Judul Skripsi: The Effectiveness of Mobile Learning-Based HTML5 to Improve Vocabulary Achievement of Seventh Grade Students of High School. The effectiveness of mobile learning based HTML5 to improve vocabulary achievement of seventh grade students of junior high school in SMP Unismuh Makassar. This study aims to investigate the concept and effectiveness of the developed mobile learning interactive application based HTML5 called Lima Sahabat for learning vocabulary among seventh grade students of junior high school.
The finding of the data analysis showed that the average score of the post-test (88.84) was higher than the pre-test (55.83) with the improvement percentage of 59.13% and the success rate of the students' score in the pre-test difference . -Test and Post-Test showed that the p-value = 0.00 is lower than α = 0.05, which means that there is a significant improvement in the students' vocabulary. My beloved parents, my mother Sitti Masyita and my father Mahyuddin A., S.Pd., M.Pd. for loved ones, sacrifice, affection, motivation and biggest prayer for my bright future. as Chancellor of Universitas Muhammadiyah Makassar. To all the lecturers of FKIP Unismuh Makassar, especially the lecturers of the Department of English Education for their guidance during my research studies in this university and also my special thanks to my lecturer Awaliah Azis, S.Pd., M.Pd.
INTRODUCTION
- Background
- Research Questions
- Objectives of the Research
- Significance of the Research
- Scope of the Research
Wu developed and studied the effectiveness of Android based on mobile learning, where the presentation of the material consists only of words. The objectives of this pre-experimental research were to determine the effectiveness of an interactive mobile learning application on the vocabulary of seventh grade junior high school students at SMP Unismuh Makassar in the 2020/2021 academic year during the Home Learning Policy during the Corona Virus. How to improve students' vocabulary using an interactive mobile learning application in the seventh grade of junior high school in SMP Unismuh Makassar.
Is there a significance of the improvement of students' vocabulary through the use of mobile learning interactive application on seventh grade in junior high school in SMP Unismuh Makassar. To analyze how the improvement of students' vocabulary performance through the use of mobile learning interactive application on the seventh grade of junior high school in SMP Unismuh Makassar. The scope of this research was limited to investigate the effectiveness of the concept of mobile learning interactive application to learn vocabulary for seventh grade students of junior high school in SMP Unismuh Makassar academic year 2020/2021.
LITERATURE REVIEW
- Previous Related Research Finding
- The Concept of Mobile Learning and Design Consideration
- Learning Contents and Proper Vocabulary
- Mobile Learning Implementation in Teaching
- Conceptual Framework
- Hypothesis
While this research uses e-flashcard that integrates in mobile learning interactive application that focuses on plural and singular nouns in theme-based things in the classroom, things about public building, things in the house and things around the yard. Moreover, this research used mobile learning interactive application based HTML5 as a learning source. 2017) concludes a significance effect of digital flash card. against students' English vocabulary mastery using a post-test-only control group of quasi-experimental research. While this research uses multimedia functionality in e-flashcard that integrates in mobile learning interactive application that focuses on plural and singular nouns in theme-based things in the classroom, things about public building, things in the house and things around the yard.
Moreover, this study used mobile learning interactive application-based HTML5 as a learning source in pre-experimental research. The concept of mobile learning is widely used in many research on distance learning strategy. As for the mobile learning learning resource, the mobile learning interactive application can be developed in HTML5 format (Web access) for building a universal learning package and can therefore be run on any device that can be accessed online (Internet access) through a browser by students with their various mobile computing devices or even technological devices (computer or laptop).
RESEARCH METHOD
- Research Design
- Research Variables and Indicator
- Population and Sample
- Research Instrument
- Data Collection
- Data Analysis
The pre-test was the test that would be given to the students before they were treated to know the students' achievement in vocabulary. 27. a) The first to third meeting focused on the presentation of Lima Sahabat and the topic of the group based on "things in the classroom" in "Learning" and. Test and Post-Test consisting of 68 questions according to the curriculum material of seventh grade of lower secondary school level that is presented in the developed HTML5 based interactive mobile learning application called Lima Sahabat.
The achievement test consisted of 68 questions related to the materials presented in Lima Sahabat that were determined by the curriculum of the seventh grade level of high school students. Evaluation of the correct answer of the students in the pre-test and post-test using the following formula as follows. The result that the researcher reported in this chapter based on the analysis of the data collected using the pre-test and post-test (before and after the treatment) for students' vocabulary achievement in detail as follows.
The result of the test showed that the students' performance on vocabulary before the treatment. The percentage of students' pre- and post-test results were presented in the following table. Sauro (Eds.), The Handbook of Technology and Second Language Teaching and Learning (First edit., pp. 217–233).
Calculation of frequency and percentage of students' final score using IBM SPSS Statistic 25:. That building in front of us is a hospital. kakek: yes, that building next to the post office. The bank is on the left, next to the library, opposite the post office.
Next to the tree is a bench, to the left of it is a shovel in front of the tree.
FINDINGS AND DISCUSSION
Findings
In conclusion, it was relatively fair to say that the implementation of Lima Sahabat as a teaching tool in teaching vocabulary in grade VII B of high school students can improve students' vocabulary achievement based on the pre-test and post- the test. The test improvement percentage as below. In conclusion, the difference in the data from Pre-Test and Post-Test is normally distributed, so it can be analyzed with parametric statistics then tested with paired sample T-test using SPSS and the result relatively fair to state that the implementation of Lima Sahabat as a teaching tool in teaching vocabulary in class VII B of high school students can significantly improve students' vocabulary achievement. The reason why the success rate of students' learning outcomes can be attributed to three reasons that are supported by recent studies.
Second, how the strategy in presenting vocabulary learning through mobile learning is part of the role of the researcher as a teacher in this study who plans, organizes, trains and monitors the learning designed for the 2013 curriculum, i.e. according to the students' current level and needs, including the allocated repetition in the learning activity (reviewing at the student's pace and recalling vocabulary learning during the meeting) an important part that the students did was the use of thematic learning for vocabulary (Nation, 2020), i.e. teaching and good organization of the learning process with a clear focus on each discussion meeting and the use of the flashcard concept in the presentation of vocabulary learning (Li and Tong, 2019) (Kusumawati et al., 2017). Compared to recent studies on developed interactive mobile learning application to support vocabulary learning (Putra and Wardani, 2021) (Wijaya et al., 2019) (Sharifi et al., 2015) (Friatin and Widiyaningsih,. Based on our findings, the percentage of improvement was 59.13% pre-test (mean score: 55.83) and post-test (mean score: 88.84), so there is an improvement after the introduction of the concept of interactive mobile learning application, as a result, the success rate is the result of the students between pretest and posttest, he found that p-value = 0.00 is less than α = 0.05, then H0 was rejected and H1 was accepted, which means that there was a significant improvement in students' vocabulary in the seventh grade of junior high school at SMP Unismuh Makassar.
Although the learning resource in this study can be managed by the students themselves, teachers have an important role in this case, because learning vocabulary using an interactive mobile learning application should not be separated from the pedagogical element for a better result than without the help of a teacher, so the researcher adapts the concept of mobile learning about his teaching to the students and assessing the student's learning vocabulary depends on how the teacher delivers the lesson to the students in an interesting way using mobile learning. In addition, the teaching materials in this study were analyzed based on the standard curriculum materials (curriculum 2013), so it is suitable for the students' level. The Effect of Digital Flashcard on Vocabulary Mastery of Fourth Grade Students of SD Negeri 1 &.
Analysis of the effectiveness of Google Form-assisted student worksheets in Langsa Kota secondary school as an independent learning alternative during the Covid-19 pandemic. So the school is near the post office. kamu : Yes, it's to the right of the post office. kakek: Yes, that building in front of the school, on the corner. kamu : That building is a police station. The post office is next to the school, opposite the hospital and the library. The school is located next to the post office, opposite the Drag and Drop police station.
There is a wheelbarrow next to the spade, to the right of it Next to the hoe, to the left, is a pot.