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REPRESENTATION OF COGNITIVE BEHAVIOURAL THERAPY (COGNITIVE BEHAVIOURAL THERAPY) IN THE WORLD OF DREAM ANIMATION SERIAL “WONDER EGG PRIORITY”

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REPRESENTATION OF COGNITIVE BEHAVIOURAL THERAPY (COGNITIVE BEHAVIOURAL THERAPY) IN THE WORLD OF DREAM

ANIMATION SERIAL “WONDER EGG PRIORITY”

Galih Yusuf Altauziri1*, Ira lesmayasari2, Dea Agetia Noviana, dst.

IPB University

Bogor, West Java, Indonesia

*Email: : telihagalih@apps.ipb.ac.id

Abstrak

Kajian ini bertujuan untuk mengindentifikasi representasi permasalahan kesehatan mental dan psikoterapi dalam penokohan maupun alur cerita serial animasi Wonder Egg Priority. Dalam penelitian ini unsur-unsur dalam cerita yang menggambarkan kondisi mental tokoh dan proses psikoterapi diidentifikasi dan ditarik kesimpulan melalui validasi teoritis. Subjek yang diteliti adalah serial animasi Wonder Egg Priority dan objek yang diteliti adalah kondisi mental tokoh utama dan petualangan yang mereka tempuh menghadapi permasalahan tersebut.

Kata kunci:psikologi, trauma, mental, animasi, terapi, perwakilan, media Abstract

Abstract in Indonesian and English. Abstract contains the main essence of the entire article, contains an objective, methods, results and conclusions. No references are allowed in the abstract. Abstract is written in one paragraph and must not exceed 250 words, AbstracThis study aims to identify the representation problem of mental health and psychotherapy in the characterization and plot of the Wonder Egg Priority animated series story. In this study elements in the storyline that describes the mental condition of the character and the process of psychotherapy are identified and withdrawn conclusion through theoretical validation. Researched Subject is the Wonder Egg Priority animated series and the object under study is the character's mental state main and the adventures they go through to face the problem regarding their past trauma.

Keywords: psychology, trauma, mental, animation, therapy, representation, media

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INTRODUCTION

In psychotherapy treatment, cognitive and behavioral therapy is based on the principle that the method for reducing or removing fear is to expose the patient to the source of fear (Appukuttan, 2016). This approach encourages the patient to face the problem that is usually avoided. This kind of therapy confronts the patient on periodically exposure to a situation that breeds fear due to trauma or problems experienced and allows the patient to become resilient to trauma stimulation. Cognitive and behavioral therapy is an active, problem-focused, and time- sensitive approach to treatment that aims to reduce favor emotional and enhance habit adaptive in patients with problem mental health and disorders adjustment (Simanjuntak, 2020). One of strategy base in therapy cognitive and behavioral is structurization cognitive that has a method to help the patient engineer thinking negatively in herself Becomes means for an Upgrade atmosphere heart (Lundgren et al, 2018). Whereas habit- focused strategy patients focus on how to overcome avoidance, engage in habit prosocial, and get attention to self alone.

Therapy exposure to anxiety, trauma, or related disorders with the source of stress helps the patient by gradually removing fear response with do contact systematic to stimulant than Fright or the situation experienced. Then Activation habits to patient depression help the patient to be able more involved by being active in life social. more again given solutions for patients who

experience various problem life faced with strategy solving the problems could adopt with use technique cognitive to help patient look problem with method adaptive and technical behavior to allow patient implement a solution to the problem.

Wonder Egg Priority is an animated series television created and written by Shinji Nojima, directed by Shin Wakabayashi, and produced by Aniplex, Nippon Television, DN Dream Partner, and studio CloverWorks, with design character done by Saki Takahashi. This TV series on the air from January 13, 2021, to March 31, 2021. Age limit viewer worn at the age of 17 years to on because of this series contain element violence and profanity (Oyero and Oyesomi, 2014).

Animated Series this own theme psychological with drama and fantasy genres (Kim and Long, 2012). The storyline of this series follows the story of a living character main Ai Ohto a temporary high school student time no school after the incident kills the self- experienced by the one and only friend near Koito Nagase's school. In something night Ai was visited by a beetle mysterious that can talk and guide going to garden play worn where he finds a machine a cache that emits a “Wonder Egg”. at night it's Ai carried away into the natural dream where Wonder Egg could hatch and spawn a girl where should Ai be taken care of it from a horde of monsters called “ Seeno Evils”. Voice mysterious tells Ai that if he succeeds help enough people in that world so he can turn on return his friend, then Ai

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decided to permanently buy Wonder Eggs and keep everyone that hatches inside her dream.

Throughout Ai's adventure meet with three other girls who are in the same situation as himself: Neiru Aonuma, Rika Kawai, and Momoe Sawaki.

The storyline of this series focuses on the development psychic every character what happens in the real world through the process

they live in nature the “Wonder Eggs” dream so that natural Wonder Eggs dream to be means therapy for figure main (Huhtamo, 2013). Every figure main in this series own problem his life each and during his journey figure main explore emotion as well as a mental state that exists in him good in the real world as well as in nature dream.

METHODS AND TECHNIQUES

In work write this Writer studies by critical 12 episodes of the animated series Wonder Egg Priority where elements that describe character's mental state the main and the process of psychotherapy identified. Analysis of the 12 episodes in the series is required for a complete description of the trauma and the therapeutic process that each person goes through figure main. Data collection is carried out by watching the whole episode with notice behavior figure main as well as events that occur when the figure is at in natural dream Wood Eggs. Collected data is the background behind figure main and the trauma experienced by the characters main as base identification character's mental state main, and the main process main natural in nature dream as base identification of the psychotherapeutic process (Huffman et al, 2017).

Data collected through the viewing process by comprehensive every episode. Identification is done by gradually starting from taking notes background behind figure main then watch repeat every episode for taking notes the characteristics of the trauma experienced figure main then every episode watched return for taking notes events that occur in nature dream. Then identification to elements that describe character's mental state the main and the process of psychotherapy done with approach validation theoretical against background data behind characters and trauma experienced for identifying element character's mental state main, and the process experienced figure major in nature dream for identifying element psychotherapy (Rashid and Seligman, 2018).

DISCUSSION

Representation mental state experienced by the character main coube ld identified further om background behind every figure in. Ai

Ohhasave past trauma to environment school whexperiencesnce bullying and being witness friend nearby do kill yourself at school consequence similar reasons. Next in the

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dream world experienced by Ai background the place being in the school and the statue standing on the roof the of school ( Koito Naga statue is shaped depiction Regret figure the main being the reason Ai has determination or complete Wonder Egg mission. Then Kawai Rika had a problem with her parent, thing this own correlation with Rika's frequent behavior herself alone as shape overcome emotion the negative that comes from revenge and anger to her mother. Inside the dream world that Rika was experiencing was standing Chiemi statue showing shape Regret deepest towards Chiemi ever he stay away. Then Neiru own background bridge as shape trauma in the past remember death her sister did kill self from on bridge. Neiru experienced disturbancesyndromepostt trauma from incident stabbing done by his sis, thing this illustrated in pain Neiru who still permanent feel when remember will incident traumatic to the former wound although has long recovered. Then Momoe experiences a problem with an-identity where he is always misinterpreted as a man by others, representation Case this more stand out in the girls who appear from the wonder egg bought by Momoe where every girl I often impressed to appearance Momoe who characterizes a . Statue Haruka standing in nature dream Momoe as shape Regret deepest because feeling responsible on death Haruka.

Then other elements that stand out in this series are representation therapy behavioral and cognitive in the wonder egg dream world

(Simanjuntak, 2020). on the spot Wonder egg purchase available two figure mysterious Acca and Ura Always give guidance and instructions as well as give premise or restructuring view cognitive figure main, thing this can see when interaction figure main with them. An example is when Ohto Ai chose to survive inside the room than against wonder killers, then Ura Acca tells Ai that he no can save a girl without killing wonder killers. Here could see that Ai has deviated from the goal finish the mission in Wonder Egg, which is for dealing with her past trauma and confronting his regret. The premise offered by Ura Acca is structurization cognitive patient " in " Case this is the related Ai with thinking maladaptive where Ai is not trying look for the road out.

by whole dream world in this series alone describe strategy Exposure in therapy cognitive and behavioral wherein strategy this patient undergo contact systematic with taste stimulant or situation scary (traumatic) for facilitating disappearance or subtraction trauma response to condition stimuli that represent fear (Bartanian, 2019). In every mission carried out by the character main, they are faced with a situation rescue a girl who has trauma, and the character main should help them overcome the trauma. Premise on offer in mission the show solution for the trauma experienced by the character main, that is with face it.

From both elements the can say that the efforts made by the character main are strategy therapy problem solving where strategy the

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principled as strategy solving adopting problem technique cognitive to help patient look at the problem with method adaptive and technical behavior to allow the patient to implement a solution to the problem.

CONCLUSION

The animated series Wonder Egg Priority can give representation common mental problems experienced by teenagers age of the characters main. Besides that depiction effort overcame problem the illustrated with good at simulating the dream world that became premise main in the animated series that..

REFERENCES

Appukuttan, D. P. (2016). Strategies to manage patients with dental anxiety and dental phobia: literature review.

Clinical, cosmetic and investigational dentistry, 8, 35.

Bartanian, G. J. (2019). Mindful Grounding and Trauma. University of the West.

Huffman, K., Dowdell, K., & Sanderson, C. A.

(2017). Psychology in action. John Wiley & Sons.

Huhtamo, E. (2013). Illusions in motion:

media archaeology of the moving panorama and related spectacles. Mit Press.

Kim, S., & Long, P. (2012). Touring TV soap operas: Genre in film tourism research. Tourist Studies, 12(2), 173- 185.

Lundgren, J., Johansson, P., Jaarsma, T., Andersson, G., & Köhler, A. K.

(2018). Patient experiences of web- based cognitive behavioral therapy for heart failure and depression:

qualitative study. Journal of medical Internet research, 20(9), e10302.

Oyero, O., & Oyesomi, K. O. (2014).

Perceived influence of television cartoons on Nigerian children’s social behaviour. Estudos em Comunicação, 17, 91-116.

Rashid, T., & Seligman, M. P. (2018). Positive psychotherapy: Clinician manual.

Oxford University Press.

Simanjuntak, M. B. (2020).

REPRESENTATION OF WISDOM IN THE BOOK OF PROVERBS

WRITTEN BY SOLOMON.

SELTICS, 3(1), 33-40.

Simanjuntak, M. B. (2020). THE EDUCATIONAL VALUES OF THE MAIN CHARACTER IN BEAUTIFUL MIND

FILM. JOURNAL OF ADVANCED

ENGLISH STUDIES, 3(1), 1-6.

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