use 94

The World View 95

A New Business Model for the United States 95

Content: What Is News? 97

Defining News 97 News Elements 97

Types of Newspapers and Their Audiences 98

Media & Culture: Politics, the Internet, and Social Media 101

Citizen Journalism and Citizen News Sites 102

MEDIA LITERACY 102

Summary & Review 108 Thinking Critically about the Media 111 Key Terms 111

CHAPTER 5 Magazines 112 History 112

Early Magazines 112

Media Then...Media Now 114

America Reads 114 Muckraking 115

Media & Culture: News Magazines 116

Magazines Target Specialized Audiences 117

Technology Trends 119

Printing Since Gutenberg 119

Publishing in the Information Age 119

Your Media Career: Wanted! Writers and Editors! 120

Digital Publishing 121

Industry 121

Ownership Changes from Individuals to Conglomerates 121

Economics 122

Circulation and Advertising Trends 124 Distribution and Marketing 125

Content: General Interest and Special Interest 125

Redefining the Role of Magazines 127

MEDIA LITERACY 127

Summary & Review 128 Thinking Critically about the Media 130

Key Terms 130

(12)

x

CONTENTS

CHAPTER 6 Recorded Music 131

History: From Roots and Records to Sounds in the Cloud 131

Media Then...Media Now 132

The Victrola 132

Early Recorded Music 133 Big Band and the Radio Days 133

Big Band Music and the World War II Generation 133 New Musical Genres 134

Media & Culture: Black Music: Ripped Off or Revered? 135

Rock and Pop History 135

The Record Boom and Pop Music 136 The Rock Revolution Will Be Segmented 136 Digital Recording 138

Music on the Internet 138

Media & Culture: Twenty One Pilots and the Hard Work of Music 139 Technology Trends: Let’s Make Music 142

New Digital Formats 142

Technology Demystified: From the Victrola to Aac 142

Sinking the Pirates 144

Streaming and Cloud Music Services 145 Social Music Media 145

The Recording Industry 145

Your Media Career: Musicians, Moguls, Music in Everything Electronic 146

The Talent 146

Recording Studios and Record Companies 147 Music Distribution 149

Music Industry Associations 149

MEDIA LITERACY 151

Summary & Review 156 Thinking Critically about the Media 157 Key Terms 157

CHAPTER 7 Radio 158 History: How Radio Began 158

Save The Titanic: Wireless Telegraphy 158

Media Then...Media Now 159

Regulation of Radio 159 Broadcasting Begins 160

BBC, License Fees, and the Road Not Taken 161 Radio Networks 162

Paying for Programming: The Rise of Radio Networks 162 Radio Network Power 162

Competition from Television 163 Networks Fall, Disc Jockeys Rule 163 The FM Revolution 164

Local DJs Decline: A New Generation of Network Radio 164 New Genres: Alternative, Rap, and Hip-Hop Radio 165 Radio in the Digital Age 166

Technology Trends: Inside Your Radio 168

From Marconi’s Radio to Your Radio 168 High-Definition Radio 168

Technology Demystified: Fun with Electromagnetism? 168

Satellite Radio Technology 170 Internet Radio Technology 170

Weighing Your Digital Radio Options 170

(13)

CONTENTS

xi

Industry: Radio Stations and Groups 170

Radio in the Age of the New Media Giants 170 Inside Radio Stations 171

Noncommercial Radio 172

Genres around the Dial 173

Radio Formats 173

The Role of Radio Ratings 174 Music Genres and Radio Formats 175 Talk Radio 176

National Public Radio 177 Radio Programming Services 177

Your Media Career: Local DJs Decline But Other Forms of Radio Rise 178

MEDIA LITERACY 179

Summary & Review 182 Thinking Critically about the Media 184 Key Terms 184

CHAPTER 8 Film and Video 185

History: Golden Moments of Film 185

Media Then...Media Now 186

How to Use Images: Silent Films Set the Patterns 187 Setting Up a System: Stars and Studios 188

How to Use Sound: Look Who’s Talking 188 The Peak of Movie Impact? 189

The Studio System: The Pros and Cons of Vertical Integration 190 Film Faces Television, 1948–1960 191

Studios in Decline 193 Hollywood Meets HBO 194 Movies Go Digital 195

Media & Culture: Saving National Production or the New Cultural Imperialism? 197

Technology Trends: Making Movie Magic 197

Movie Sound 198 Special Effects 198 The Digital Revolution 199 Movie Viewing 200

Technology Demystified: Entering the Third Dimension 201 The Film Industry: Making Movies 202

The Players 202

Independent Filmmakers 202 The Guilds 203

Film Finance 203 Film Distribution 203

Your Media Career: You Ought to Be in Pictures 205 Telling Stories: Film Content 206

Team Effort 206

Finding Audience Segments 207

MEDIA LITERACY 208

Media & Culture: Fighting the Anti-Piracy War Here and Abroad 211 Summary & Review 212 Thinking Critically about the Media 213

Key Terms 213

(14)

xii

CONTENTS

CHAPTER 9 Television 214 History: TV Evolves 214

When Television Was New 214

Media & Culture: Television and the Days of Our Lives? 215

Media Then...Media Now 216

Into the Wasteland 217 Washington to the Rescue? 219

Media & Culture: Going by the Numbers 220

New Media to the Rescue? 221 The Big Three in Decline 222

Television in the Information Age 223

Technology Trends: From a Single Point of Light 226 Digital Television Is Everywhere 226

Technology Demystified: Inside HDTV 228

New TV Horizons 229 Video Recording 230 Video Production Trends 230

Industry: Who Runs the Show? 231 Video Production 232

National Television Distribution 234

Your Media Career: Video Production 235

Local Television Distribution 237 Noncommercial Stations 240 Television Advertisers 240

Genres: What’s on TV? 240

Broadcast Network Genres 240 What’s on Cable? 241

PBS Programming 242 Programming Strategies 242

Media & Culture: Diversity in Television 243 MEDIA LITERACY 244

Summary & Review 248 Thinking Critically about the Media 250 Key Terms 250

CHAPTER 10 The Internet 251

History: Spinning the Web 251

Media Then...Media Now 252

The Web Is Born 252 Reining in the Net 253 The Rise of Social Media 255 Old Media in the Internet Age 255 Reinventing the Internet 256

Technology Trends: Metcalfe’s and Moore’s Laws 258

Internet Trends 258

Technology Demystified: Inside the Internet 259

Privacy Trends 262

Network Technology Trends 263 Computer Technology Trends 264

Industry: David versus Goliath 265

Computer Toy Makers 266 Where Microsoft Rules 266 Internet Service Providers 267

(15)

INDEX

573

interpretive communities, 417 knowledge gap hypothesis, 429–430 learning behavior, 409–411 limited effects theory, 414 longitudinal survey studies, 405 making money in, 33–34 multistep flow model, 413 narrowcasted, 20

and national/local development, 533 national production, 507

new, 19

observational learning, 414 online, 256

prejudice, 419–421 priming theory, 415 privacy protection, 450–452 prosocial behaviors, 400, 423 and public opinion, 46–47 qualitative method, 401 quantitative method, 401 and racial depictions, 40–41 reliability, 403

risk factors, 398

selective processes, 413–414 self-efficacy, 410–411 serious games, 426

and sexual behavior, 421–422 social inequality, 429–438 social learning theory, 414 social presence, 411 societal impacts, 429 spectrum allocation, 460–461 survey studies, 405

technical standards, 461–462 theories of, 25

theories of impacts, 412–423 theories of usage, 408–412 on third screen, 294–295 trade in, 532

uses and gratifications theory, 408–409

validity, 403

video games. See video games violence in. See violence in media well-being, 428–429

media bashing, 397 media center, 346 media consumption, 43 media department, 378 media effects, defined, 400 media kits, 346

media literacy, 37, 69 media relations, 350 Media Research Center, 245 media scholar, 29

mediated communication, 17 MegaUpload, 140

“MegaWars I” (video game), 316 Merkel, Angela, 451

message, defined, 14 Metcalfe, Bob, 252, 258 Metcalfe’s Law, 258

computer technology trends, 264–265 description, 258

Internet trends, 258–262

network technology trends, 263–264 metered pay model, 95

metropolitan dailies, 98

Mexican-American War, 81 MGM, 192

Michigan State University (MSU), 480 Microsoft Corporation, 252, 266

Kinect system, 321–322 monopolies and, 29 XBox, 265, 316, 319 Xbox One, 323 microwave system, 298 middleware, 325 Mill, John Stuart, 475 Miller, Bode, 482 Miller, Glenn, 133 Miller, Mac, 167 Miller v. California, 447 Milton, John, 78 Minow, Newton, 218 60 Minutes (TV show), 46 miscellanies, defined, 113 misrepresentation, ethics, 494 Miyamoto, Shigeru, 315, 316 mobile advertising, 372–373 mobile device, defined, 62 mobile networks, 297–301 mobile radios, 291

mobile virtual network operators (MVNOs), 302 MobiTV, 303

modems (modulator-demodulators), 251, 252, 295 Modern Family (TV show), 241

Modified Final Judgment (MFJ), 291 mods, defined, 327

Monday Night Football (TV show), 234, 243 Monogram Studio, 191

monopolies

in communications media, 30–31 defined, 28, 457

formation of, 28–31 Moore’s Law, 138

computer technology trends, 264–265 description, 258

Internet trends, 258–262

network technology trends, 263–264 morality, 471

Morley, David, 215

Morning Edition (radio show), 177 Morse, Samuel F. B., 81, 289 Morse code, 158

Morse’s telegraph, 295

“Mortal Kombat” (video game), 317, 332 Mother Jones, 117

Motion Picture Association of America (MPAA), 194, 208–209, 211, 448, 508, 512

Motion Picture Code, 188

Motion Picture Export Association of America (MPEAA), 190

Motion Picture Producers and Distributors of America, 188 motivational research, 382

Motown, 136, 165 Movietone (newsreel), 191

MP3 (Motion Picture Expert Group-2 audio layer III), 143, 144

MPEG-2, 228 MSNBC, 233, 244, 433 MTV, 148

muckraking, 85, 108, 115, 116–117, 128 multicasting, 227

multilateral trade negotiations, 464 multimedia communication, 20–21

(16)

574

INDEX

multiple system operators (MSOs), 221, 222 multiplexing, 295

multistep flow model, 413 multi-user dungeon (MUD), 315

Murdoch, Rupert, 38, 60, 103, 195, 222, 501, 502 Murrow, Edward R., 163, 217

music

African-American influence on, 131, 134, 135, 165 antitrust concerns, 151

big bands, 133–134 bluegrass, 134 blues, 134 broadcasting, 162 careers in, 146 censorship, 154–155 copyright on, 140 covers in, 135

digital formats, 142, 144 distribution of, 149, 153–154 genres, 134, 136–138, 175–176 globalization, 510–511 gospel, 134

hybridization of, 135 on Internet, 138, 139–142

Latino artists influence on, 165–166 outside United States, 150

pop, 135–136

“race,” 134 radio, 133 rap, 165–166

recording studios, 147–148 rhythm and blues, 134 rock, 135–136

sharing/stealing, 151–152 and social media, 141–142, 145 technology trends, 142, 144–145 must carry cable policy, 221 Muybridge, Eadweard, 197

N

NAACP, 187

Napster, 138, 139, 279 Narnia (films), 515 narrowcasting

advertising and, 20 marketing, 35 by television, 242 Nast, Thomas, 82 The Nation, 117

The Nation (magazine), 126

National Association of Broadcasters (NAB), 466

National Association of Television Program Executives (NATPE), 237

National Broadcasting Corporation (NBC). See NBC Television

National Cable & Telecommunications Association, 466 national dailies, 98–99

National Enquirer (magazine), 106 National Era (newspaper), 82 National Football League, 234

National Geographic (magazine), 124, 126 National Investor Relations Institute (NIRI), 352 National Magazine of Richmond (magazine), 113 national newspapers, 98

National Police Gazette (newspaper), 83 national production, media and, 507 National Public Radio (NPR), 167, 177, 516 national radio, 510

National Review (magazine), 126 National Science Foundation (NSF), 253

National Security Agency (NSA), 257, 282, 451, 527 national sovereignty, 531

National Telecommunications and Information Administration (NTIA), 462, 464

National Television Systems Committee (NTSC), 226 National Weather Service, 268

Native American press, 79–80 NBC Television, 35, 162

Sarnoff and, 217

NBCUniversal, 7, 231, 243, 271 near field communication (NFC), 301

“Need for Speed” (video game), 325

Netflix, 196, 223, 227, 229, 236, 237, 256, 271, 279, 415, 515 rights fees paid by, 225

net neutrality, 9, 279–280 network access points (NAPs), 268 network affiliation, 238

network neutrality, 458 network news, 233 Network TV, 235 Newcomb, Horace, 215

New-England Courant (newspaper), 78 New Girl (TV show), 240

new journalism, 82 new media

defined, 19

and economics, 35–37, 51 news

agencies, 509

classification according to audiences, 98 content of, 97–102

defined, 97 elements, 97–98 hard, 97, 98 soft, 97, 98 news aggregates, 97 newscasts, 233 News Corporation, 103

ownership of, 231 news magazines, 116 news magazines, defined, 115 NewsML-G2, 261

news on television, 233

Newspaper Preservation Act of 1970, 104 newspapers, 12

advertising, 93

for African Americans, 80, 84–85 alternative press, 100

audiences, 83, 91–93, 109 business model, 95–96, 109 censorship, 78, 87

conglomerates, 102–103 content of, 97–102, 109 dailies, 98–100 digital, 89–90 diversity in, 79–80, 86 early history of, 75, 77 ethics, 105–106

and First Amendment, 104–105 gatekeeping, 107–108

local weekly, 98 muckraking, 85, 108 national, 98

online, 20–21, 89–90, 98 ownership of, 102–103 scoops, 82

(17)

INDEX

575

sensationalism, 84 Spanish-language, 82 trends in, 109 types of, 93–97 and Vietnam War, 87 watchdogs, 87, 107 weeklies, 99–100 wire services, 100–101 world view on, 95 and World War I, 86 and World War II, 86–87 news releases, 345 news room, 346

“New Super Mario Bros” (video game), 325 news websites

domain names, 104

professional and amateur, 104

New York Associated Press (AP). See Associated Press (AP) The New Yorker (magazine), 277, 278

New York Herald (newspaper), 81 New York Review of Books (magazine), 126 New York Times, 21, 267, 277, 283, 370

focus of, 107 Ochs and, 85 paywalls, 95 Pentagon Papers, 87 Tweed Ring and, 82 websites, 37

New York World (newspaper), 83 Nguyen, Dong, 331

nickelodeons, defined, 132 Nielsen Audio, 174–175 Nielsen Company, 220

Nielsen Media Research, 294, 381

Nigerian Institute of Public Relations (NIPR), 344 A Night at the Opera (film), 189

911 emergency, 307

Nintendo Entertainment System (NES), 316 Nixon, Richard, 219

noise, 15 Nokia, 293

“Nollywood” films, 511 noncommercial radio, 172–173

nongovernmental organizations (NGOs), 524 nonlinear editing, 199, 231

nonresponse bias, 404

North American Free Trade Agreement (NAFTA), 388, 464, 505, 518

North Star (newspaper), 80

“Noughts and Crosses” (video game), 313 novels, 54

dime, 59

O

objectivity, defined, 85

O Brother Where Art Thou? (film), 132 obscene speech, defined, 180

obscenity, in freedom of speech, 447–449 observational learning, 414

Occupy Wall Street, 255 Ochs, Adolph, 85

Odyssey (Homer), 11, 54, 56 offshoring, 435–436

The Old Farmer’s Almanac (Thomas), 58 OLED (organic light emitting diode) display, 228 oligopoly

defined, 28, 457 in television, 219

Once (film), 195

on demand webcasts, 347 One Froggy Evening (film), 190 one-upmanship, 316

one-way communication, 18 online advertising, 428 online gambling, 331–332 online games, 272 online press rooms, 346 online publishing, 89–90 online safety, 283–284 opinion leaders, 413 Opry, Grand Ole, 134 oral tradition, 11

Orange Is the New Black (TV show), 224, 271 O’Reilly, Bill, 38

Orfeu (film), 155

organizational communication, 18 orphaned books, 62

owned-and-operated stations (O&Os), 162, 223, 238 ownership patterns, 28, 30, 121–122

P

Pacifica Network, 177 Packard, Vance, 388 packet switching, 297

packet-switching networks, 295

“Pac-Man” (video game), 314 Paine, Thomas, 58, 112 Paley, William, 217 Palmer, Volney B., 365 Pandora, 166, 181

Paramount Studios, 191, 192 parental advisories, 448

Parents Television Council, 246–247 participant observation, 405 partisan newspapers, 79 pass-along rate, 123 The Past (film), 512 patents

defined, 160, 290, 454 Internet, 279 for radio, 159 Pax TV, 222 payola, 136, 148 pay TV, 221 paywall models, 95 Penguin Books, 60

Pennsylvania Evening Post and Daily Advertiser (newspaper), 79

Pennsylvania Gazette (newspaper), 78, 364 Pennsylvania Magazine (Paine), 112

“Penny Dreadfuls,” 59

“Penny Lane” (song), 136 Penny Press, 80–81, 97, 108 Pentagon Papers, 87

People (magazine), 35, 124, 127 People’s Republic of China (PRC), 526 permission marketing techniques, 374 personal communication, 276 personal computer, 315–316 Personal Computing (magazine), 35 personal data assistants (PDAs), 293 persuasion, 413

Phish (band), 150 phishing, 283 phonograph, 133 photophone, 290

(18)

576

INDEX

photoreceptor, 198 Pickford, Mary, 188 piracy

of copyright, 271, 279 ethics and, 144 in films, 210–211 Internet, 456 The Pirate Bay, 140 Pixar Animation, 199 Pixar Studios, 202 plagiarism, 105, 495–496

plain old telephone service (POTS), 305 plasma televisions, 227, 228

platform, for video games, 324 Plato, 56

playlist, defined, 163 Playstation, 316

PlayStation console (PS4), 324 PlayStation palms, 331 PlayStation Portable, 324 Playtone, 202

plug-ins, 261 Pocket Books, 60

podcasts/podcasting, 166, 170, 347 point-to-point communication, 17 Polar Express (film), 201 policy, defined, 442, 443 policy-making process

federal regulation and, 462–465 lobbies, 466

state and local regulation, 465–466 political action committees (PACs), 466 political communication, 254

political economy, 37–39 cultural imperialism, 529–530 defined, 37

Internet, 529

political opinion leaders, 413 political speech, 446–447

“Pong” (game), 314–315, 319

Poor Richard’s Almanack (Franklin), 58 pop culture, 383

pop music, 135–136 formats, 136–137 global impact of, 155 popular culture, defined, 50 pornography

children, 447

portable people meters, 174 portals, 272, 277

Porter, Edwin S., 185 Port Folio, 113 post-Fordism, 438 Postman, Neil, 49, 50 postmodernism, 42 postmodern society, 274 post office protocol (POP), 259 postproduction, of films, 199 Pot-o-Gold (radio show), 162 Potter, Ralph, 476

Potter’s Box, 476 pragmatic ethics, 475 pre-agricultural society, 11 predictive analytics, 407 prejudice, 419–421 Presley, Elvis, 136 press kits, 346 press releases, 345

prime-time network, 241 priming theory, 415 Prince, 140 printing presses

Gutenberg, 12, 55, 56, 119 invention of, 55

print-on-demand technology, 62 print media

digitization of, 13 early history of, 54–56 first American, 58–59 print-on-demand technology, 62 print publishing, 89

privacy

advertising, 390–391

commercial snooping protection, 451–452 consumer, 453

defined, 450

government snooping protection, 450–451 in journalism, 482

probable cause, 450 protecting, 450–452 social media and, 485

USA PATRIOT Act of 2001, 450 Privacy Shield agreement, 282

private interests vs. public interests, 358–359 privatizing, 517

PR News, 352

probability sampling, 404 probable cause, 450

Procter & Gamble (P&G), 368, 369, 503 productivity paradox, 437

professional development, 359 professional journalism, 86–87 profits, defined, 31

Progressive Era, 85

“Project Gotham Racing 4” (game), 330 propaganda, 339

ProQuest, 273

prosocial behaviors, 400, 423 prosocial video games, 425 Protestant Reformation, 12 protocols, 259

defned, 260

domain name service, 259 file transfer protocol, 259 hypertext transfer protocol, 259 Internet, 253, 259

IP version 6, 260–261 post office protocol, 259

simplified mail transfer protocol, 259 transmission- control, 253, 259 PR Week, 352

public broadcasters, 172

Public Broadcasting Act of 1967, 220

Public Broadcasting Service (PBS), 38, 220, 221, 237 costs of, 32–33

production of, 234 programming on, 242 subsidies for services, 34 Public Enemy (band), 137

Publick Occurrences Both Forreign and Domestick (Harris), 78

public opinion, 46–47, 432 public opinion, defined, 339

Public Radio International (PRI), 177 public relations

agency, 350

(19)

INDEX

577

campaign, 351

crisis communications management, 357–358 databases, 348

defined, 337, 339 elements of, 337, 350–352 e-mail, 347

entrepreneurs and, 340–341 ethics, 486–487

ethics and, 356–357 evaluation, 359–360 functions of, 352–353 global, 344

history of, 337, 339–344 models of, 354–355 in modern world, 341–342 online press rooms, 346 podcasts, 347

practitioners, 343–344 press kits, 346 press releases, 345

private interests vs. public interests, 358–359 profession, 349–350

professional development, 359 professional resources, 352 publics of, 353

research, 359–360 Satellite Media Tours, 347 and social media, 348, 349 texting, 347

tools, 345–348

video news releases, 346–347 webcasts, 347

Public Relations Institute of Ireland (PRII), 344 Public Relations Quarterly, 352

Public Relations Review, 352

Public Relations Society of America (PRSA), 343, 349, 352, 359, 487, 488

publics, of public relations, 353 public subsidies, 51

public television, 234, 247 public utility, 465 publishing

books, 63–65 first-copy costs, 32 print, 89

process of, 64–65 trends in, 73 puffery, 492

Pulitzer, Joseph, 83, 84 purchasers, books, 67–68

Pure Food and Drug Act of 1906, 117

Q

QR (Quick Response) code, 373

“Quake” (video game), 316 qualitative method, 401 quantitative method, 401

R

race games, 328

“race” music, 134 racial disparities, 41 racism, in films, 188 radio

and advertising, 366 AM, 167, 169, 170

“black” music on, 134

broadcasting, 160–161, 182, 509–510

careers in, 178 CB, 291–292 cellular, 292 cross-ownership, 171

FM, 136, 164–165, 167, 169, 170, 182 format clock, 173–174

formats, 163–164, 173–174, 175–176, 182–183 freedom of speech, 180–181, 183

genres, 165–166

high-definition, 13, 167, 168, 170 history of, 158

international, 509–510 Internet. See Internet radio license fees, 161

limitations, 366 low-power stations, 172 mobile, 291

national, 510 networks, 162, 182 new generation of, 164–165 noncommercial, 172–173 ownership of, 171, 181–182, 183 political speech, 446–447 programming services, 177–178 ratings, role of, 174–175 recorded music and, 133, 136 regulation of, 159–160 syndication, 164, 172 talk shows, 172, 176–177 television and, 163 during World War II, 163 Radio Act of 1912, 159 Radio Act of 1927, 446 radio advertising

development of, 161 ratings and, 174–175

Radio Corporation of America (RCA), 160, 161 Radiohead (band), 153

Radio Music License Committee, 181 Radio Sawa, 510

radio waves, 158, 159, 168 Ramayana, 520

random-digit dialing, 404 rap music, 165–166 ratings

computation of, 218 defined, 174, 217 radio, role of, 174–175 television, 220 readers, books, 67–68

Reader’s Digest (magazine), 124 Reagan, Ronald, 416

reality shows, 232 rear projection, 198

receiver, in communication, 14 recommender systems, 414 recorded music, 145, 146–150

distribution of, 152, 153–154 early history of, 133

industry associations, 149–150 ownership of, 151–152 on radio, 133, 136 recording studios, 147–148 talent scouts, 146

Recording Industry Association of America (RIAA), 140, 144, 149, 152, 153

recording industry careers, 146 recordings, digitization of, 13

(20)

578

INDEX

recording studios, 147–148 Recovery Act initiative, 459 Reformation, Protestant, 12

regional Bell operating companies (RBOCs), 291 regionalization, 504–505

reinvention, 45

relationship marketing, 384 reliability, 403

religious books, 58 rentals, defined, 33 Rentrak, 220 rep firms, 238 Republic (Plato), 56 Republic Studio, 191 research

administrative, 400–401 advertising, 381–383 agenda setting theory, 47–48 communications, 492 critical, 401

ethics, 492–493 ethnographic, 405–406 experimental, 402–403 motivational, 382 random-digit dialing, 404 survey, 403, 405

research organizations, 374 re-skilling, 438

resonance process, 415 responsible journalism, 84–85 restraint of trade, 457 retail bookstores, 65–67 retransmission fees, 225 reverse auctions, 276 reverse engineering, 454 Revolutionary War, 445

rhythm and blues (R&B) music, 134 Richard, Little, 134

Riders of the Purple Sage (radio show), 162 right of reply, 446

Rihanna, 167

The Rise of the Network Society (Castells), 50

“River Deep, Mountain High” (song), 136 RKO, 190, 191, 193

Robertson, Phil, 476

“Rock Around the Clock” (song), 136

“Rock Band” (video game), 325 rock music, 135–136

formats, 136–137 Top 40 music and, 164

“Rock of Ages” (song), 131 Rogers, Everett, 43 Rogers, Ginger, 189, 191

Rolling Stone (magazine), 121, 126, 127 Rolling Stones (band), 134, 135, 136, 153, 165 Roosevelt, Franklin, 291

Roosevelt, Theodore, 85 Roots (TV show), 219 Roth v. United States, 447 Rowell, George P., 365 royalty fee, 113

RSS (Really Simple Syndication), 261 Russell, Steve, 313

S

sales promotion, 367 sampling

frame, 404

probability, 404 science of, 404

Samsung’s Gear VR, 322, 323 San Francisco Chronicle, 96 Sarnoff, David, 160, 217 satellite communication, 298 satellite footprint, 527

Satellite Media Tours (SMTs), 347 satellite radio

operation of, 166 technology of, 170

satellite television, digitization of, 13 Saturday Evening Post (magazine), 113, 128 Saturday Night at the Movies (TV show), 192 Saw 3D (film), 209

Scanlan, Paul, 303 scarcity argument, 460 Schaefer, Jim, 87

“School Shooting” (video game), 317 Schramm, Wilbur, 14, 16

Schwarzenegger, Arnold, 483 scientific method, 400 scoops, 82

“Scrabulous” (game), 272 Screen Actors Guild, 203, 232 scripts, 261

search-based advertising, 368 search engine optimization, 368 search engines, 273. See also Google seditious speech, 79

Sega Dreamcast, 320 segmentation, 51 segmented audiences, 123 Seinfeld (TV show), 506 selective exposure, 413 selective perception, 414, 416 selective retention, 414 self-efficacy, 410–411 self-regulation, 410, 443, 444 semantic Web, 262

semiotics, 41, 51

semi-structured interviews, 406 sensationalism, 481

September 11 terrorist attacks

and telecommunications infrastructure, 308

Sergeant Pepper’s Lonely Hearts Club Band (album), 136 serious games, 333–334, 426

Serling, Rod, 217

Sesame Street, 46, 221, 247, 425, 430 Sesame Workshop, 234

Seventeen, 475

Sex and the City (TV show), 501 sex-role stereotypes, 419–420, 489 sexting, 422

sexual behavior, media and, 421–422 shareware, 266

Sherman Antitrust Act of 1890, 457, 462, 465 She Wore a Yellow Ribbon (film), 189 shifting regulations, 9

Shikibu, Murasaki, 54 shoppers, defined, 99 Shrek (film), 202 silent films, 187

The Silver Lining’s Playbook (film), 195

“Sim City” (video game), 330

“Simon” (video game), 316–317

simplified mail transfer protocol (SMTP), 259 The Simpsons (TV show), 222, 232, 420, 501, 502

(21)

INDEX

579

“The Sims” (video game), 328 Sinatra, Frank, 133

Sinclair, Upton, 117

Singin’ in the Rain (film), 189 Sirius radio, 166

situation ethics, 475

Sixth Report and Order, 216, 220 60 Minutes (TV show), 220, 233 slander, 106, 445

small-group communication, 17 smartphones

advertising, 372–373 defined, 4, 292 gadgetry, 301 smart TVs, 227 SMCR model, 14–16

Smokey and the Bandit (film), 292 snowball effect, 348

Snowden, Edward, 282, 451, 533 soap operas, 520

social capital, 431 social engineering, 283 social inequality, 429–438 social issues, 9–10 socialization, 46

social learning theory, 409, 410, 414 social marketing, 424

social media, 18–19, 257–258 benefits, 36

content of, 19–20 deception in, 391–392 defamation, 445 defined, 16, 255 ethics, 485–486 features of, 20 interactive, 19

music and, 141–142, 145 podcasting and, 166 and political campaigns, 101 and privacy, 485

public relations and, 348, 349 recommender systems, 414 websites, 37

social networking sites, 18 and advertising, 371–372 effects on well-being, 428 social presence, 411

social responsibility model, 86 Social Security number, 451 society, video games and, 317–318 Society of Professional Journalists’ Code

of Ethics, 477 Socrates, 474 softcover books, 65 soft news, 97, 98

soft-sell advertising approach, 366–367 software manufacturers, 266

Sony Corporation, 195, 231–232, 316, 320 The Sopranos, 222

SoundCloud, 182 SoundExchange, 153, 181 source, in communication, 14

Source-Message-Channel-Receiver (SMCR) model, 14–16

“Space Invaders” (video game), 314

“Spacewar!” (video game), 313 spamming, 283

Spanish-language newspapers, 82

Spector, Phil, 136

Spielberg, Steven, 191, 194, 202 spiral of silence, 433

sports, on television, 225, 234 Sports Illustrated, 489, 490 Spotify, 166–167, 279 Spotlight (film), 107 Sprinsteen, Bruce, 221 spyware, 263

St. Cloud Visiter (newspaper), 82 standard-definition TV (SDTV), 226 standards

defined, 443, 444 international, 461–462 technical, 461–462 Stanford University, 402 Staples, Vince, 146 Starbucks, 478 star system, 188

Star Trek (TV show), 41, 195

“Star Trek” (video game), 325 Star Wars (film), 13, 194, 199 state regulation, 465–466 Stein, Gertrude, 59 The 39 Steps (film), 189 stereopsis, 201

stereo recordings, 142–143 stereotyping

advertising ethics, 489–490 defined, 419

gender, 419, 420 media, 420–421 sex-role, 419–420, 489 Stern, Howard, 166

St. Louis Post-Dispatch (newspaper), 83 Stop Online Piracy Act (SOPA), 211 Storz, Todd, 164

Stowe, Harriet Beecher, 59, 82 streaming music, 144 streaming video, 7, 227

“Stressed Out” (song), 139 stripping programming, 243

Student Media Awareness to Reduce Television, 247

studio system, 190–191 stunting programming, 243 subliminal messages, 492 subscription library, 58, 59 subscriptions, defined, 33

subsidies for services, 34, 51, 306–307 suburban dailies, 99

Sumerian culture, 11 The Sun (newspaper), 81, 365 Sundance Film Festival, 196 Sun Records, 136

Super Bowl, 36–37, 225, 245, 383 Supreme Court

on Fairness Doctrine, 245 policy making, 465 video games case, 398 Supremes (band), 136 surveillance, 45–46 survey research, 403, 405 survey studies, 405 Survivor, 518

Survivor (TV shows), 8 Swift, Taylor, 140, 145 Swisshelm, Jane Grey, 82

(22)

580

INDEX

syndication

defined, 34, 164, 219 first-run, 219 radio, 164, 172 of television, 233, 237 syndicators, 101

T

tabloid journalism, 106–107 tabloids, defined, 106 Tale of Genji (Shikibu), 54–55 talkies, 189

talk radio, 176–177 Tarbell, Ida, 115, 116 tariffs, 532

Taxi Driver (film), 194, 416 Taylorism, 437

technological determinism, 45, 48, 52 technology

computer technology trends, 264–265 as dominant social force, 49–50 technology, 258–262

trends in, 88–93, 119–121 technopoly, 49

Teenage Mutant Ninja Turtles (films), 484 Teen Vogue, 475

telecommunications consumer issues, 306 digital, 296–297 globalization, 521–523 history, 287, 288 infrastructure, 287, 289 story of, 290–295

subsidies for services, 306–307 wireless, 291–292

Telecommunications Act of 1996, 171, 179, 183, 254, 442, 457, 459

defined, 9, 165, 292

media ownership and, 165, 223 telecommuting, 438

telegraph, 158, 289, 295

Telephone Consumer Protection Act, 310 telephones

analog vs. digital, 295, 296 digital networks, 296–297 digitization of, 13 mobile networks, 297–301 privacy lines, 309–310

trap-and-trace information, 309 universal service, 459–462 wireless services, 302–303 wireline services, 302 Telephony (magazine), 467 teletext, defined, 90 teletypesetting, 89 television

advertisers, 240

advertising, impact on children, 427 African Americans on, 219

basic cable networks, 236 binge viewers, 224 broadcasting, 515 channel surfing, 223

commercial networks, 234, 235–236 digital, 226–228, 249

diversity in, 243, 249 early history of, 214, 215 entertainment, 232–233

Fairness Doctrine and, 245 and films, 191–192 flows, 518–519 genres, 240–244 globalization, 515–519 Golden Age of, 217, 248 government regulation of, 215 high-definition, 227

indecent content on, 245–246 independent stations, 238–239 influence on daily life, 215 in information age, 223–226 Internet-based, 521

local distribution of, 237–240 local station personnel, 239–240 narrowcasting, 242

news on, 233

noncommercial stations, 240 oligopoly in, 219

premium services, 236–237 public, 234, 247

and radio, 163 ratings, 217–218, 220 satellite, 519, 520–521 sports on, 225, 234 standard-definition, 226 syndication of, 219, 233, 237 technology of, 226–231 top shows of all times, 222 UHF channels, 216, 217, 222 uses and gratifications, 409 as “vast wasteland,” 222 V-chip, 246

vertical integration, 222 VHF channels, 216, 217 video games vs., 332–333 violence on, 417–418

television advertising, on local stations, 237–240 Temple, Shirley, 190

Temptations (band), 136 tent-poling programming, 243

“Tetris” (video game), 328 texting, 294, 347, 412

“That’s All Right, Mama” (song), 136 theatrical films, 191

theories, defined, 25

Theory of Planned Behavior, 409 Thicke, Robin, 151, 455

third-generation (3G) phones, 299 Thomas, Robert B., 58

Thompson, J. Walter, 508 3-D films, 196

The Three Stooges (film), 190 Time Warner, 122

ownership of, 231

Time-Warner Cable, 256–257, 462 Tintin (film), 200

Titanic (film), 192, 199, 291 Titanic (ship), 158, 161 TiVo, 230

To Kill A Mockingbird (Harper), 67

“Tom Clancy” (video game), 325 Top 40, defined, 164

toy makers, computer, 266 Toy Story (film), 13, 199 tracking, 262–263 trade magazines, 123

transmission-control protocol (TCP), 253, 259

(23)

INDEX

581

trap-and-trace information, 309 triangulation, 408

trolling, 486, 493 Trubshaw, Roy, 315 Truth in Caller ID Act, 310 Tsai-Lun, 55

Turing, Alan, 251 Turner, Ike, 136 Turner, Tina, 136 Twain, Mark, 59, 72, 81 Twelve Years a Slave (film), 187 Twentieth Century Fox, 222 Twenty One Pilots (band), 139

The Twilight of Common Dreams (Gitlin), 274 Twilight Zone (TV show), 217

Twitter, 16, 105, 275, 304, 348, 372, 415–416, 509 two-way communicati, 18

U

Ugly Betty (TV show), 503 UHF channels, 216, 217, 222 Ultra HDTV (UHD), 229

Uncle Tom’s Cabin (Stowe), 59, 82, 128 UN Declaration on Human Rights, 531 Understanding Media (McLuhan), 57 underwriting, defined, 234, 240

UNESCO (United Nations Educational, Scientific, and Cultural Organization), 521, 531

uniform resource locators (URLs), 269 unique visitors per month, 99 United Artists Studios, 188

“Unity” (video game), 325 universal service, 290, 459–462 Univision, 222

“Unreal Engine” (video game), 325 unstructured interviews, 406 UPN network, 222

up-skilling, 438

Upstairs, Downstairs (TV show), 221

U.S. Department of Commerce, 159, 160, 268, 457, 464–465

U.S. Department of Defense, 253, 308 U.S. Justice Department, 272, 465 U.S. National Security Agency, 257

U.S. Public Broadcasting System (PBS), 516 usage fees, defined, 33

USA Network, 241

USA PATRIOT Act, 282, 309, 450 USA Today (newspaper), 89, 98, 99 uses and gratifications theory, 408–409 Us Weekly (magazine), 127

V

Valentino, Rudolph, 188 validity, defined, 403 Valkyrie (film), 189 values transmission, 46

variable resistance transmitter, 295 V-chip, 246, 444, 449

VCRs

diffusion of, 43 and film industry, 195 introduction of, 222

“veil of ignorance,” 474 Verizon, 291

vertical integration, 158, 159, 222, 244, 290, 457 defined, 190

pros and cons of, 190–191

very-large-scale integrated (VLSI) circuits, 264 VHF channels, 216, 217

Viacom, 222, 231, 256

Victor Talking Machine Company, 133 Victrola, 132–133, 142

video games, 374 addiction, 331–332 and antisocial behavior, 317 artificial intelligence, 323 augmented reality, 301, 322 casual games, 319, 325 characters, 323 console, 320, 328 defined, 313, 314 digitization of, 13 first-generation, 319 game designers, 326

game developers, 325–326, 327 game engine, 320, 321 game publishers, 324–325 gear makers, 324 gear wars, 316–317, 318 generations, 319–320 genres, 327–330 history of, 313, 314–319 home game, 314–315 mods, 327

and movies, 329 online distribution, 327 personal computer, 315–316 platform, 324

players, 324–327 prosocial, 425 race, 328 selling, 327

serious games, 333–334 and society, 317–318 Supreme Court and, 398 technology trends, 319–323 television vs., 332–333 3-D technology, 322 violence, 398

virtual reality, 301, 318, 322–323 women and, 40

Video Music Awards (VMAs), 485 video news releases (VNRs), 346–347 video recording, 230

videos, globalization and, 515 video streaming, 13

videotex, 90 Vietnam War, 87 Vinyl, 146 vinyl records, 138

violence, and freedom of speech, 449 violence in media, 417–419

films, 208–210 on television, 417–418 video games, 398 viral marketing, 368 virtual bookstores, 62 virtual corporation, 436

virtual reality, 90–91, 92, 301, 318, 322–323 Voice of America (VOA), 510

voluntary donations for services, 34

W

The Walking Dead, 223, 240, 415 walled gardens, 294

(24)

582

INDEX

The Wall Street Journal, 95 focus of, 107

investigative reporting for, 107 Walmart, 149, 154–155

Wanamaker, John, 369 Warner Brothers, 188, 191, 192 watchdogs, 87, 107, 445 Watergate scandal, 87 Waters, Muddy, 134 WB network, 222 WEAF station, 160

wearable computers, 265, 301 Weather Channel, 241 Web 2.0, 18

Webb-Pomerene Act of 1918, 514 Web bugs, 262

webcasts, 347 Web developers, 269 Web hosting, 267 Weblogs, 275 Web 2.0 model, 255 Web of Science, 273 Web pages, 276–278 Web surfing, 493 The Week (magazine), 116 weeklies, 99–100 well-being, 428–429

well-designed mail surveys, 404 West, Kanye, 155

Westinghouse, 160 WhatsApp, 257

Wheel of Fortune, 219, 233, 237, 519 White Album, 138

wide area network (WAN), 251, 252 Wi-Fi, 263–264, 299

“Wii Sports” (game), 325 Wikipedia, 255

Williams, Brian, 479–480 Williams, Hank, 134 Williams, Pharrell, 455 Williams, Raymond, 215 windows, film distribution, 203 The Wind Rises (film), 207, 512 Wired magazine, 274

wireless apps, 304

wireless communications, 302–303 Bluetooth, 299

low-flying satellites, 300 satellite, 299, 300–301 Wi-Fi, 299

wireless telecommunications, 291–292

wireline apps, 305 wireline communications

categories, 302

interexchange carriers, 302 international record carriers, 302

local access and transport area, 302 local exchange carriers, 302 wire service, 81, 100–101 The Wizard of Oz (film), 190 WMA (Windows Media Audio), 143 Wolf, Howling, 134

women

advertising and, 39–40 stereotyping of, 39–40

Women Executives in Public Relations (WEPR), 352 woodcuts, 113

Woodward, Bob, 87 World (newspaper), 83, 84 World Bank, 533

World Intellectual Property Organization (WIPO), 532

“World of Warcraft” (video game), 272, 319

World Radiocommunication Conference (WRC), 461 World Trade Center, 308

World Trade Organization (WTO), 388, 464, 518, 532 World War I, 342

advertising during, 365 newspapers and, 86 World War II

advertising after, 366 British secret service, 251 film industry and, 191 music of, 133–134 newspapers and, 86–87 radio during, 163

World Wide Web, 166, 269, 525

World Wide Web Consortium (W3C), 268 Wray, Fay, 198

wristwatch phones, 301 writers, 120

Writers Guild, 203, 232 WTBS, 194, 221

X

XBox, 265, 316, 319 Xbox One, 323 Xerox Corporation, 252 XM radio, 166

Y

Yahoo!, 253

Year Book of Railway Literature, 341 yellow journalism, 83–84, 108 Young, Neil, 150

YouTube, 145, 167, 224, 227, 279, 455 and entertainment, 271

videos, 248, 348

Z

Zenger, John Peter, 78, 108 zines, 271

Zuckerberg, Mark, 31, 36, 38

Referensi

Dokumen terkait