ACCENT JOURNAL OF ECONOMICS ECOLOGY & ENGINEERING Peer Reviewed and Refereed Journal (International Journal) ISSN-2456-1037
Vol. 05,Special Issue 02, (IC-IRSHEM-2020) February 2020, Available Online: www.ajeee.co.in/index.php/AJEEE
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NEW INNOVATIONS IN CLASSROOM TEACHING AND ROLE OF TEACHERS IN MODERN EDUCATION SCENARIO
Mrs. Kanchan Godara Bhakar, (UGC-NET)
Research Scholar, Department of Education, MGS University, Bikaner (Rajasthan) Abstract:- Nowadays technology is advance and it is becoming very essential in our lives. It is being used in various sectors; for example, the way we use technology in classrooms to improve the learning methods of students and to make the teacher‟s job easier. Digital education is making its way into the education system of India and is taking the place of the traditional classroom training. In this paper, researcher discusses about new innovations in teaching and role of teachers in modern education scenario. The researcher presents some suggestions for teachers to enhance their teaching skills according to new innovations.
Keywords:- Classroom teaching, innovations, modern education, research, ICT.
1. INTRODUCTION
The primary focus of educational innovations in the field of education should be on teaching and learning theory and practice, as well as on the learner, parents, community, society and its culture. Research and innovations in education system should be on societal context and raising the quality and scale of innovations in education will positively affect education itself and benefit the whole society.
Innovation in education plays a crucial role in creating a sustainable future.
“Innovation resembles mutation, the biological process that keeps species evolving so they can better compete for survival” (Hoffman and Holzhuter, 2012). Innovative researches, therefore is to be regarded as an instrument of necessary and positive changes any human activity (e.g. business, industries or education) needs constant innovation to remain sustainable.
2. RESEARCH METHODOLOGY 2.1 Objectives of the study
To present new innovations in classroom teaching
To evaluate the role of teacher in modern digital education system
To present some suggestions for teachers to enhance their teaching skills according to new innovations
2.2 Research Design
In view of the objectives of the study listed above, explanatory research design has been adopted. Explanatory research is one, which largely interprets already available information, and it lays particular emphasis on analysis and interpretation of the existing and available information and it makes use of secondary source. The study is based on secondary sources collected that has been collected from various documents, reports, journals, articles and official websites.
3. WHAT IS EDUCATIONAL INNOVATION?
“Creativity is thinking up new things, innovation is doing new things” (Theodore Levitt).
Education not only needs new ideas and inventions that shatter the performance expectations of today‟s status quo; to make meaningful impact, these new solutions must also „scale‟ that is grow large enough to serve millions of students and teachers or large portions of specific underserved populations (Shelton,2011). Innovations can be directed towards progress in one, several or all aspects of the educational system: theory and practice, curriculum, teaching and learning, policy, technology, institutions and administration, institutional, culture and teacher and education.
It can be applied in any aspect of education that can make a positive impact on learning and learners. To raise the quality of teaching, we want to enhance teacher education, professional development and lifelong learning to include attitudes, dispositions, teaching styles, motivation, skills, competencies, self-assessment, self-efficiency, creativity,
ACCENT JOURNAL OF ECONOMICS ECOLOGY & ENGINEERING Peer Reviewed and Refereed Journal (International Journal) ISSN-2456-1037
Vol. 05,Special Issue 02, (IC-IRSHEM-2020) February 2020, Available Online: www.ajeee.co.in/index.php/AJEEE
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responsibility, autonomy to teach, capacity to innovate, freedom from administrative pressure, best conditions of work, and public sustenance.
4. NEW INNOVATIONS IN CLASSROOM TEACHING
Digital media:- The use of digital media in education allows students to access more useful information, communication, find opportunity, join learning groups etc.
There are different forms of digital media, such as laptops, video and online research have been incorporated into daily education.
Social media:- The use of social media in education provides students with the ability to get more usefull information, to connect with learning groups and other educational systems that make education convenient. Students can benefit from online tutorials and resources that are shared through social networks.
Gamification:- The gamification of learning is an educational approach to motivate students to learn by using videogame design and game elements in learning environments. The goal is to maximize enjoyment and engagement through capturing the interest of the learners and inspiring them to continue learning.
E-learning:- E- learning refers to electronically supported learning and teaching of any kind. Any form of learning in which digital communication, electronic devices or the internet is used to support the learning process might be described as a form of e-learning, which also comprises education technology.
Artificial intelligence (AI):- AI can automate the expedition of administrative duties for teachers and academic institutions. AI methods were generally employed in two ways: to design and facilitate interactive learning environments that would support learning by doing and to design and implement tutoring systems by adapting instructions with respect to the students knowledge, eg. Eng Key Robots are used in Japan for teaching English language.
Virtual reality:- Virtual reality can be used to enhance student learning and engagement. VR education can transform the way educational content is delivered.
It works on the premise of creating a virtual world- real or imagined and allows users not only see it but also interact with it.
The M-Learning (mobile):- M- learning is flexible education by the internet or network using personal devices allowing students access to education anywhere, anytime.
Learning through smart board (writing, teaching, and drawing):- A smart board allows teachers and students to control the computer through touching the screen.
Add- on devices and software can be purchased to increase the interactivity by allowing students to answer quiz questions and have the data graphed in real time.
Cloud based technology in education:- The cloud allows students to access their work anywhere, anytime and share it with anyone. The cloud reduce infrastructure and it cost, increase accessibility, enable collaboration and allow organizations more flexibility for their learners. Eg. Google drive, power point.
MOOCS (Massive open online course):- MOOCS are online courses that allow participants free access and unrestricted participation on any course of their choice, even if no local premises or faculty that can organize such courses exits.
Use of videos in education:- Video based teaching can be used to provide students with extension work. This aims at to what they have learnt. It gives students expanded opportunities to apply the knowledge and skills they have acquired.
3-D teaching:- One of the most important features of 3D technology is that it enables experiential teaching and learning in many disciplines where it would recreate objects and models that exist in the real world, but do so in virtual environment. Though these innovations left a significant mark on education, which helped to improve productivity and quality learning. We placed too much focus on accountability and assessment and lost emotional and moral development.
Reforming education without changes in school education is futile. All innovations are ultimately directed at changing qualitative and quantitative factors of learning outcomes:-
ACCENT JOURNAL OF ECONOMICS ECOLOGY & ENGINEERING Peer Reviewed and Refereed Journal (International Journal) ISSN-2456-1037
Vol. 05,Special Issue 02, (IC-IRSHEM-2020) February 2020, Available Online: www.ajeee.co.in/index.php/AJEEE
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Qualitative innovation’s learning outcomes:- Better knowledge, more effective skills, important competencies, character development, values, dispositions, effective job placement and job performance.
Quantitative innovation’s learning outcomes:- Improved learning parameters such as test results, volume of information learned, amount of skills or competencies developed, college enrollment numbers, measured students performance, retention, graduation rate, number of students in class, cost and time efficiency.
In education, we can estimate the effort of innovation via learning outcomes or exam results, teachers formative and summative, formal and informal assessment and students self –assessment. Innovation can also be computed using such factors as productivity (more learning outcomes in a given time), time efficiency (shorter time on studying the same material), or cost efficiency(less expense per student) data. Other evaluation can include the school academic data, college admissions and employment rate of school graduates, their work productivity and career growth.
5. ROLE OF TEACHER IN MODERN EDUCATION SCENARIO
It is generally acknowledged that the quality of an educational system depends upon the quality of its teachers. Teachers are responsible for preparing young people to meet new challenges in a fast changing world and that is why innovation in teaching practices has become essential for engaging students. A new approach developed that viewing teachers as technicians who adopt tools to improve the learning outcomes to their students and sees them as competent professionals who are able to find solutions to new problems. If the main challenge in educational practice is to meet the diverse needs of every student, then teaching needs to be acknowledged as a problem solving process rooted in teacher professionalism.
Innovation in the classroom is not fostered by feeding teachers with techniques.
The pedagogies must be done by natural learning, such as play-way, emotions, creativity, collaboration and enquiry. By identifying and grouping innovative approaches that promote learner engagement and align with new principles of learning. The role of teachers in the e- learning environments is very important. The question „Does the importance of teachers decrease as the technology grows?” when we think about the role of teachers in the learning environment it could be suggested that the importance of the teacher is growing.
Digital transformation in schools is not about innovation or technology, it‟s more a matter of culture. Through a digitalization of the learning experience, both teachers and students are able to improve their skills with a common goal to create a more engaging and effective education process. The traditional education system was based on the concept of
“knowledge transfer”- the age old guru shishya parampara, which established a clear teacher taught relationship. However, the digital media and the internet have ushered in a democracy of knowledge where education has become a collaborative, self driven enterprise.
Today there are tools available to transform learning from an academic exercise to an engaging experience in imaginative and experimental learning.
Children need to be inspired, and those in the early years of their development would benefit a lot from learning through playing. A study brought up in 2015 by the OECD (organization for economic cooperation and development) which found that education systems which have invested heavily in ICT have seen „no noticeable improvement‟ in PISA test results for reading, mathematics or science. OECD data highlights the need for teachers to have the time and space to use ICT effectively in teaching and learning.
6. SUGGESTIONS
There are some suggestions for teachers to enhance their teaching skills according to new innovations in classroom teachings.
1. Blended learning, where the classroom is seen as the place to apply the content and deepen one-to-one interactions whether with the teacher or through collaboration.
2. Computational thinking, which addresses mathematics as a coding language and looks at information and communication technology as a platform for developing problem-solving reasoning in students.
ACCENT JOURNAL OF ECONOMICS ECOLOGY & ENGINEERING Peer Reviewed and Refereed Journal (International Journal) ISSN-2456-1037
Vol. 05,Special Issue 02, (IC-IRSHEM-2020) February 2020, Available Online: www.ajeee.co.in/index.php/AJEEE
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3. Embodied learning, which focuses on the non-mental factors involved in learning and that signal the importance of the body and feelings.
4. Experiential learning, which focuses on the process of discovery.
5. Gamification, which is engagement through play and the pedagogies of games.
6. Multi-literacies and discussion based teaching, which situates knowledge in the political and cultural context.
7. Active complaining, informative sessions, workshops and training of teachers will be very helpful in this sector.
8. Teacher should use limited access of technology based learning at primary level education so that an overall development of a student can be done.
9. „Life skill education‟ must be a part of school education.
10. In this era of technical knowledge explosion, students must be guided for use of technology related to their education.
11. Intranet will be very helpful to prevent the misuse of technology. It is used only within an organization and restricts access to information from outside the organization. This technology is used to share personnel information and only useful information within an organization. Teachers can make their learning material and exercises available through them. Some e-learning systems runs on these networks with login accounts created for its users.
7. CONCLUSION
Innovative research in education plays a crucial role in creating a sustainable future. The primary focus of educational innovations in the field of education should be on teaching and learning theory and practice, as well as on the learner, parents, community, society and its culture. Research and innovations in education system should be on societal context and raising the quality and scale of innovations in education will positively affect education itself and benefit the whole society.
Digital education is making its way into the education system of India and is taking the place of the traditional classroom training. As the world is moving towards digitalization India has no option but to keep pace with it. We know that the traditional education system in India is here to stay for the long howl and that no one can take away that learning experiences. But our education system needs to be dynamic and needs to adopt technology.
Teachers need to find the best uses of digital technology, providing students every advantage towards reaching an informal international perspective.
REFERENCES
1. ASER report 2013, India.
2. E-governence: reforming through technology.
3. OECD (2019), Trends shaping education, 2019, OECD Publishing, Paris.
4. Recommendations of the council on digital government strategies, adopted by the OECD Council on 15th July, 2014.
5. Van den Broek, G. (2012) “Innovative Research- based approaches to learning and teaching”.
6. https://www.wikipedia.org.